Magic Potential Advantages

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Magic Potential represents a caster's innate ability to access the magical power of an Emanation or Path. The Magic Potential Advantages are required to be able to draw power from an Emanation or Path. It essentially works like Magery 0 (p. B66), with exceptions noted.

Alchemical Potential
Original article: Alchemical Potential Advantage

4 points

Alchemical Potential is the ability to access the Path of Alchemy and is required to create Alchemical Elixirs (see GURPS Magic p. 210).

Note that this Advantage is included in the costs of the Hermetic Potential and Songweaving Potential Advantages.

Apotropaistic Potential
Original article: Apotropaistic Potential Advantage

3 points

Apotropaistic Potential is the ability to access the Path of Apotropaism and is required to use Apotropaistic Spells.

Note that this Advantage is included in the costs of the Sorcery Potential and Divine Potential Advantages.

Astrologic Potential
Original article: Astrologic Potential Advantage

3 points

Astrologic Potential is the ability to access the Path of Astrology and is required to use Astrology Spells.

Divinatory Potential
Original article: Divinatory Potential Advantage

3 points

Divinatory Potential is the ability to access the Path of Divination and is required to use Divinatory Spells. With Divinatory Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Divinatory power. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is. You can also make a Sense roll to determine if someone in your presence is actively using the Oracle Advantage.

Divine Potential
Original article: Divine Potential Advantage

11 points

Divine Potential is the ability to access the Emanation of Divine Magic, utilizing individual faith to channel Entitial energy. With Divine Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Divine, Apotropaistic, or Herbalistic Magic. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.

Divine Potential also allows for a reflexive roll when you first enter a Hallow. On a success, you intuitively know that you have entered a Hallow and on a Critical Success, you know to which deity the Hallow is aligned to.

The Divine Potential Advantage includes the Apotropaistic Potential and Herbalistic Potential Advantages. Note that you do not need a Vow to access spells of these types.

Unlike most other Magic Potential Advantages, this Advantage does not grant the ability to cast spells, though it is a pre-requisite to casting Divine Spells and the Emanation Aptitude (Divine) Advantage. To be able to cast Divine spells, the character must also possess a Vow (p. B160) appropriate to their deity. Divine casters use the Ritual Magic rules (p. B242 and p. Thau72).

Permanent Limitations: Limited Colleges (4) (Thau p. 24), Pact (p. B113)


Enchantment Potential
Original article: Enchantment Potential Advantage

4 points

Enchantment Potential is the ability to access the Path of Enchantment and is required to use Enchantment Spells and create Magic Items (see p. B480).

Herbalistic Potential
Original article: Herbalistic Potential Advantage

4 points

Herbalistic Potential is the ability to access the Path of Herbalism and is required to use Herbalistic Spells.

Note that this Advantage is included in the costs of the Nature Potential and Divine Potential Advantages.

Hermetic Potential
Original article: Hermetic Potential Advantage

14 points

Hermetic Potential is the ability to access the Emanation of Hermetic Magic, utilizing knowledge of the mathematical traits of the universe to draw on Astral power to manipulate reality. With Hermetic Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Hermetic, Mystic, or Alchemical Magic. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.

Hermetic Potential also allows for a reflexive Sense roll when you first enter a Node. On a success, you intuitively know that you have entered a Node and on a Critical Success, you know to what sort of Hermetic Magic the Node is aligned to.

The Hermetic Potential Advantage includes the Alchemical Potential and Mystic Potential Advantages.

The Hermetic Potential Advantage is required to be able to cast Hermetic Spells.

Mediumship Potential
Original article: Mediumship Potential Advantage

5 points

Mediumship Potential is the ability to access the Path of Mediumship and is required to use Mediumship Spells. With Mediumship Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Mediumship power. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is. You can also make a Sense roll to determine if someone is actively using the Channeling or Medium Advantage with a ghost (though not if either is being used with a spirit entity).

Note that this Advantage is included in the costs of the Sorcery Potential and Songweaving Potential Advantages.

