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	<id>http://www.infernaldreams.com/feywiki/index.php?action=history&amp;feed=atom&amp;title=Blackwake_Brotherhood</id>
	<title>Blackwake Brotherhood - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.infernaldreams.com/feywiki/index.php?action=history&amp;feed=atom&amp;title=Blackwake_Brotherhood"/>
	<link rel="alternate" type="text/html" href="http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;action=history"/>
	<updated>2026-07-28T23:29:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20808&amp;oldid=prev</id>
		<title>Noctifer at 00:48, 28 February 2026</title>
		<link rel="alternate" type="text/html" href="http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20808&amp;oldid=prev"/>
		<updated>2026-02-28T00:48:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:48, 28 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The Breaker’s Rest&amp;#039;&amp;#039;&amp;#039; is a low-roofed tavern in [[Blackwake Ward]] reserved primarily for Brotherhood members and trusted allies. It is considered neutral ground for salvage-related disputes, but only for those who respect Brotherhood claims. &amp;#039;&amp;#039;&amp;#039;The Saltbone Warehouse&amp;#039;&amp;#039;&amp;#039; in the [[Old Quays]] is a fortified storage depot used for sorting and cataloging recovered materials, massive beams from dismantled ships form its roof supports. It is rumored to have sealed sublevels containing items too dangerous to sell off as salvage. &amp;#039;&amp;#039;&amp;#039;The Stormhaul Yards&amp;#039;&amp;#039;&amp;#039; are a sprawling drydock complex built into the lower face of the Dagon&amp;#039;s Chin in [[Blackwake Ward]]. Damaged or cursed vessels are brought here for structural stabilization before dismantling. &amp;#039;&amp;#039;&amp;#039;The Tarhouse&amp;#039;&amp;#039;&amp;#039; is a modest storefront on the fringe of the [[Knife Market]] masking a coordination hub for resale contracts. Unlike other holdings, the Tarhouse appears unimpressive—intentionally so.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The Breaker’s Rest&amp;#039;&amp;#039;&amp;#039; is a low-roofed tavern in [[Blackwake Ward]] reserved primarily for Brotherhood members and trusted allies. It is considered neutral ground for salvage-related disputes, but only for those who respect Brotherhood claims. &amp;#039;&amp;#039;&amp;#039;The Saltbone Warehouse&amp;#039;&amp;#039;&amp;#039; in the [[Old Quays]] is a fortified storage depot used for sorting and cataloging recovered materials, massive beams from dismantled ships form its roof supports. It is rumored to have sealed sublevels containing items too dangerous to sell off as salvage. &amp;#039;&amp;#039;&amp;#039;The Stormhaul Yards&amp;#039;&amp;#039;&amp;#039; are a sprawling drydock complex built into the lower face of the Dagon&amp;#039;s Chin in [[Blackwake Ward]]. Damaged or cursed vessels are brought here for structural stabilization before dismantling. &amp;#039;&amp;#039;&amp;#039;The Tarhouse&amp;#039;&amp;#039;&amp;#039; is a modest storefront on the fringe of the [[Knife Market]] masking a coordination hub for resale contracts. Unlike other holdings, the Tarhouse appears unimpressive—intentionally so.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|influence = Though nominally a trade guild, the Brotherhood holds political sway in Deepberth’s docks and shipyards. Its network of informants and craftspeople makes it indispensable to both smugglers and merchants seeking discretion. Local &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;authorities &lt;/del&gt;tolerate its existence in exchange for stability and the guild’s informal policing of maritime disputes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|influence = Though nominally a trade guild, the Brotherhood holds political sway in Deepberth’s docks and shipyards. Its network of informants and craftspeople makes it indispensable to both smugglers and merchants seeking discretion. Local &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;factions &lt;/ins&gt;tolerate its existence in exchange for stability and the guild’s informal policing of maritime disputes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|allies = The Blackwake Brotherhood maintains a web of pragmatic alliances rooted in survival rather than sentiment. They rely on the [[Dockhands&amp;#039; Brotherhood]] for manpower and controlled cargo flow, while the [[Gutter Admiralty]] provides protection and access to contested wrecks. On the occult side, the Brotherhood works closely with the [[Drowned Choir]] for ritual blessings and with the [[Ashen Oath]] when salvage involves restless dead or cursed relics. Economically, they depend upon [[Regas Dall&amp;#039;s Ledger]] to discreetly launder recovered goods and the [[Anchorfall Combine]] to legitimize major claims through auction and arbitration. Together, these alliances form a quiet but resilient coalition that allows the Brotherhood to thrive at the edge of Deepberth’s most dangerous waters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|allies = The Blackwake Brotherhood maintains a web of pragmatic alliances rooted in survival rather than sentiment. They rely on the [[Dockhands&amp;#039; Brotherhood]] for manpower and controlled cargo flow, while the [[Gutter Admiralty]] provides protection and access to contested wrecks. On the occult side, the Brotherhood works closely with the [[Drowned Choir]] for ritual blessings and with the [[Ashen Oath]] when salvage involves restless dead or cursed relics. Economically, they depend upon [[Regas Dall&amp;#039;s Ledger]] to discreetly launder recovered goods and the [[Anchorfall Combine]] to legitimize major claims through auction and arbitration. Together, these alliances form a quiet but resilient coalition that allows the Brotherhood to thrive at the edge of Deepberth’s most dangerous waters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rivals = Among Deepberth’s factions, the Brotherhood finds its sharpest rivals in those who profit from chaos rather than controlled salvage. The [[Red Wake]] frequently disrupt carefully planned wreck operations with theatrical violence that drives up risk and costs, while the [[Knife Saints]] resent the Brotherhood’s informal dominance of the Old Quays and have quietly taken contracts against key salvagers in the past. Tensions also simmer with elements of the [[Coil Crowns]], whose young raiders sometimes attempt to hijack newly claimed wrecks before proper rites are performed. Even the [[Veilkeepers]] maintain a wary distance, displeased whenever cursed relics are dismantled rather than traded through sanctioned channels. In Deepberth, rivalry rarely means open war, but it does mean sabotage, misdirection, and the occasional “accidental” sinking.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rivals = Among Deepberth’s factions, the Brotherhood finds its sharpest rivals in those who profit from chaos rather than controlled salvage. The [[Red Wake]] frequently disrupt carefully planned wreck operations with theatrical violence that drives up risk and costs, while the [[Knife Saints]] resent the Brotherhood’s informal dominance of the Old Quays and have quietly taken contracts against key salvagers in the past. Tensions also simmer with elements of the [[Coil Crowns]], whose young raiders sometimes attempt to hijack newly claimed wrecks before proper rites are performed. Even the [[Veilkeepers]] maintain a wary distance, displeased whenever cursed relics are dismantled rather than traded through sanctioned channels. In Deepberth, rivalry rarely means open war, but it does mean sabotage, misdirection, and the occasional “accidental” sinking.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Noctifer</name></author>
