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	<id>http://www.infernaldreams.com/feywiki/index.php?action=history&amp;feed=atom&amp;title=Veil_Market</id>
	<title>Veil Market - Revision history</title>
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	<updated>2026-04-03T18:39:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.infernaldreams.com/feywiki/index.php?title=Veil_Market&amp;diff=20650&amp;oldid=prev</id>
		<title>Noctifer: Created page with &quot;&lt;includeonly&gt;{{Article_Reference|article=Veil Market}}&lt;/includeonly&gt; More a phenomenon than a physical district, the Veil Market appears where it wills and shifts locations throughout the city of Deepberth on some esoteric itinerary. Entrances are well-guarded and participants in the Market are expected to be masked.  There is an absolute prohibition on violence here that the place itself seems to enforce on the rare occasion that someone seeks to violate that unspok...&quot;</title>
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		<updated>2026-01-12T02:52:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{{Article_Reference|article=Veil Market}}&amp;lt;/includeonly&amp;gt; More a phenomenon than a physical district, the Veil Market appears where it wills and shifts locations throughout the city of &lt;a href=&quot;/feywiki/index.php/Deepberth&quot; title=&quot;Deepberth&quot;&gt;Deepberth&lt;/a&gt; on some esoteric itinerary. Entrances are well-guarded and participants in the Market are expected to be masked.  There is an absolute prohibition on violence here that the place itself seems to enforce on the rare occasion that someone seeks to violate that unspok...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Article_Reference|article=Veil Market}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
More a phenomenon than a physical district, the Veil Market appears where it wills and shifts locations throughout the city of [[Deepberth]] on some esoteric itinerary. Entrances are well-guarded and participants in the Market are expected to be masked.  There is an absolute prohibition on violence here that the place itself seems to enforce on the rare occasion that someone seeks to violate that unspoken edict. The [[Veilkeepers]], masked brokers whose identities are unknown an possibly interchangeable, oversee transactions and enforce the rules, punishing transgressions immediately and absolutely. Reality feels thin here... almost as if the Veil Market exists out of place and time. Those who enter rarely agree on what they saw and some claim they have met people there who claim to be in the back alleys of some other distant city, not in Deepberth at all...&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TOC left}}&lt;br /&gt;
{{Settlement&lt;br /&gt;
|name = Veil Market&lt;br /&gt;
|common_epithets = &lt;br /&gt;
|continent = Duria&lt;br /&gt;
|region = The [[Deepberth|City of Deepberth]], [[Tamerynd|Tamerynd Island]]&lt;br /&gt;
|terrain = &amp;lt;!-- alpine, coastal, forested, riverine, highlands, desert, etc. --&amp;gt;&lt;br /&gt;
|climate = &amp;lt;!-- arctic, subarctic, temperate, subtropical, tropical --&amp;gt;&lt;br /&gt;
|geography = &amp;lt;!-- A paragraph of how the terrain and climate interact to shape the city --&amp;gt;&lt;br /&gt;
|people = &amp;lt;!-- An overview of the population of the settlement and how different groups interact&lt;br /&gt;
|personas = &amp;lt;!-- List 3–6 key NPCs. For each, include Name &amp;amp; Title, Heritage, Role, OP Power Level [Mythus scale]&lt;br /&gt;
|population = &amp;lt;!-- total population --&amp;gt;&lt;br /&gt;
|species = &amp;lt;!-- human %, elf %, dwarf %, etc. --&amp;gt;&lt;br /&gt;
|primary_languages = &lt;br /&gt;
|secondary_languages = &lt;br /&gt;
|government = &amp;lt;!-- A detailed overview of the government of the settlement and how it works, including references to key leaders and officials --&amp;gt;&lt;br /&gt;
|arms = &lt;br /&gt;
|government_type = &amp;lt;!-- council, noble house, syndics, pirate council, theocracy, military rule, etc. --&amp;gt;&lt;br /&gt;
|ruler = &lt;br /&gt;
|importance = &amp;lt;!-- trade choke point, military bastion, religious center, pirate haven, etc. --&amp;gt;&lt;br /&gt;
