Characters: Difference between revisions

From FeyworldWiki
Jump to navigationJump to search
(New page: The basics of character creation are the same in Feyworld as they are in the standard D20 system, but there are many differences between Feyworld PCs and those found in a standard Dungeons...)
 
No edit summary
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
The basics of character creation are the same in Feyworld as they are in the standard D20 system, but there are many differences between Feyworld PCs and those found in a standard Dungeons & Dragons campaign. Each part of the character creation system has been modified to fit the peculiarities of Feyworld, from ability scores to equipment. The basic changes in character creation are touched on here, while further detail can be found in [[Magic]] and [[Category:Religion]]. This chapter focuses on ability scores, races, classes, feats, skills and equipment.
The basics of character creation are the same in Feyworld as they are in the standard D20 system, but there are many differences between Feyworld PCs and those found in a standard Dungeons & Dragons campaign. Each part of the character creation system has been modified to fit the peculiarities of Feyworld, from ability scores to equipment. The basic changes in character creation are touched on here, while further detail can be found in [[Magic]] and [[:Category:Religion]]. This chapter focuses on ability scores, races, classes, feats, skills and equipment.




Line 6: Line 6:
=== 1) Determine Ability Scores ===
=== 1) Determine Ability Scores ===


Roll 4D6 and add the three best rolls on the dice, dropping the lowest roll. Do this seven times, writing down the results of each roll. In another column, roll seven more scores in the same fashion. Next, determine the ability modifiers for each ability score and add them together for each column. If the sum of the ability modifiers for either column is zero or less, reroll that column. Once you have two viable columns of ability scores, select which column suits your concept the best and place your ability scores appropriately.
Roll 4D6 and add the three best rolls on the dice, dropping the lowest roll. Do this seven times, writing down the results of each roll. In another column, roll seven more scores in the same fashion. Next, determine the ability modifiers for each ability score and add them together for each column. If the sum of the ability modifiers for either column is zero or less, reroll that column. Once you have two viable columns of ability scores, select which column suits your concept the best and place your ability scores appropriately.  Note that Feyworld includes a seventh ability score, [[Perception]].


=== 2) Select Class ===
===2) Select Race===


===3) Select Feats===
Choose your character's [[:Category:Race|Race]]


===4) Select Skills===
===3) Select Class ===


===5) Choose starting spells/domains===
Choose your character's [[:Category:Class|Class]]


===6) Starting money===
===4) Select Feats===


===7) Luck===
Select your character's [[:Category:Feats|Feats]]
 
===5) Select Skills===
 
Select your character's [[:Category:Skills|Skills]]
 
===6) Choose starting spells/domains===
 
See the section on [[Magic]] to select your starting spells and domains.
 
===7) Starting money===
 
Determine starting money.
 
===8) Luck===
 
Determine starting luck.


===8) History===
===8) History===
Determine your character's history.


===9) Final details===
===9) Final details===
Determine final details.
<noinclude>{{Fey_Source
|chapter= Characters
}}
[[Category:Rules]][[Category:Pathfinder]]
</noinclude>

Latest revision as of 01:03, 23 July 2014

The basics of character creation are the same in Feyworld as they are in the standard D20 system, but there are many differences between Feyworld PCs and those found in a standard Dungeons & Dragons campaign. Each part of the character creation system has been modified to fit the peculiarities of Feyworld, from ability scores to equipment. The basic changes in character creation are touched on here, while further detail can be found in Magic and Category:Religion. This chapter focuses on ability scores, races, classes, feats, skills and equipment.


Creating a Character

1) Determine Ability Scores

Roll 4D6 and add the three best rolls on the dice, dropping the lowest roll. Do this seven times, writing down the results of each roll. In another column, roll seven more scores in the same fashion. Next, determine the ability modifiers for each ability score and add them together for each column. If the sum of the ability modifiers for either column is zero or less, reroll that column. Once you have two viable columns of ability scores, select which column suits your concept the best and place your ability scores appropriately. Note that Feyworld includes a seventh ability score, Perception.

2) Select Race

Choose your character's Race

3) Select Class

Choose your character's Class

4) Select Feats

Select your character's Feats

5) Select Skills

Select your character's Skills

6) Choose starting spells/domains

See the section on Magic to select your starting spells and domains.

7) Starting money

Determine starting money.

8) Luck

Determine starting luck.

8) History

Determine your character's history.

9) Final details

Determine final details.

 
This article is part of the Feyworld Sourcebook

Introduction ·  Geography ·  History ·  Culture ·  Races ·  Magic ·  Religion ·  Rules