Category:Deities

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The Deities section lists the eighty-six deities of Feyworld along with their associated spheres of influence. Each deity is then detailed in its own entry. This section concerns itself with those entries, defining each category in turn.

Name and Sphere of Control: The most popular name of the deity appears at the top of each entry, followed by their most significant sphere of control. To the right of this lies a picture of one of the deity's symbols, most often the symbol used for that deity in the Empire.

Descriptive Info

Gender: All deities are either male or female in their primary aspect, though their gender may be different in lesser aspects. Gender isn't as significant to deities as it is to mortals, and most have little issue with appearing as a member of the opposite sex if it serves their purposes.

Avatars: This entry names the most significant Avatars of the deity, along with any titles significant to those Avatars. Most Avatars also serve as aliases for the deity in lands where their true name is unknown.

Consorts: This entry includes information on any mates or consorts of the deity.

Allies: Significant alliances that the deity observes with other deities and the Churches of those deities. If the listed deity is directly related to the deity being detailed (grandparent, parent, sibling or child), that information is provided as well.

Foes: Those deities and Churches that are diametrically opposed to the deity listed. This can manifest itself as simple distrust or may represent all out war between the Churches.

Spiritual Info

Rank: The rank of the deity is a measure of its power within the hierarchy of the gods as well as a measure of its influence over the mortal world.

Deital Rank and Power
Rank Class or Type(s) Max Spell Level
Greatest Only Lord Ptharos and Dagon 9
Greater Triadic and Inimicures 9
Major Baelthoric, Betshaban, Ptharosian, Dagonian, Maelphegorian, Taltosian, Enosian 9
Intermediate Iuvenes, Rulers of the Tuatha, Darcingetorix 8
Lesser Members of the original Tuatha not also Rulers, the King of the Elven Deities 7
Minor Some of the more significant members of the Tuatha and the Dukes of the Elven pantheon 6
Demigod Some of the most recently ascended members of the Tuatha, significant members of the Elven pantheon 5
Quasideity Most members of the Elven pantheon 4
Potency The most recently ascended members of the Elven pantheon 3
Explanation of the Deity Rank and Power Table

Rank: This is a listing of the ranks of the deities, in descending order.

Class or Type(s): A listing of the Class (in the case of Imperial deities) or Type of deity typically associated with the appropriate Rank. Exceptions do exist.

Max Spell Level: This is the maximum spell level available to clerics of that Rank of deity. Regardless of their level, they can never obtain spells of a higher spell level.

Nature: A general description of the deity's way of thinking and teachings, whether Ordered, Harmonious, Intermediate, Chaotic and Anarchistic. Ordered deities generally have strict rules of conduct and dictate exactly how they wish their followers to act. Harmonious deities leave more room for personal initiative and interpretation but still have a vested interest in having their followers work together. Intermediate deities are either disinterested in the conflict between social and individual constructs or believe that a balanced mix of the two is the best way to accomplish things. Chaotic deities tend to promote individual heroics and individual freedom, though they recognize the need of societies and laws to govern those societies. Anarchistic deities are interested only in the freedom of the individual, and tend to oppose governments, laws and anything else that constricts personal freedom.

Ethos: This category describes the general bent of the ethical bent of the deity, whether Baneful, Malign, Agathocacological, Benign or Benevolent. Baneful deities are the darkest, by far, and tend to be more interested in hate and destruction than anything else. Malign deities are dark and have a tendency to be anti-social, but they also tend to obey a moral code of conduct which is not completely at odds with society. Agathocacological deities are either uninterested in the contest between Good and Evil or pursue a balance between them. Benign deities have an interest in helping others, but are either too selfish to give of themselves fully or generally disinterested in fighting the forces of Darkness. Benevolent deities are opposed to the very existence of Evil and seek to stamp it out wherever it lay; these sorts of deities generally wish to see the world prosperous and happy.

Major Influence: The major concept, idea, or creative interest of the deity. With the exception of Earth, Air and Water, each deity has an individual attribute distinct from those of other deities in the pantheon.

Minor Influence(s): Associated ideas and attributes over which the deity has power. Other Concerns may overlap between deities, each having a slightly different spin on the same or similar concepts.

Game Info

Domains: The Domains available to priests of the deity.

Favorite Weapon: The favored weapon of priests of the deity.

Spontaneous Casting: The spell priests of the deity receive as their spontaneous casting ability.

Descriptive Information

Description: This category describes the typical way in which the deity appears to his followers and in art associated with that deity. In the case of major avatars, descriptions of those are made available here as well.

