Divine Potential Advantage: Difference between revisions

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Divine Potential is the ability to access the Emanation of [[Divine Magic]], utilizing individual faith to channel Entitial energy.  With Divine Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it.  On a success, you intuitively know if the magic item is imbued with [[Divine Magic|Divine]], [[Apotropaistic Path|Apotropaistic]], or [[Herbalistic Path|Herbalistic]] Magic.  A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.
Divine Potential is the ability to access the Emanation of [[Divine Magic]], utilizing individual faith to channel Entitial energy.  With Divine Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it.  On a success, you intuitively know if the magic item is imbued with [[Divine Magic|Divine]], [[Apotropaistic Path|Apotropaistic]], or [[Herbalistic Path|Herbalistic]] Magic.  A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.

Latest revision as of 16:25, 9 November 2014

11 points

Divine Potential is the ability to access the Emanation of Divine Magic, utilizing individual faith to channel Entitial energy. With Divine Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Divine, Apotropaistic, or Herbalistic Magic. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.

Divine Potential also allows for a reflexive roll when you first enter a Hallow. On a success, you intuitively know that you have entered a Hallow and on a Critical Success, you know to which deity the Hallow is aligned to.

The Divine Potential Advantage includes the Apotropaistic Potential and Herbalistic Potential Advantages. Note that you do not need a Vow to access spells of these types.

Unlike most other Magic Potential Advantages, this Advantage does not grant the ability to cast spells, though it is a pre-requisite to casting Divine Spells and the Emanation Aptitude (Divine) Advantage. To be able to cast Divine spells, the character must also possess a Vow (p. B160) appropriate to their deity. Divine casters use the Ritual Magic rules (p. B242 and p. Thau72).

Permanent Limitations: Limited Colleges (4) (Thau p. 24), Pact (p. B113)

 
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