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| ===Melee Weapons=== | | ===Melee Weapons=== |
| Weapon tables provide the items of information explained below. A given column will only appear on a table if it is germane to the weapons on that table. In all cases, “–” means the statistic does not apply, “var.” means the value varies, and “spec.” means to see the relevant weapon skill in Chapter 4 or applicable section of Chapter 13 for special rules.
| | {{:Melee Weapons}} |
| ====Weapon====
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| The general class of weapon in question; e.g., “shortsword” or “axe, great.” Each entry represents a wide range of individual types.
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| ====TL (Tech Level)====
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| The tech level at which the weapon first becomes widespread. You may only buy weapons of TL3 ''or less'', unless you have the High TL trait (p. 23).
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| ====Damage====
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| For melee weapons, such as swords and axes, damage is ST-based and expressed as a modifier to the wielder’s basic thrusting (thr) or swinging (sw) damage, as given on the ''Damage Table'' (p. B16). For example, a spear does “thr+2,” so if you have ST 11, which gives a basic thrusting damage of 1d-1, you inflict 1d+1 damage with a spear. Note that swung weapons act as a lever, and so do more damage.
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| ''Armor Divisors:'' A parenthetical number after damage – e.g., (2) – is an armor divisor. Divide the target’s DR from armor or other sources by this number before subtracting it from your damage (or adding it to the target’s HT roll to resist an affliction). For instance, an attack with a divisor of (2) would halve DR. A fractional divisor increases DR: (0.5) multiplies DR by 2; (0.2) multiplies it by 5; and (0.1) multiplies it by 10.
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| | |
| ''Damage Type:'' An abbreviation indicating the type of injury or effect the attack causes.
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| {| border=0 cellspacing=0 cellpadding=0 width="25%" class="t_smalltext" | |
| |- class="tableheader"
| |
| | valign=bottom | Abbreviation
| |
| | valign=bottom | Damage Type
| |
| |-
| |
| | valign=top |aff
| |
| | valign=top |affliction
| |
| |-
| |
| | valign=top |burn
| |
| | valign=top |burning
| |
| |-
| |
| | valign=top |cor
| |
| | valign=top |corrosion
| |
| |- class="greenrow"
| |
| | valign=top |cr
| |
| | valign=top |crushing
| |
| |- class="greenrow"
| |
| | valign=top |cut
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| | valign=top |cutting
| |
| |- class="greenrow"
| |
| | valign=top |fat
| |
| | valign=top |fatigue
| |
| |-
| |
| | valign=top |imp
| |
| | valign=top |impaling
| |
| |-
| |
| | valign=top |pi-
| |
| | valign=top |small piercing
| |
| |- class="greenrow"
| |
| | valign=top |pi
| |
| | valign=top |piercing
| |
| |- class="greenrow"
| |
| | valign=top |pi+
| |
| | valign=top |large piercing
| |
| |-
| |
| | valign=top |pi++
| |
| | valign=top |huge piercing
| |
| |- class="greenrow"
| |
| | valign=top |spec.
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| | valign=top |special – see weapon notes
| |
| |- class="greenrow"
| |
| | valign=top |tox
| |
| | valign=top |toxic
| |
| |}
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| | |
| A victim loses HP equal to the damage that penetrates his DR. Halve this for small piercing attacks; increase it by 50% for cutting and large piercing attacks; and double it for impaling and huge piercing attacks. Subtract fatigue damage from FP instead of HP. Afflictions cause no injury, but impose a particular affliction on a failed HT roll, as specified in the weapon’s notes. See ''Damage and Injury'' (p. B377) for additional rules.
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| | |
| ''Explosions:'' An “ex” after crushing or burning damage indicates the attack produces an explosion. This may injure those nearby: divide damage by ''three times'' distance in yards from the center of the blast. Some explosions scatter fragments that inflict cutting damage on anyone nearby (see ''Fragmentation Damage'', p. B414). Fragmentation damage appears in brackets; e.g., “3d [2d] cr ex” means an explosion that inflicts 3d crushing damage and throws fragments that do 2d cutting damage. The “danger radius” for fragments is five yards times the dice of fragmentation damage; e.g., 10 yards for [2d]. If an explosive attack has an armor divisor, this only applies to the DR of a target
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| that takes a direct hit – not to those caught in the blast radius or hit by fragments.
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| | |
| ''Afflictions:'' Some special weapons don’t list dice of damage. Instead, they give a HT modifier; e.g., “HT-3.” Anyone who is hit must attempt a HT roll at the listed penalty to avoid the effects of the affliction (e.g., unconsciousness). For example, a stun gun calls for a HT-3 roll to avoid being stunned for (20 - HT) seconds. Note that DR (modified by any armor divisor) normally adds to the victim’s HT; for instance, a DR 2 leather jacket would give +2 to your HT roll to resist that stun gun.
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| | |
| ''Other Effects:'' A few weapons have additional linked or follow-up effects, noted on a second line. These occur simultaneously with the primary attack on a successful hit. For details, see ''Linked Effects'' (p. B381) and ''Follow-Up Damage'' (p. B381).
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| | |
| ====Reach====
| |
| This is the distance in yards at which a human-sized or smaller wielder can strike with the weapon. For example, reach “2” means the weapon can only strike a foe two yards away – not a closer or more distant one.
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| | |
| “C” indicates you can use the weapon in close combat; see ''Close Combat'' (p. B391).
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| | |
| Some weapons have a continuum of reaches; e.g., a spear with reach “1, 2” can strike targets either one or two yards away. An asterisk (*) next to reach means the weapon is awkward enough that it requires a Ready maneuver to change reach (e.g., between 1 and 2). Otherwise, you can strike at foes that are at any distance within the weapon’s reach.
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| | |
| ====Parry====
| |
| A number, such as “+2” or “-1,” indicates the bonus or penalty to your Parry defense when using that weapon (see ''Parrying'', p. B376). For most weapons, this is “0,” meaning “no modifier.”
| |
| | |
| “F” means the weapon is a ''fencing weapon'' (see p. B404).
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| | |
| “U” means the weapon is ''unbalanced'': you cannot use it to parry if you have already used it to attack this turn (or vice versa).
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| | |
| “No” means the weapon ''cannot parry at all''.
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| | |
| ====Cost====
| |
| | |
| The price of a new weapon, in silver pieces. For swords and knives, this includes a sheath or a scabbard.
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| | |
| ====Weight====
| |
| | |
| The weight of the weapon, in pounds; “neg.” means “negligible.”
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| | |
| ====ST (Strength)====
| |
| | |
| The minimum Strength required to use the weapon properly. If you try to use a weapon that requires more ST than you have, you will be at -1 to weapon skill per point of ST you lack ''and'' lose one extra FP at the end of any fight that lasts long enough to fatigue you.
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| | |
| For a melee weapon, your effective ST for damage purposes cannot exceed ''triple'' the weapon’s minimum ST. For instance, a large knife has minimum ST 6, so its “maximum ST” is 18; if your ST were 19+, you would compute your damage as if you had ST 18.
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| | |
| ''Natural'' weapons (e.g., a punch or kick) have neither minimum nor maximum ST.
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| | |
| “†” means the weapon requires two hands. If you have at least 1.5 times the listed ST (round ''up''), you can use a weapon like this in one hand, but it becomes ''unready'' after you attack with it. If you have at least ''twice'' the listed ST, you can wield it one-handed with no readiness penalty. But if it requires one hand to hold it and another to operate a moving part, like a bow or a pump shotgun, it ''always'' requires two hands, regardless of ST.
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| | |
| “‡” means the weapon requires two hands ''and'' becomes unready after you attack with it, unless you have at least 1.5 times the listed ST (round ''up''). To use it in one hand without it becoming unready, you need at least three times the listed ST.
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| | |
| ====Notes====
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| | |
| Any applicable notes for the weapon or its usage are listed here.
