Races in Feyworld
Age Ranges by Heritage
This table replaces the Age Ranges by Race table in Chapter 2 of Mythus Revised.
| Age Comparisons by Heritage Table | |||||||||
| Age Level | Stage | Human | Dwarf | Elf | Half-Elf | Half-Orc | Halfling | Lizardfolk | Orc |
| 0 | Child | Birth to 11 | Birth to 28 | Birth to 40 | Birth to 15 | Birth to 10 | Birth to 12 | Birth to 8 | Birth to 7.5 |
| 1 | Early Adolescent | 12 to 15 | 29 to 35 | 41 to 80 | 16 to 20 | 11 to 13 | 13 to 17.5 | 9 to 12 | 8 to 10 |
| 2 | Late Adolescent | 16 to 19 | 36 to 50 | 81 to 125 | 21 to 25 | 14 to 15 | 18 to 25 | 13 to 15 | 11 to 13 |
| 3 | Emerging Adult | 20 to 24 | 51 to 60 | 126 to 175 | 26 to 30 | 16 to 18 | 26 to 30 | 16 to 20 | 14 to 16 |
| 4 | Early Adult | 25 to 35 | 61 to 80 | 176 to 250 | 31 to 45 | 19 to 25 | 31 to 50 | 21 to 25 | 17 to 22 |
| 5 | Adult | 36 to 40 | 81 to 100 | 251 to 400 | 46 to 65 | 26 to 27 | 51 to 70 | 26 to 30 | 23 to 25 |
| 6 | Late Adult | 41 to 45 | 101 to 125 | 400+* | 66 to 85 | 28 to 30 | 71 to 80 | 31 to 40 | 26 to 27.5 |
| 7 | Early Middle Age | 46 to 50 | 126 to 175 | 86 to 100 | 31 to 35 | 81 to 90 | 41 to 50 | 28 to 30 | |
| 8 | Middle Age | 51 to 55 | 176 to 220 | 101 to 130 | 36 to 40 | 91 to 100 | 51 to 52 | 31 to 35 | |
| 9 | Late Middle Age | 56 to 60 | 221 to 275 | 131 to 140 | 41 to 45 | 101 to 110 | 53 to 54 | 35 to 50 | |
| 10 | Early Senior | 61 to 65 | 276 to 340 | 141 to 180 | 46 to 50 | 111 to 115 | 55 to 56 | 51 to 65 | |
| 11 | Middle Senior | 66 to 70 | 341 to 410 | 181 to 220 | 51 to 52 | 116 to 120 | 56 to 58 | 66 to 72 | |
| 12 | Late Senior | 71 to 75 | 411 to 450 | 221 to 270 | 53 to 55 | 121 to 125 | 59 to 60 | 73 to 78 | |
| 13 | Elderly | 76+ | 461+ | 271+ | 56+ | 126+ | 61+ | 79+ | |
| * Elves do not experience biological deterioration due to age past about 400 years. Elves approaching two millennia, however, do experience a form of extreme dementia as their mind folds under the weight of centuries of memories and experience. | |||||||||
Centaurs
Dragons
Dwarves
Dwarves in Feyworld have many similarities to mainline D&D dwarves, but there are inherent differences in society and culture, as well. Dwarves tend to be an insular race, only recently reestablishing contact with the humans of the surface world. They are known for the incredible treasures they possess and for their greed, but also for their sensibility and thoughtfulness.
Elves
Elves in Feyworld are a mysterious, aloof race that is often distrusted because of their secrecy and isolationism. There is only one major elven kingdom, Elarean, though there are various locales, usually heavily forested, which retain remnants of once-powerful elven kingdoms. Many humans never see an elf and believe them to be extinct or merely legend.
Fey
Giants
Half-Elves
Half-elves are rare in Feyworld, but they do breed true and there are some places, usually where ancient forests and human kingdoms meet, that entire half-elven towns exist. Their mixed heritage makes them the object of many racial prejudices, both from humans and even elves.
Half-Orcs
Half-orcs are generally hated and reviled in their parent cultures. Orcs view them as weak and impure, while humans view them as violent and untrustworthy. Most half-orcs live up to this reputation, though when they find someone who does accept them for who they are, they will often maintain a steadfast loyalty to that individual for life.
Halflings
Hobbits are the forgotten people of Feyworld, though they are almost as prolific and wide-spread as humans. Hobbits can be found living in any human land, usually in a small village or hamlet just out of sight of the nearest human city and well away from any trouble. They are farmers and craftsmen and prefer to live out their lives without interruption or discomfort. As such, they are usually viewed as lazy and unsophisticated and are generally ignored. When they are forced into confrontation, however, few are as resolute and tireless in their endeavors.
Humans
Humans of Feyworld are little different from those of other fantasy campaign worlds and the interested player is encouraged to read the entry on p. 12-14 of the Player’s Handbook. The humans of Feyworld tend to be a bit more fearful than in other campaign settings, as magic and other races are still a mystery to them. It is believed that humans were originally a creation of the Triad, working together to create a perfect being. They were the last of the High Races to be created and many philosophers (mostly human ones), believe that they are the pinnacle of godly creation.
Merfolk
Minotaurs
Orcs
Orcs are the ravagers, bandits and slavers of Feyworld and are viewed as an enemy to all but the most depraved non-orc. They are also brave beyond belief and able warriors. Most people do not realize, however, that orcs are highly intelligent, even cultured beings who believe that they are fighting for their very survival as a race.