	</entry>
	<entry>
		<id>http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20807&amp;oldid=prev</id>
		<title>Noctifer at 00:48, 28 February 2026</title>
		<link rel="alternate" type="text/html" href="http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20807&amp;oldid=prev"/>
		<updated>2026-02-28T00:48:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:48, 28 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|assets = The Blackwake Brotherhood is headquartered in &amp;#039;&amp;#039;&amp;#039;Chainfather’s Hall&amp;#039;&amp;#039;&amp;#039;, a vast, iron-bound structure carved directly into the lower face of &amp;#039;&amp;#039;&amp;#039;Dagon&amp;#039;s Tooth&amp;#039;&amp;#039;&amp;#039; and reinforced with the ribs of dismantled warships. Half guildhall, half shipyard fortress, it overlooks the deepest slip in [[Blackwake Ward]], where the most dangerous wrecks are brought under heavy chain and ritual watch.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|assets = The Blackwake Brotherhood is headquartered in &amp;#039;&amp;#039;&amp;#039;Chainfather’s Hall&amp;#039;&amp;#039;&amp;#039;, a vast, iron-bound structure carved directly into the lower face of &amp;#039;&amp;#039;&amp;#039;Dagon&amp;#039;s Tooth&amp;#039;&amp;#039;&amp;#039; and reinforced with the ribs of dismantled warships. Half guildhall, half shipyard fortress, it overlooks the deepest slip in [[Blackwake Ward]], where the most dangerous wrecks are brought under heavy chain and ritual watch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The Breaker’s Rest&#039;&#039;&#039; is a low-roofed tavern in [[Blackwake Ward]] reserved primarily for Brotherhood members and trusted allies. It is considered neutral ground for salvage-related disputes, but only for those who respect Brotherhood claims. &#039;&#039;&#039;The Saltbone Warehouse&#039;&#039;&#039; in the [[Old Quays]] is a fortified storage depot used for sorting and cataloging recovered materials, massive beams from dismantled ships form its roof supports. It is rumored to have sealed sublevels containing items too dangerous to sell off as salvage. &#039;&#039;&#039;The Stormhaul Yards&#039;&#039;&#039; are a sprawling drydock complex built into the lower face of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Devil’s &lt;/del&gt;Chin in [[Blackwake Ward]]. Damaged or cursed vessels are brought here for structural stabilization before dismantling. &#039;&#039;&#039;The Tarhouse&#039;&#039;&#039; is a modest storefront on the fringe of the [[Knife Market]] masking a coordination hub for resale contracts. Unlike other holdings, the Tarhouse appears unimpressive—intentionally so.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The Breaker’s Rest&#039;&#039;&#039; is a low-roofed tavern in [[Blackwake Ward]] reserved primarily for Brotherhood members and trusted allies. It is considered neutral ground for salvage-related disputes, but only for those who respect Brotherhood claims. &#039;&#039;&#039;The Saltbone Warehouse&#039;&#039;&#039; in the [[Old Quays]] is a fortified storage depot used for sorting and cataloging recovered materials, massive beams from dismantled ships form its roof supports. It is rumored to have sealed sublevels containing items too dangerous to sell off as salvage. &#039;&#039;&#039;The Stormhaul Yards&#039;&#039;&#039; are a sprawling drydock complex built into the lower face of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dagon&#039;s &lt;/ins&gt;Chin in [[Blackwake Ward]]. Damaged or cursed vessels are brought here for structural stabilization before dismantling. &#039;&#039;&#039;The Tarhouse&#039;&#039;&#039; is a modest storefront on the fringe of the [[Knife Market]] masking a coordination hub for resale contracts. Unlike other holdings, the Tarhouse appears unimpressive—intentionally so.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|influence = Though nominally a trade guild, the Brotherhood holds political sway in Deepberth’s docks and shipyards. Its network of informants and craftspeople makes it indispensable to both smugglers and merchants seeking discretion. Local authorities tolerate its existence in exchange for stability and the guild’s informal policing of maritime disputes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|influence = Though nominally a trade guild, the Brotherhood holds political sway in Deepberth’s docks and shipyards. Its network of informants and craftspeople makes it indispensable to both smugglers and merchants seeking discretion. Local authorities tolerate its existence in exchange for stability and the guild’s informal policing of maritime disputes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|allies = The Blackwake Brotherhood maintains a web of pragmatic alliances rooted in survival rather than sentiment. They rely on the [[Dockhands&amp;#039; Brotherhood]] for manpower and controlled cargo flow, while the [[Gutter Admiralty]] provides protection and access to contested wrecks. On the occult side, the Brotherhood works closely with the [[Drowned Choir]] for ritual blessings and with the [[Ashen Oath]] when salvage involves restless dead or cursed relics. Economically, they depend upon [[Regas Dall&amp;#039;s Ledger]] to discreetly launder recovered goods and the [[Anchorfall Combine]] to legitimize major claims through auction and arbitration. Together, these alliances form a quiet but resilient coalition that allows the Brotherhood to thrive at the edge of Deepberth’s most dangerous waters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|allies = The Blackwake Brotherhood maintains a web of pragmatic alliances rooted in survival rather than sentiment. They rely on the [[Dockhands&amp;#039; Brotherhood]] for manpower and controlled cargo flow, while the [[Gutter Admiralty]] provides protection and access to contested wrecks. On the occult side, the Brotherhood works closely with the [[Drowned Choir]] for ritual blessings and with the [[Ashen Oath]] when salvage involves restless dead or cursed relics. Economically, they depend upon [[Regas Dall&amp;#039;s Ledger]] to discreetly launder recovered goods and the [[Anchorfall Combine]] to legitimize major claims through auction and arbitration. Together, these alliances form a quiet but resilient coalition that allows the Brotherhood to thrive at the edge of Deepberth’s most dangerous waters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Noctifer</name></author>