Mystic Potential
Original article: Mystic Potential Advantage

5 points

Mystic Potential is the ability to access the Path of Mysticism and is required to use Mystic Spells. With Mystic Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Mystic power. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is. You can also make a Sense roll to determine if someone is actively using the Channeling or Medium Advantage with a spirit (though not if either is being used with a ghost).

Note that this Advantage is included in the costs of the Hermetic Potential and Nature Potential Advantages.

Nature Potential
Original article: Nature Potential Advantage

14 points

Nature Potential is the ability to access the Emanation of Nature Magic, utilizing knowledge of the natural magical power inherent in all things to affect reality. With Nature Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Nature, Mystic, or Herbalistic Magic. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.

Nature Potential also allows for a reflexive Sense roll when you first enter a Ley Line. On a success, you intuitively know that you have entered a Ley Line and on a Critical Success, you know which direction the Ley Line flows to and from. If you are on a Convergence, you get a +1 to this Sense roll for each Ley Line crossing the Convergence.

The Nature Potential Advantage includes the Herbalistic Potential and Mystic Potential Advantages.

The Nature Potential Advantage is required to be able to cast Nature Spells.

Necromantic Potential
Original article: Necromantic Potential Advantage

3 points

Necromantic Potential is the ability to access the Path of Necromantic and is required to use Necromantic Spells.

Songweaving Potential
Original article: Songweaving Potential Advantage

12 points

Songweaving Potential is the ability to access the Emanation of Songweaving, utilizing song to affect the Harmonic Resonance of people, places and things. With Songweaving Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Songweaving, Alchemical, or Mediumship Magic. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.

Songweaving Potential also allows you to participate in the creation of a Tapestry.

The Songweaving Potential Advantage includes the Alchemical Potential and Mediumship Potential Advantages.

The Songweaving Potential Advantage is required to be able to cast Songweaving Spells. Note that to cast Songweaving Spells, you must be able to sing or play a musical instrument. Songweaving spells can never be cast silently and you are not freed from the ritual of speaking to cast spells as your spell level increases (see Magic Rituals, p. B237).

Permanent Limitations: Song (p. B67)

Sorcery Potential
Original article: Sorcery Potential Advantage

13 points

Sorcery Potential is the ability to access the Emanation of Sorcery, using the Will to affect the architecture of reality itself. With Sorcery Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Sorcery, Apotropaistic, or Mediumship Magic. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.

Sorcery Potential also allows for a reflexive Sense roll when you first enter a Hallow, Ley Line, Node or Tapestry. On a success, you intuitively know that you have entered such a Place of Power and can force your Will on that Place of Power to assist in the casting of Sorcery Spells (you do not gain the benefits of a Place of Power you are unaware of).

Permanent Limitations: External Sources Only (External Energy Only) (Thau p. 24).

The Sorcery Potential Advantage includes the Apotropaistic Potential and Mediumship Potential Advantages.

The Sorcery Potential Advantage is required to be able to cast Sorcery Spells.

Nature Potential
Original article: Nature Potential Advantage

14 points

Nature Potential is the ability to access the Emanation of Nature Magic, utilizing knowledge of the natural magical power inherent in all things to affect reality. With Nature Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Nature, Mystic, or Herbalistic Magic. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.

Nature Potential also allows for a reflexive Sense roll when you first enter a Ley Line. On a success, you intuitively know that you have entered a Ley Line and on a Critical Success, you know which direction the Ley Line flows to and from. If you are on a Convergence, you get a +1 to this Sense roll for each Ley Line crossing the Convergence.

The Nature Potential Advantage includes the Herbalistic Potential and Mystic Potential Advantages.

The Nature Potential Advantage is required to be able to cast Nature Spells.

Witchcraft Potential
Original article: Witchcraft Potential Advantage

There is no Witcraft Potential Advantage. The ability to cast Witchcraft Spells is granted as part of a Infernal Pact Disadvantage (yes, the benefits of being able to cast Witchcraft Spells outweighs the negatives of entering into a Pact with demonic forces).

 
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