Divinatory Potential Advantage: Difference between revisions

From FeyworldWiki
Jump to navigationJump to search
(Created page with "<includeonly>{{Article_Reference|article= Divinatory Potential Advantage}}</includeonly> '''5 points''' Divinatory Potential is the ability to access the Path of Divinatory...")
 
No edit summary
Line 2: Line 2:
'''5 points'''
'''5 points'''


Divinatory Potential is the ability to access the Path of [[Divinatory Path|Divination]] and is required to use [[Divinatory Spells]].
Divinatory Potential is the ability to access the Path of [[Divinatory Path|Divination]] and is required to use [[Divinatory Spells]].  With Divinatory Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Divinatory power. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.  You can also make a Sense roll to determine if someone in your presence is actively using the Oracle Advantage.
<noinclude>{{Fey_Source|chapter= Rules|section= Advantages}}[[Category:Rules]][[Category:GURPS]][[Category:Advantages]][[Category:Magic]]</noinclude>
<noinclude>{{Fey_Source|chapter= Rules|section= Advantages}}[[Category:Rules]][[Category:GURPS]][[Category:Advantages]][[Category:Magic]]</noinclude>

Revision as of 14:25, 26 September 2014

5 points

Divinatory Potential is the ability to access the Path of Divination and is required to use Divinatory Spells. With Divinatory Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Divinatory power. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is. You can also make a Sense roll to determine if someone in your presence is actively using the Oracle Advantage.

 
This article is part of the Feyworld Sourcebook

Introduction ·  Geography ·  History ·  Culture ·  Races ·  Magic ·  Religion ·  Rules

GURPS Rules

Campaign · Character Creation · Advantages · Disadvantages · Skills · Magic · Psionics · Templates · Equipment · Character Development · Sourcebooks