Character Development Rules: Difference between revisions

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Players are asked to turn in a written Journal for each session they attend.  Journals can be as elaborate or as simplified as you wish.  Bonus Character Point awards are modified as followed by Journal submissions:
Players are asked to turn in a written Journal for each session they attend.  Journals can be as elaborate or as simplified as you wish.  Bonus Character Point awards are modified as followed by Journal submissions:


''Narrative Journal:'' +1 Bonus Character Point for that session
* ''Narrative Journal:'' +1 Bonus Character Point for that session
''Bullet Point Notes:'' No bonus or penalty to the Bonus Character Points in that session
* ''Bullet Point Notes:'' No bonus or penalty to the Bonus Character Points in that session
''No Journal/Notes:'' 50% Bonus Character Points for that session
* ''No Journal/Notes:'' 50% Bonus Character Points for that session


==Other Rewards==
==Other Rewards==
Players can also expect to be awarded various Advantages (and possibly, Disadvantages) through play, particularly Social Advantages like Patrons, Rank, Reputation, Status, Wealth, etc.  Generally, when these are awarded, they not require expenditure of Character Points to purchase.  In some situations, you can use the events in game-play as an ''opportunity'' to purchase one or more of these Advantages if the Advantage wasn't awarded for free.
Players can also expect to be awarded various Advantages (and possibly, Disadvantages) through play, particularly Social Advantages like Patrons, Rank, Reputation, Status, Wealth, etc.  Generally, when these are awarded, they not require expenditure of Character Points to purchase.  In some situations, you can use the events in game-play as an ''opportunity'' to purchase one or more of these Advantages if the Advantage wasn't awarded for free.
<noinclude>{{Fey_Source|chapter= Rules|section= Character Development}}[[Category:Rules]][[Category:GURPS]]</noinclude>
<noinclude>{{Fey_Source|chapter= Rules|section= Character Development}}[[Category:Rules]][[Category:GURPS]]</noinclude>

Revision as of 15:49, 26 September 2014

Bonus Character Points

Generally, players can expect to be awarded 2 to 3 Bonus Character Points per game session, though rewards may be anywhere from 1 to 5 (or, in very rare cases, higher). The GM will be using the following guidelines when awarding Bonus Character Points:

CP Award Event
1 Attending Game
1 Roleplaying
1 Completing a minor or short-term personal goal
2 Completing a minor or short-term group goal
3 Completing a major or long-term personal goal
5 Completing a major group goal
variable Defeating/overcoming an enemy
1 Voted Favorite RP Moment for that session
1 Voted Most Valuable Player for that session

Journals

Players are asked to turn in a written Journal for each session they attend. Journals can be as elaborate or as simplified as you wish. Bonus Character Point awards are modified as followed by Journal submissions:

  • Narrative Journal: +1 Bonus Character Point for that session
  • Bullet Point Notes: No bonus or penalty to the Bonus Character Points in that session
  • No Journal/Notes: 50% Bonus Character Points for that session

Other Rewards

Players can also expect to be awarded various Advantages (and possibly, Disadvantages) through play, particularly Social Advantages like Patrons, Rank, Reputation, Status, Wealth, etc. Generally, when these are awarded, they not require expenditure of Character Points to purchase. In some situations, you can use the events in game-play as an opportunity to purchase one or more of these Advantages if the Advantage wasn't awarded for free.

 
This article is part of the Feyworld Sourcebook

Introduction ·  Geography ·  History ·  Culture ·  Races ·  Magic ·  Religion ·  Rules

GURPS Rules

Campaign · Character Creation · Advantages · Disadvantages · Skills · Magic · Psionics · Templates · Equipment · Character Development · Sourcebooks