Cultures on Aurea: Difference between revisions

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'''Aurean:''' Once a part of the Imperial provinces of [[Aescalapea]] and [[Milosia]], the Aurean people now also include the nations of [[Treva]] and [[Vistria]].  During [[the Third Age of Man]], the Aureans suffered greatly under a series of oppressive governors of [[House Gabinius]] and then under the rulership of [[Rukala|Magister Rukala]] during the rule of [[Lucius|Lucius "the Heretic"]].  At the dawn of [[The Fourth Age of Man|the Fourth Age]], the Aureans erupted in a revolution that lead to the establishment of the break-away states of [[Treva]] in the fertile, northern plains and [[Vistria]] in the foothills of [[the Antasian Mountains]].  Despite (or perhaps because of) centuries of tyranny in the past, Aureans are a fiercely independent people today.  They are still known as legendary sea-farers and the people have been slowly rebuilding their once-great navy to defend the waters of the [[Aurean Sea]] against invaders and pirates.  Among the city-states of [[Aescalapea]], powerful and wealthy merchant families are on the rise, sponsoring a new age of art, science and invention unlike any in previous Ages.  [[Milosia]] expresses its independence through its militarization, with a relatively weak civil governor appointed by the military heirarchy.
'''Aurean:''' Once a part of the Imperial provinces of [[Aescalapea]] and [[Milosia]], the Aurean people now also include the nations of [[Treva]] and [[Vistria]].  During [[the Third Age of Man]], the Aureans suffered greatly under a series of oppressive governors of [[House Gabinius]] and then under the rulership of [[Rukala|Magister Rukala]] during the rule of [[Lucius|Lucius "the Heretic"]].  At the dawn of [[The Fourth Age of Man|the Fourth Age]], the Aureans erupted in a revolution that lead to the establishment of the break-away states of [[Treva]] in the fertile, northern plains and [[Vistria]] in the foothills of [[the Antasian Mountains]].  Despite (or perhaps because of) centuries of tyranny in the past, Aureans are a fiercely independent people today.  They are still known as legendary sea-farers and the people have been slowly rebuilding their once-great navy to defend the waters of the [[Aurean Sea]] against invaders and pirates.  Among the city-states of [[Aescalapea]], powerful and wealthy merchant families are on the rise, sponsoring a new age of art, science and invention unlike any in previous Ages.  [[Milosia]] expresses its independence through its militarization, with a relatively weak civil governor appointed by the military heirarchy.
'''Camaran:'''
'''Cordosan:'''
'''Daoine Llanyeon:'''
'''Dracian:'''
'''Drestan:'''
'''Dwarves:'''
'''Elves:'''
'''Ganesian:''' A powerful nation in ancient times that dominated early [[Zeta|Zeth]], the Ganesians were eventually conquered and became the first subject state of the [[Zetian Republic]] on its rise towards Empire.  Much of that ancient culture was lost, though the Ganesians maintained a reputation as a gruff, pastoral people who were deeply religious, but quick to fight.  During [[the Dark Times]], Ganesia became the main battleground of [[the Fourth Succession War]], which left most of the nation devastated and unable to feed its only people.  More recently, [[Pavardy]] established itself as an independent Duchy, with the [[Aescalapea|Aescalapeans]] influencing their culture and economy.  Ganesia itself is still little more than a barren wasteland, with small villages of fishermen and farmers barely able to subsist.  Most view the Ganesians as a dying culture, soon to be wiped from the face of [[Baltheron]], though there are rumors of a cult of Ganesians ancient, angry gods starting to gather worshipers and adherents with promises of plenitude for those who are submissive to the old ways (and its priests).
'''Giants:'''
'''Goblins:'''
'''Mitarian:'''
'''Murgosh:'''
'''Narbonnais:'''
'''Orcs:'''
'''Tanosian:'''
'''Valtaani:'''
<noinclude>{{Aurea_Guide|chapter= Introduction}}[[Category:Culture]][[Category:Aurea]]</noinclude>
<noinclude>{{Aurea_Guide|chapter= Introduction}}[[Category:Culture]][[Category:Aurea]]</noinclude>

Revision as of 17:41, 3 November 2014

Despite attempts at cultural hegemony by The Great Empire in the Third Age of Man, Aurea remains an extremely diverse continent dominated by disparate human cultures in the east struggling to emerge from the fall of the Empire and the Dark Times, the Valtaani conquerors in the northeast, warring orcish nomads wandering unclaimed land in the west and the ancient, isolationist elves of the Drallian Peninsula.

The dominant cultures on Aurea are:

Aurean: Once a part of the Imperial provinces of Aescalapea and Milosia, the Aurean people now also include the nations of Treva and Vistria. During the Third Age of Man, the Aureans suffered greatly under a series of oppressive governors of House Gabinius and then under the rulership of Magister Rukala during the rule of Lucius "the Heretic". At the dawn of the Fourth Age, the Aureans erupted in a revolution that lead to the establishment of the break-away states of Treva in the fertile, northern plains and Vistria in the foothills of the Antasian Mountains. Despite (or perhaps because of) centuries of tyranny in the past, Aureans are a fiercely independent people today. They are still known as legendary sea-farers and the people have been slowly rebuilding their once-great navy to defend the waters of the Aurean Sea against invaders and pirates. Among the city-states of Aescalapea, powerful and wealthy merchant families are on the rise, sponsoring a new age of art, science and invention unlike any in previous Ages. Milosia expresses its independence through its militarization, with a relatively weak civil governor appointed by the military heirarchy.

Camaran:

Cordosan:

Daoine Llanyeon:

Dracian:

Drestan:

Dwarves:

Elves:

Ganesian: A powerful nation in ancient times that dominated early Zeth, the Ganesians were eventually conquered and became the first subject state of the Zetian Republic on its rise towards Empire. Much of that ancient culture was lost, though the Ganesians maintained a reputation as a gruff, pastoral people who were deeply religious, but quick to fight. During the Dark Times, Ganesia became the main battleground of the Fourth Succession War, which left most of the nation devastated and unable to feed its only people. More recently, Pavardy established itself as an independent Duchy, with the Aescalapeans influencing their culture and economy. Ganesia itself is still little more than a barren wasteland, with small villages of fishermen and farmers barely able to subsist. Most view the Ganesians as a dying culture, soon to be wiped from the face of Baltheron, though there are rumors of a cult of Ganesians ancient, angry gods starting to gather worshipers and adherents with promises of plenitude for those who are submissive to the old ways (and its priests).

Giants:

Goblins:

Mitarian:

Murgosh:

Narbonnais:

Orcs:

Tanosian:

Valtaani: