Milosia
A rising power in eastern Aurea and rival of Narbonne, Milosia was a client province of the Great Empire. The nation is still nominally under the control of a Proconsul, though the position is appointed by the powerful Legate of the Sixth Legion in the name of the Emperor, despite there having been no clear Emperor for a century. Despite the chaos and dissolution in Aescalapea, the Milosians still bear an ancient hatred towards Aescalapeans, for reasons long since lost to time.
Geography
The Prefecture of Milosia lies in east central Aurea, on the eastern flank of the Antasian Mountains and the northwestern shore of the Aurean Sea. Mountains and rivers draw its bounds: the Antasian foothills wall it off to the west; the Garanon River runs along its northern edge, dividing it from the Grand Duchy of Campois and, toward the coast, from Narbonne beyond the Bay of Calvenna. The Taddo River marks its southern border with the Principality of Treva. Within these limits the land falls away from mountain and foothill into broad, rocky plains with thin topsoil towards the coast of the Sea. While there is some agriculture, particularly vineyards, the loose and rocky topsoil is not particularly fertile, so Milosia remains rich in men and stone and poor in bread and food. The imperial road, the Via Augustus, threads the realm from north to south, through the capital city of Berugia, crossing the Garanon to bind it to Campois above, running on past the bay toward rival Narbonne, and fording the Taddo southward into the grain-fields of Treva.
Terrain
The realm falls in three steps from west to east. Highest is the Antasian frontier: bare peaks and deep, ill-famed valleys where the writ of the Sixth Legion fails and the giants and their goblin slaves keep their own counsel, with the dwarves of the Unterreich far beneath. The lands of Cordosia and Dracia lie beyond the divide with no roads or known navigable passes. Below the peaks runs a band of rugged, wooded foothills, broken country that serves as the realm's natural rampart and the seat of its frontier garrisons and hill-monasteries. East of the foothills lies the greater part of Milosia: open, rocky plains carrying the high roads, the river-trade and the bulk of the people, with the capital at Berugia set mid-way between the piedmont and the coast of the Aurean Sea.
Waterways
The River Garanon bounds Milosia to the north and the Taddo to the south; both rise in the Antasian foothills and run east across the plains to the sea, watering the few grainlands and vineyards, carrying the barge-trade of the inland villages and towns down to the coast. Both have served as battle-lines as often as borders since antiquity. Between their mouths lies the realm's seafront on the Bay of Calvenna, in the northeastern reaches of the Aurean Sea. Warm and shallow, the bay carries Milosia's shipping and ties its ports to Narbonne, Treva and the merchants of Aescalapea; it carries trouble as well, for the corsairs of the Ganesian shore and even Valtaani raiders range these waters and fall on the coast when the season favors them.
History
A former client state of the Empire. Ancient hatred for Aescalapea.
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| This article is part of the Player's Guide to Aurea | |
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| Regions and Realms on Aurea | |