Nations and Realms on Gallorea: Difference between revisions
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[[Category:Gallorea]][[Category:Geography]] |
Latest revision as of 23:41, 4 March 2015
Adanar
No summary
Aebasa
The supposed birthplace of human civilization, Aebasa is an ancient collection of city-states mostly waning in their significance. Still, many philosophers, priests and great generals call Aebasa home. They are the ancestral enemies of Bakal and have alternatively been dominated by and dominated that nation.
Bakal
The ancient enemy of Aebasa, the Bakali worship Phlegethon, god of tyranny and believe it their destiny to rule the world. Over 3,000 years ago, they held an empire that spanned from the Eternal Ocean in the west to Lagorkan Bay in the east. Their power waned at the end of the Second Age of Man and their borders eventually reduced to their modern limits. Decadent, cruel society more interested in its deadly sport and finding new ways to pushing traitors than do any actual conquering.
Balasa
No Summary
Bandarland
Remote, isolated nation of barbaric savages.
Barakesh
No Summary
Bythnadocia
No Summary
Daciara
Remote nation of fishing villages mainly interested in defending themselves against the orcs of Vor Midal.
Deshret
A remote, alien desert nation, Deshret is inhabited by reddish-skinned humans who worship strange, animal-headed gods in triangular temples. Little is known about this nation, even by its neighbors.
Dieros
An ancient above-ground dwarven nation that has only recently revoked its isolationist policies.
Eeridia
A vibrant kingdom built on the traditions of old Aebasa, they are one of the major shipping powers of the Betshaban Ocean.
Eisenhallen
Eisenhallen is one of the six Dwarven Kingdoms. It lies beneath the Paelusian Mountains in western Gallorea.
Elarean
The isolated elven homeland, Elarean is well defended against outsiders and few even known it exists.
Euboros
No summary
Feldosha
A nation primarily composed of small villages and retirement communities of Aebasan soldiers; some ruins suggest it was once the seat of a powerful empire in the distant past.
Gengel
A nation populated primarily by savage minotaurs, the nation formalized around a minotaur king during the the Dark Times and the formerly nomadic and solitary minotaur have begun settling in towns.
Hageria
A Gael nation and former slave nation of both Bakal and Kuroshka, Hageria is fractuous, despite having a High King (rare in Gael lands) and organized leadership structure. Rumor suggests that mysterious priests calling themselves druids advise the leaders and communities of this nation.
Haleland
A nation dedicated to the worship of Vortumnus, it is a strong and vibrant country populated by a highly honorable people.
Halgard
Formerly part of Haleland, Halgard is populated by much the same stock, though they tend to worship Virtus, god of Courage, and are known to be a bull-headed, if fun-loving lot.
Hartland
No summary
Kardesca
No summary.
Kesh
An island nation, Kesh is the only source for eastern silks and spices coming across the Endless Ocean.
Kuroshka
A former part of the Bakal Empire, Kuroshka is the last remnant of the Kingdom of Balguran. Oppressive to its people, defeat in various wars has curbed their appetite for domination of the region.
Kuut
No summary.
Lagorka
A nation ruled by several powerful and wealthy families. Though they sometimes war upon each other, they generally work together for the common good of the nation (or at least the wealth of its elite).
Lenthos
No summary.
Luderea
No summary.
Nadera
No summary
Narisia
A friendly competitor in shipping with Eeridia, Narisia is a fairly peaceful, quiet nation.
Oridal
No summary.
Pale Marches
A lawless land that never recovered from the fall of the Kingdom of Balguaran
Palerean
A nation peopled almost entirely by half-elves who live in harmony with nature. Self-determined defenders of Elarean.
Perivel
No summary.
Pthokos
No summary.
Renland
No summary.
Scythia
No summary.
Tarescan Fields
Wild, uncivilized lands peopled by vast herds of centaurs.
The Dragonlands
Rumored to be the base of operations of the Dragon Knights, the Dragonlands are jointly run by native humans and a council of dragons. A completely self-sufficient nation, few others even know it exists.
Thet
No summary.
Vagorosh
Orcish territory almost constantly at war with anyone who can lift a sword, including themselves.
Valdal
One of the six Dwarven Kingdoms, Valdal lies beneath the Janos Mountains in eastern Gallorea.
Valduran
No summary.
Velanos
No summary.
Vor Kagran
No summary.
Zamarda
A nation ruled by witches and sorcerors.
Zean
No summary.
Zengara
No summary.