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| | |
| {| border=0 cellspacing=0 cellpadding=0 width="100%" class="t_smalltext"
| |
| |- class="tableheader"
| |
| | valign=bottom width="10%"| Weapon
| |
| | valign=bottom width="5%" align="center"| TL
| |
| | valign=bottom width="10%" align="center"| Swing Damage
| |
| | valign=bottom width="10%" align="center"| Thrust Damage
| |
| | valign=bottom width="10%" align="center"| Reach
| |
| | valign=bottom width="5%" align="center"| Parry
| |
| | valign=bottom width="5%" align="center"| Cost
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| | valign=bottom width="5%" align="center"| Weight
| |
| | valign=bottom width="5%" align="center"| ST
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| | valign=bottom width="10%"| Skill
| |
| | valign=bottom width="5%" align="center"| Ref
| |
| | valign=bottom width="20%"| Notes
| |
| |-
| |
| | valign=top | Axe
| |
| | valign=top align="center"| 0
| |
| | valign=top align="center"| sw+2 cut
| |
| | valign=top align="center"| –
| |
| | valign=top align="center"| 1
| |
| | valign=top align="center"| 0U
| |
| | valign=top align="center"| 5 sp
| |
| | valign=top align="center"| 4
| |
| | valign=top align="center"| 11
| |
| | valign=top | Axe/Mace
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| | valign=top align="center"| B271
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Axe, Great
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| | valign=top align="center"| 1
| |
| | valign=top align="center"| sw+3 cut
| |
| | valign=top align="center"| –
| |
| | valign=top align="center"| 1, 2*
| |
| | valign=top align="center"| 0U
| |
| | valign=top align="center"| 10 sp
| |
| | valign=top align="center"| 8
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| | valign=top align="center"| 12‡
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| | valign=top | Two-Handed Axe/Mace
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| | valign=top align="center"| B274
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Axe, Long
| |
| | valign=top align="center"| 2
| |
| | valign=top align="center"| sw+3 cut
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| | valign=top align="center"| –
| |
| | valign=top align="center"| 1, 2*
| |
| | valign=top align="center"| 0U
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| | valign=top align="center"| 7.5 sp
| |
| | valign=top align="center"| 6
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| | valign=top align="center"| 11‡
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| | valign=top | Two-Handed Axe/Mace
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| | valign=top align="center"| LT58
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| | valign=top |
| |
| |- class="greenrow"
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| | valign=top | Axe, Small
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| | valign=top align="center"| 0
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| | valign=top align="center"| sw+1 cut
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| | valign=top align="center"| –
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| | valign=top align="center"| 1
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| | valign=top align="center"| 0U
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| | valign=top align="center"| 4.5 sp
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| | valign=top align="center"| 3
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| | valign=top align="center"| 10
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| | valign=top | Axe/Mace
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| | valign=top align="center"| LT54
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| | valign=top |
| |
| |- class="greenrow"
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| | valign=top | Axe, Throwing
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| | valign=top align="center"| 0
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| | valign=top align="center"| sw+2 cut
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| | valign=top align="center"| –
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| | valign=top align="center"| 1
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| | valign=top align="center"| 0U
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| | valign=top align="center"| 6 sp
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| | valign=top align="center"| 4
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| | valign=top align="center"| 11
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| | valign=top | Axe/Mace
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| | valign=top align="center"| B271
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| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
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| |- class="greenrow"
| |
| | valign=top | Axe, Throwing, Small
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| | valign=top align="center"| 0
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| | valign=top align="center"| sw+1 cut
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| | valign=top align="center"| –
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| | valign=top align="center"| 1
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| | valign=top align="center"| 0U
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| | valign=top align="center"| 5 sp
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| | valign=top align="center"| 3
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| | valign=top align="center"| 10
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| | valign=top | Axe/Mace
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| | valign=top align="center"| LT64
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| | valign=top | Can be thrown, see Muscle-Powered Ranged Weapon Table (p. B275).
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| |-
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| | valign=top | Baton
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| | valign=top align="center"| 0
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| | valign=top align="center"| sw cr
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| | valign=top align="center"| thr cr
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| | valign=top align="center"| 1
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| | valign=top align="center"| 0
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| | valign=top align="center"| 2 sp
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| | valign=top align="center"| 1
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| | valign=top align="center"| 6
| |
| | valign=top | Shortsword
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| | valign=top align="center"| B273
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| | valign=top |
| |
| |-
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| | valign=top | Baton, Short
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| | valign=top align="center"| 0
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| | valign=top align="center"| sw-1 cr
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| | valign=top align="center"| thr cr
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| | valign=top align="center"| C, 1 / C
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| | valign=top align="center"| -1
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| | valign=top align="center"| 3 sp
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| | valign=top align="center"| 0.5
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| | valign=top align="center"| 5
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| | valign=top | Knife
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| | valign=top align="center"| LT54
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| | valign=top |
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| |-
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| | valign=top | Beak, Sharp
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| | valign=top align="center"| –
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| | valign=top align="center"| –
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| | valign=top align="center"| thr-1 pi+
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| | valign=top align="center"| C
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| | valign=top align="center"| No
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| | valign=top align="center"| –
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| | valign=top align="center"| –
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| | valign=top align="center"| –
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| | valign=top | Brawling or DX
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| | valign=top align="center"| B271
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| | valign=top | Brawling (p. 182) improves damage
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| |- class="greenrow"
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| | valign=top | Bill
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| | valign=top align="center"| 3
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| | valign=top align="center"| sw+3 cut
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| | valign=top align="center"| thr+3 imp / thr-1 cut
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| | valign=top align="center"| 2,3*/1-3*/1-3*
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| | valign=top align="center"| 0U
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| | valign=top align="center"| 12.5 sp
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| | valign=top align="center"| 8
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| | valign=top align="center"| 11‡ / 11† / 11†
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| | valign=top | Polearm
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| | valign=top align="center"| LT55
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| | valign=top |
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| |- class="greenrow"
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| | valign=top | Bill, Dueling
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| | valign=top align="center"| 3
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| | valign=top align="center"| sw+2 cut
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| | valign=top align="center"| thr+3 imp / thr-1 cut
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| | valign=top align="center"| 1,2*
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| | valign=top align="center"| 0U / 0 / 0U
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| | valign=top align="center"| 10 sp
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| | valign=top align="center"| 6
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| | valign=top align="center"| 9†
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| | valign=top | Polearm
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| | valign=top align="center"| LT55
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| | valign=top |
| |
| |- class="greenrow"
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| | valign=top | Blackjack or Sap
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| | valign=top align="center"| 1
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| | valign=top align="center"| –
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| | valign=top align="center"| thr cr
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| | valign=top align="center"| C
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| | valign=top align="center"| 0
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| | valign=top align="center"| 2 sp
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| | valign=top align="center"| 1
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| | valign=top align="center"| 7
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| | valign=top | Brawling or DX
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| | valign=top align="center"| B271
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| | valign=top | Brawling (p. 182) improves damage
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| |-
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| | valign=top | Bola Perdida
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| | valign=top align="center"| 0
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| | valign=top align="center"| sw cr
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| | valign=top align="center"| –
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| | valign=top align="center"| 1
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| | valign=top align="center"| -2U
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| | valign=top align="center"| 1 sp
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| | valign=top align="center"| 1
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| | valign=top align="center"| 6
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| | valign=top | Flail
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| | valign=top align="center"| LT55
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| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -1.
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| |-
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| | valign=top | Bolas
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| | valign=top align="center"| 0
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| | valign=top align="center"| sw+1 cr
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| | valign=top align="center"| –
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| | valign=top align="center"| 1
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| | valign=top align="center"| -2U
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| | valign=top align="center"| 2 sp
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| | valign=top align="center"| 2
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| | valign=top align="center"| 7
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| | valign=top | Flail
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| | valign=top align="center"| LT55
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| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -1.
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| |-
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| | valign=top | Cestus
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| | valign=top align="center" | 2
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| | valign=top align="center" | –
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| | valign=top align="center" | thr cr
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| | valign=top align="center" | C
| |
| | valign=top align="center" | 0
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| | valign=top align="center" | 5 sp
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| | valign=top align="center" | 1
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| | valign=top align="center" | –
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| | valign=top | Boxing, Brawling, Karate, or DX
| |
| | valign=top align="center" | B271
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| | valign=top | Gives the hand (only) DR 4 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
| |
| |- class="greenrow"
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| | valign=top | Club, Light
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| | valign=top align="center" | 0
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| | valign=top align="center" | sw+1 cr
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| | valign=top align="center" | thr+1 cr
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| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
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| | valign=top align="center" | 0.5 sp
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| | valign=top align="center" | 3
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| | valign=top align="center" | 10
| |
| | valign=top | Broadsword
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| | valign=top align="center" | B271
| |
| | valign=top |
| |
| |- class="greenrow"
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| | valign=top | Cutlass
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| | valign=top align="center" | 4
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| | valign=top align="center" | sw cut
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| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 50 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 8
| |
| | valign=top | Shortsword
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| | valign=top align="center" | LT56
| |
| | valign=top | Has a metal hilt that provides DR 4, cumulative with glove DR – although the hilt is too cramped to accommodate metal gauntlets.
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| |- class="greenrow"
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| | valign=top | Dagger
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| | valign=top align="center" | 1
| |
| | valign=top align="center" | –
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| | valign=top align="center" | thr-1 imp
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | -1
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 0.25
| |
| | valign=top align="center" | 5
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| | valign=top | Knife
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| | valign=top align="center" | B272
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |-
| |
| | valign=top | Estoc
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| | valign=top align="center" | 3
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| | valign=top align="center" | thr+2 imp
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| | valign=top align="center" | sw+1 cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 50 sp
| |
| | valign=top align="center" | 3
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| | valign=top align="center" | 10
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| | valign=top | Broadsword
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| | valign=top align="center" | LT56
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| | valign=top | Reduce penalty for targeting chinks in armor (p. B400) by -2
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| |-
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| | valign=top | Flail
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| | valign=top align="center" | 2
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| | valign=top align="center" | sw+4 cr
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| | valign=top align="center" | –
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| | valign=top align="center" | 1, 2*
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| | valign=top align="center" | 0U
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| | valign=top align="center" | 10 sp
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| | valign=top align="center" | 8
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| | valign=top align="center" | 13†
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| | valign=top | Two-Handed Flail
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| | valign=top align="center" | B274
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| | valign=top | Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2.
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| |-
| |
| | valign=top | Garrote
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| | valign=top align="center" | 0
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| | valign=top align="center" | spec.
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| | valign=top align="center" | spec.
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| | valign=top align="center" | C
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| | valign=top align="center" | No
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| | valign=top align="center" | 0.2 sp
| |
| | valign=top align="center" | neg.