	</entry>
	<entry>
		<id>http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20806&amp;oldid=prev</id>
		<title>Noctifer at 00:46, 28 February 2026</title>
		<link rel="alternate" type="text/html" href="http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20806&amp;oldid=prev"/>
		<updated>2026-02-28T00:46:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:46, 28 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|benefits =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|benefits =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obligations =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obligations =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|assets = The Blackwake Brotherhood is headquartered in &#039;&#039;&#039;Chainfather’s Hall&#039;&#039;&#039;, a vast, iron-bound structure carved directly into the lower face of &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blacktooth Rise&lt;/del&gt;&#039;&#039;&#039; and reinforced with the ribs of dismantled warships. Half guildhall, half shipyard fortress, it overlooks the deepest slip in Blackwake Ward, where the most dangerous wrecks are brought under heavy chain and ritual watch.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|assets = The Blackwake Brotherhood is headquartered in &#039;&#039;&#039;Chainfather’s Hall&#039;&#039;&#039;, a vast, iron-bound structure carved directly into the lower face of &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dagon&#039;s Tooth&lt;/ins&gt;&#039;&#039;&#039; and reinforced with the ribs of dismantled warships. Half guildhall, half shipyard fortress, it overlooks the deepest slip in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Blackwake Ward&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, where the most dangerous wrecks are brought under heavy chain and ritual watch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The Breaker’s Rest&amp;#039;&amp;#039;&amp;#039; is a low-roofed tavern in [[Blackwake Ward]] reserved primarily for Brotherhood members and trusted allies. It is considered neutral ground for salvage-related disputes, but only for those who respect Brotherhood claims. &amp;#039;&amp;#039;&amp;#039;The Saltbone Warehouse&amp;#039;&amp;#039;&amp;#039; in the [[Old Quays]] is a fortified storage depot used for sorting and cataloging recovered materials, massive beams from dismantled ships form its roof supports. It is rumored to have sealed sublevels containing items too dangerous to sell off as salvage. &amp;#039;&amp;#039;&amp;#039;The Stormhaul Yards&amp;#039;&amp;#039;&amp;#039; are a sprawling drydock complex built into the lower face of the Devil’s Chin in [[Blackwake Ward]]. Damaged or cursed vessels are brought here for structural stabilization before dismantling. &amp;#039;&amp;#039;&amp;#039;The Tarhouse&amp;#039;&amp;#039;&amp;#039; is a modest storefront on the fringe of the [[Knife Market]] masking a coordination hub for resale contracts. Unlike other holdings, the Tarhouse appears unimpressive—intentionally so.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The Breaker’s Rest&amp;#039;&amp;#039;&amp;#039; is a low-roofed tavern in [[Blackwake Ward]] reserved primarily for Brotherhood members and trusted allies. It is considered neutral ground for salvage-related disputes, but only for those who respect Brotherhood claims. &amp;#039;&amp;#039;&amp;#039;The Saltbone Warehouse&amp;#039;&amp;#039;&amp;#039; in the [[Old Quays]] is a fortified storage depot used for sorting and cataloging recovered materials, massive beams from dismantled ships form its roof supports. It is rumored to have sealed sublevels containing items too dangerous to sell off as salvage. &amp;#039;&amp;#039;&amp;#039;The Stormhaul Yards&amp;#039;&amp;#039;&amp;#039; are a sprawling drydock complex built into the lower face of the Devil’s Chin in [[Blackwake Ward]]. Damaged or cursed vessels are brought here for structural stabilization before dismantling. &amp;#039;&amp;#039;&amp;#039;The Tarhouse&amp;#039;&amp;#039;&amp;#039; is a modest storefront on the fringe of the [[Knife Market]] masking a coordination hub for resale contracts. Unlike other holdings, the Tarhouse appears unimpressive—intentionally so.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Noctifer</name></author>
	</entry>
	<entry>
		<id>http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20802&amp;oldid=prev</id>
		<title>Noctifer at 13:14, 27 February 2026</title>
		<link rel="alternate" type="text/html" href="http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20802&amp;oldid=prev"/>
		<updated>2026-02-27T13:14:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:14, 27 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rivals = Among Deepberth’s factions, the Brotherhood finds its sharpest rivals in those who profit from chaos rather than controlled salvage. The [[Red Wake]] frequently disrupt carefully planned wreck operations with theatrical violence that drives up risk and costs, while the [[Knife Saints]] resent the Brotherhood’s informal dominance of the Old Quays and have quietly taken contracts against key salvagers in the past. Tensions also simmer with elements of the [[Coil Crowns]], whose young raiders sometimes attempt to hijack newly claimed wrecks before proper rites are performed. Even the [[Veilkeepers]] maintain a wary distance, displeased whenever cursed relics are dismantled rather than traded through sanctioned channels. In Deepberth, rivalry rarely means open war, but it does mean sabotage, misdirection, and the occasional “accidental” sinking.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rivals = Among Deepberth’s factions, the Brotherhood finds its sharpest rivals in those who profit from chaos rather than controlled salvage. The [[Red Wake]] frequently disrupt carefully planned wreck operations with theatrical violence that drives up risk and costs, while the [[Knife Saints]] resent the Brotherhood’s informal dominance of the Old Quays and have quietly taken contracts against key salvagers in the past. Tensions also simmer with elements of the [[Coil Crowns]], whose young raiders sometimes attempt to hijack newly claimed wrecks before proper rites are performed. Even the [[Veilkeepers]] maintain a wary distance, displeased whenever cursed relics are dismantled rather than traded through sanctioned channels. In Deepberth, rivalry rarely means open war, but it does mean sabotage, misdirection, and the occasional “accidental” sinking.