Regions and Realms on Gallorea
No Information.
Geographic Regions
Deserts
The Sands of Dawn
No information.
The Sands of Night
No information.
Forests
Almwood
Forest of Dumvir
The Janosian Wood
The Lost Wood
Rhazwood
Sapphire Wood
Seaswill Forest
Grasslands
Tarescan Fields
Wild, uncivilized lands peopled by vast herds of centaurs.
Highlands
Black Mountains
No information.
Dreadspire Mountains
No information.
Greenmist Mountains
No information.
High Hills
Hills of Mathon
Hshron Mountains
No information.
Janos Mountains
No information.
Paelusian Mountains
No information.
Peaks of Dreg'nor
No information.
Peaks of the Wyrm
No information.
Serpent Hills
Swamps
Vagorosh Swamp
No information.
Veloktoi Swamp
No information.
Waterways
The Aebasan Ocean
The Aebasan Ocean lies between Aurea, western Gallorea and the island of Dresta, including the Tangar Sea. The primary current is a strong warm current that flows from the Eternal Ocean in the southwest that meets a weaker, colder current flowing from the northwest, before merging with the Great Betshaban Drift in the Betshaban Ocean south of Ganesia. Winds in the southern region tend to blow in an easterly direct, winds in the north westerly. Therefore, oceanic travel northward typically takes a westerly route near Dresta or following the northerly currents in calm winds. Travel south is substantially more difficult without a strong wind to fight the northeasterly currents. There are some heavy storms and the rare hurricane that hits Medalia and Camaria in early autumn.
The warm waters in the southern reaches of the ocean are known to be populated by Tritons and a variety of sea giants, making travel in the deep oceans dangerous, though most of the threats are at least semi-intelligent, if territorial, and can generally be negotiated with when conditions are favorable.
The Betshaban Ocean
The Betshaban Ocean lies between the continents of Aurea, Duria and Gallorea and includes the Pirates' Sea and the Maroshan Sea near Duria and the Yglarsed Sea on the Gallorean coast. The ocean is dominated by the clockwise Betshaban Stream, which is fed by warm waters in the west from the Aebasan Ocean and warm waters from the Endless Ocean in the east. The Betshaban Stream tends to cool somewhat along the Durian coast, feeding into the Endless Ocean south of Danas. Prevailing winds in the southern Betshaban Ocean tend to move from the east, with the current, making westerly travel particularly easy for most ships and easterly travel extremely difficult. In the northern reaches, winds tend to move from the west, also with the current, making travel from Aurea to Duria particularly easy, though the converse more difficult. The currents and prevailing winds create a large calm area southwest of The Island of Tamarynd known affectionately as "Betshaba's Bosom". Ships who drift into Betshaba's Bosom are rarely heard from again. The northern reaches of the Betshaban Ocean are known for its legendary storms, particularly in autumn and winter. Hurricanes are a constant threat during the storm season, particularly along the Aurean coast and the northern Pirate Isles.
Though all oceans are claimed by Betshaba, the Betshaban Ocean is, obviously, considered particularly blessed (and cursed) by the Wave Queen. Though the Pirate Sea is considered by many to be appropriated by her greatest enemy, Taltos, the Deep Dweller. Most aquatic creatures, monstrous and sentinent, can be found in the Betshaban, though the most legendary creature known to travel Betshaba's ocean is the Leviathan, an impossibly huge whale said to be her personal eyes and ears in the mortal realm.
The Endless Ocean
The Endless Ocean lies to the east of the known world and is considered the eastern edge of the world by most. Known currents move predominantly northward, with a major warm current entering the Betshaban Ocean north of Haleland on the northeastern shores of Gallorea, forming the Betshaban Stream. The Betshaban stream cools substantially before re-entering the Endless Ocean just south of Danas, on the southern shore of Duria. The main current turns eastward once it reaches the easterly currents of the White Ocean.
The Endless Ocean is a place of legend and a source of fear for sailors who ply her waters, almost always hugging close to the shores. Fantastic creatures, all of which seeming to consider air-breathers a delicacy, ply her deep waters. The island of Kesh hangs off the eastern shores of Gallorea, the only known island in the Endless Ocean. Rumors are heard from Kesh traders of another continent to the east across the trackless waves, but most scholars consider these rumors little more than foundless myths.
The Eternal Ocean
The Eternal Ocean lies to the west of the known world. It has two known currents. The colder, northern current flows south, bringing cold waters from the White Ocean south along the western Auric coastline, feeding cold water into the Aebasan Ocean through the Tangar Sea. The warmer, southern current moves warm water north along the western shore of Gallorea, an stream feeding warm water into the Aebasan Ocean before the main current cuts west into the trackless sea.
There are no known land masses in the Eternal Ocean, nor even rumors of such. It is rumored that the Eternal Ocean literally goes on forever, though scholars knowledgeable about geography point out the world being round makes that theory little more than ignorant myth. Like the Endless Ocean in the east, the Eternal Ocean is home to numerous monstrous creatures of legendary size, some of which wander close enough to the continents to terrorize shipping.