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| | valign=top align="center" | –
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| | valign=top | Garrote
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| | valign=top align="center" | B272
| |
| | valign=top | A piece of rope used to strangle; see Garrotes (p. 405).
| |
| |- class="greenrow"
| |
| | valign=top | Glaive
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | sw+3 cut
| |
| | valign=top align="center" | thr+3 imp
| |
| | valign=top align="center" | 2, 3* / 1-3*
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 10 sp
| |
| | valign=top align="center" | 8
| |
| | valign=top align="center" | 11‡ / 11†
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| | valign=top | Polearm
| |
| | valign=top align="center" | B272
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Glaive, Dueling
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+2 cut
| |
| | valign=top align="center" | thr + 3 imp
| |
| | valign=top align="center" | 1,2*
| |
| | valign=top align="center" | 0U/ 0
| |
| | valign=top align="center" | 8 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | 9†
| |
| | valign=top | Polearm
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| | valign=top align="center" | LT56
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Halberd
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+5 cut / sw+4 imp
| |
| | valign=top align="center" | thr+3 imp
| |
| | valign=top align="center" | 2, 3* / 1-3*
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 15 sp
| |
| | valign=top align="center" | 12
| |
| | valign=top align="center" | 13‡ / 12†
| |
| | valign=top | Polearm
| |
| | valign=top align="center" | B272
| |
| | valign=top | When impaling May get stuck; see Picks (p. B405).
| |
| |-
| |
| | valign=top | Halberd, Dueling
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+4 cut / sw+3 imp
| |
| | valign=top align="center" | thr+3 imp
| |
| | valign=top align="center" | 1,2*
| |
| | valign=top align="center" | 0U / 0U / 0
| |
| | valign=top align="center" | 12 sp
| |
| | valign=top align="center" | 10
| |
| | valign=top align="center" | 12† / 12† / 11†
| |
| | valign=top | Polearm
| |
| | valign=top align="center" | LT56
| |
| | valign=top | When impaling May get stuck; see Picks (p. B405).
| |
| |-
| |
| | valign=top | Hatchet
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw cut
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 8
| |
| | valign=top | Axe/Mace
| |
| | valign=top align="center" | B271
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |-
| |
| | valign=top | Javelin
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 3 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 6
| |
| | valign=top | Spear
| |
| | valign=top align="center" | B273
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |- class="greenrow"
| |
| | valign=top | Kick
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr cr
| |
| | valign=top align="center" | C, 1
| |
| | valign=top align="center" | No
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top | Brawling-2, Karate-2, or DX-2
| |
| | valign=top align="center" | B271
| |
| | valign=top | Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling.
| |
| |- class="greenrow"
| |
| | valign=top | Kick w. Boots
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+1 cr
| |
| | valign=top align="center" | C, 1
| |
| | valign=top align="center" | No
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top | Brawling-2, Karate-2, or DX-2
| |
| | valign=top align="center" | B271
| |
| | valign=top | Brawling (p. 182), and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling.
| |
| |- class="greenrow"
| |
| | valign=top | Knife, Large
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw-2 cut
| |
| | valign=top align="center" | thr imp
| |
| | valign=top align="center" | C, 1 / C
| |
| | valign=top align="center" | -1
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 6
| |
| | valign=top | Knife
| |
| | valign=top align="center" | B272
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |-
| |
| | valign=top | Knife, Long
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | sw-1 cut
| |
| | valign=top align="center" | thr imp
| |
| | valign=top align="center" | C, 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 12 sp
| |
| | valign=top align="center" | 1.5
| |
| | valign=top align="center" | 7
| |
| | valign=top | Knife
| |
| | valign=top align="center" | LT56
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Knife, Small
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw-3 cut
| |
| | valign=top align="center" | thr-1 imp
| |
| | valign=top align="center" | C, 1 / C
| |
| | valign=top align="center" | -1
| |
| | valign=top align="center" | 3 sp
| |
| | valign=top align="center" | 0.5
| |
| | valign=top align="center" | 5
| |
| | valign=top | Knife
| |
| | valign=top align="center" | B272
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |-
| |
| | valign=top | Knobbed Club
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+1 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 8
| |
| | valign=top| Axe/Mace
| |
| | valign=top align="center" | LT58
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Knuckles, Bare
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr-1 cr
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top | Boxing, Brawling, Karate, or DX
| |
| | valign=top align="center" | B271
| |
| | valign=top | Boxing (p. 182), Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage
| |
| |- class="greenrow"
| |
| | valign=top | Knuckles, Brass
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr cr
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 1 sp
| |
| | valign=top align="center" | 0.25
| |
| | valign=top align="center" | –
| |
| | valign=top | Boxing, Brawling, Karate, or DX
| |
| | valign=top align="center" | B271
| |
| | valign=top | Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
| |
| |- class="greenrow"
| |
| | valign=top | Lance
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+3 imp
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | No
| |
| | valign=top align="center" | 6 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | 12
| |
| | valign=top | Lance
| |
| | valign=top align="center" | B272
| |
| | valign=top | Damage increases in a mounted charge; see Cavalry Weapons (p. 397).
| |
| |-
| |
| | valign=top | Mace
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | sw+3 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 5 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 12
| |
| | valign=top | Axe/Mace
| |
| | valign=top align="center" | B271
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |-
| |
| | valign=top | Mace, Small
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | sw+2 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 3.5 sp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 10
| |
| | valign=top | Axe/Mace
| |
| | valign=top align="center" | B271
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |-
| |
| | valign=top | Maul
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+4 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1, 2*
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 8 sp
| |
| | valign=top align="center" | 12
| |
| | valign=top align="center" | 13‡
| |
| | valign=top | Two-Handed Axe/Mace
| |
| | valign=top align="center" | B274
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Morningstar
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+3 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 8 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | 12
| |
| | valign=top | Flail
| |
| | valign=top align="center" | B272
| |
| | valign=top | Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2.
| |
| |- class="greenrow"
| |
| | valign=top | Myrmex
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr cr
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 0.25
| |
| | valign=top align="center" | –
| |
| | valign=top | Boxing, Brawling, Karate, or DX
| |
| | valign=top align="center" | B271
| |
| | valign=top | Gives the hand (only) DR 1 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
| |
| |- class="greenrow"
| |
| | valign=top | Oar
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+3 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1,2*
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 8
| |
| | valign=top align="center" | 12‡
| |
| | valign=top | Polearm
| |
| | valign=top align="center" | LT60
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Pick
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+1 imp
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 7 sp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 10
| |
| | valign=top | Axe/Mace
| |
| | valign=top align="center" | B271
| |
| | valign=top | May get stuck; see Picks (p. B405).
| |
| |-
| |
| | valign=top | Pike
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+3 imp
| |
| | valign=top align="center" | 4, 5*
| |
| | valign=top align="center" | 0U / 0
| |
| | valign=top align="center" | 8 sp
| |
| | valign=top align="center" | 13
| |
| | valign=top align="center" | 12†
| |
| | valign=top | Spear
| |
| | valign=top align="center" | LT60
| |
| | valign=top |
| |
| |-
| |
| | valign=top| Poleaxe
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+4 cut / sw+4 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 2, 3*
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 12 sp
| |
| | valign=top align="center" | 10
| |
| | valign=top align="center" | 12‡
| |
| | valign=top | Polearm
| |
| | valign=top align="center" | B272
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Rondel Dagger
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr imp
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | -1
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 6
| |
| | valign=top | Knife/Main-Gauche
| |
| | valign=top align="center" | LT56
| |
| | valign=top | Reduce penalty for targeting chinks in armor (p. B400) by -2.
| |
| |- class="greenrow"
| |
| | valign=top | Round Mace
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+2 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 3.5 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 12
| |
| | valign=top | Axe/Mace
| |
| | valign=top align="center" | LT58
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |- class="greenrow"
| |
| | valign=top | Round Mace, Small
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+1 cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 2.5 sp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 10
| |
| | valign=top | Axe/Mace
| |
| | valign=top align="center" | LT58
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |-
| |
| | valign=top | Scythe
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | sw+2 cut / sw imp
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 1.5 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 11‡
| |
| | valign=top | Two-Handed Axe/Mace
| |
| | valign=top align="center" | B274
| |
| | valign=top | If using tip (impaling damage), May get stuck; see Picks (p. B405).
| |
| |-
| |
| | valign=top | Shield Bash
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | No
| |
| | valign=top align="center" | var
| |
| | valign=top align="center" | var.
| |
| | valign=top align="center" | –
| |
| | valign=top | Shield
| |
| | valign=top align="center" | B273
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Shield Bash w. Spike
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+1 cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | No
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | –
| |
| | valign=top | Shield
| |
| | valign=top align="center" | B273
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Sickle
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | sw cut/sw imp
| |
| | valign=top align="center" | thr-2 cut
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0 / 0U / 0U
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 8
| |
| | valign=top | Axe/Mace
| |
| | valign=top align="center" | LT62
| |
| | valign=top | When used to impale, may get stuck; see Picks (p. B405); When used to thrust, hook enables the rules under Hook (p. LT54), and may also damage the victim.