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|personas =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|personas =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Branik Coilson]] - senior Chainhand foreman&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Branik Coilson]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;- senior Chainhand foreman&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Harn Vetch]] - Stormhaul Yardmaster&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Harn Vetch]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;- Stormhaul Yardmaster&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Torren Vask|Torren &quot;Chainfather&quot; Vask&quot;]] - First Speaker of the Council of Quartermasters&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Torren Vask|Torren &quot;Chainfather&quot; Vask&quot;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;- First Speaker of the Council of Quartermasters&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Fey_Source|chapter= Culture|article= Organizations}}[[Category:Culture]][[Category:Deepberth]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Fey_Source|chapter= Culture|article= Organizations}}[[Category:Culture]][[Category:Deepberth]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Noctifer</name></author>
	</entry>
	<entry>
		<id>http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20801&amp;oldid=prev</id>
		<title>Noctifer at 13:14, 27 February 2026</title>
		<link rel="alternate" type="text/html" href="http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20801&amp;oldid=prev"/>
		<updated>2026-02-27T13:14:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:14, 27 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rivals = Among Deepberth’s factions, the Brotherhood finds its sharpest rivals in those who profit from chaos rather than controlled salvage. The [[Red Wake]] frequently disrupt carefully planned wreck operations with theatrical violence that drives up risk and costs, while the [[Knife Saints]] resent the Brotherhood’s informal dominance of the Old Quays and have quietly taken contracts against key salvagers in the past. Tensions also simmer with elements of the [[Coil Crowns]], whose young raiders sometimes attempt to hijack newly claimed wrecks before proper rites are performed. Even the [[Veilkeepers]] maintain a wary distance, displeased whenever cursed relics are dismantled rather than traded through sanctioned channels. In Deepberth, rivalry rarely means open war, but it does mean sabotage, misdirection, and the occasional “accidental” sinking.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rivals = Among Deepberth’s factions, the Brotherhood finds its sharpest rivals in those who profit from chaos rather than controlled salvage. The [[Red Wake]] frequently disrupt carefully planned wreck operations with theatrical violence that drives up risk and costs, while the [[Knife Saints]] resent the Brotherhood’s informal dominance of the Old Quays and have quietly taken contracts against key salvagers in the past. Tensions also simmer with elements of the [[Coil Crowns]], whose young raiders sometimes attempt to hijack newly claimed wrecks before proper rites are performed. Even the [[Veilkeepers]] maintain a wary distance, displeased whenever cursed relics are dismantled rather than traded through sanctioned channels. In Deepberth, rivalry rarely means open war, but it does mean sabotage, misdirection, and the occasional “accidental” sinking.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|personas =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|personas =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;[[Branik Coilson]] - senior Chainhand foreman&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;[[Harn Vetch]] - Stormhaul Yardmaster&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;[[Torren Vask|Torren &quot;Chainfather&quot; Vask&quot;]] - First Speaker of the Council of Quartermasters&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Fey_Source|chapter= Culture|article= Organizations}}[[Category:Culture]][[Category:Deepberth]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Fey_Source|chapter= Culture|article= Organizations}}[[Category:Culture]][[Category:Deepberth]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Noctifer</name></author>
	</entry>
	<entry>
		<id>http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20800&amp;oldid=prev</id>
		<title>Noctifer at 13:09, 27 February 2026</title>
		<link rel="alternate" type="text/html" href="http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20800&amp;oldid=prev"/>
		<updated>2026-02-27T13:09:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:09, 27 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|history = The Brotherhood traces its roots to early dockside laborers who banded together to salvage abandoned hulks and smuggle goods through Deepberth’s labyrinthine piers. Over generations, these informal crews evolved into a formal guild enforcing its own codes of secrecy and loyalty. The Council of Quartermasters, composed of veteran divers and shipwrights, governs membership and contracts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|history = The Brotherhood traces its roots to early dockside laborers who banded together to salvage abandoned hulks and smuggle goods through Deepberth’s labyrinthine piers. Over generations, these informal crews evolved into a formal guild enforcing its own codes of secrecy and loyalty. The Council of Quartermasters, composed of veteran divers and shipwrights, governs membership and contracts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|doctrine = Members of the Blackwake Brotherhood are sworn to the “Tide Oath,” a binding pledge of silence about guild operations. Work ranges from legitimate reclamation of decommissioned ships to covert recovery of cargo from restricted waters. Salvage crews often operate by night, using custom tools and underwater rigs designed for stealth.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|doctrine = Members of the Blackwake Brotherhood are sworn to the “Tide Oath,” a binding pledge of silence about guild operations. Work ranges from legitimate reclamation of decommissioned ships to covert recovery of cargo from restricted waters. Salvage crews often operate by night, using custom tools and underwater rigs designed for stealth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|culture = Legends surround the Brotherhood’s flagship operation, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blackwake Yard&lt;/del&gt;, said to be built from the bones of a thousand wrecks. Songs and sailors’ tales cast the guild as both protectors of the drowned and scavengers of the fallen, embodying the perilous balance between survival and the sea’s claim.