Relics and Weapons: Any weapons or protective items associated with the deity, along with their names and powers, if necessary.

Dwelling Place: The abode and center of rulership for the deity and the plane of existence upon which this abode lies.

Servants: This entry describes the major Deital and supernatural powers which are often associated with or serve the deity listed. Often, these are sainted or damned individuals who have been granted a special place at the side of their deity, but important Archangels, Devils and other Supernatural beings who serve the deity are also listed. If the Church recognizes a specific title for individuals who are blessed with Supernatural power in the afterlife, these titles are listed with the individual's name.

Religion

Customs: This catch-all category describes the habits, rules and guidelines of the followers of the Deity, often focusing on the Priesthood (who usually have more strict guidelines to follow).

Taboos: Sins, proscribed activities and other religious offenses are described here, along with their associated punishments.

Symbols: This entry describes the holy symbol of the deity and any known variations of the symbol for different Sects and Orders. Furthermore, it details any gems, stones, metals and herbs sacred to the Deity or often used in practices of the Church. Numbers significant to the Deity are also covered here.

Holy Days: This section details the most significant Holy Days of the Deity, including the responsibilities and traditions that must be obeyed by the Priesthood and followers of the Deity.

Laity: The sorts of people often found in a typical congregation of the Deity, including professions, gender, size and anything else significant about the lay-people who worship the Deity as their patron.

Priesthood

Requirements for Priesthood: This section not only details what Attributes and Skills are necessary to take a Vow of Priestcraft, but also what is required of those seeking a Vow of Service. Furthermore, it details the requirements of any significant Sects or Orders dedicated to the Deity.

Garments: This category focuses on the clothing and apparel of the Priesthood, but may also detail what is appropriate for the worshipper to wear as well.

The Gods of Feyworld are varied in the extreme, and assume, as their sphere of influence, almost every aspect of human existence. It should be noted that these are the deities worshipped by the majority of the humans of Feyworld, and is not a definitive listing.

Some of the deities have entries that explain them much further. Those that do not are very much still in the works.

