Regions and Realms on Gallorea

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Western Gallorea
Western Gallorea
Eastern Gallorea
Eastern Gallorea

No Information.

Geographic Regions

Original article: Geographic Regions on Gallorea

Deserts

Original article: Deserts on Gallorea

The Sands of Dawn

Original article: Sands of Dawn

No information.

The Sands of Night

Original article: Sands of Night

No information.

Forests

Original article: Forests on Gallorea

Almwood

Almwood

Forest of Dumvir

Forest of Dumvir

The Janosian Wood

Janosian Wood

The Lost Wood

Lost Wood

Rhazwood

Rhazwood

Sapphire Wood

Sapphire Wood

Seaswill Forest

Seaswill Forest

Grasslands

Original article: Grasslands on Gallorea

Tarescan Fields

Original article: Tarescan Fields

Wild, uncivilized lands peopled by vast herds of centaurs.

Highlands

Original article: Highlands on Gallorea

Black Mountains

Original article: Black Mountains

No information.

Dreadspire Mountains

Original article: Dreadspire Mountains

No information.

Greenmist Mountains

Original article: Greenmist Mountains

No information.

High Hills

High Hills

Hills of Mathon

Hills of Mathon

Hshron Mountains

Original article: Hshron Mountains

No information.

Janos Mountains

Original article: Janos Mountains

No information.

Paelusian Mountains

Original article: Paelusian Mountains

No information.

Peaks of Dreg'nor

Original article: Peaks of Dreg'nor

No information.

Peaks of the Wyrm

Original article: Peaks of the Wyrm

No information.

Serpent Hills

Serpent Hills

Swamps

Original article: Swamps on Gallorea

Vagorosh Swamp

Original article: Vagorosh Swamp

No information.

Veloktoi Swamp

Original article: Veloktoi Swamp

No information.

Waterways

Original article: Waterways on Gallorea

The Aebasan Ocean

Original article: The Aebasan Ocean

The Aebasan Ocean lies between Aurea, western Gallorea and the island of Dresta, including the Tangar Sea. The primary current is a strong warm current that flows from the Eternal Ocean in the southwest that meets a weaker, colder current flowing from the northwest, before merging with the Great Betshaban Drift in the Betshaban Ocean south of Ganesia. Winds in the southern region tend to blow in an easterly direct, winds in the north westerly. Therefore, oceanic travel northward typically takes a westerly route near Dresta or following the northerly currents in calm winds. Travel south is substantially more difficult without a strong wind to fight the northeasterly currents. There are some heavy storms and the rare hurricane that hits Medalia and Camaria in early autumn.

The warm waters in the southern reaches of the ocean are known to be populated by Tritons and a variety of sea giants, making travel in the deep oceans dangerous, though most of the threats are at least semi-intelligent, if territorial, and can generally be negotiated with when conditions are favorable.

The Betshaban Ocean

Original article: The Betshaban Ocean

The Betshaban Ocean lies between the continents of Aurea, Duria and Gallorea and includes the Pirates' Sea and the Maroshan Sea near Duria and the Yglarsed Sea on the Gallorean coast. The ocean is dominated by the clockwise Betshaban Stream, which is fed by warm waters in the west from the Aebasan Ocean and warm waters from the Endless Ocean in the east. The Betshaban Stream tends to cool somewhat along the Durian coast, feeding into the Endless Ocean south of Danas. Prevailing winds in the southern Betshaban Ocean tend to move from the east, with the current, making westerly travel particularly easy for most ships and easterly travel extremely difficult. In the northern reaches, winds tend to move from the west, also with the current, making travel from Aurea to Duria particularly easy, though the converse more difficult. The currents and prevailing winds create a large calm area southwest of The Island of Tamarynd known affectionately as "Betshaba's Bosom". Ships who drift into Betshaba's Bosom are rarely heard from again. The northern reaches of the Betshaban Ocean are known for its legendary storms, particularly in autumn and winter. Hurricanes are a constant threat during the storm season, particularly along the Aurean coast and the northern Pirate Isles.