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|culture = Legends surround the Brotherhood’s flagship operation, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stormhaul Yards&lt;/ins&gt;, said to be built from the bones of a thousand wrecks. Songs and sailors’ tales cast the guild as both protectors of the drowned and scavengers of the fallen, embodying the perilous balance between survival and the sea’s claim.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|practices =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|practices =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|symbols = The Broken Chain is the primary symbol of the Brotherhood: a single iron chain link split open at one side.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|symbols = The Broken Chain is the primary symbol of the Brotherhood: a single iron chain link split open at one side.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Noctifer</name></author>
	</entry>
	<entry>
		<id>http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20799&amp;oldid=prev</id>
		<title>Noctifer at 13:07, 27 February 2026</title>
		<link rel="alternate" type="text/html" href="http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20799&amp;oldid=prev"/>
		<updated>2026-02-27T13:07:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:07, 27 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|leadership = The Council of Quartermasters&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|leadership = The Council of Quartermasters&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|headquarters = Chainfather&amp;#039;s Hall, [[Blackwake Ward]], [[Deepberth]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|headquarters = Chainfather&amp;#039;s Hall, [[Blackwake Ward]], [[Deepberth]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|secondary_holdings =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|secondary_holdings = The Breaker’s Rest &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the Stormhaul Yards in &lt;/ins&gt;[[Blackwake Ward]], The Saltbone Warehouse &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the &lt;/ins&gt;[[Old Quays]] and the Tarhouse &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;the [[Knife Market]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;* &lt;/del&gt;The Breaker’s Rest&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; (&lt;/del&gt;[[Blackwake Ward]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) A low-roofed tavern reserved primarily for Brotherhood members and trusted allies. It is considered neutral ground for salvage-related disputes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but only for those who respect Brotherhood claims.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;* &lt;/del&gt;The Saltbone Warehouse&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; (&lt;/del&gt;[[Old Quays]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) A fortified storage depot used for sorting &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cataloging recovered materials, massive beams from dismantled ships form its roof supports. It is rumored to have sealed sublevels containing items too dangerous to sell off as salvage.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;* The Stormhaul Yards:&#039;&#039;&#039; ([[Blackwake Ward]]) A sprawling drydock complex built into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lower face of the Devil’s Chin, damaged or cursed vessels are brought here for structural stabilization before dismantling.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;* The &lt;/del&gt;Tarhouse&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; (fringe of &lt;/del&gt;the [[Knife Market]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) A modest storefront masking a coordination hub for resale contracts. Unlike other holdings, the Tarhouse appears unimpressive—intentionally so.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|history = The Brotherhood traces its roots to early dockside laborers who banded together to salvage abandoned hulks and smuggle goods through Deepberth’s labyrinthine piers. Over generations, these informal crews evolved into a formal guild enforcing its own codes of secrecy and loyalty. The Council of Quartermasters, composed of veteran divers and shipwrights, governs membership and contracts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|history = The Brotherhood traces its roots to early dockside laborers who banded together to salvage abandoned hulks and smuggle goods through Deepberth’s labyrinthine piers. Over generations, these informal crews evolved into a formal guild enforcing its own codes of secrecy and loyalty. The Council of Quartermasters, composed of veteran divers and shipwrights, governs membership and contracts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|doctrine = Members of the Blackwake Brotherhood are sworn to the “Tide Oath,” a binding pledge of silence about guild operations. Work ranges from legitimate reclamation of decommissioned ships to covert recovery of cargo from restricted waters. Salvage crews often operate by night, using custom tools and underwater rigs designed for stealth.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|doctrine = Members of the Blackwake Brotherhood are sworn to the “Tide Oath,” a binding pledge of silence about guild operations. Work ranges from legitimate reclamation of decommissioned ships to covert recovery of cargo from restricted waters. Salvage crews often operate by night, using custom tools and underwater rigs designed for stealth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Noctifer</name></author>
	</entry>
	<entry>
		<id>http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20798&amp;oldid=prev</id>
		<title>Noctifer at 13:05, 27 February 2026</title>
		<link rel="alternate" type="text/html" href="http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20798&amp;oldid=prev"/>