| |
| |- class="greenrow"
| |
| | valign=top | Spear
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+2 imp / thr+3 imp
| |
| | valign=top align="center" | 1* / 1, 2*
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | 9 / 9†
| |
| | valign=top | Spear
| |
| | valign=top align="center" | B273
| |
| | valign=top | Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275)
| |
| |- class="greenrow"
| |
| | valign=top | Spear, Heavy
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+4 imp / thr+3 cut
| |
| | valign=top align="center" | 2,3* / 3
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 9 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | 11†
| |
| | valign=top | Spear
| |
| | valign=top align="center" | LT62
| |
| | valign=top | Cutting damage is tip slash
| |
| |-
| |
| | valign=top | Spear, Long
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+2 imp / thr+3 imp
| |
| | valign=top align="center" | 2, 3*
| |
| | valign=top align="center" | 0U / 0
| |
| | valign=top align="center" | 6 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 10 / 10†
| |
| | valign=top | Spear
| |
| | valign=top align="center" | LT62
| |
| | valign=top | Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275)
| |
| |-
| |
| | valign=top | Spear, Short
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+1 imp/thr cut
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 3 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 6
| |
| | valign=top | Spear
| |
| | valign=top align="center" | LT62
| |
| | valign=top | Cutting damage is tip slash
| |
| |-
| |
| | valign=top | Staff, Long
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+2 cr
| |
| | valign=top align="center" | thr+2 cr
| |
| | valign=top align="center" | 2,3
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1.5 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 10†
| |
| | valign=top | Spear
| |
| | valign=top align="center" | LT61
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top| Staff, Quarterstaff
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+2 cr
| |
| | valign=top align="center" | 1, 2
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1 sp
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | 7†
| |
| | valign=top | Staff
| |
| | valign=top align="center" | B273
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Staff, Quarterstaff
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+2 cr
| |
| | valign=top align="center" | thr+1 cr
| |
| | valign=top align="center" | 1, 2 / 2
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 1 sp
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | 9†
| |
| | valign=top | Two-Handed Sword
| |
| | valign=top align="center" | B274
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Staff, Short
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw cr
| |
| | valign=top align="center" | thr cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0F
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 6
| |
| | valign=top | Smallsword
| |
| | valign=top align="center" | B273
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Stake, Wooden
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr(0.5) imp
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | -1
| |
| | valign=top align="center" | 0.4 sp
| |
| | valign=top align="center" | 0.5
| |
| | valign=top align="center" | 5
| |
| | valign=top | Knife
| |
| | valign=top align="center" | B272
| |
| | valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
| |
| |-
| |
| | valign=top | Stiletto
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr-1 imp
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 0.25
| |
| | valign=top align="center" | 5
| |
| | valign=top | Knife/Main-Gauche
| |
| | valign=top align="center" | LT56
| |
| | valign=top | Reduce penalty for targeting chinks in armor (p. B400) by -2.
| |
| |-
| |
| | valign=top | Striker
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | var.
| |
| | valign=top align="center" | var.
| |
| | valign=top align="center" | var.
| |
| | valign=top align="center" | var.
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top | Brawling or DX
| |
| | valign=top align="center" | B271
| |
| | valign=top | See p. 88.
| |
| |- class="greenrow"
| |
| | valign=top | Sword, Bastard
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+1 cut / sw+2 cut
| |
| | valign=top align="center" | thr+1 cr / thr+2 cr
| |
| | valign=top align="center" | 1, 2 / 2
| |
| | valign=top align="center" | 0U/ 0
| |
| | valign=top align="center" | 65 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 11 / 10†
| |
| | valign=top | Broadsword / Two-Handed Sword
| |
| | valign=top align="center" | B271
| |
| | valign=top | Can be used one handed or two handed.
| |
| |- class="greenrow"
| |
| | valign=top | Sword, Broad
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | sw+1 cut
| |
| | valign=top align="center" | thr+1 cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 50 sp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 10
| |
| | valign=top | Broadsword
| |
| | valign=top align="center" | B271
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Sword, Cutlass
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | sw cut
| |
| | valign=top align="center" | thr imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 30 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 8
| |
| | valign=top | Shortsword
| |
| | valign=top align="center" | B273
| |
| | valign=top | Hilt counts as brass knuckles in close combat.
| |
| |-
| |
| | valign=top | Sword, Great
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+3 cut
| |
| | valign=top align="center" | thr+2 cr
| |
| | valign=top align="center" | 1, 2 / 2
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 80 sp
| |
| | valign=top align="center" | 7
| |
| | valign=top align="center" | 12†
| |
| | valign=top | Two-Handed Sword
| |
| | valign=top align="center" | B274
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Sword, Rapier
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 1, 2
| |
| | valign=top align="center" | 0F
| |
| | valign=top align="center" | 50 sp
| |
| | valign=top align="center" | 2.75
| |
| | valign=top align="center" | 9
| |
| | valign=top | Rapier
| |
| | valign=top align="center" | B273
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Sword, Rapier, Edged
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | sw cut
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 1,2
| |
| | valign=top align="center" | 0F
| |
| | valign=top align="center" | 100 sp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 10
| |
| | valign=top | Rapier
| |
| | valign=top align="center" | LT61
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Sword, Rapier, Edged, Light
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | sw-1 cut
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0F
| |
| | valign=top align="center" | 70 sp
| |
| | valign=top align="center" | 2.25
| |
| | valign=top align="center" | 8
| |
| | valign=top | Rapier
| |
| | valign=top align="center" | LT61
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Sword, Rapier, Light
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0F
| |
| | valign=top align="center" | 40 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 8
| |
| | valign=top | Rapier
| |
| | valign=top align="center" | LT61
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Sword, Saber
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | sw-1 cut
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0F
| |
| | valign=top align="center" | 70 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 8
| |
| | valign=top | Saber
| |
| | valign=top align="center" | LT61
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Sword, Short
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | sw cut
| |
| | valign=top align="center" | thr imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 40 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 8
| |
| | valign=top | Shortsword
| |
| | valign=top align="center" | B273
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Sword, Small
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0F
| |
| | valign=top align="center" | 40 sp
| |
| | valign=top align="center" | 1.5
| |
| | valign=top align="center" | 5
| |
| | valign=top | Smallsword
| |
| | valign=top align="center" | B273
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Sword, Thrusting Bastard
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+1 cut / sw+2 cut
| |
| | valign=top align="center" | thr+2 imp / thr+3 imp
| |
| | valign=top align="center" | 1, 2 / 2
| |
| | valign=top align="center" | 0U / 0
| |
| | valign=top align="center" | 75 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 11 / 10†
| |
| | valign=top | Broadsword / Two-Handed Sword
| |
| | valign=top align="center" | B271
| |
| | valign=top | Can be used one handed or two handed.
| |
| |- class="greenrow"
| |
| | valign=top | Sword, Thrusting Broadsword
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | sw+1 cut
| |
| | valign=top align="center" | thr+2 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 60 sp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 10
| |
| | valign=top | Broadsword
| |
| | valign=top align="center" | B271
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Sword, Thrusting Greatsword
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+3 cut
| |
| | valign=top align="center" | thr+3 imp
| |
| | valign=top align="center" | 1, 2 / 2
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 90 sp
| |
| | valign=top align="center" | 7
| |
| | valign=top align="center" | 12†
| |
| | valign=top | Two-Handed Sword
| |
| | valign=top align="center" | B274
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Teeth, Blunt
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr-1 cr
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | No
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top | Brawling or DX
| |
| | valign=top align="center" | B271
| |
| | valign=top | Brawling (p. 182) improves damage
| |
| |-
| |
| | valign=top | Teeth, Fangs
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr-1 imp
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | No
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top | Brawling or DX
| |
| | valign=top align="center" | B271
| |
| | valign=top | Brawling (p. 182) improves damage
| |
| |-
| |
| | valign=top | Teeth, Sharp
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr-1 cut
| |
| | valign=top align="center" | C
| |
| | valign=top align="center" | No
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top | Brawling or DX
| |
| | valign=top align="center" | B271
| |
| | valign=top | Brawling (p. 182) improves damage
| |
| |-
| |
| | valign=top | Trident
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | thr + 3(0.5) imp / thr + 4 (0.5) imp
| |
| | valign=top align="center" | 1* / 1, 2*
| |
| | valign=top align="center" | 0U / 0
| |
| | valign=top align="center" | 8 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 11 / 10†
| |
| | valign=top | Spear
| |
| | valign=top align="center" | LT64
| |
| | valign=top | -2 to hit; Can be used one or two handed; can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon; Target at -1 to Dodge, +1 to Block or Parry.
| |
| |- class="greenrow"
| |
| | valign=top | Warhammer
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | sw+3 imp
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1, 2*
| |
| | valign=top align="center" | 0U
| |
| | valign=top align="center" | 10 sp
| |
| | valign=top align="center" | 7
| |
| | valign=top align="center" | 12‡
| |
| | valign=top | Two-Handed Axe/Mace
| |
| | valign=top align="center" | B274
| |
| | valign=top | May get stuck; see Picks (p. B405).
| |
| |- class="greenrow"
| |
| | valign=top | Whip
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | sw-2(0.5) cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1-7*
| |
| | valign=top align="center" | -2U
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | var.
| |
| | valign=top | Whip
| |
| | valign=top align="center" | B274
| |
| | valign=top | Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406).
| |
| |- class="greenrow"
| |
| | valign=top | Whip, Light
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | sw-5(0.5) cr
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 1-7*
| |
| | valign=top align="center" | -2U
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 0.5
| |
| | valign=top align="center" | var.
| |
| | valign=top | Whip
| |
| | valign=top align="center" | LT64
| |
| | valign=top | Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406).
