Equipment Rules: Difference between revisions
From FeyworldWiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 1,109: | Line 1,109: | ||
|} | |} | ||
===Missile Weapons=== | ===Missile Weapons=== | ||
{| border=0 cellspacing=0 cellpadding=0 width="100%" | {| border=0 cellspacing=0 cellpadding=0 width="100%" class="t_smalltext" | ||
|- class="tableheader" | |- class="tableheader" | ||
| valign=bottom width="10%" | Weapon | | valign=bottom width="10%" | Weapon | ||
Line 1,843: | Line 1,843: | ||
|} | |} | ||
===Ammunition=== | ===Ammunition=== | ||
{| border=0 cellspacing=0 cellpadding=0 width="50%" | {| border=0 cellspacing=0 cellpadding=0 width="50%" class="t_smalltext" | ||
|- class="tableheader" | |- class="tableheader" | ||
| valign=bottom width="10%" | Ammunition | | valign=bottom width="10%" | Ammunition |
Revision as of 09:09, 4 June 2015
Melee Weapons
Weapon | TL | Swing Damage | Thrust Damage | Reach | Parry | Cost | Weight | ST | Skill | Ref | Notes |
Axe | 0 | sw+2 cut | – | 1 | 0U | 5 sp | 4 | 11 | Axe/Mace | B271 | |
Axe, Great | 1 | sw+3 cut | – | 1, 2* | 0U | 10 sp | 8 | 12‡ | Two-Handed Axe/Mace | B274 | |
Axe, Long | 2 | sw+3 cut | – | 1, 2* | 0U | 7.5 sp | 6 | 11‡ | Two-Handed Axe/Mace | LT58 | |
Axe, Small | 0 | sw+1 cut | – | 1 | 0U | 4.5 sp | 3 | 10 | Axe/Mace | LT54 | |
Axe, Throwing | 0 | sw+2 cut | – | 1 | 0U | 6 sp | 4 | 11 | Axe/Mace | B271 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Axe, Throwing, Small | 0 | sw+1 cut | – | 1 | 0U | 5 sp | 3 | 10 | Axe/Mace | LT64 | Can be thrown, see Muscle-Powered Ranged Weapon Table (p. B275). |
Baton | 0 | sw cr | thr cr | 1 | 0 | 2 sp | 1 | 6 | Shortsword | B273 | |
Baton, Short | 0 | sw-1 cr | thr cr | C, 1 / C | -1 | 3 sp | 0.5 | 5 | Knife | LT54 | |
Beak, Sharp | – | – | thr-1 pi+ | C | No | – | – | – | Brawling or DX | B271 | Brawling (p. 182) improves damage |
Bill | 3 | sw+3 cut | thr+3 imp / thr-1 cut | 2,3*/1-3*/1-3* | 0U | 12.5 sp | 8 | 11‡ / 11† / 11† | Polearm | LT55 | |
Bill, Dueling | 3 | sw+2 cut | thr+3 imp / thr-1 cut | 1,2* | 0U / 0 / 0U | 10 sp | 6 | 9† | Polearm | LT55 | |
Blackjack or Sap | 1 | – | thr cr | C | 0 | 2 sp | 1 | 7 | Brawling or DX | B271 | Brawling (p. 182) improves damage |
Bola Perdida | 0 | sw cr | – | 1 | -2U | 1 sp | 1 | 6 | Flail | LT55 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -1. |
Bolas | 0 | sw+1 cr | – | 1 | -2U | 2 sp | 2 | 7 | Flail | LT55 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -1. |
Cestus | 2 | – | thr cr | C | 0 | 5 sp | 1 | – | Boxing, Brawling, Karate, or DX | B271 | Gives the hand (only) DR 4 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage. |
Club, Light | 0 | sw+1 cr | thr+1 cr | 1 | 0 | 0.5 sp | 3 | 10 | Broadsword | B271 | |