		<updated>2026-02-27T13:05:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:05, 27 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obligations =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obligations =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|assets = The Blackwake Brotherhood is headquartered in &amp;#039;&amp;#039;&amp;#039;Chainfather’s Hall&amp;#039;&amp;#039;&amp;#039;, a vast, iron-bound structure carved directly into the lower face of &amp;#039;&amp;#039;&amp;#039;Blacktooth Rise&amp;#039;&amp;#039;&amp;#039; and reinforced with the ribs of dismantled warships. Half guildhall, half shipyard fortress, it overlooks the deepest slip in Blackwake Ward, where the most dangerous wrecks are brought under heavy chain and ritual watch.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|assets = The Blackwake Brotherhood is headquartered in &amp;#039;&amp;#039;&amp;#039;Chainfather’s Hall&amp;#039;&amp;#039;&amp;#039;, a vast, iron-bound structure carved directly into the lower face of &amp;#039;&amp;#039;&amp;#039;Blacktooth Rise&amp;#039;&amp;#039;&amp;#039; and reinforced with the ribs of dismantled warships. Half guildhall, half shipyard fortress, it overlooks the deepest slip in Blackwake Ward, where the most dangerous wrecks are brought under heavy chain and ritual watch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;The Breaker’s Rest&#039;&#039;&#039; is a low-roofed tavern in [[Blackwake Ward]] reserved primarily for Brotherhood members and trusted allies. It is considered neutral ground for salvage-related disputes, but only for those who respect Brotherhood claims. &#039;&#039;&#039;The Saltbone Warehouse&#039;&#039;&#039; in the [[Old Quays]] is a fortified storage depot used for sorting and cataloging recovered materials, massive beams from dismantled ships form its roof supports. It is rumored to have sealed sublevels containing items too dangerous to sell off as salvage. &#039;&#039;&#039;The Stormhaul Yards&#039;&#039;&#039; are a sprawling drydock complex built into the lower face of the Devil’s Chin in [[Blackwake Ward]]. Damaged or cursed vessels are brought here for structural stabilization before dismantling. &#039;&#039;&#039;The Tarhouse&#039;&#039;&#039; is a modest storefront on the fringe of the [[Knife Market]] masking a coordination hub for resale contracts. Unlike other holdings, the Tarhouse appears unimpressive—intentionally so.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|influence = Though nominally a trade guild, the Brotherhood holds political sway in Deepberth’s docks and shipyards. Its network of informants and craftspeople makes it indispensable to both smugglers and merchants seeking discretion. Local authorities tolerate its existence in exchange for stability and the guild’s informal policing of maritime disputes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|influence = Though nominally a trade guild, the Brotherhood holds political sway in Deepberth’s docks and shipyards. Its network of informants and craftspeople makes it indispensable to both smugglers and merchants seeking discretion. Local authorities tolerate its existence in exchange for stability and the guild’s informal policing of maritime disputes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|allies = The Blackwake Brotherhood maintains a web of pragmatic alliances rooted in survival rather than sentiment. They rely on the [[Dockhands&amp;#039; Brotherhood]] for manpower and controlled cargo flow, while the [[Gutter Admiralty]] provides protection and access to contested wrecks. On the occult side, the Brotherhood works closely with the [[Drowned Choir]] for ritual blessings and with the [[Ashen Oath]] when salvage involves restless dead or cursed relics. Economically, they depend upon [[Regas Dall&amp;#039;s Ledger]] to discreetly launder recovered goods and the [[Anchorfall Combine]] to legitimize major claims through auction and arbitration. Together, these alliances form a quiet but resilient coalition that allows the Brotherhood to thrive at the edge of Deepberth’s most dangerous waters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|allies = The Blackwake Brotherhood maintains a web of pragmatic alliances rooted in survival rather than sentiment. They rely on the [[Dockhands&amp;#039; Brotherhood]] for manpower and controlled cargo flow, while the [[Gutter Admiralty]] provides protection and access to contested wrecks. On the occult side, the Brotherhood works closely with the [[Drowned Choir]] for ritual blessings and with the [[Ashen Oath]] when salvage involves restless dead or cursed relics. Economically, they depend upon [[Regas Dall&amp;#039;s Ledger]] to discreetly launder recovered goods and the [[Anchorfall Combine]] to legitimize major claims through auction and arbitration. Together, these alliances form a quiet but resilient coalition that allows the Brotherhood to thrive at the edge of Deepberth’s most dangerous waters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Noctifer</name></author>
	</entry>
	<entry>
		<id>http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20797&amp;oldid=prev</id>
		<title>Noctifer at 13:03, 27 February 2026</title>
		<link rel="alternate" type="text/html" href="http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20797&amp;oldid=prev"/>
		<updated>2026-02-27T13:03:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:03, 27 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|epithets =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|epithets =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|type = Fraternity&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|type = Fraternity&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|headquarters =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|leadership = The Council of Quartermasters&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|headquarters = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chainfather&#039;s Hall, [[Blackwake Ward]], [[Deepberth]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|secondary_holdings =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|secondary_holdings =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;* The Breaker’s Rest:&#039;&#039;&#039; ([[Blackwake Ward]]) A low-roofed tavern reserved primarily for Brotherhood members and trusted allies. It is considered neutral ground for salvage-related disputes, but only for those who respect Brotherhood claims.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;* The Saltbone Warehouse:&#039;&#039;&#039; ([[Old Quays]]) A fortified storage depot used for sorting and cataloging recovered materials, massive beams from dismantled ships form its roof supports. It is rumored to have sealed sublevels containing items too dangerous to sell off as salvage.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;* The Stormhaul Yards:&#039;&#039;&#039; ([[Blackwake Ward]]) A sprawling drydock complex built into the lower face of the Devil’s Chin, damaged or cursed vessels are brought here for structural stabilization before dismantling.