| |
| |}
| |
| ===Missile Weapons=== | | ===Missile Weapons=== |
| ====Weapon====
| | {{:Missile Weapons}} |
| | |
| The general class of weapon in question; e.g., “blowpipe” or “crossbow.” Each entry represents a wide range of individual types.
| |
| | |
| ====TL (Tech Level)====
| |
| The tech level at which the weapon first becomes widespread. You may only buy weapons of your campaign’s TL ''or less'', unless you have the High TL trait (p. 23).
| |
| | |
| ====Damage====
| |
| For missile weapons, such as bows and crossbows, damage is ST-based and expressed as a modifier to the wielder’s basic thrusting (thr) or swinging (sw) damage, as given on the ''Damage Table'' (p. B16). For example, a spear does “thr+2,” so if you have ST 11, which gives a basic thrusting damage of 1d-1, you inflict 1d+1 damage with a spear.
| |
| | |
| ''Armor Divisors:'' A parenthetical number after damage – e.g., (2) – is an armor divisor. Divide the target’s DR from armor or other sources by this number before subtracting it from your damage (or adding it to the target’s HT roll to resist an affliction). For instance, an attack with a divisor of (2) would halve DR. A fractional divisor increases DR: (0.5) multiplies DR by 2; (0.2) multiplies it by 5; and (0.1) multiplies it by 10.
| |
| | |
| ''Damage Type:'' An abbreviation indicating the type of injury or effect the attack causes.
| |
| | |
| {| border=0 cellspacing=0 cellpadding=0 width="25%" class="t_smalltext" | |
| |- class="tableheader"
| |
| | valign=bottom | Abbreviation
| |
| | valign=bottom | Damage Type
| |
| |-
| |
| | valign=top |aff
| |
| | valign=top |affliction
| |
| |-
| |
| | valign=top |burn
| |
| | valign=top |burning
| |
| |-
| |
| | valign=top |cor
| |
| | valign=top |corrosion
| |
| |- class="greenrow"
| |
| | valign=top |cr
| |
| | valign=top |crushing
| |
| |- class="greenrow"
| |
| | valign=top |cut
| |
| | valign=top |cutting
| |
| |- class="greenrow"
| |
| | valign=top |fat
| |
| | valign=top |fatigue
| |
| |-
| |
| | valign=top |imp
| |
| | valign=top |impaling
| |
| |-
| |
| | valign=top |pi-
| |
| | valign=top |small piercing
| |
| |- class="greenrow"
| |
| | valign=top |pi
| |
| | valign=top |piercing
| |
| |- class="greenrow"
| |
| | valign=top |pi+
| |
| | valign=top |large piercing
| |
| |-
| |
| | valign=top |pi++
| |
| | valign=top |huge piercing
| |
| |- class="greenrow"
| |
| | valign=top |spec.
| |
| | valign=top |special – see weapon notes
| |
| |- class="greenrow"
| |
| | valign=top |tox
| |
| | valign=top |toxic
| |
| |}
| |
| | |
| A victim loses HP equal to the damage that penetrates his DR. Halve this for small piercing attacks; increase it by 50% for cutting and large piercing attacks; and double it for impaling and huge piercing attacks. Subtract fatigue damage from FP instead of HP. Afflictions cause no injury, but impose a particular affliction on a failed HT roll, as specified in the weapon’s notes. See ''Damage and Injury'' (p. B377) for additional rules.
| |
| | |
| ''Explosions:'' An “ex” after crushing or burning damage indicates the attack produces an explosion. This may injure those nearby: divide damage by ''three times'' distance in yards from the center of the blast. Some explosions scatter fragments that inflict cutting damage on anyone nearby (see ''Fragmentation Damage'', p. B414). Fragmentation damage appears in brackets; e.g., “3d [2d] cr ex” means an explosion that inflicts 3d crushing damage and throws fragments that do 2d cutting damage. The “danger radius” for fragments is five yards times the dice of fragmentation damage; e.g., 10 yards for [2d]. If an explosive attack has an armor divisor, this only applies to the DR of a target
| |
| that takes a direct hit – not to those caught in the blast radius or hit by fragments.
| |
| | |
| ''Afflictions:'' Some special weapons don’t list dice of damage. Instead, they give a HT modifier; e.g., “HT-3.” Anyone who is hit must attempt a HT roll at the listed penalty to avoid the effects of the affliction (e.g., unconsciousness). For example, a stun gun calls for a HT-3 roll to avoid being stunned for (20 - HT) seconds. Note that DR (modified by any armor divisor) normally adds to the victim’s HT; for instance, a DR 2 leather jacket would give +2 to your HT roll to resist that stun gun.
| |
| | |
| ''Other Effects:'' A few weapons have additional linked or follow-up effects, noted on a second line. These occur simultaneously with the primary attack on a successful hit. For details, see ''Linked Effects'' (p. B381) and ''Follow-Up Damage'' (p. B381).
| |
| | |
| ====Acc (Accuracy)====
| |
| | |
| Add Accuracy to your skill if you took an Aim maneuver on the turn prior to your attack. If the weapon has a builtin scope, the bonus for this appears as a separate modifier after the weapon’s base Acc; e.g., “7+2.”
| |
| | |
| ====Range====
| |
| If a weapon has only one range number, this is the ''Maximum Range'' (Max) in yards at which it can attack a target. If two numbers appear, separated by a slash, the first is ''Half-Damage Range'' (1/2D) and the second is Max. Damaging attacks on targets at or beyond 1/2D inflict half damage, and those that require a HT roll to resist are resisted at +3.
| |
| | |
| Muscle-powered weapons usually list 1/2D and Max as multiples of the wielder’s ST, not as a fixed range. For example, “x10/x15” means 1/2D is 10xST and Max is 15xST, so someone with ST 10 would have 1/2D 100 and Max 150. For bows, crossbows and mechanical artillery, use the ''weapon’s'' ST in these formulas.
| |
| | |
| A few weapons have a ''minimum'' range, given in their Notes. The weapon cannot attack a target closer than this range – usually because it
| |
| fires in a high arc, or has safety, fusing, or guidance limitations.
| |
| | |
| | |
| | |
| {| border=0 cellspacing=0 cellpadding=0 width="100%" class="t_smalltext"
| |
| |- class="tableheader"
| |
| | valign=bottom width="10%" | Weapon
| |
| | valign=bottom align="center" width="3%" | TL
| |
| | valign=bottom align="center" width="10%" | Damage
| |
| | valign=bottom align="center" width="3%" | Acc
| |
| | valign=bottom align="center" width="5%" | Range
| |
| | valign=bottom align="center" width="5%" | Weight
| |
| | valign=bottom align="center" width="3%" | RoF
| |
| | valign=bottom align="center" width="5%" | Shots
| |
| | valign=bottom align="center" width="5%" | Ready
| |
| | valign=bottom align="center" width="5%" | Ammo
| |
| | valign=bottom align="center" width="5%" | Cost
| |
| | valign=bottom align="center" width="5%" | ST
| |
| | valign=bottom align="center" width="5%" | Bulk
| |
| | valign=bottom width="10%" | Skill
| |
| | valign=bottom align="center" width="5%" | Ref
| |
| | valign=bottom width="16%" | Notes
| |
| |-
| |
| | valign=top | “Goat’s Foot”
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | -20
| |
| | valign=top align="center" | –
| |
| | valign=top align="center" | 5 sp
| |
| | valign=top align="center" | 7†
| |
| | valign=top align="center" | –
| |
| | valign=top | Crossbow
| |
| | valign=top align="center" | B276
| |
| | valign=top | Cocking lever to reload a high-ST crossbow or prodd. You can reload a weapon up to 4 ST over your own with 20 one-second Ready maneuvers.
| |
| |-
| |
| | valign=top | Atlatl with Dart
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw-1 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x3/x4
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Dart
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | -3
| |
| | valign=top | Spear Thrower
| |
| | valign=top align="center" | B276
| |
| | valign=top | Requires two hands to ready, but only one hand to attack.
| |
| |-
| |
| | valign=top | Atlatl with Javelin
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+1 imp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | x2/x3
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Bullet
| |
| | valign=top align="center" | 3 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -4
| |
| | valign=top | Spear Thrower
| |
| | valign=top align="center" | B276
| |
| | valign=top | Requires two hands to ready, but only one hand to attack.
| |
| |- class="greenrow"
| |
| | valign=top | Axe, Throwing
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+2 cut
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | x1/x1.5
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 6 sp
| |
| | valign=top align="center" | 11
| |
| | valign=top align="center" | -3
| |
| | valign=top | Thrown Weapon (Axe/Mace)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Blowpipe
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | 1d-3 pi-
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x4
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | Dart
| |
| | valign=top align="center" | 3 sp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | -6
| |
| | valign=top | Blowpipe
| |
| | valign=top align="center" | B275
| |
| | valign=top | Requires two hands to ready, but only one hand to attack
| |
| |- class="greenrow"
| |
| | valign=top | Bola Perdida
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw cr
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | x6/x10
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 1 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -2
| |
| | valign=top | Bolas
| |
| | valign=top align="center" | LT72
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Bola Perdida
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw cr
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | x6/x10
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 1 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -2
| |
| | valign=top | Sling
| |
| | valign=top align="center" | LT72
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Bolas
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | thr-1 cr
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | x3
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 7
| |
| | valign=top align="center" | -2
| |
| | valign=top | Bolas
| |
| | valign=top align="center" | B275
| |
| | valign=top | May entangle or ensnare the target; see Special Ranged Weapons (p. B411).
