Enchantment Potential Advantage: Difference between revisions

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<includeonly>{{Article_Reference|article= Enchantment Potential Advantage}}</includeonly>
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'''5 points'''
'''4 points'''


Enchantment Potential is the ability to access the Path of [[Enchantment Path|Enchantment]] and is required to use [[Enchantment Spells]] and create Magic Items (see p. B480).
Enchantment Potential is the ability to access the Path of [[Enchantment Path|Enchantment]] and is required to use [[Enchantment Spells]] and create Magic Items (see p. B480).
<noinclude>{{Fey_Source|chapter= Rules|section= Advantages}}[[Category:Rules]][[Category:GURPS]][[Category:Advantages]][[Category:Magic]]</noinclude>
<noinclude>{{Fey_Source|chapter= Rules|section= Advantages}}[[Category:Rules]][[Category:GURPS]][[Category:Advantages]][[Category:Magic]]</noinclude>

Latest revision as of 16:31, 9 November 2014

4 points

Enchantment Potential is the ability to access the Path of Enchantment and is required to use Enchantment Spells and create Magic Items (see p. B480).

 
This article is part of the Feyworld Sourcebook

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