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;* The Tarhouse:&#039;&#039;&#039; (fringe of the [[Knife Market]]) A modest storefront masking a coordination hub for resale contracts. Unlike other holdings, the Tarhouse appears unimpressive—intentionally so.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|history = The Brotherhood traces its roots to early dockside laborers who banded together to salvage abandoned hulks and smuggle goods through Deepberth’s labyrinthine piers. Over generations, these informal crews evolved into a formal guild enforcing its own codes of secrecy and loyalty. The Council of Quartermasters, composed of veteran divers and shipwrights, governs membership and contracts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|history = The Brotherhood traces its roots to early dockside laborers who banded together to salvage abandoned hulks and smuggle goods through Deepberth’s labyrinthine piers. Over generations, these informal crews evolved into a formal guild enforcing its own codes of secrecy and loyalty. The Council of Quartermasters, composed of veteran divers and shipwrights, governs membership and contracts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|doctrine = Members of the Blackwake Brotherhood are sworn to the “Tide Oath,” a binding pledge of silence about guild operations. Work ranges from legitimate reclamation of decommissioned ships to covert recovery of cargo from restricted waters. Salvage crews often operate by night, using custom tools and underwater rigs designed for stealth.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|doctrine = Members of the Blackwake Brotherhood are sworn to the “Tide Oath,” a binding pledge of silence about guild operations. Work ranges from legitimate reclamation of decommissioned ships to covert recovery of cargo from restricted waters. Salvage crews often operate by night, using custom tools and underwater rigs designed for stealth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|culture = Legends surround the Brotherhood’s flagship operation, the Blackwake Yard, said to be built from the bones of a thousand wrecks. Songs and sailors’ tales cast the guild as both protectors of the drowned and scavengers of the fallen, embodying the perilous balance between survival and the sea’s claim.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|culture = Legends surround the Brotherhood’s flagship operation, the Blackwake Yard, said to be built from the bones of a thousand wrecks. Songs and sailors’ tales cast the guild as both protectors of the drowned and scavengers of the fallen, embodying the perilous balance between survival and the sea’s claim.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|practices =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|practices =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|symbols =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|symbols = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Broken Chain is the primary symbol of the Brotherhood: a single iron chain link split open at one side. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|structure =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|structure = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Brotherhood is structured as a disciplined salvage syndicate, bound by shared risk rather than strict hierarchy. At its core is the &#039;&#039;&#039;Council of Quartermasters&#039;&#039;&#039;, senior breakers elected by proven competence rather than lineage, who adjudicate salvage rights, settle disputes, and control access to the most dangerous wrecks. Beneath them are the &#039;&#039;&#039;Master Breakers&#039;&#039;&#039;, experienced foremen who command crews during dismantling operations and oversee ritual precautions before cursed hulls are opened. Rank-and-file members, called &#039;&#039;&#039;Chainhands&#039;&#039;&#039;, handle the labor of cutting, hauling, and stripping ships, while specialist divers and riggers form small elite teams trusted with deep or unstable recoveries. Authority within the Brotherhood flows from expertise and reputation; a breaker who consistently misjudges a hull or endangers the crew quickly loses standing, while those who bring in profitable and safely managed salvage rise in quiet influence.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|membership =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|membership =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|benefits =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|benefits =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obligations =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obligations =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|assets =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|assets = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Blackwake Brotherhood is headquartered in &#039;&#039;&#039;Chainfather’s Hall&#039;&#039;&#039;, a vast, iron-bound structure carved directly into the lower face of &#039;&#039;&#039;Blacktooth Rise&#039;&#039;&#039; and reinforced with the ribs of dismantled warships. Half guildhall, half shipyard fortress, it overlooks the deepest slip in Blackwake Ward, where the most dangerous wrecks are brought under heavy chain and ritual watch.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|influence = Though nominally a trade guild, the Brotherhood holds political sway in Deepberth’s docks and shipyards. Its network of informants and craftspeople makes it indispensable to both smugglers and merchants seeking discretion. Local authorities tolerate its existence in exchange for stability and the guild’s informal policing of maritime disputes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|influence = Though nominally a trade guild, the Brotherhood holds political sway in Deepberth’s docks and shipyards. Its network of informants and craftspeople makes it indispensable to both smugglers and merchants seeking discretion. Local authorities tolerate its existence in exchange for stability and the guild’s informal policing of maritime disputes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|allies = The Blackwake Brotherhood maintains a web of pragmatic alliances rooted in survival rather than sentiment. They rely on the [[Dockhands&amp;#039; Brotherhood]] for manpower and controlled cargo flow, while the [[Gutter Admiralty]] provides protection and access to contested wrecks. On the occult side, the Brotherhood works closely with the [[Drowned Choir]] for ritual blessings and with the [[Ashen Oath]] when salvage involves restless dead or cursed relics. Economically, they depend upon [[Regas Dall&amp;#039;s Ledger]] to discreetly launder recovered goods and the [[Anchorfall Combine]] to legitimize major claims through auction and arbitration. Together, these alliances form a quiet but resilient coalition that allows the Brotherhood to thrive at the edge of Deepberth’s most dangerous waters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|allies = The Blackwake Brotherhood maintains a web of pragmatic alliances rooted in survival rather than sentiment. They rely on the [[Dockhands&amp;#039; Brotherhood]] for manpower and controlled cargo flow, while the [[Gutter Admiralty]] provides protection and access to contested wrecks. On the occult side, the Brotherhood works closely with the [[Drowned Choir]] for ritual blessings and with the [[Ashen Oath]] when salvage involves restless dead or cursed relics. Economically, they depend upon [[Regas Dall&amp;#039;s Ledger]] to discreetly launder recovered goods and the [[Anchorfall Combine]] to legitimize major claims through auction and arbitration. Together, these alliances form a quiet but resilient coalition that allows the Brotherhood to thrive at the edge of Deepberth’s most dangerous waters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Noctifer</name></author>