| |
| |-
| |
| | valign=top | Bow, Composite
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | thr+3 imp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | x20/x25
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | Arrow
| |
| | valign=top align="center" | 90 sp
| |
| | valign=top align="center" | 10†
| |
| | valign=top align="center" | -7
| |
| | valign=top | Bow
| |
| | valign=top align="center" | B275
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Bow, Long
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | thr+2 imp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | x15/x20
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | Arrow
| |
| | valign=top align="center" | 20 sp
| |
| | valign=top align="center" | 11†
| |
| | valign=top align="center" | -8
| |
| | valign=top | Bow
| |
| | valign=top align="center" | B275
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Bow, Regular
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | x15/x20
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | Arrow
| |
| | valign=top align="center" | 10 sp
| |
| | valign=top align="center" | 10†
| |
| | valign=top align="center" | -7
| |
| | valign=top | Bow
| |
| | valign=top align="center" | B275
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Bow, Short
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | thr imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x10/x15
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | Arrow
| |
| | valign=top align="center" | 5 sp
| |
| | valign=top align="center" | 7†
| |
| | valign=top align="center" | -6
| |
| | valign=top | Bow
| |
| | valign=top align="center" | B275
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Cloak, Heavy
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 5 sp
| |
| | valign=top align="center" | 8
| |
| | valign=top align="center" | -6
| |
| | valign=top | Cloak
| |
| | valign=top align="center" | B275
| |
| | valign=top | May entangle or ensnare the target; see Special Ranged Weapons (p. B411).
| |
| |-
| |
| | valign=top | Cloak, Light
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | -4
| |
| | valign=top | Cloak
| |
| | valign=top align="center" | B275
| |
| | valign=top | May entangle or ensnare the target; see Special Ranged Weapons (p. B411).
| |
| |-
| |
| | valign=top | Crossbow
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | thr+4 imp
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | x20x25
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | Bolt
| |
| | valign=top align="center" | 15 sp
| |
| | valign=top align="center" | 7†
| |
| | valign=top align="center" | -6
| |
| | valign=top | Crossbow
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Crossbow, Fowling
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | thr+5 imp
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | x25/x30
| |
| | valign=top align="center" | 9
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 8
| |
| | valign=top align="center" | Bolt
| |
| | valign=top align="center" | 45 sp
| |
| | valign=top align="center" | 8†
| |
| | valign=top align="center" | -6
| |
| | valign=top | Crossbow
| |
| | valign=top align="center" | LT74
| |
| | valign=top | When cocked with a cranequin (p. LT79), user's ST x 1.5; fowling crossbow is usually ST 15; use half rated ST to determine range and damage.
| |
| |- class="greenrow"
| |
| | valign=top | Crossbow, Hunting
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | thr+5 imp
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | x25/x30
| |
| | valign=top align="center" | 12
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 13
| |
| | valign=top align="center" | Bolt
| |
| | valign=top align="center" | 60 sp
| |
| | valign=top align="center" | 10†
| |
| | valign=top align="center" | -7
| |
| | valign=top | Crossbow
| |
| | valign=top align="center" | LT74
| |
| | valign=top | When cocked with a cranequin (p. LT79), user's ST x 2; hunting crossbow is usually ST 20; use half rated ST to determine range and damage.
| |
| |- class="greenrow"
| |
| | valign=top | Crossbow, Military
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | thr+5 imp
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | x25/x30
| |
| | valign=top align="center" | 15
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 50
| |
| | valign=top align="center" | Bolt
| |
| | valign=top align="center" | 75 sp
| |
| | valign=top align="center" | 12†
| |
| | valign=top align="center" | -8
| |
| | valign=top | Crossbow
| |
| | valign=top align="center" | LT74
| |
| | valign=top | When cocked with a cranequin (p. LT79), user's ST x 3; military crossbow is usually ST 30; use half rated ST to determine range and damage.
| |
| |-
| |
| | valign=top | Crossbow, Pistol
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | thr+2 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x15/x20
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | Dart
| |
| | valign=top align="center" | 15 sp
| |
| | valign=top align="center" | 7
| |
| | valign=top align="center" | -4
| |
| | valign=top | Crossbow
| |
| | valign=top align="center" | B276
| |
| | valign=top | Requires two hands to ready, but only one hand to attack
| |
| |-
| |
| | valign=top | Crossbow, Prodd
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | thr+4 pi
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | x20/x25
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | Pellet
| |
| | valign=top align="center" | 15 sp
| |
| | valign=top align="center" | 7†
| |
| | valign=top align="center" | -6
| |
| | valign=top | Crossbow
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Dagger
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | thr-1 imp
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | x0.5/x1
| |
| | valign=top align="center" | 0.25
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | -1
| |
| | valign=top | Thrown Weapon (Knife)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Dart, Throwing
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | thr imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x1/x1.5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -2
| |
| | valign=top | Thrown Weapon (Dart)
| |
| | valign=top align="center" | LT74
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Discus
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | thr+2 cr
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | x4/x6
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -3
| |
| | valign=top | Thrown Weapon (Disc)
| |
| | valign=top align="center" | LT72
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Harpoon
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | thr+5 imp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | x1/x1.5
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 6 sp
| |
| | valign=top align="center" | 11
| |
| | valign=top align="center" | -6
| |
| | valign=top | Thrown Weapon (Harpoon)
| |
| | valign=top align="center" | B276
| |
| | valign=top | Tethered. Requires a Ready maneuver and a successful ST roll to pull out (if you fail, you may try again next turn). Does half the damage coming out that it did going in.
| |
| |-
| |
| | valign=top | Hatchet
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw cut
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x1.5/x2.5
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 8
| |
| | valign=top align="center" | -2
| |
| | valign=top | Thrown Weapon (Axe/Mace)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Javelin
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | thr+1 imp
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | x1.5/x2.5
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 3 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -4
| |
| | valign=top | Thrown Weapon (Spear)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Knife, Large
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | thr imp
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | x0.8/x1.5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -2
| |
| | valign=top | Thrown Weapon (Knife)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Knife, Small
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | thr-1 imp
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | x0.5/x1
| |
| | valign=top align="center" | 0.5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 3 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | -1
| |
| | valign=top | Thrown Weapon (Knife)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Knife, Throwing, Large
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | thr imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x1/x2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -1
| |
| | valign=top | Thrown Weapon (Knife)
| |
| | valign=top align="center" | LT75
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Knife, Throwing, Small
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | thr-1 imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x0.8/x1.5
| |
| | valign=top align="center" | 0.5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 3 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 0
| |
| | valign=top | Thrown Weapon (Knife)
| |
| | valign=top align="center" | LT75
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Lariat
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 7†
| |
| | valign=top align="center" | -2
| |
| | valign=top | Lasso
| |
| | valign=top align="center" | B276
| |
| | valign=top | May entangle or ensnare the target; see Special Ranged Weapons (p. B411).
| |
| |-
| |
| | valign=top | Mace
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | sw+3 cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x0.5/x1
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 5 sp
| |
| | valign=top align="center" | 12
| |
| | valign=top align="center" | -4
| |
| | valign=top | Thrown Weapon (Axe/Mace)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |-
| |
| | valign=top | Mace, Round
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+2 cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x0.5/x1
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 3.5 sp
| |
| | valign=top align="center" | 12
| |
| | valign=top align="center" | -4
| |
| | valign=top | Thrown Weapon (Axe/Mace)
| |
| | valign=top align="center" | LT58
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Mace, Small
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | sw+2 cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x1/x1.5
| |
| | valign=top align="center" | 3
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 3.5 sp
| |
| | valign=top align="center" | 10
| |
| | valign=top align="center" | -3
| |
| | valign=top | Thrown Weapon (Axe/Mace)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Net, Large
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | 20
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 11
| |
| | valign=top align="center" | -6
| |
| | valign=top | Net
| |
| | valign=top align="center" | B276
| |
| | valign=top | May entangle or ensnare the target; see Special Ranged Weapons (p. B411); a net has no 1/2D range, max range is (ST/2 + Skill/5) for a large net
| |
| |- class="greenrow"
| |
| | valign=top | Net, Melee
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | spec.
