Forests

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Bartik Wood

Original article: Bartik Wood

The frozen Bartik Wood lies in the extreme north of the Divian Peninsula on the continent of Duria, bordered by Norlund to the east and the ruined wastes of what was once northwestern Koramia to the west. Bartik Wood is a boreal forest, with elk and caribou being the largest game in the region. Small game are plentiful, particularly foxes and rabbits, though there are some wild boar and goats in the hilly southern reaches of the forest. Seal and walrus are abundant on the rocky northern coasts of the White Ocean.

Much of the eastern edge of the forest is heavily harvested by the humans of Norlund, mainly for building materials as the rest of Norlund tends to be somewhat bare of wood strong enough to be used in construction. Though there are some hobgoblin tribes lurking in the western and northern reaches of the forest, they rarely wander far enough east to come into conflict with their human neighbors. There are rumors of giants living deep within Bartik Wood, though there have been no reliable reports of giants in the region for generations.

Bloodwood

Original article: Bloodwood

Remote and semi-legendary, Bloodwood lies on the northern peninsula of the Island of Drallia. Those who are even aware of its existence believe it to be infested by goblin and troll tribesmen scurrying in the strange, overgrown ruins of some long-forgotten empire.

Dracian Wood

Original article: Dracian Wood

Though settled and worked by the peoples of both Dracia and Drussa, the Dracian Wood still has its primeval depths, where the forest itself seems unwelcoming to human intrusion. Rumors persist of all sorts of creatures inhabiting these wilds, from wolves that can take the shape of men to giants living off the forest to sentient trees standing watch for some unknown cause. Local villagers, of course, are more than willing to embellish these stories to keep outsiders from stealing the natural resources they rely on.

Farnham Wood

Original article: Farnham Wood

Nestled in the northeastern Calmerian Marches on the continent of Duria, Farnham Wood has long stood as a bulwark between the Gaelish clans of the Marches and the depredations of the Magocracy of Lun Dorak to the east. Farnham Wood is a magical place, viewed with reverence and awe by the Gaelish clans and decried as a place of wild, dangerous magic and Otherworlders by the Dorakians. Though all forests have at least some Fey activity, Farnham Wood is considered to have the strongest connection to the Fey. Legends suggest that there are no small number of Fey hill forts and portals to Otherworld scattered throughout the wood and more than a few unwary traveler has entered the wood never to return (or to return a century later, believing himself to have been gone for only a day).

The Great Northern Forest

Original article: Great Northern Forest

Great Northern Forest info.

Greywood

Original article: Greywood

Forming a formidable border between Murgosia and the nations of Dreluria and Anclea, the Greywood contains a small enclave of elves who have long been friendly to their human (and, as a result, half-elven) neighbors to the south. Though humans are still unwelcome in their sacred groves, the elves of Greywood tend to be much less xenophobic than their kin in the Glistening Weald. Recent deforestation by the Murgosh in the northern reaches of the forest, however, may change their attitude or, at the least, lead to an alliance between the elves of the Greywood and their neighbors to the south, who are no friends to the Murgosh.

The Imperial Forest

Original article: Imperial Forest

Imperial Forest info.

Karian Wood

Original article: Karian Wood

Once part of the Gadoran Wood, the Karian Wood has been reduced in size from centuries of deforestation by humans in the region. Though there are some remote villages cut off from the rest of the nation during the Dark Times, the human nation of Karony has resumed its harvesting of the wood to build a grand navy to protect shipping in the region from Camarian pirates.

Mistwood

Original article: Mistwood

Situated south of the Sea of Blades and east of Enesia on the continent of Duria, Mistwood is believed to be an ancient haven of elves, though there are no reports of contact with the elves of the Mistwood for centuries, even among other elven nations. Though the forest is primarily an old, mixed temperate forest, there is relatively little harvesting along its western edge, despite the proximity of several villages to the forest. Most of the humans of Enesia have an almost religious reverence for the forest and many stories would indicate that it is haunted, though no one seems to know what event may have lead to such a preponderance of spiritual activity.

The forest is often shrouded in a dense fog that seems to descent from the Cambrecian Mountains to the south, which sometimes encroaches on the grasslands east and west of the forest. There are legends of "something" living in these thick mists that will take away the unwary traveler and even a rumor that some time in the ancient past, an entire town disappeared to the fog.

Volasci Forest

Original article: Volasci Forest

Volasci Forest lies in northern Cambrecia in central Duria. It is primarily a mixed temperate forest, with broadleaf trees predominant in the western lowlands and conifers more present in the eastern highlands. The forest was relatively tamed by humans by the end of the Third Age of Man, with several logging communities throughout, though the chaos of the Dark Times has left many of those communities empty or cut off from civilization and the forest has reclaimed much of the land that was once cleared. Reports of hobgoblins and giants migrating down from the mountains also suggests that Volasci Forest has become much more forbidding and dangerous.

There are more recent rumors that suggest a mysterious group of people identified as druids have formed a community somewhere deep within the Volasci forest and have allied with some giants in the area. Traders skirting the northern reaches of the forest have reported seeing giants lugging huge stones quarried from the Cambrecian Mountains that some scholars suggest are for a new Great Henge deep within the forest. It is unknown if these druids are allied with the Great Henge of the Calmerian Marches or if they are a break-away sect seeking to establish their own Archdruid.

The Webwood

Original article: Webwood

The mysterious Webwood lies north of the Sea of Blades, east of Illyria and Dakra and west of Vor Midal. The forest is primarily boreal in the north, though the forest quickly shifts into a temperate broadleaf forest in the south, where the cold northern winds have less sway over the climate. Elk and caribou are fairly common in the north, particularly along the edges of the forest, near the grasslands of Illyria. Walruses are common along the rocky northern coast and whales are often seen near the coast in the summer months. The southern forest is dominated by great grizzly bears, usually found along the floodplains of the Danural River, and hives of giant spiders along the forest edge that give the forest its name. These giant spiders are the apex predators of the Webwood... wolves are extremely rare and there are rumors that those wolves who did live in the Webwood were

The Webwood is one of the remaining hereditary territories of the elves, though the forest itself was almost wiped out in recent memory. After the defeat of Lun Dorak at the conclusion of the Mage War, the orcs of Vor Midal turned on their allies and began a conquest of the Divian Peninsula. Unfortunately, the elves of the Webwood were directly in the path of the orcish horde. Much of the forests south of the Danural River were burned as the horde moved through and most of elven civilization in the Webwood was destroyed. Many of those elves who survived began a diaspora into neighboring human nations that were at least semi-friendly with the elves. Though some stalwarts remained in the Webwood and have worked to regrow their ravaged woods, it is generally believed that about three fifths of the surviving elven population chose to leave their ancestral lands and have yet to return.

 
This article is part of the Feyworld Sourcebook

Introduction ·  Geography ·  History ·  Culture ·  Races ·  Magic ·  Religion ·  Rules

Geography of Feyworld

Bodies of Water · Deserts · Forests · Mountains · Swamps