Cutlass | 4 | sw cut | thr+1 imp | 1 | 0 | 50 sp | 2 | 8 | Shortsword | LT56 | Has a metal hilt that provides DR 4, cumulative with glove DR – although the hilt is too cramped to accommodate metal gauntlets. |
Dagger | 1 | – | thr-1 imp | C | -1 | 2 sp | 0.25 | 5 | Knife | B272 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Estoc | 3 | thr+2 imp | sw+1 cr | 1 | 0 | 50 sp | 3 | 10 | Broadsword | LT56 | Reduce penalty for targeting chinks in armor (p. B400) by -2 |
Flail | 2 | sw+4 cr | – | 1, 2* | 0U | 10 sp | 8 | 13† | Two-Handed Flail | B274 | Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2. |
Garrote | 0 | spec. | spec. | C | No | 0.2 sp | neg. | – | Garrote | B272 | A piece of rope used to strangle; see Garrotes (p. 405). |
Glaive | 1 | sw+3 cut | thr+3 imp | 2, 3* / 1-3* | 0U | 10 sp | 8 | 11‡ / 11† | Polearm | B272 | |
Glaive, Dueling | 3 | sw+2 cut | thr + 3 imp | 1,2* | 0U/ 0 | 8 sp | 6 | 9† | Polearm | LT56 | |
Halberd | 3 | sw+5 cut / sw+4 imp | thr+3 imp | 2, 3* / 1-3* | 0U | 15 sp | 12 | 13‡ / 12† | Polearm | B272 | When impaling May get stuck; see Picks (p. B405). |
Halberd, Dueling | 3 | sw+4 cut / sw+3 imp | thr+3 imp | 1,2* | 0U / 0U / 0 | 12 sp | 10 | 12† / 12† / 11† | Polearm | LT56 | When impaling May get stuck; see Picks (p. B405). |
Hatchet | 0 | sw cut | – | 1 | 0 | 4 sp | 2 | 8 | Axe/Mace | B271 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Javelin | 1 | – | thr+1 imp | 1 | 0 | 3 sp | 2 | 6 | Spear | B273 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Kick | – | – | thr cr | C, 1 | No | – | – | – | Brawling-2, Karate-2, or DX-2 | B271 | Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling. |
Kick w. Boots | – | – | thr+1 cr | C, 1 | No | – | – | – | Brawling-2, Karate-2, or DX-2 | B271 | Brawling (p. 182), and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling. |
Knife, Large | 0 | sw-2 cut | thr imp | C, 1 / C | -1 | 4 sp | 1 | 6 | Knife | B272 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Knife, Long | 1 | sw-1 cut | thr imp | C, 1 | 0 | 12 sp | 1.5 | 7 | Knife | LT56 | |
Knife, Small | 0 | sw-3 cut | thr-1 imp | C, 1 / C | -1 | 3 sp | 0.5 | 5 | Knife | B272 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Knobbed Club | 0 | sw+1 cr | – | 1 | 0 | 2 sp | 2 | 8 | Axe/Mace | LT58 | |
Knuckles, Bare | – | – | thr-1 cr | C | 0 | – | – | – | Boxing, Brawling, Karate, or DX | B271 | Boxing (p. 182), Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage |
Knuckles, Brass | 1 | – | thr cr | C | 0 | 1 sp | 0.25 | – | Boxing, Brawling, Karate, or DX | B271 | Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage. |
