Training

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Multiclassing

Multiclassing is handled a little differently than in the standard 3rd edition D&D rules. In order for a character to multiclass, they must first find a suitable tutor. A suitable tutor is assumed to be anyone who is currently a member of the class that the multiclassing character desires (i.e. this includes PCs) and is willing to teach the PC. The PC must then train with the tutor for a certain number of days before they can pick up the new class. The base number of days that the PC must train for his new class is 60. If the PC has a positive Attribute Modifier in the main Attribute of the class he is electing to join (as shown below), then divide those 60 days by the Attribute Modifier. If the PC has a negative modifier in the main Attribute of that class, multiply the absolute value of the Attribute Modifier (i.e. turn the negative into a positive) by 60 to determine the number of days it takes to train for the new class. Furthermore, if the trainer is of sufficient level in the class that the character is being trained in, the time to train the character reduces even further. In no case can the time to train for a new class drop below ten days.

Classes and Their Main Attributes Table

Class Attribute
Arcane Archer Dexterity
Assassin Dexterity
Barbarian Strength
Bard Charisma
Blackguard Strength
Cleric Wisdom
Druid Wisdom
Dwarven Defender Strength
Fighter Strength
Loremaster Intelligence
Paladin Strength
Ranger Strength
Rogue Dexterity
Shadowdancer Dexterity
Sorceror Charisma
Wizard Intelligence

Time Reduction for High Level Trainers

Level of Trainer in Specific Class Time Reduction
1-5 x1
6-10 x 3/4
11-15 x 1/2
16-20 x 1/4

The cost for materials and equipment needed in training is 10 gold pieces per day. NPCs will often charge at least that much again, times their level, for their time and effort. Particularly prestigious trainers may charge even more yet.

Example 1: For example, Marissa, who is a Fighter and has a Dexterity of 16, wishes to multiclass as a Rogue, because there are no Rogues in her party. She eventually finds a 6th level Rogue to train her. Her base time for training is sixty days. This is divided by 3, her positive Ability Modifier for Dexterity, the Main Attribute for Rogues; in other words, twenty days. The time is further multiplied by three-quarters because her trainer has six levels in the class she is being trained for, taking the time down to 15 days. Her trainer isn't particularly famous, so he'll charge the normal price for training. It costs 10 gp per day for the equipment, resulting in 150 gp (15 days multiplied by 10 gp). The trainer is 6th level, so he adds another 60 gp per day to the cost for his time, bringing the total cost up to 1,050 gp (150 gp for equipment, 900 gp for the trainer's time). If she'd had a Dexterity of 7, which has a -2 modifier, the time would have been ninety days (60 days, multiplied by two, multiplied by three-quarters), costing a total of 6,300 gp.