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 8
| |
| | valign=top align="center" | -4
| |
| | valign=top | Net
| |
| | valign=top align="center" | B276
| |
| | valign=top | May entangle or ensnare the target; see Special Ranged Weapons (p. B411); a net has no 1/2D range, max range is (ST + Skill/5) for a melee net.
| |
| |-
| |
| | valign=top | Sling
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw pi
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | x6/x10
| |
| | valign=top align="center" | 0.5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | Bullet
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -4
| |
| | valign=top | Sling
| |
| | valign=top align="center" | B276
| |
| | valign=top | Requires two hands to ready, but only one hand to attack; can fire stones (TL0) or lead bullets (TL2). Lead bullets give +1 damage and double range
| |
| |-
| |
| | valign=top | Sling, Dart
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | sw imp
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x6/x10
| |
| | valign=top align="center" | 0.5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | Dart
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 6
| |
| | valign=top align="center" | -4
| |
| | valign=top | Sling
| |
| | valign=top align="center" | LT74
| |
| | valign=top | Requires two hands to ready, but only one hand to attack
| |
| |-
| |
| | valign=top | Sling, Heavy
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | sw+2 cr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x3/x6
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | Bullet
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 8†
| |
| | valign=top align="center" | -5
| |
| | valign=top | Sling
| |
| | valign=top align="center" | LT74
| |
| | valign=top | Can fire stones (TL0) or lead bullets (TL2). Lead bullets give +1 damage and double range
| |
| |- class="greenrow"
| |
| | valign=top | Spear
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | thr+3 imp
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | x1/x1.5
| |
| | valign=top align="center" | 4
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 4 sp
| |
| | valign=top align="center" | 9
| |
| | valign=top align="center" | -6
| |
| | valign=top | Thrown Weapon (Spear)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |- class="greenrow"
| |
| | valign=top | Staff Sling
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | sw+1 pi
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | x10/x15
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | 2
| |
| | valign=top align="center" | Bullet
| |
| | valign=top align="center" | 2 sp
| |
| | valign=top align="center" | 7†
| |
| | valign=top align="center" | -6
| |
| | valign=top | Sling
| |
| | valign=top align="center" | B276
| |
| | valign=top | Can fire stones (TL0) or lead bullets (TL2).
| |
| |- class="greenrow"
| |
| | valign=top | Stake, Wooden
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | thr(0.5) imp
| |
| | valign=top align="center" | 0
| |
| | valign=top align="center" | x0.5/x1
| |
| | valign=top align="center" | 0.5
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thr
| |
| | valign=top align="center" | 1
| |
| | valign=top align="center" | Thrown
| |
| | valign=top align="center" | 0.4 sp
| |
| | valign=top align="center" | 5
| |
| | valign=top align="center" | -2
| |
| | valign=top | Thrown Weapon (Knife)
| |
| | valign=top align="center" | B276
| |
| | valign=top |
| |
| |}
| |
| ===Armor=== | | ===Armor=== |
| {| border=0 cellspacing=0 cellpadding=0 width="100%" class="t_smalltext" | | {{:Armor Table}} |
| |- class="tableheader"
| | ===Shields=== |
| | valign="bottom" width="15%" | Armor
| | {{:Shields Table}} |
| | valign="bottom" align="center" width="7%" | TL
| |
| | valign="bottom" align="center" width="10%" | Type
| |
| | valign="bottom" align="center" width="8%" | Location
| |
| | valign="bottom" align="center" width="8%" | DR
| |
| | valign="bottom" align="center" width="8%" | Cost
| |
| | valign="bottom" align="center" width="8%" | Weight
| |
| | valign="bottom" align="center" width="8%" | LC
| |
| | valign="bottom" align="center" width="8%" | Rea Pen
| |
| | valign="bottom" width="20%" | Notes
| |
| |-
| |
| | valign="top" | Bronze Armbands
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Arm
| |
| | valign="top" align="center" | arms
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 18 sp
| |
| | valign="top" align="center" | 9
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Cloth Sleeves
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Arm
| |
| | valign="top" align="center" | arms
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 2 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; concealable as or under clothing.
| |
| |-
| |
| | valign="top" | Leather Sleeves, Heavy
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Arm
| |
| | valign="top" align="center" | arms
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 5 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Mail Sleeves
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Arm
| |
| | valign="top" align="center" | arms
| |
| | valign="top" align="center" | 4/2
| |
| | valign="top" align="center" | 7 sp
| |
| | valign="top" align="center" | 9
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Flexible; Split DR: use the lower DR against crushing attacks.
| |
| |- class="greenrow"
| |
| | valign="top" | Plate Arms
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Arm
| |
| | valign="top" align="center" | arms
| |
| | valign="top" align="center" | 6
| |
| | valign="top" align="center" | 100 sp
| |
| | valign="top" align="center" | 15
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Plate Arms, Heavy
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Arm
| |
| | valign="top" align="center" | arms
| |
| | valign="top" align="center" | 7
| |
| | valign="top" align="center" | 150 sp
| |
| | valign="top" align="center" | 20
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Scale Sleeves
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Arm
| |
| | valign="top" align="center" | arms
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 21 sp
| |
| | valign="top" align="center" | 14
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Breastplate, Bronze
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 40 sp
| |
| | valign="top" align="center" | 20
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Breastplates protect only from the front.
| |
| |-
| |
| | valign="top" | Bronze Corselet
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso, groin
| |
| | valign="top" align="center" | 5
| |
| | valign="top" align="center" | 130 sp
| |
| | valign="top" align="center" | 40
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Buff Coat (Leather)
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | body, limbs
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 21 sp
| |
| | valign="top" align="center" | 16
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible
| |
| |- class="greenrow"
| |
| | valign="top" | Cloth Armor
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso, groin
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 3 sp
| |
| | valign="top" align="center" | 6
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; concealable as or under clothing.
| |
| |- class="greenrow"
| |
| | valign="top" | Double Mail Hauberk
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso, groin
| |
| | valign="top" align="center" | 5/3
| |
| | valign="top" align="center" | 52 sp
| |
| | valign="top" align="center" | 44
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Flexible; Split DR: use the lower DR against crushing attacks.
| |
| |-
| |
| | valign="top" | Fur Loincloth
| |
| | valign="top" align="center" | 0
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | groin
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 1 sp
| |
| | valign="top" align="center" | neg.
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; concealable as or under clothing.
| |
| |-
| |
| | valign="top" | Fur Tunic
| |
| | valign="top" align="center" | 0
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 2.5 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; concealable as or under clothing.
| |
| |-
| |
| | valign="top" | Leather Armor
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso, groin
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 10 sp
| |
| | valign="top" align="center" | 10
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Leather Jacket
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | arms, torso
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 5 sp
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; concealable as or under clothing.
| |
| |- class="greenrow"
| |
| | valign="top" | Light Scale Armor
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 15 sp
| |
| | valign="top" align="center" | 15
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Lorica Segmentata
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso
| |
| | valign="top" align="center" | 5
| |
| | valign="top" align="center" | 68 sp
| |
| | valign="top" align="center" | 26
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Mail Hauberk
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso, groin
| |
| | valign="top" align="center" | 4/2
| |
| | valign="top" align="center" | 23 sp
| |
| | valign="top" align="center" | 25
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Flexible; Split DR: use the lower DR against crushing attacks.
| |
| |-
| |
| | valign="top" | Mail Shirt
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso
| |
| | valign="top" align="center" | 4/2
| |
| | valign="top" align="center" | 15 sp
| |
| | valign="top" align="center" | 16
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Flexible; concealable as or under clothing; Split DR: use the lower DR against crushing attacks.
| |
| |-
| |
| | valign="top" | Scale Armor
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso, groin
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 42 sp
| |
| | valign="top" align="center" | 35
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Steel Breastplate
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso
| |
| | valign="top" align="center" | 5
| |
| | valign="top" align="center" | 50 sp
| |
| | valign="top" align="center" | 18
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Breastplates protect only from the front.
| |
| |- class="greenrow"
| |
| | valign="top" | Steel Corselet
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso, groin
| |
| | valign="top" align="center" | 6
| |
| | valign="top" align="center" | 130 sp
| |
| | valign="top" align="center" | 35
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Steel Corselet, Heavy
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso, groin
| |
| | valign="top" align="center" | 7
| |
| | valign="top" align="center" | 230 sp
| |
| | valign="top" align="center" | 45
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Steel Laminate Plate
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Body
| |
| | valign="top" align="center" | torso, groin
| |
| | valign="top" align="center" | 5
| |
| | valign="top" align="center" | 90 sp
| |
| | valign="top" align="center" | 30
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Boots
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Footwear
| |
| | valign="top" align="center" | feet
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 8 sp
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; concealable as or under clothing.
| |
| |-
| |
| | valign="top" | Sandals
| |
| | valign="top" align="center" | 0
| |
| | valign="top" align="center" | Footwear
| |
| | valign="top" align="center" | feet
| |
| | valign="top" align="center" | 0
| |
| | valign="top" align="center" | 2.5 sp
| |
| | valign="top" align="center" | 0.5
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Concealable as or under clothing; sandals only give DR 1 to the underside of the foot
| |
| |- class="greenrow"
| |
| | valign="top" | Shoes
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Footwear
| |
| | valign="top" align="center" | feet
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 4 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; concealable as or under clothing.
| |
| |- class="greenrow"
| |
| | valign="top" | Sollerets
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Footwear
| |
| | valign="top" align="center" | feet
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 15 sp
| |
| | valign="top" align="center" | 7
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Gauntlets
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Gloves
| |
| | valign="top" align="center" | hands
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 10 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Gauntlets, Heavy
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Gloves
| |
| | valign="top" align="center" | hands
| |
| | valign="top" align="center" | 5
| |
| | valign="top" align="center" | 25 sp
| |
| | valign="top" align="center" | 2.5
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Gloves, Cloth
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Gloves
| |
| | valign="top" align="center" | hands
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 1.5 sp
| |
| | valign="top" align="center" | neg.
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; concealable as or under clothing.
| |
| |-
| |
| | valign="top" | Gloves, Leather
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Gloves
| |
| | valign="top" align="center" | hands
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 3 sp
| |
| | valign="top" align="center" | neg.