Lance | 2 | – | thr+3 imp | 4 | No | 6 sp | 6 | 12 | Lance | B272 | Damage increases in a mounted charge; see Cavalry Weapons (p. 397). |
Mace | 2 | sw+3 cr | – | 1 | 0U | 5 sp | 5 | 12 | Axe/Mace | B271 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Mace, Small | 2 | sw+2 cr | – | 1 | 0U | 3.5 sp | 3 | 10 | Axe/Mace | B271 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Maul | 0 | sw+4 cr | – | 1, 2* | 0U | 8 sp | 12 | 13‡ | Two-Handed Axe/Mace | B274 | |
Morningstar | 3 | sw+3 cr | – | 1 | 0U | 8 sp | 6 | 12 | Flail | B272 | Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2. |
Myrmex | 1 | – | thr cr | C | 0 | 2 sp | 0.25 | – | Boxing, Brawling, Karate, or DX | B271 | Gives the hand (only) DR 1 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage. |
Oar | 0 | sw+3 cr | – | 1,2* | 0U | 4 sp | 8 | 12‡ | Polearm | LT60 | |
Pick | 3 | sw+1 imp | – | 1 | 0U | 7 sp | 3 | 10 | Axe/Mace | B271 | May get stuck; see Picks (p. B405). |
Pike | 2 | – | thr+3 imp | 4, 5* | 0U / 0 | 8 sp | 13 | 12† | Spear | LT60 | |
Poleaxe | 3 | sw+4 cut / sw+4 cr | – | 2, 3* | 0U | 12 sp | 10 | 12‡ | Polearm | B272 | |
Rondel Dagger | 3 | – | thr imp | C | -1 | 4 sp | 1 | 6 | Knife/Main-Gauche | LT56 | Reduce penalty for targeting chinks in armor (p. B400) by -2. |
Round Mace | 0 | sw+2 cr | – | 1 | 0U | 3.5 sp | 5 | 12 | Axe/Mace | LT58 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Round Mace, Small | 0 | sw+1 cr | – | 1 | 0U | 2.5 sp | 3 | 10 | Axe/Mace | LT58 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Scythe | 1 | sw+2 cut / sw imp | – | 1 | 0U | 1.5 sp | 5 | 11‡ | Two-Handed Axe/Mace | B274 | If using tip (impaling damage), May get stuck; see Picks (p. B405). |
Shield Bash | 0 | – | thr cr | 1 | No | var | var. | – | Shield | B273 | |
Shield Bash w. Spike | 1 | – | thr+1 cr | 1 | No | 2 sp | 5 | – | Shield | B273 | |
Sickle | 1 | sw cut/sw imp | thr-2 cut | 1 | 0 / 0U / 0U | 4 sp | 2 | 8 | Axe/Mace | LT62 | When used to impale, may get stuck; see Picks (p. B405); When used to thrust, hook enables the rules under Hook (p. LT54), and may also damage the victim. |
Spear | 0 | – | thr+2 imp / thr+3 imp | 1* / 1, 2* | 0 | 4 sp | 4 | 9 / 9† | Spear | B273 | Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275) |
Spear, Heavy | 1 | – | thr+4 imp / thr+3 cut | 2,3* / 3 | 0U | 9 sp | 6 | 11† | Spear | LT62 | Cutting damage is tip slash |
Spear, Long | 2 | – | thr+2 imp / thr+3 imp | 2, 3* | 0U / 0 | 6 sp | 5 | 10 / 10† | Spear | LT62 | Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275) |
Spear, Short | 1 | – | thr+1 imp/thr cut | 1 | 0 | 3 sp | 2 | 6 | Spear | LT62 | Cutting damage is tip slash |
Staff, Long | 0 | sw+2 cr | thr+2 cr | 2,3 | 2 | 1.5 sp | 5 | 10† | Spear | LT61 | |