|law = &amp;lt;!-- include notes on stability [stable, fragile, collapsing, contested], justice style [codified law, arbitrary rule, trial by combat, mob rule, etc.] --&amp;gt;&lt;br /&gt;
|law_enforcement = &amp;lt;!-- guards, militia, mercenaries, religious enforcers --&amp;gt;&lt;br /&gt;
|factions = &amp;lt;!-- Outline active factions operating within or around the settlement. For each, include Name, Nature [guild, cult, noble house, pirate fleet, mercenary company, etc.], Goals, Relationship to the Settlement --&amp;gt;&lt;br /&gt;
|economy = &amp;lt;!-- A general overview of the economy and how it works, including if the local economy is on a decline or incline --&amp;gt;&lt;br /&gt;
|exports = &lt;br /&gt;
|imports = &lt;br /&gt;
|coinage = &lt;br /&gt;
|guilds =&lt;br /&gt;
|black_market = &amp;lt;!-- none, minor, significant, dominant --&amp;gt;&lt;br /&gt;
|religion = &amp;lt;!-- An overview of religious practice and beliefs in the settlement --&amp;gt;&lt;br /&gt;
|pantheon = &lt;br /&gt;
|dominant_faith = &lt;br /&gt;
|secondary_faiths = &lt;br /&gt;
|persecuted_faiths = &lt;br /&gt;
|major_temples = &lt;br /&gt;
|culture = &amp;lt;!-- An overview of the local culture, including general disposition: suspicious, hospitable, devout, brutal, proud --&amp;gt;&lt;br /&gt;
|clothing = &lt;br /&gt;
|customs = &lt;br /&gt;
|festivals = &lt;br /&gt;
|locations = &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hall of Lace:&amp;#039;&amp;#039;&amp;#039; A vast chamber where contracts are stored. It is said that a contract stored in the Hall of Lace carries with it mystical enforcement of its articles... and woe to any who violate a contract stored in the Hall.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Still Stalls:&amp;#039;&amp;#039;&amp;#039; It is said the Still Stalls can only be found by accident... or perhaps they know who their clients shall be and invite them. The Still Stalls are characterized by silent merchants with empty stalls, selling intangible goods. Here, it is said, you can buy the intangible... true names, souls bound in contracts, bottled dreams and elixirs for love or reputation or happiness or vengeance... all for a price that may be all too dear.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The White Threshold:&amp;#039;&amp;#039;&amp;#039; The most common entry point to the Veil Market, this white-stained wooden structure seems to be disassembled and reassembled whenever the Market moves. It is always guarded by silent, helmeted guards that some claim are not entirely human.&lt;br /&gt;
|magick_overview = &amp;lt;!-- Heka presence (low, moderate, high, unstable), how magick use is viewed and what influence practitioners have over the city --&amp;gt;&lt;br /&gt;
|magick_services = &amp;lt;!-- A paragraph describing any magickal services available --&amp;gt;&lt;br /&gt;
|legends = &amp;lt;!-- Local legends and superstitions --&amp;gt;&lt;br /&gt;
|magick_phenomena = &amp;lt;!-- Known curses, relics, phenomena, etc. --&amp;gt;&lt;br /&gt;
|military =  &amp;lt;!-- An overview of any military presence in the settlement, including its basic command structure, who controls it and when it is activated --&amp;gt;&lt;br /&gt;
|defensive_structures = &amp;lt;!-- An overview of all walls, towers, earthworks and other defensive structures in the settlement --&amp;gt;&lt;br /&gt;
|forces = &amp;lt;!-- An overview of how many professional soldiers and militia can be mustered in times of war, including typical armament --&amp;gt;&lt;br /&gt;
|threats = &amp;lt;!-- Raiders, monsters, rival states, internal unrest, etc.&lt;br /&gt;
|primary_routes = &amp;lt;!-- roads, sea lanes, rivers --&amp;gt;&lt;br /&gt;
|travel_dangers = &lt;br /&gt;
|encounters = &lt;br /&gt;
|conflicts = &amp;lt;!-- List 3–5 active problems occurring now. Examples include succession disputes, religious schism, trade war, encroaching monsters, feuds (criminal, families, guilds, tradesmen, etc.), famine or plague --&amp;gt;&lt;br /&gt;
|history = &lt;br /&gt;
|map= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Deepberth]]&lt;/div&gt;</summary>
		<author><name>Noctifer</name></author>
	</entry>
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