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible
| |
| |- class="greenrow"
| |
| | valign="top" | Barrel Helm
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull, face
| |
| | valign="top" align="center" | 6
| |
| | valign="top" align="center" | 24 sp
| |
| | valign="top" align="center" | 10
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Helmet gives wearer the No Peripheral Vision disadvantage (p. B151) while worn.
| |
| |- class="greenrow"
| |
| | valign="top" | Bronze Helmet
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull, face
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 16 sp
| |
| | valign="top" align="center" | 7.5
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Bronze Pot-Helm
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 6 sp
| |
| | valign="top" align="center" | 5
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Cloth Cap
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 0.5 sp
| |
| | valign="top" align="center" | neg.
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; concealable as or under clothing.
| |
| |-
| |
| | valign="top" | Face Mask
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | face
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 10 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Greathelm
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull, face, neck
| |
| | valign="top" align="center" | 7
| |
| | valign="top" align="center" | 34 sp
| |
| | valign="top" align="center" | 10
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Helmet gives wearer the No Peripheral Vision disadvantage (p. B151) while worn.
| |
| |- class="greenrow"
| |
| | valign="top" | Leather Cap
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 3.2 sp
| |
| | valign="top" align="center" | neg.
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible
| |
| |- class="greenrow"
| |
| | valign="top" | Leather Helm
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull, face
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 2 sp
| |
| | valign="top" align="center" | 0.5
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Legionary Helmet
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull, face
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 15 sp
| |
| | valign="top" align="center" | 6
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Mail Coif
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull, neck
| |
| | valign="top" align="center" | 4/2
| |
| | valign="top" align="center" | 5.5 sp
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Flexible; Split DR: use the lower DR against crushing attacks.
| |
| |-
| |
| | valign="top" | Pot-Helm
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Headgear
| |
| | valign="top" align="center" | skull
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 10 sp
| |
| | valign="top" align="center" | 5
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Bronze Greaves
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Leg
| |
| | valign="top" align="center" | legs
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 27 sp
| |
| | valign="top" align="center" | 17
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Leather Leggings
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Leg
| |
| | valign="top" align="center" | legs
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 4 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; Concealable as or under clothing.
| |
| |- class="greenrow"
| |
| | valign="top" | Leather Leggings, Heavy
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Leg
| |
| | valign="top" align="center" | legs
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 6 sp
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-
| |
| | valign="top" | Leather Pants
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Leg
| |
| | valign="top" align="center" | legs, groin
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 4 sp
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | 0
| |
| | valign="top" | Flexible; Concealable as or under clothing.
| |
| |-
| |
| | valign="top" | Mail Leggings
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Leg
| |
| | valign="top" align="center" | legs
| |
| | valign="top" align="center" | 4/2
| |
| | valign="top" align="center" | 11 sp
| |
| | valign="top" align="center" | 15
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Flexible; Split DR: use the lower DR against crushing attacks.
| |
| |-
| |
| | valign="top" | Plate Legs
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Leg
| |
| | valign="top" align="center" | legs
| |
| | valign="top" align="center" | 6
| |
| | valign="top" align="center" | 110 sp
| |
| | valign="top" align="center" | 20
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |-class="greenrow"
| |
| | valign="top" | Plate Legs, Heavy
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | Leg
| |
| | valign="top" align="center" | legs
| |
| | valign="top" align="center" | 7
| |
| | valign="top" align="center" | 160 sp
| |
| | valign="top" align="center" | 25
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Scale Leggings
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | Leg
| |
| | valign="top" align="center" | legs
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 25 sp
| |
| | valign="top" align="center" | 21
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | -2
| |
| | valign="top" |
| |
| |- class="greenrow"
| |
| | valign="top" | Studded Leather Skirt
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | Leg
| |
| | valign="top" align="center" | groin, legs
| |
| | valign="top" align="center" | 3/2
| |
| | valign="top" align="center" | 6 sp
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | –
| |
| | valign="top" align="center" | -2
| |
| | valign="top" | Flexible; Split DR: use the lower DR against crushing attacks.
| |
| |}
| |
| {| border=0 cellspacing=0 cellpadding=0 width="100%" | | {| border=0 cellspacing=0 cellpadding=0 width="100%" |
| |- valign="top" | | |- valign="top" |
Line 2,762: |
Line 143: |
| | valign=top | -1 to hit | | | valign=top | -1 to hit |
| |} | | |} |
| | |width="50%"| |
| ===Barding=== | | ===Barding=== |
| {| border=0 cellspacing=0 cellpadding=0 width="100%" class="t_smalltext" | | {| border=0 cellspacing=0 cellpadding=0 width="100%" class="t_smalltext" |
Line 2,908: |
Line 290: |
| | valign="top" align="center" | 3 | | | valign="top" align="center" | 3 |
| | valign="top" | Only protects from the front; | | | valign="top" | Only protects from the front; |
| |}
| |
| |width="50%"|
| |
| ===Shields===
| |
| {| border=0 cellspacing=0 cellpadding=0 width="100%" class="t_smalltext"
| |
| |- class="tableheader"
| |
| | valign="bottom" width="15%" | Shield
| |
| | valign="bottom" align="center" width="5%" | TL
| |
| | valign="bottom" align="center" width="5%" | DB
| |
| | valign="bottom" align="center" width="10%" | Cost
| |
| | valign="bottom" align="center" width="10%" | Weight
| |
| | valign="bottom" align="center" width="10%" | DR/HP
| |
| | valign="bottom" align="center" width="5%" | LC
| |
| | valign="bottom" width="15%" | Skill
| |
| | valign="bottom" width="25%" | Notes
| |
| |-
| |
| | valign="top" | Cloak, Heavy
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 5 sp
| |
| | valign="top" align="center" | 5
| |
| | valign="top" align="center" | 1/5
| |
| | valign="top" align="center" | –
| |
| | valign="top" | Cloak
| |
| | valign="top" | Can be used offensively to entangle; see Cloaks (p. B404).
| |
| |-
| |
| | valign="top" | Cloak, Light
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 2 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 1/3
| |
| | valign="top" align="center" | –
| |
| | valign="top" | Cloak
| |
| | valign="top" | Can be used offensively to entangle; see Cloaks (p. B404).
| |
| |-
| |
| | valign="top" | Shield, Buckler
| |
| | valign="top" align="center" | 0
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 2.5 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 5/20
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield (Buckler)
| |
| | valign="top" | Can be readied in 1 turn and dropped as a free action
| |
| |- class="greenrow"
| |
| | valign="top" | Shield, Large Iron
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 45 sp
| |
| | valign="top" align="center" | 50
| |
| | valign="top" align="center" | 12/120
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |- class="greenrow"
| |
| | valign="top" | Shield, Large Iron, Spiked
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 47 sp
| |
| | valign="top" align="center" | 55
| |
| | valign="top" align="center" | 12/120
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |- class="greenrow"
| |
| | valign="top" | Shield, Large Wooden
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 9 sp
| |
| | valign="top" align="center" | 25
| |
| | valign="top" align="center" | 9/60
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |-
| |
| | valign="top" | Shield, Large Wooden, Spiked
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 11 sp
| |
| | valign="top" align="center" | 30
| |
| | valign="top" align="center" | 9/60
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |-
| |
| | valign="top" | Shield, Light Iron
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 12.5 sp
| |
| | valign="top" align="center" | 4
| |
| | valign="top" align="center" | 8/40
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |- class="greenrow"
| |
| | valign="top" | Shield, Light Wooden
| |
| | valign="top" align="center" | 0
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 2.5 sp
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 5/20
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |- class="greenrow"
| |
| | valign="top" | Shield, Medium Iron
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 30 sp
| |
| | valign="top" align="center" | 30
| |
| | valign="top" align="center" | 10/80
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |- class="greenrow"
| |
| | valign="top" | Shield, Medium Iron, Spiked
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 32 sp
| |
| | valign="top" align="center" | 35
| |
| | valign="top" align="center" | 10/80
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |-
| |
| | valign="top" | Shield, Medium Wooden
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 6 sp
| |
| | valign="top" align="center" | 15
| |
| | valign="top" align="center" | 7/40
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |-
| |
| | valign="top" | Shield, Medium Wooden, Spiked
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 8 sp
| |
| | valign="top" align="center" | 20
| |
| | valign="top" align="center" | 7/40
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |-
| |
| | valign="top" | Shield, Small Iron
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 20 sp
| |
| | valign="top" align="center" | 16
| |
| | valign="top" align="center" | 9/60
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |- class="greenrow"
| |
| | valign="top" | Shield, Small Iron Spiked
| |
| | valign="top" align="center" | 3
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 22 sp
| |
| | valign="top" align="center" | 21
| |
| | valign="top" align="center" | 9/60
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |- class="greenrow"
| |
| | valign="top" | Shield, Small Wooden
| |
| | valign="top" align="center" | 0
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 4 sp
| |
| | valign="top" align="center" | 8
| |
| | valign="top" align="center" | 6/30
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |- class="greenrow"
| |
| | valign="top" | Shield, Small Wooden, Spiked
| |
| | valign="top" align="center" | 2
| |
| | valign="top" align="center" | 1
| |
| | valign="top" align="center" | 6 sp
| |
| | valign="top" align="center" | 13
| |
| | valign="top" align="center" | 6/30
| |
| | valign="top" align="center" | 4
| |
| | valign="top" | Shield
| |
| | valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
| |
| |} | | |} |
| |} | | |} |