Rules for Templates
Racial Templates
Dwarf
Attributes: IQ+1 [20]
Secondary Attributes: Basic Move -1 [-5]
Advantages: Alcohol Tolerance [1], Extended Lifespan 4 [8], Magic Resistance (Divine) 3 [6], Night Vision 5 [5], Talent (Artificer) 1 [5]
Disadvantages: Stubbornness [-5]
Features: Size Modifier -1
Elf
Attributes: DX+1 [20]
Secondary Attributes: Hit Points -2 [-4], Perception +2 [10]
Advantages: Appearance (Attractive) [4], Perfect Balance [15], Telescopic Vision 2 [10], Unaging [15], Voice [10]
Disadvantages: Restricted Diet (Vegetarian) with Substitution Special Limitation [-5]
Features: Size Modifier +1
Half-Elf
Attributes: DX+1 [20]
Secondary Attributes: Perception +2 [10]
Advantages: Telescopic Vision 1 [5], Extended Lifespan 4 [8]
Disadvantages: Social Stigma (Minority Group) [-10]
Features: None
Half-Orc
Attributes: HT+1 [10], ST+1 [10]
Secondary Attributes: None
Advantages: Hard to Subdue 1 [2], High Pain Threshold [10], Infravision [10], Reduced Consumption 2 with Cast-Iron Stomach [2]
Disadvantages: Appearance (Unattractive) [-4], Social Stigma (Minority Group) [-10]
Features: None
Halfling
Attributes: ST -2 [-20], DX +1 [20]
Secondary Attributes: Basic Move -1 [-5]
Advantages: Fearlessness 3 [6] Flexibility [5], Silence 4 [20]
Disadvantages: Increased Consumption 1 [-10], Overweight [-1]
Features: Size Modifier -2
Orc
Attributes: HT+2 [20], ST+1 [10]
Secondary Attributes: None
Advantages: Hard to Kill 1 [2], Hard to Subdue 2 [4], High Pain Threshold [10], Infravision [10], Reduced Consumption 2 with Cast-Iron Stomach [2]
Disadvantages: Appearance (Ugly) [-8], Social Stigma (Monster) [-15]
Features: None
Cultural Templates
Dracian
The Dracian people are known as wily, persuasive merchants. Even a poor farmer tends to have a basic knowledge of mercantilism and haggling is considered by many the national art form.
Skills: Accounting (H) IQ-2 [1]-8, Area Knowledge (Dracia) (E) IQ+1 [2]-11, Diplomacy (H) IQ-2 [1]-8, Fast-Talk (E) IQ+1 [2]-11, Merchant (A) IQ+0 [2]-10
Advantages: Cultural Familiarity (Dracian) [1], Language, Dracian (Native) [6]*
* Note that Language (Native) has no point cost if this is the character's first language.
Stavarian
The Stavarian people are able agriculturalists and fisherman, though they are extreme isolationists and tend to be distrustful of outsiders.
Skills: Area Knowledge (Stavaria) (E) IQ+1 [2]-11, either Farming (A) IQ+0 [2]-10 or Boating (Sailboat or Unpowered) (A) DX-1 [1]-9 and Fishing (E) Per+0 [1]-10.
Advantages: Cultural Familiarity (Dracian) [1], Language, Dracian (Native) [6]*, Talent, Outdoorsman - 1 [10]
* Note that Language (Native) has no point cost if this is the character's first language.
Disadvantages: Intolerance [-10]
Waldavian
A rising power in the region, the Waldavians are known both as their wool-producing industry and their increasing skill at arms, particularly polearms.
Skills: Area Knowledge (Waldavia) (E) IQ+1 [2]-11, Farming (A) IQ+0 [2]-10, Polearm (A) DX+0 [2] 10.
Advantages: Cultural Familiarity (Dracian) [1], Language, Dracian (Native) [6]*
* Note that Language (Native) has no point cost if this is the character's first language.
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