Staff, Quarterstaff | 0 | – | thr+2 cr | 1, 2 | 2 | 1 sp | 4 | 7† | Staff | B273 | |
Staff, Quarterstaff | 0 | sw+2 cr | thr+1 cr | 1, 2 / 2 | 0 | 1 sp | 4 | 9† | Two-Handed Sword | B274 | |
Staff, Short | 0 | sw cr | thr cr | 1 | 0F | 2 sp | 1 | 6 | Smallsword | B273 | |
Stake, Wooden | 0 | – | thr(0.5) imp | C | -1 | 0.4 sp | 0.5 | 5 | Knife | B272 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Stiletto | 3 | – | thr-1 imp | C | 1 | 2 sp | 0.25 | 5 | Knife/Main-Gauche | LT56 | Reduce penalty for targeting chinks in armor (p. B400) by -2. |
Striker | – | var. | var. | var. | var. | – | – | – | Brawling or DX | B271 | See p. 88. |
Sword, Bastard | 3 | sw+1 cut / sw+2 cut | thr+1 cr / thr+2 cr | 1, 2 / 2 | 0U/ 0 | 65 sp | 5 | 11 / 10† | Broadsword / Two-Handed Sword | B271 | Can be used one handed or two handed. |
Sword, Broad | 2 | sw+1 cut | thr+1 cr | 1 | 0 | 50 sp | 3 | 10 | Broadsword | B271 | |
Sword, Cutlass | 4 | sw cut | thr imp | 1 | 0 | 30 sp | 2 | 8 | Shortsword | B273 | Hilt counts as brass knuckles in close combat. |
Sword, Great | 3 | sw+3 cut | thr+2 cr | 1, 2 / 2 | 0 | 80 sp | 7 | 12† | Two-Handed Sword | B274 | |
Sword, Rapier | 4 | – | thr+1 imp | 1, 2 | 0F | 50 sp | 2.75 | 9 | Rapier | B273 | |
Sword, Rapier, Edged | 4 | sw cut | thr+1 imp | 1,2 | 0F | 100 sp | 3 | 10 | Rapier | LT61 | |
Sword, Rapier, Edged, Light | 4 | sw-1 cut | thr+1 imp | 1 | 0F | 70 sp | 2.25 | 8 | Rapier | LT61 | |
Sword, Rapier, Light | 4 | – | thr+1 imp | 1 | 0F | 40 sp | 2 | 8 | Rapier | LT61 | |
Sword, Saber | 4 | sw-1 cut | thr+1 imp | 1 | 0F | 70 sp | 2 | 8 | Saber | LT61 | |
Sword, Short | 2 | sw cut | thr imp | 1 | 0 | 40 sp | 2 | 8 | Shortsword | B273 | |
Sword, Small | 4 | – | thr+1 imp | 1 | 0F | 40 sp | 1.5 | 5 | Smallsword | B273 | |
Sword, Thrusting Bastard | 3 | sw+1 cut / sw+2 cut | thr+2 imp / thr+3 imp | 1, 2 / 2 | 0U / 0 | 75 sp | 5 | 11 / 10† | Broadsword / Two-Handed Sword | B271 | Can be used one handed or two handed. |
Sword, Thrusting Broadsword | 2 | sw+1 cut | thr+2 imp | 1 | 0 | 60 sp | 3 | 10 | Broadsword | B271 | |
Sword, Thrusting Greatsword | 3 | sw+3 cut | thr+3 imp | 1, 2 / 2 | 0 | 90 sp | 7 | 12† | Two-Handed Sword | B274 | |
Teeth, Blunt | – | – | thr-1 cr | C | No | – | – | – | Brawling or DX | B271 | Brawling (p. 182) improves damage |
Teeth, Fangs | – | – | thr-1 imp | C | No | – | – | – | Brawling or DX | B271 | Brawling (p. 182) improves damage |
Teeth, Sharp | – | – | thr-1 cut | C | No | – | – | – | Brawling or DX | B271 | Brawling (p. 182) improves damage |
Trident | 2 | – | thr + 3(0.5) imp / thr + 4 (0.5) imp | 1* / 1, 2* | 0U / 0 | 8 sp | 5 | 11 / 10† | Spear | LT64 | -2 to hit; Can be used one or two handed; can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon; Target at -1 to Dodge, +1 to Block or Parry. |