Though all oceans are claimed by Betshaba, the Betshaban Ocean is, obviously, considered particularly blessed (and cursed) by the Wave Queen. Though the Pirate Sea is considered by many to be appropriated by her greatest enemy, Taltos, the Deep Dweller. Most aquatic creatures, monstrous and sentinent, can be found in the Betshaban, though the most legendary creature known to travel Betshaba's ocean is the Leviathan, an impossibly huge whale said to be her personal eyes and ears in the mortal realm.

The Endless Ocean

Original article: The Endless Ocean

The Endless Ocean lies to the east of the known world and is considered the eastern edge of the world by most. Known currents move predominantly northward, with a major warm current entering the Betshaban Ocean north of Haleland on the northeastern shores of Gallorea, forming the Betshaban Stream. The Betshaban stream cools substantially before re-entering the Endless Ocean just south of Danas, on the southern shore of Duria. The main current turns eastward once it reaches the easterly currents of the White Ocean.

The Endless Ocean is a place of legend and a source of fear for sailors who ply her waters, almost always hugging close to the shores. Fantastic creatures, all of which seeming to consider air-breathers a delicacy, ply her deep waters. The island of Kesh hangs off the eastern shores of Gallorea, the only known island in the Endless Ocean. Rumors are heard from Kesh traders of another continent to the east across the trackless waves, but most scholars consider these rumors little more than foundless myths.

The Eternal Ocean

Original article: The Eternal Ocean

The Eternal Ocean lies to the west of the known world. It has two known currents. The colder, northern current flows south, bringing cold waters from the White Ocean south along the western Auric coastline, feeding cold water into the Aebasan Ocean through the Tangar Sea. The warmer, southern current moves warm water north along the western shore of Gallorea, an stream feeding warm water into the Aebasan Ocean before the main current cuts west into the trackless sea.

There are no known land masses in the Eternal Ocean, nor even rumors of such. It is rumored that the Eternal Ocean literally goes on forever, though scholars knowledgeable about geography point out the world being round makes that theory little more than ignorant myth. Like the Endless Ocean in the east, the Eternal Ocean is home to numerous monstrous creatures of legendary size, some of which wander close enough to the continents to terrorize shipping.

Galek Sea

Galek Sea

Gray Sea

Gray Sea

The Great Southern Ocean

Original article: The Great Southern Ocean

The Great Southern Ocean lies south of the continent of Gallorea and is dominated by a strong western current. This current whips into the Gray Sea, though it bypasses the Galek Sea. Winds tend to be extremely calm in the Great Southern Ocean, making travel by sail extremely difficult. Despite the lack of travel, there are rumors of a vast continent to the south covered in intractable forests and peopled by black-skinned humans who worship a ferocious serpent-god.

Lagorkan Bay

Lagorkan Bay

Ygarlsed Sea

Ygarlsed Sea

Nations and Realms

Original article: Nations and Realms on Gallorea

Adanar

Original article: Adanar

No summary

Aebasa

Original article: Aebasa

The supposed birthplace of human civilization, Aebasa is an ancient collection of city-states mostly waning in their significance. Still, many philosophers, priests and great generals call Aebasa home. They are the ancestral enemies of Bakal and have alternatively been dominated by and dominated that nation.

Bakal

Original article: Bakal

The ancient enemy of Aebasa, the Bakali worship Phlegethon, god of tyranny and believe it their destiny to rule the world. Over 3,000 years ago, they held an empire that spanned from the Eternal Ocean in the west to Lagorkan Bay in the east. Their power waned at the end of the Second Age of Man and their borders eventually reduced to their modern limits. Decadent, cruel society more interested in its deadly sport and finding new ways to pushing traitors than do any actual conquering.

Balasa

Original article: Balasa

No Summary

Bandarland

Original article: Bandarland

Remote, isolated nation of barbaric savages.

Barakesh

Original article: Barakesh

No Summary

Bythnadocia

Original article: Bythnadocia

No Summary

Daciara

Original article: Daciara

Remote nation of fishing villages mainly interested in defending themselves against the orcs of Vor Midal.

Deshret

Original article: Deshret

A remote, alien desert nation, Deshret is inhabited by reddish-skinned humans who worship strange, animal-headed gods in triangular temples. Little is known about this nation, even by its neighbors.

Dieros

Original article: Dieros

An ancient above-ground dwarven nation that has only recently revoked its isolationist policies.

