Orcish Racial Traits

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  • +2 Strength, +4 Constitution, -2 Wisdom, -2 Charisma, -4 Comeliness. Orcs train for warfare from birth and let the weak die; this tradition has bred strong, healthy specimens. They tend to be a bit rasher than other races and their behavior is crude at best.
  • Medium-size: As Medium-size creatures, orcs have no special bonuses or penalties due to their size
  • Base speed: 30 feet
  • Infravision: Orcs can see patterns in temperature up to 60 feet away that is not reliant on light. This vision is magical in nature and will not function in a non-magical area. While using Infravision, orcs cannot see normal light.
  • Born to Fight: +1 racial bonus on all attack rolls. Orcs train to fight from birth.
  • Saddleborn: +2 racial bonus on Ride checks
  • Ready for War: +2 racial bonus to Craft checks that relate to weapons and armor
  • Steel Stomach: +4 racial bonus on Fortitude saves related to poison
  • Brave: +2 morale bonus on saving throws against fear
  • Automatic languages: Orcish. Bonus Languages: None.
  • Favored class: Fighter. A multiclass orc’s fighter class does not count when determining whether he suffers an XP penalty for multiclassing. (see Experience for Multiclass Characters, page 60).
What's New?
Orcs in Feyworld tend to be stronger and more healthy than standard D&D orcs. They are also consummate riders and receive bonuses to craft checks relating to the creation of arms and armor. Feyworld Orcs can use Infravision instead of Darklight.