Warhammer | 3 | sw+3 imp | – | 1, 2* | 0U | 10 sp | 7 | 12‡ | Two-Handed Axe/Mace | B274 | May get stuck; see Picks (p. B405). |
Whip | 1 | sw-2(0.5) cr | – | 1-7* | -2U | 2 sp | 2 | var. | Whip | B274 | Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406). |
Whip, Light | 1 | sw-5(0.5) cr | – | 1-7* | -2U | 2 sp | 0.5 | var. | Whip | LT64 | Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406). |
Missile Weapons
Weapon | TL | Damage | Acc | Range | Weight | RoF | Shots | Ready | Ammo | Cost | ST | Bulk | Skill | Ref | Notes |
“Goat’s Foot” | 3 | – | – | – | 2 | – | – | -20 | – | 5 sp | 7† | – | Crossbow | B276 | Cocking lever to reload a high-ST crossbow or prodd. You can reload a weapon up to 4 ST over your own with 20 one-second Ready maneuvers. |
Atlatl with Dart | 0 | sw-1 imp | 1 | x3/x4 | 1 | 1 | 1 | 1 | Dart | 2 sp | 5 | -3 | Spear Thrower | B276 | Requires two hands to ready, but only one hand to attack. |
Atlatl with Javelin | 0 | sw+1 imp | 3 | x2/x3 | 2 | 1 | 1 | 1 | Bullet | 3 sp | 6 | -4 | Spear Thrower | B276 | Requires two hands to ready, but only one hand to attack. |
Axe, Throwing | 0 | sw+2 cut | 2 | x1/x1.5 | 4 | 1 | Thr | 1 | Thrown | 6 sp | 11 | -3 | Thrown Weapon (Axe/Mace) | B276 | |
Blowpipe | 0 | 1d-3 pi- | 1 | x4 | 1 | 1 | 1 | 2 | Dart | 3 sp | 2 | -6 | Blowpipe | B275 | Requires two hands to ready, but only one hand to attack |
Bola Perdida | 0 | sw cr | 0 | x6/x10 | 1 | 1 | Thr | 1 | Thrown | 1 sp | 6 | -2 | Bolas | LT72 | |
Bola Perdida | 0 | sw cr | 0 | x6/x10 | 1 | 1 | Thr | 1 | Thrown | 1 sp | 6 | -2 | Sling | LT72 | |
Bolas | 0 | thr-1 cr | 0 | x3 | 2 | 1 | Thr | 1 | Thrown | 2 sp | 7 | -2 | Bolas | B275 | May entangle or ensnare the target; see Special Ranged Weapons (p. B411). |
Bow, Composite | 1 | thr+3 imp | 3 | x20/x25 | 4 | 1 | 1 | 2 | Arrow | 90 sp | 10† | -7 | Bow | B275 | |
Bow, Long | 0 | thr+2 imp | 3 | x15/x20 | 3 | 1 | 1 | 2 | Arrow | 20 sp | 11† | -8 | Bow | B275 | |
Bow, Regular | 0 | thr+1 imp | 2 | x15/x20 | 2 | 1 | 1 | 2 | Arrow | 10 sp | 10† | -7 | Bow | B275 | |
Bow, Short | 0 | thr imp | 1 | x10/x15 | 2 | 1 | 1 | 2 | Arrow | 5 sp | 7† | -6 | Bow | B275 | |
Cloak, Heavy | 1 | spec. | 1 | 2 | 5 | 1 | Thr | 1 | Thrown | 5 sp | 8 | -6 | Cloak | B275 | May entangle or ensnare the target; see Special Ranged Weapons (p. B411). |
Cloak, Light | 1 | spec. | 1 | 2 | 2 | 1 | Thr | 1 | Thrown | 2 sp | 5 | -4 | Cloak | B275 | May entangle or ensnare the target; see Special Ranged Weapons (p. B411). |
Crossbow | 2 | thr+4 imp | 4 | x20x25 | 6 | 1 | 1 | 4 | Bolt | 15 sp | 7† | -6 | Crossbow | B276 | |
