Tamerynd

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The largest of the Pirate Isles, the Island of Tamerynd was once a seething haven of pirates, outlaws and the worst of Creation's scum. Tamerynd was hit particularly hard by the Crimson Plague and the remaining populace fought for control of the waters near the island. Though there has been little communication with the island since the dawn of the Fourth Age of Man, but there are rumors that orcs have taken hold of the remaining shipyards and have begun to construct their own varieties of pirate ships to terrorize the waves with.

Tamerynd Island
Tamerynd Island
Geographic Info
Continent: Duria
Location: Central Betshaban Ocean, south of the Pirate Sea and southwest of the Sea of Marosh.
Government
Government Type: Confederation (Warcaptain, Captain, First Mate)
Ruler: The Warcaptains
Arms: The Jolly Roger
Coinage: None minted
Capital: Deepbirth (pop 34,500)
Alliances: Stormward Isle, the Island of Harshwind, Marosh
Hostilities: The merchants of the Maroshan & Pirates' Seas; Koramia, the See of Cambrecia, the Zetian Empire.
Society
Population: 1,452,500 (92% human, 6% half-orc, 1% orc, 1 % other)
Languages: Aebasan, Koramian, Neptaran, Tamerish, Zetian
Important Persons: Regas Dall, Warcaptain of the Lady Kelp (Thf 16); Theodorus the Black, Warcaptain of the Carnifex (Ftr 10/Thf 9); Bonny Billy Blood, Captain of the Lucinde Mae (Ftr 8/Thf 13); Garosh Sharptooth, Mayor of Deepberth (Ftr 8/Thf 5).
Religious Info
Pantheon: Imperial
Patron: None


History

For as long as history records, the Island of Tamerynd has been a haven for pirates, low-lifes, and outlaws. Any vice can be found in the island's many coastal cities for those outsiders brave or foolish enough to search for them. Anyone is accepted on the island, as long as they can survive. There is no real guard or army that can be fielded, few courts, and no substantial law. The Island is ruled by a group of seventeen Warcaptains, ship captains who have been successful in their raids and are the wealthiest pirates in all the land. They have composed a body of rules (they are too loosely formed to be termed actual "laws") called the Compact, which regulates the activities of the pirates of the Island on land.

The city of Deepberth, where the Warcaptains meet once every six years to debate and re-write the Compact, is a wild and vast city of murder, deceit, and intrigue, one in which an individual can become destitute, wealthy, and dead all in the same night. Its ruler, Garosh Sharptooth, is an orc, originally of Vor Midal, who came to the Island some ten years ago as captain of the Drowning Elf, an orcish warship. While berthing in Deepberth, he was insulted by the mayor of the time and killed him. In retaliation, those loyal to the former mayor attacked the Drowning Elf, attempting to kill Garosh. Garosh survived, however, and hunted down those responsible for the attack. The Warcaptains, impressed by Garosh's tenacity and voracity, chose him as the new mayor of Deepberth, responsible for keeping the relative peace and keeping an eye out for Koramian or Imperial spies.

Economy

The weather of Tamerynd is mild compared to its sister islands, Stormwind and Harshwind. Agriculture along the coast is sparse, but enough to supply the inns, taverns and supply stores of the Island, but not nearly enough for export. The interior of the island is a mountainous, dangerous place that few venture into. It is said that there is some ancient, vast city in the center of the mountain range, and strange and powerful creatures protect it. Thus far, none have returned from an expedition into the center of the island, and fewer and fewer try every year.

Religion

Taltos is the most popular deity among the pirates of Tamerynd, though the Warcaptains rarely get involved in supporting or suppressing any religious practice.

This page has been identified as needing a map for clarity.


This is a thumbnail description and is scheduled for expansion at a later date.
This page has been identified as needing a map for clarity.


 
This article is part of the Player's Guide to Duria

Introduction ·  Economics and Trade ·  Legends and History ·  Religion ·  Regions and Realms

Regions and Realms on Duria

Geographic Regions · Nations and Realms