Milosia in the Fourth Age of Man

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Revision as of 18:04, 10 June 2026 by Noctifer (talk | contribs) (Created page with "<noinclude>{{EventArticle |startyear= 2065 |startyearcirca= |endyear= |endyearcirca= |continent= Aurea |previous_article= Milosia in the Dark Times |following_article= |main_article= Milosia }}</noinclude><includeonly>{{Article_Reference |article= Milosia in the Fourth Age of Man }}</includeonly> The Fourth Age dawned in {{ICYear|1312}} with the Restoration of the Gods, and Milosia set about rebuilding the world it remembered, clinging harder than ever to the convict...")
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This is an article on the History of Feyworld
Year: 2065 NC
Age: The Fourth Age of Man
Continent: Aurea
Main Article
Milosia
Previous Article
Milosia in the Dark Times

The Fourth Age dawned in 1312 IC with the Restoration of the Gods, and Milosia set about rebuilding the world it remembered, clinging harder than ever to the conviction that the Empire endures and that Milosia keeps its true flame. Recovery has been slow but real, and the surest sign of it has come from the sea. Calvenna's fleets returned stronger than before, until Milosian shipping once more ruled the northern Aurean Sea and reached far beyond it; the founding of the Aureliad Consortium in 1350 IC, that rising league of Narbonnais financiers, Vistrian miners and Milosian shippers, set the seal on the realm's return to wealth and weight in the world.

Yet the recovered peace is uneasy, and the Fourth Age has brought its own riddles. Of late the scholars and priests who pick over the ruins of Tasca Obodos have broken into vaults beneath the Temple of the Triumphant that were sealed when the old kingdom fell, and word has gone abroad of strange finds there, of the regalia of vanished House Velthuri and of older things that perhaps should have been left undisturbed; pilgrims, treasure-seekers and the Legion's own watchmen now converge on the holy ruin. And on the water, the loss of a great Aureliad treasure-galleon to a clear-sky storm in the Bay of Calvenna, cargo and crew and all, has set rival houses, salvers and stranger interests quietly racing to find where it went down, and why a ship should founder on a calm sea.