Eeridia

Original article: Eeridia

A vibrant kingdom built on the traditions of old Aebasa, they are one of the major shipping powers of the Betshaban Ocean.

Eisenhallen

Original article: Eisenhallen

Eisenhallen is one of the six Dwarven Kingdoms. It lies beneath the Paelusian Mountains in western Gallorea.

Elarean

Original article: Elarean

The isolated elven homeland, Elarean is well defended against outsiders and few even known it exists.

Euboros

Original article: Euboros

No summary

Feldosha

Original article: Feldosha

A nation primarily composed of small villages and retirement communities of Aebasan soldiers; some ruins suggest it was once the seat of a powerful empire in the distant past.

Gengel

Original article: Gengel

A nation populated primarily by savage minotaurs, the nation formalized around a minotaur king during the the Dark Times and the formerly nomadic and solitary minotaur have begun settling in towns.

Hageria

Original article: Hageria

A Gael nation and former slave nation of both Bakal and Kuroshka, Hageria is fractuous, despite having a High King (rare in Gael lands) and organized leadership structure. Rumor suggests that mysterious priests calling themselves druids advise the leaders and communities of this nation.

Haleland

Original article: Haleland

A nation dedicated to the worship of Vortumnus, it is a strong and vibrant country populated by a highly honorable people.

Halgard

Original article: Halgard

Formerly part of Haleland, Halgard is populated by much the same stock, though they tend to worship Virtus, god of Courage, and are known to be a bull-headed, if fun-loving lot.

Hartland

Original article: Hartland

No summary

Kardesca

Original article: Kardesca

No summary.

Kesh

Original article: Kesh

An island nation, Kesh is the only source for eastern silks and spices coming across the Endless Ocean.

Kuroshka

Original article: Kuroshka

A former part of the Bakal Empire, Kuroshka is the last remnant of the Kingdom of Balguran. Oppressive to its people, defeat in various wars has curbed their appetite for domination of the region.

Kuut

Original article: Kuut

No summary.

Lagorka

Original article: Lagorka

A nation ruled by several powerful and wealthy families. Though they sometimes war upon each other, they generally work together for the common good of the nation (or at least the wealth of its elite).

Lenthos

Original article: Lenthos

No summary.

Luderea

Original article: Luderea

No summary.

Nadera

Original article: Dieros

No summary

Narisia

Original article: Narisia

A friendly competitor in shipping with Eeridia, Narisia is a fairly peaceful, quiet nation.

Oridal

Original article: Oridal

No summary.

Pale Marches

Original article: Pale Marches

A lawless land that never recovered from the fall of the Kingdom of Balguaran

Palerean

Original article: Palerean

A nation peopled almost entirely by half-elves who live in harmony with nature. Self-determined defenders of Elarean.

Perivel

Original article: Perivel

No summary.

Pthokos

Original article: Pthokos

No summary.

Renland

Original article: Renland

No summary.

Scythia

Original article: Scythia

No summary.

Tarescan Fields

Original article: Tarescan Fields

Wild, uncivilized lands peopled by vast herds of centaurs.

The Dragonlands

Original article: The Dragonlands

Rumored to be the base of operations of the Dragon Knights, the Dragonlands are jointly run by native humans and a council of dragons. A completely self-sufficient nation, few others even know it exists.

Thet

Original article: Thet

No summary.

Vagorosh

Original article: Vagorosh

Orcish territory almost constantly at war with anyone who can lift a sword, including themselves.

Valdal

Original article: Valdal

One of the six Dwarven Kingdoms, Valdal lies beneath the Janos Mountains in eastern Gallorea.

Valduran

Original article: Valduran

No summary.

Velanos

Original article: Velanos

No summary.

Vor Kagran

Original article: Vor Kagran

No summary.

Zamarda

Original article: Zamarda

A nation ruled by witches and sorcerors.

Zean

Original article: Zean

No summary.

Zengara

Original article: Zengara

No summary.  

This article is part of the Player's Guide to Gallorea

Introduction ·  Economics and Trade ·  Legends and History ·  Religion ·  Regions and Realms

Regions and Realms on Gallorea

Geographic Regions · Nations and Realms