Rules for Advantages

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Contents

  • 1 Changes to Existing Advantages
    • 1.1 Magery (p. B66)
  • 2 New Advantages
    • 2.1 Hermetic Magic
    • 2.2 Divine Magic
    • 2.3 Songweaving
    • 2.4 Sorcery
    • 2.5 Nature Magic

Changes to Existing Advantages

Magery (p. B66)

Magery

New Advantages

Hermetic Magic

Hermetic Magic Advantage

Divine Magic

Divine Magic Advantage

Songweaving

Songweaving Advantage

Sorcery

Sorcery Advantage

Nature Magic

Nature Magic Advantage

 
This article is part of the Feyworld Sourcebook

Introduction ·  Geography ·  History ·  Culture ·  Races ·  Magic ·  Religion ·  Rules

GURPS Rules

Campaign · Character Creation · Advantages · Disadvantages · Skills · Magic · Psionics · Templates · Equipment · Character Development · Sourcebooks

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