Half-Orcish Racial Traits
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- +2 Strength, +2 Constitution, -2 Charisma. Orcs are still stronger and healthier than most humans, but their manners tend to be lacking and green skin is rarely viewed with affection by anyone but a half-orc’s mother.
- Medium-size: As Medium-size creatures, half-orcs have no special bonuses or penalties due to their size
- Base speed: 30 feet
- Infravision: Half-orcs can see patterns in temperature up to 60 feet away that is not reliant on light. This vision is magical in nature and will not function in a non-magical area. While using Infravision, half-orcs cannot see normal light.
- Orc Blood: For all effects related to race, a half-orc is considered an orc. Half-orcs, for example, are just as vulnerable to special effects that affect orcs as their orc ancestors are, and they can use magic items that are only usable by orcs.
- Saddleready:+1 racial bonus on Ride checks
- Craftsmen: +1 racial bonus to Craft checks that relate to weapons and armor
- Iron Stomach: +2 racial bonus on Fortitude saves related to poison
- Brave: +2 morale bonus on saving throws against fear
- Automatic languages: Same as human.
- Favored class: Any. When determining whether a multiclass human suffers an XP penalty, his highest-level class does not count (see Experience for Multiclass characters, p. 60 of the PHB).
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