Rules for Templates

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Racial Templates

Original article: Racial Templates

Dwarf

Original article: Dwarven Racial Template
35 points

Attributes: IQ+1 [20]

Secondary Attributes: Basic Move -1 [-5]

Advantages: Alcohol Tolerance [1], Extended Lifespan 4 [8], Magic Resistance (Divine) 3 [6], Night Vision 5 [5], Talent (Artificer) 1 [5]

Disadvantages: Stubbornness [-5]

Features: Size Modifier -1

Elf

Original article: Elven Racial Template
75 points

Attributes: DX+1 [20]

Secondary Attributes: Hit Points -2 [-4], Perception +2 [10]

Advantages: Appearance (Attractive) [4], Perfect Balance [15], Telescopic Vision 2 [10], Unaging [15], Voice [10]

Disadvantages: Restricted Diet (Vegetarian) with Substitution Special Limitation [-5]

Features: Size Modifier +1

Half-Elf

Original article: Half-Elven Racial Template
28 points

Attributes: DX+1 [20]

Secondary Attributes: Perception +2 [10]

Advantages: Telescopic Vision 1 [5], Extended Lifespan 4 [8]

Disadvantages: Social Stigma (Minority Group) [-10]

Features: None

Half-Orc

Original article: Half-Orc Racial Template
30 points

Attributes: HT+1 [10], ST+1 [10]

Secondary Attributes: None

Advantages: Hard to Subdue 1 [2], High Pain Threshold [10], Infravision [10], Reduced Consumption 2 with Cast-Iron Stomach [2]

Disadvantages: Appearance (Unattractive) [-4], Social Stigma (Minority Group) [-10]

Features: None

Halfling

Original article: Halfling Racial Template
15 points

Attributes: ST -2 [-20], DX +1 [20]

Secondary Attributes: Basic Move -1 [-5]

Advantages: Fearlessness 3 [6] Flexibility [5], Silence 4 [20]

Disadvantages: Increased Consumption 1 [-10], Overweight [-1]

Features: Size Modifier -2

Orc

Original article: Orcish Racial Template
35 points

Attributes: HT+2 [20], ST+1 [10]

Secondary Attributes: None

Advantages: Hard to Kill 1 [2], Hard to Subdue 2 [4], High Pain Threshold [10], Infravision [10], Reduced Consumption 2 with Cast-Iron Stomach [2]

Disadvantages: Appearance (Ugly) [-8], Social Stigma (Monster) [-15]

Features: None


Cultural Templates

Original article: Cultural Templates

Dracian

Original article: Dracian Cultural Template
15 points

The Dracian people are known as wily, persuasive merchants. Even a poor farmer tends to have a basic knowledge of mercantilism and haggling is considered by many the national art form.

Skills: Accounting (H) IQ-2 [1]-8, Area Knowledge (Dracia) (E) IQ+1 [2]-11, Diplomacy (H) IQ-2 [1]-8, Fast-Talk (E) IQ+1 [2]-11, Merchant (A) IQ+0 [2]-10

Advantages: Cultural Familiarity (Dracian) [1], Language, Dracian (Native) [6]*

* Note that Language (Native) has no point cost if this is the character's first language.

Stavarian

Original article: Stavarian Cultural Template
11 points

The Stavarian people are able agriculturalists and fisherman, though they are extreme isolationists and tend to be distrustful of outsiders.

Skills: Area Knowledge (Stavaria) (E) IQ+1 [2]-11, either Farming (A) IQ+0 [2]-10 or Boating (Sailboat or Unpowered) (A) DX-1 [1]-9 and Fishing (E) Per+0 [1]-10.

Advantages: Cultural Familiarity (Dracian) [1], Language, Dracian (Native) [6]*, Talent, Outdoorsman - 1 [10]

* Note that Language (Native) has no point cost if this is the character's first language.

Disadvantages: Intolerance [-10]

Waldavian

Original article: Waldavian Cultural Template
13 points

A rising power in the region, the Waldavians are known both as their wool-producing industry and their increasing skill at arms, particularly polearms.

Skills: Area Knowledge (Waldavia) (E) IQ+1 [2]-11, Farming (A) IQ+0 [2]-10, Polearm (A) DX+0 [2] 10.

Advantages: Cultural Familiarity (Dracian) [1], Language, Dracian (Native) [6]*

* Note that Language (Native) has no point cost if this is the character's first language.


 
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