Galek Sea
Gray Sea
The Great Southern Ocean
The Great Southern Ocean lies south of the continent of Gallorea and is dominated by a strong western current. This current whips into the Gray Sea, though it bypasses the Galek Sea. Winds tend to be extremely calm in the Great Southern Ocean, making travel by sail extremely difficult. Despite the lack of travel, there are rumors of a vast continent to the south covered in intractable forests and peopled by black-skinned humans who worship a ferocious serpent-god.
Lagorkan Bay
Ygarlsed Sea
Nations and Realms
Adanar
No summary
Aebasa
The supposed birthplace of human civilization, Aebasa is an ancient collection of city-states mostly waning in their significance. Still, many philosophers, priests and great generals call Aebasa home. They are the ancestral enemies of Bakal and have alternatively been dominated by and dominated that nation.
Bakal
The ancient enemy of Aebasa, the Bakali worship Phlegethon, god of tyranny and believe it their destiny to rule the world. Over 3,000 years ago, they held an empire that spanned from the Eternal Ocean in the west to Lagorkan Bay in the east. Their power waned at the end of the Second Age of Man and their borders eventually reduced to their modern limits. Decadent, cruel society more interested in its deadly sport and finding new ways to pushing traitors than do any actual conquering.
Balasa
No Summary
Bandarland
Remote, isolated nation of barbaric savages.
Barakesh
No Summary
Bythnadocia
No Summary
Daciara
Remote nation of fishing villages mainly interested in defending themselves against the orcs of Vor Midal.
Deshret
A remote, alien desert nation, Deshret is inhabited by reddish-skinned humans who worship strange, animal-headed gods in triangular temples. Little is known about this nation, even by its neighbors.
Dieros
An ancient above-ground dwarven nation that has only recently revoked its isolationist policies.
Eeridia
A vibrant kingdom built on the traditions of old Aebasa, they are one of the major shipping powers of the Betshaban Ocean.
Eisenhallen
Eisenhallen is one of the six Dwarven Kingdoms. It lies beneath the Paelusian Mountains in western Gallorea.
Elarean
The isolated elven homeland, Elarean is well defended against outsiders and few even known it exists.
Euboros
No summary
Feldosha
A nation primarily composed of small villages and retirement communities of Aebasan soldiers; some ruins suggest it was once the seat of a powerful empire in the distant past.
Gengel
A nation populated primarily by savage minotaurs, the nation formalized around a minotaur king during the the Dark Times and the formerly nomadic and solitary minotaur have begun settling in towns.
Hageria
A Gael nation and former slave nation of both Bakal and Kuroshka, Hageria is fractuous, despite having a High King (rare in Gael lands) and organized leadership structure. Rumor suggests that mysterious priests calling themselves druids advise the leaders and communities of this nation.
Haleland
A nation dedicated to the worship of Vortumnus, it is a strong and vibrant country populated by a highly honorable people.
Halgard
Formerly part of Haleland, Halgard is populated by much the same stock, though they tend to worship Virtus, god of Courage, and are known to be a bull-headed, if fun-loving lot.
Hartland
No summary
Kardesca
No summary.
Kesh
An island nation, Kesh is the only source for eastern silks and spices coming across the Endless Ocean.
Kuroshka
A former part of the Bakal Empire, Kuroshka is the last remnant of the Kingdom of Balguran. Oppressive to its people, defeat in various wars has curbed their appetite for domination of the region.
Kuut
No summary.
Lagorka
A nation ruled by several powerful and wealthy families. Though they sometimes war upon each other, they generally work together for the common good of the nation (or at least the wealth of its elite).
Lenthos
No summary.
Luderea
No summary.
Nadera
No summary
Narisia
A friendly competitor in shipping with Eeridia, Narisia is a fairly peaceful, quiet nation.
Oridal
No summary.
Pale Marches
A lawless land that never recovered from the fall of the Kingdom of Balguaran
Palerean
A nation peopled almost entirely by half-elves who live in harmony with nature. Self-determined defenders of Elarean.
Perivel
No summary.
Pthokos
No summary.
Renland
No summary.
Scythia
No summary.
Tarescan Fields
Wild, uncivilized lands peopled by vast herds of centaurs.
The Dragonlands
Rumored to be the base of operations of the Dragon Knights, the Dragonlands are jointly run by native humans and a council of dragons. A completely self-sufficient nation, few others even know it exists.
Thet
No summary.
Vagorosh
Orcish territory almost constantly at war with anyone who can lift a sword, including themselves.
Valdal
One of the six Dwarven Kingdoms, Valdal lies beneath the Janos Mountains in eastern Gallorea.
Valduran
No summary.
Velanos
No summary.
Vor Kagran
No summary.
Zamarda
A nation ruled by witches and sorcerors.
Zean
No summary.
Zengara
No summary.
This article is part of the Player's Guide to Gallorea | |
Introduction · Economics and Trade · Legends and History · Religion · Regions and Realms | |
Regions and Realms on Gallorea | |