Nagos

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Once a syndicracy controlled by its powerful Merchant Fleets and Guilds, Nagos was unprepared for the slave armies of Lun Dorak and fell under the might of the Mage-King in the Mage War in the closing decades of the Third Age of Man. After the defeat of the Mage-King, the people of Nagos rose up against not only their wizardly masters, but all who displayed a talent for Hermetic Magic. Though some of the Hermetic Guilds have since made some inroads in appeasing the newly-established monarch of Nagos and trade has recently opened up with the dwarves of the Divian Mountains, Nagos remains fearful of outsiders and Hermetic casters in particular. In some regions, practicing Hermetic Magic is still considered a capital offense, with any practitioners caught in the act summarily burned at the stake by angry mobs.

Nagos
The Principality of Nagos
Geographic Info
Continent: Duria
Location: Along the eastern Shore of the Sea of Blades
Government
Government Type: Syndicracy (Prince, Burgomaster, Burgher, Mayor)
Ruler: Prince Darn Zaratos (Ftr 12, Th 5)
Arms: Gyronny azure and argent, a lymphad propure.
Coinage: 1 Lymphad = 6 Shells (1 cp); 1 Cutter (1 sp) = 6 Lymphads; 1 Trireme= 6 Cutters; 1 Galley (1 gp) = 6 Triremes; 1 Marlin = 1 Galley, 3 Triremes, 1 Cutter, 3 Lymphads, & 2 Shells; 1 Leviathan (1 pp) = 12 Marlins.
Capital: Terregos (pop 23,450)
Alliances: Non-aggression Treaty with Enesia
Hostilities: None
Society
Population: 456,000 (95% human, 3% dwarves, 2% other)
Languages: Nagosi
Important Persons: Various Princes of the Merchant Fleets, the Master of Britomaris, the Guildmaster of Minos, the Warcaptain of the Waves of Taltos.
Religious Info
Pantheon: Imperial
Patron: None


History

The history of modern Nagos began a mere three centuries ago, when it separated from the Kingdom of Dunkirk during a brief but violent civil war. The Merchant Princes, tired of the economic ineptitude of the Kingdom, vied for control of the Ulath and Dunshield Rivers, as well as the riches that were found in the northeastern region of the Hills of Ulath. Their independence was finally secured at the Treaty of Gunn in 931 I.C., wherein Dunkirk ceded the land between the Sea of Blades and the Ulath and Dunshield Rivers to a conglomerate of Merchant Princes. Under the leadership of Davor Parn, they successfully created a government wherein each powerful merchant house was permitted one representative to a council which would decide a loose set of laws and determine doctrine for the nation. It was one of the closest efforts any of the former territories of the Empire to approaching the democracy enjoyed during the days of the Republic.

Nagos today, however, has begun to fall under its own weight. Whereas the council was originally composed of the representatives of a mere twenty-four Merchant Houses, it has grown to three hundred and sixteen today, making any decision making an arduous and time-consuming task. Furthermore, many of the Merchant Fleets have turned to piracy in the last fifty years, straining relations with those nations bordering the Sea of Swords. Fortunately, the government doesn't seem too concerned over this weakening of relations, as a recent movement amongst the upper echelons of the government is stressing the complete social and economic independence of Nagos, particularly since the Wars of Conquest in Koramia came so close by forty years ago.

Economy

Nagos is primarily a trading nation, though it has recently begun the rather self-destructive tactic of trading mostly within its own borders. Agricultural capacity is high, both in the fertile Hills of Ulath and along the plains between those hills and the Dunshield River. Regardless of these verdant lands, agricultural business interests are viewed as lower- classed, dirty work, not suited for a powerful Merchant Prince, and, thus, have little sway in the government. Mining interests are becoming more and more increasingly powerful in the Hills of Ulath, particularly since the discovery of gold near the headwaters of the Ulath river, which has sent the economy of the Hills into turmoil, and brought a great many Merchant Houses whose primary interest is mining into power in the government. The Merchant Fleets, however, still retain control, for now, though Prince Zaratos, their current head, is having great difficulty in maintaining that control. There are rumors that the Mining Houses have begun preparing for all out war, but no evidence has yet arose to prove this.

Religion

The church of Taltos, the Deepdweller, is one of the strongest religious influences on Nagos (particularly amongst the Merchant Fleets), though religious freedom is surprisingly strong in Nagos. The worship of Minos has always been strong among the Merchant Princes, and Britomaris has gained no small amount of followers since some of the Merchant Princes began to turn to less moral economic practices. The Prince himself, however, is a worshiper of Betshaba, and has begun a quiet campaign to remove the church of Taltos from the nation altogether, without causing a religious war in the process. Few truly believe, however, that Betshaba will gain any serious hold on the community unless some serious social changes occur. Since the discovery of gold in the Hills of Ulath, the worship of Baelthor and Enosigaois has been on the uprise, though such divided worship has kept the Mining Houses from making any serious concerted effort to overthrow the power of the Merchant Fleets.

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This is a thumbnail description and is scheduled for expansion at a later date.


This page has been identified as needing a map for clarity.


 
This article is part of the Player's Guide to Duria

Introduction ·  Economics and Trade ·  Legends and History ·  Religion ·  Regions and Realms

Regions and Realms on Duria

Geographic Regions · Nations and Realms