Crossbow, Fowling | 4 | thr+5 imp | 4 | x25/x30 | 9 | 1 | 1 | 8 | Bolt | 45 sp | 8† | -6 | Crossbow | LT74 | When cocked with a cranequin (p. LT79), user's ST x 1.5; fowling crossbow is usually ST 15; use half rated ST to determine range and damage. |
Crossbow, Hunting | 4 | thr+5 imp | 4 | x25/x30 | 12 | 1 | 1 | 13 | Bolt | 60 sp | 10† | -7 | Crossbow | LT74 | When cocked with a cranequin (p. LT79), user's ST x 2; hunting crossbow is usually ST 20; use half rated ST to determine range and damage. |
Crossbow, Military | 4 | thr+5 imp | 4 | x25/x30 | 15 | 1 | 1 | 50 | Bolt | 75 sp | 12† | -8 | Crossbow | LT74 | When cocked with a cranequin (p. LT79), user's ST x 3; military crossbow is usually ST 30; use half rated ST to determine range and damage. |
Crossbow, Pistol | 3 | thr+2 imp | 1 | x15/x20 | 4 | 1 | 1 | 4 | Dart | 15 sp | 7 | -4 | Crossbow | B276 | Requires two hands to ready, but only one hand to attack |
Crossbow, Prodd | 3 | thr+4 pi | 2 | x20/x25 | 6 | 1 | 1 | 4 | Pellet | 15 sp | 7† | -6 | Crossbow | B276 | |
Dagger | 1 | thr-1 imp | 0 | x0.5/x1 | 0.25 | 1 | Thr | 1 | Thrown | 2 sp | 5 | -1 | Thrown Weapon (Knife) | B276 | |
Dart, Throwing | 2 | thr imp | 1 | x1/x1.5 | 1 | 1 | Thr | 1 | Thrown | 2 sp | 6 | -2 | Thrown Weapon (Dart) | LT74 | |
Discus | 1 | thr+2 cr | 2 | x4/x6 | 2 | 1 | Thr | 1 | Thrown | 4 sp | 6 | -3 | Thrown Weapon (Disc) | LT72 | |
Harpoon | 2 | thr+5 imp | 2 | x1/x1.5 | 6 | 1 | Thr | 1 | Thrown | 6 sp | 11 | -6 | Thrown Weapon (Harpoon) | B276 | Tethered. Requires a Ready maneuver and a successful ST roll to pull out (if you fail, you may try again next turn). Does half the damage coming out that it did going in. |
Hatchet | 0 | sw cut | 1 | x1.5/x2.5 | 2 | 1 | Thr | 1 | Thrown | 4 sp | 8 | -2 | Thrown Weapon (Axe/Mace) | B276 | |
Javelin | 1 | thr+1 imp | 3 | x1.5/x2.5 | 2 | 1 | Thr | 1 | Thrown | 3 sp | 6 | -4 | Thrown Weapon (Spear) | B276 | |
Knife, Large | 0 | thr imp | 0 | x0.8/x1.5 | 1 | 1 | Thr | 1 | Thrown | 4 sp | 6 | -2 | Thrown Weapon (Knife) | B276 | |
Knife, Small | 0 | thr-1 imp | 0 | x0.5/x1 | 0.5 | 1 | Thr | 1 | Thrown | 3 sp | 5 | -1 | Thrown Weapon (Knife) | B276 | |
Knife, Throwing, Large | 2 | thr imp | 1 | x1/x2 | 1 | 1 | Thr | 1 | Thrown | 4 sp | 6 | -1 | Thrown Weapon (Knife) | LT75 | |
Knife, Throwing, Small | 2 | thr-1 imp | 1 | x0.8/x1.5 | 0.5 | 1 | Thr | 1 | Thrown | 3 sp | 5 | 0 | Thrown Weapon (Knife) | LT75 | |
Lariat | 1 | spec. | 0 | spec. | 3 | 1 | Thr | spec. | Thrown | 4 sp | 7† | -2 | Lasso | B276 | May entangle or ensnare the target; see Special Ranged Weapons (p. B411). |
Mace | 2 | sw+3 cr | 1 | x0.5/x1 | 5 | 1 | Thr | 1 | Thrown | 5 sp | 12 | -4 | Thrown Weapon (Axe/Mace) | B276 | |