Name Domains Favored Weapon Spontaneous Spell
Abaris (f) Divination, Knowledge, Magic, Planar Quarterstaff Wieldskill
Adrasteia (f) Hearth, Nature, Travel, Water Quarterstaff Create Water
Alcina (f) Destruction, Fire, Light, Weather Whip Handfire
Alcyoneus Earth, Glory, Healing, Luck Dagger Limbs of Endurance
Alecto (f) Death, Fire, Hatred, War Whip Spirit Worm
Amphitritus Air, Knowledge, Mind, Mercantilism Dagger Locate Object
Aridnus Air, Knowledge, Judgment, Travel Warhammer Augury
Baelthor Earth, Judgment, Law, Mind, Protection Battleaxe Shockwave Strike
Bellona (f) Creation, Earth, Luck, Mercantilism Longsword Wieldskill
Betshaba (f) Chaos, Exorcism, Healing, Travel, Water Longsword Cause Fear
Britomaris Darkness, Earth, Luck, Trickery Shortsword Silence
Cardena (f) Earth, Luck, Madness, Trickery Whip Charm Person
Cebren Knowledge, Messenger, Travel, Water None Sanctuary
Clementia (f) Healing, Mysticism, Protection, Water None Calm Emotions
Cottus Air, Destruction, Light, Weather Whip Lesser Electric Orb
Cthos Death, Law, Judgment, Planar Battleaxe Dead Man's Eyes
Dagon Chaos, Darkness, Destruction, Fire, Hatred, Mind Trident Cause Fear
Drames Chaos, Hearth, Nature, Mysticism Flail Minor Symbol of Divinity
Empusa (f) Death, Destruction, Pestilence, Water Dagger Sethris' Potency
Enosigaois Darkness, Earth, Hatred, Mind, Trickery Warhammer Summon Monster I
Epimetheus Death, Destruction, Water, Weather Net Inflict Moderate Wounds
Erato (f) Chaos, Glory, Luck, Madness Shortbow Zone of Truth
Evander Divination, Earth, Judgment, Protection Longbow Augury
Faunaros Earth, Luck, Nature, Trickery Longbow Invisibility to Animals
Fides Divination, Judgment, Law, Protection Shield Prevarication's Bounty
Fraus Divination, Hatred, Nature, Water Morningstar Negative Energy Ray
Furinus Chaos, Luck, Madness, Nature Morningstar Curse of the Beast
Galea (f) Air, Glory, Knowledge, Luck Longsword Remove Fear
Gyges Darkness, Earth, Messenger, Weather Mace Cause Fear
Himere Creation, Glory, Healing, Mysticism None Rosemantle
Hypnos (f) Chaos, Madness, Mind, Mysticism Quarterstaff Silent Image
Innus Earth, Hearth, Light, Protection Longsword Sanctuary
Kratos Fire, Glory, Travel, War Two-handed sword Battlecry
Ladon Creation, Hearth, Law, Travel Warhammer Endurance
Laestrygones Glory, Healing, Luck, Time None Cure Light Wounds
Luna (f) Darkness, Light, Madness, Mysticism Scimitar Shade's Sight
Maelphegor Air, Mind, Hatred, Madness, Weather Whip Cold Snap
Majestas (f) Air, Divination, Knowledge, Law Warhammer Prevarication's Bounty
Mania (f) Air, Madness, Mind, Trickery Mancatcher Rend the Sovereign Soul
Megarea Air, Hatred, Luck, Trickery Dagger Blindness
Meliboea Judgment, Knowledge, Law, Protection Warhammer Madriel's Empathic Resonance
Melpomene Air, Divination, Messenger, Weather Mace Obscuring Mist
Minos Creation, Mercantilism, Messenger, Travel Longsword Comprehend Languages
Mormo Darkness, Earth, Protection, Trickery Dagger Change Self
Mulciber Creation, Earth, Fire, Hearth Warhammer Endure Elements
Nelestrix (f) Air, Messenger, Nature, Pestilence Dagger Animal Spy
Ophion Fire, Light, Mysticism, Planar Flail Continual Flame
Orchus Chaos, Glory, Luck, Trickery Shortsword Tanil's Touch
Orestea Healing, Mysticism, Water, Weather Morningstar Endure Elements
Orthus Death, Madness, Water, Weather Mace Master Air
Paelemona (f) Air, Divination, Planar, Time None True Strike
Pavor Divination, Messenger, Planar Shortsword Mount
Pelactere (f) Air, Destruction, Hatred, War Longsword Death Knell
Phemos Chaos, Glory, Luck, Protection Spear Launch Item
Phlegethon Earth, Glory, Mind, War Warhammer Rend the Sovereign Soul
Picus Air, Divination, Madness, Messenger Dagger Animal Messenger
Podalirius Hearth, Nature, Water, Weather Flail Entangle
Podarge Death, Destruction, Water, Weather Mace Inflict Moderate Wounds
Polydorus Earth, Luck, Madness, Nature Longsword Smell of Fear
Pothos Fire, Luck, Madness, Trickery Dagger Charm Person
Ptharos Air, Creation, Judgment, Knowledge, Law, Time None Comprehend Languages
Ruminus Death, Fire, Messenger, Pestilence Dagger Grim Feast
Sarpedon Law, Messenger, Protection, Travel Shield Shield Other
Selene (f) Creation, Glory, Mind, Water None Hypnotism
Stheno Hatred, Knowledge, Pestilence, Water None Grim Feast
Taltos Death, Destruction, Hatred, Travel, Water Whip Cause Fear
Taygete (f) Divination, Healing, Mysticism, Protection None Remove Fear
Tempus Air, Divination, Mysticism, Time None Gentle Repose
Terpsichore (f) Air, Divination, Knowledge, Mysticism Quarterstaff Comprehend Languages
Tethys (f) Darkness, Fire, Madness, Pestilence Mace Summon Undead I
Thalia (f) Divination, Fire, Hearth, Judgment None Sanctuary
Thallos Chaos, Glory, Healing, Protection Two-handed sword Limbs of Endurance
Thanatos Darkness, Fire, Planar, Protection Mace Darkness
Thea (f) Creation, Luck, Madness, Water Quarterstaff Cure Minor Wounds
Themis Air, Luck, Protection, Trickery Dagger Spider Climb
Thryope (f) Death, Earth, Pestilence, Time Quarterstaff Ray of Enfeeblement
Tisiphone (f) Hatred, Judgment, War, Water Longsword Assassin's Senses
Veritas (f) Divination, Hearth, Law, Protection None Sanctuary
Virtus Earth, Glory, Luck, War Longsword Remove Fear
Vitulus Creation, Law, Mercantilism, Time Mace Wieldskill
Vortumnus Glory, Law, War, Exorcism Longsword True Strike
Zelos Air, Judgment, Knowledge, Protection Mace Unseen Servant
Zephyrus Chaos, Darkness, Hatred, Madness Whip Cause Fear