	</entry>
	<entry>
		<id>http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20796&amp;oldid=prev</id>
		<title>Noctifer at 12:49, 27 February 2026</title>
		<link rel="alternate" type="text/html" href="http://www.infernaldreams.com/feywiki/index.php?title=Blackwake_Brotherhood&amp;diff=20796&amp;oldid=prev"/>
		<updated>2026-02-27T12:49:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:49, 27 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|headquarters =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|headquarters =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|secondary_holdings =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|secondary_holdings =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|history =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|history = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Brotherhood traces its roots to early dockside laborers who banded together to salvage abandoned hulks and smuggle goods through Deepberth’s labyrinthine piers. Over generations, these informal crews evolved into a formal guild enforcing its own codes of secrecy and loyalty. The Council of Quartermasters, composed of veteran divers and shipwrights, governs membership and contracts.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|doctrine =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|doctrine = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Members of the Blackwake Brotherhood are sworn to the “Tide Oath,” a binding pledge of silence about guild operations. Work ranges from legitimate reclamation of decommissioned ships to covert recovery of cargo from restricted waters. Salvage crews often operate by night, using custom tools and underwater rigs designed for stealth.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|culture =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|culture = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legends surround the Brotherhood’s flagship operation, the Blackwake Yard, said to be built from the bones of a thousand wrecks. Songs and sailors’ tales cast the guild as both protectors of the drowned and scavengers of the fallen, embodying the perilous balance between survival and the sea’s claim.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|practices =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|practices =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|symbols =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|symbols =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obligations =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obligations =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|assets =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|assets =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|influence =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|influence = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though nominally a trade guild, the Brotherhood holds political sway in Deepberth’s docks and shipyards. Its network of informants and craftspeople makes it indispensable to both smugglers and merchants seeking discretion. Local authorities tolerate its existence in exchange for stability and the guild’s informal policing of maritime disputes.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|allies =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|allies = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Blackwake Brotherhood maintains a web of pragmatic alliances rooted in survival rather than sentiment. They rely on the [[Dockhands&#039; Brotherhood]] for manpower and controlled cargo flow, while the [[Gutter Admiralty]] provides protection and access to contested wrecks. On the occult side, the Brotherhood works closely with the [[Drowned Choir]] for ritual blessings and with the [[Ashen Oath]] when salvage involves restless dead or cursed relics. Economically, they depend upon [[Regas Dall&#039;s Ledger]] to discreetly launder recovered goods and the [[Anchorfall Combine]] to legitimize major claims through auction and arbitration. Together, these alliances form a quiet but resilient coalition that allows the Brotherhood to thrive at the edge of Deepberth’s most dangerous waters.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rivals =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rivals = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Among Deepberth’s factions, the Brotherhood finds its sharpest rivals in those who profit from chaos rather than controlled salvage. The [[Red Wake]] frequently disrupt carefully planned wreck operations with theatrical violence that drives up risk and costs, while the [[Knife Saints]] resent the Brotherhood’s informal dominance of the Old Quays and have quietly taken contracts against key salvagers in the past. Tensions also simmer with elements of the [[Coil Crowns]], whose young raiders sometimes attempt to hijack newly claimed wrecks before proper rites are performed. Even the [[Veilkeepers]] maintain a wary distance, displeased whenever cursed relics are dismantled rather than traded through sanctioned channels. In Deepberth, rivalry rarely means open war, but it does mean sabotage, misdirection, and the occasional “accidental” sinking.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|personas =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|personas =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Fey_Source|chapter= Culture|article= Organizations}}[[Category:Culture]][[Category:Deepberth]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Fey_Source|chapter= Culture|article= Organizations}}[[Category:Culture]][[Category:Deepberth]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Noctifer</name></author>
	</entry>
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