Armor Table

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Armor

The item’s name.

TL (Tech Level)

The tech level at which the armor is commonly available.

Location

The area the armor protects on a humanoid wearer. Individual locations are skull (top of the head), face (the face, excluding the eyes), neck, eyes, arms, hands, torso (the abdomen and chest), groin, legs, and feet. Limbs covers the arms and legs, but not the hands or feet. Head covers skull, face, and eyes. Body is neck, torso, and groin. Full suit is everything but the head.

DR (Damage Resistance)

The amount of Damage Resistance the item gives. Subtract this from any blow that strikes the armored location. For instance, if you’re wearing a DR 6 corselet and are hit in the torso for 8 points of damage, only 2 points penetrate and affect you. Some armor has a split DR; e.g., “4/2.” This means DR varies by location or by type of attack; see the notes for that piece of armor.

“*” means the armor is flexible. Flexible armor is easier to conceal or wear under other armor, and quicker to don or remove, but it is more vulnerable to blunt trauma damage.

“F” means the DR only protects against attacks from the front.

Cost

The item’s price, in silver coins.

Weight

The item’s weight, in pounds.

LC (Legality Class)

The item’s Legality Class; see Legality Class (p. 267).

Rea Pen (Reaction Penalty)

In a noncombat situation, armor that covers the face or entire head gives -2 to reaction rolls. Nonconcealable armor with DR 2+ anywhere else (except the hands or feet) gives -1, or -2 if it isn’t flexible and covers the torso. These penalties are cumulative: plate armor and a full helm would give you -4!

However, there is no reaction penalty if the NPC making the reaction roll recognizes the wearer’s need or right to wear armor in the situation. Examples of socially acceptable armor include a knight on campaign or at a tourney; a guard wearing armor while with a moving caravan or the like.

Notes

Many items have special features or restrictions that are listed here.

Armor TL Type Location DR Cost Weight LC Rea Pen Notes
Bronze Armbands 1 Arm arms 3 18 sp 9 4 -2
Cloth Sleeves 1 Arm arms 1 2 sp 2 0 Flexible; concealable as or under clothing.
Leather Sleeves, Heavy 1 Arm arms 2 5 sp 2 4 -2
Mail Sleeves 2 Arm arms 4/2 7 sp 9 3 -2 Flexible; Split DR: use the lower DR against crushing attacks.
Plate Arms 3 Arm arms 6 100 sp 15 3 -2
Plate Arms, Heavy 3 Arm arms 7 150 sp 20 3 -2
Scale Sleeves 2 Arm arms 4 21 sp 14 3 -2
Breastplate, Bronze 1 Body torso 4 40 sp 20 3 -2 Breastplates protect only from the front.
Bronze Corselet 1 Body torso, groin 5 130 sp 40 3 -2
Buff Coat (Leather) 4 Body body, limbs 2 21 sp 16 4 0 Flexible
Cloth Armor 1 Body torso, groin 1 3 sp 6 0 Flexible; concealable as or under clothing.
Double Mail Hauberk 3 Body torso, groin 5/3 52 sp 44 3 -2 Flexible; Split DR: use the lower DR against crushing attacks.
Fur Loincloth 0 Body groin 1 1 sp neg. 0 Flexible; concealable as or under clothing.
Fur Tunic 0 Body torso 1 2.5 sp 2 0 Flexible; concealable as or under clothing.
Leather Armor 1 Body torso, groin 2 10 sp 10 4 -2
Leather Jacket 1 Body arms, torso 1 5 sp 4 0 Flexible; concealable as or under clothing.
Light Scale Armor 2 Body torso 3 15 sp 15 4 -2
Lorica Segmentata 2 Body torso 5 68 sp 26 3 -2
Mail Hauberk 2 Body torso, groin 4/2 23 sp 25 3 -2 Flexible; Split DR: use the lower DR against crushing attacks.
Mail Shirt 2 Body torso 4/2 15 sp 16 4 -2 Flexible; concealable as or under clothing; Split DR: use the lower DR against crushing attacks.
Scale Armor 2 Body torso, groin 4 42 sp 35 3 -2
Steel Breastplate 3 Body torso 5 50 sp 18 3 -2 Breastplates protect only from the front.
Steel Corselet 3 Body torso, groin 6 130 sp 35 3 -2
Steel Corselet, Heavy 3 Body torso, groin 7 230 sp 45 3 -2
Steel Laminate Plate 3 Body torso, groin 5 90 sp 30 3 -2
Boots 2 Footwear feet 2 8 sp 3 0 Flexible; concealable as or under clothing.
Sandals 0 Footwear feet 0 2.5 sp 0.5 0 Concealable as or under clothing; sandals only give DR 1 to the underside of the foot
Shoes 1 Footwear feet 1 4 sp 2 0 Flexible; concealable as or under clothing.
Sollerets 3 Footwear feet 4 15 sp 7 3 -2
Gauntlets 2 Gloves hands 4 10 sp 2 4 -2
Gauntlets, Heavy 3 Gloves hands 5 25 sp 2.5 3 -2
Gloves, Cloth 1 Gloves hands 1 1.5 sp neg. 0 Flexible; concealable as or under clothing.
Gloves, Leather 1 Gloves hands 2 3 sp neg. 0 Flexible
Barrel Helm 3 Headgear skull, face 6 24 sp 10 3 -2 Helmet gives wearer the No Peripheral Vision disadvantage (p. B151) while worn.
Bronze Helmet 1 Headgear skull, face 3 16 sp 7.5 4 -2
Bronze Pot-Helm 1 Headgear skull 3 6 sp 5 4 -2
Cloth Cap 1 Headgear skull 1 0.5 sp neg. 0 Flexible; concealable as or under clothing.
Face Mask 3 Headgear face 4 10 sp 2 3 -2
Greathelm 3 Headgear skull, face, neck 7 34 sp 10 3 -2 Helmet gives wearer the No Peripheral Vision disadvantage (p. B151) while worn.
Leather Cap 1 Headgear skull 1 3.2 sp neg. 4 0 Flexible
Leather Helm 1 Headgear skull, face 2 2 sp 0.5 4 -2
Legionary Helmet 2 Headgear skull, face 4 15 sp 6 3 -2
Mail Coif 2 Headgear skull, neck 4/2 5.5 sp 4 3 -2 Flexible; Split DR: use the lower DR against crushing attacks.
Pot-Helm 3 Headgear skull 4 10 sp 5 4 -2
Bronze Greaves 1 Leg legs 3 27 sp 17 4 -2
Leather Leggings 1 Leg legs 1 4 sp 2 0 Flexible; Concealable as or under clothing.
Leather Leggings, Heavy 1 Leg legs 2 6 sp 4 4 -2
Leather Pants 1 Leg legs, groin 1 4 sp 3 0 Flexible; Concealable as or under clothing.
Mail Leggings 2 Leg legs 4/2 11 sp 15 3 -2 Flexible; Split DR: use the lower DR against crushing attacks.
Plate Legs 3 Leg legs 6 110 sp 20 3 -2
Plate Legs, Heavy 3 Leg legs 7 160 sp 25 3 -2
Scale Leggings 2 Leg legs 4 25 sp 21 3 -2
Studded Leather Skirt 1 Leg groin, legs 3/2 6 sp 4 -2 Flexible; Split DR: use the lower DR against crushing attacks.
 
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