Mace, Round | 0 | sw+2 cr | 1 | x0.5/x1 | 5 | 1 | Thr | 1 | Thrown | 3.5 sp | 12 | -4 | Thrown Weapon (Axe/Mace) | LT58 | |
Mace, Small | 2 | sw+2 cr | 1 | x1/x1.5 | 3 | 1 | Thr | 1 | Thrown | 3.5 sp | 10 | -3 | Thrown Weapon (Axe/Mace) | B276 | |
Net, Large | 0 | spec. | 1 | spec. | 20 | 1 | Thr | 1 | Thrown | 4 sp | 11 | -6 | Net | B276 | May entangle or ensnare the target; see Special Ranged Weapons (p. B411); a net has no 1/2D range, max range is (ST/2 + Skill/5) for a large net |
Net, Melee | 2 | spec. | 1 | spec. | 5 | 1 | Thr | 1 | Thrown | 2 sp | 8 | -4 | Net | B276 | May entangle or ensnare the target; see Special Ranged Weapons (p. B411); a net has no 1/2D range, max range is (ST + Skill/5) for a melee net. |
Sling | 0 | sw pi | 0 | x6/x10 | 0.5 | 1 | 1 | 2 | Bullet | 2 sp | 6 | -4 | Sling | B276 | Requires two hands to ready, but only one hand to attack; can fire stones (TL0) or lead bullets (TL2). Lead bullets give +1 damage and double range |
Sling, Dart | 1 | sw imp | 1 | x6/x10 | 0.5 | 1 | 1 | 2 | Dart | 2 sp | 6 | -4 | Sling | LT74 | Requires two hands to ready, but only one hand to attack |
Sling, Heavy | 0 | sw+2 cr | 1 | x3/x6 | 1 | 1 | 1 | 2 | Bullet | 2 sp | 8† | -5 | Sling | LT74 | Can fire stones (TL0) or lead bullets (TL2). Lead bullets give +1 damage and double range |
Spear | 0 | thr+3 imp | 2 | x1/x1.5 | 4 | 1 | Thr | 1 | Thrown | 4 sp | 9 | -6 | Thrown Weapon (Spear) | B276 | |
Staff Sling | 1 | sw+1 pi | 1 | x10/x15 | 2 | 1 | 1 | 2 | Bullet | 2 sp | 7† | -6 | Sling | B276 | Can fire stones (TL0) or lead bullets (TL2). |
Stake, Wooden | 0 | thr(0.5) imp | 0 | x0.5/x1 | 0.5 | 1 | Thr | 1 | Thrown | 0.4 sp | 5 | -2 | Thrown Weapon (Knife) | B276 |
Ammunition
Ammunition | TL | Type | Cost | Weight | Ref | Notes |
Arrow, Barbed | 3 | Arrow | 0.2 sp | 0.1 | LT73 | When removed, inflicts half the damage delivered when going in |
Arrow, Blunt | 3 | Arrow | 0.1 sp | 0.1 | LT73 | Damage changes from impaling to crushing |
Arrow, Bodkin | 3 | Arrow | 0.2 sp | 0.1 | B277 | Damage changes from impaling to piercing with an armor divisor of 2 |
Arrow, Cutting | 3 | Arrow | 0.2 sp | 0.1 | LT73 | Damage changes from impaling to cutting |
Arrow, Cutting, Barbed | 3 | Arrow | 0.2 sp | 0.1 | LT73 | Damage changes from impaling to cutting, -1 to Acc, range x10/x15, inflicts half the damage delivered when removed |
Arrow, Flight | 2 | Arrow | 0.2 sp | 0.1 | LT73 | Double both range multipliers, but with half damage out to 1/2 D and no damage past 1/2D |
Arrow, Humming Bulb | 3 | Arrow | 0.2 sp | 0.1 | LT73 | Gives -1 to Acc and subtracts 5 from both range multipliers; damaage is crushing with armor divisor 0.5 |
Arrow, Normal | 0 | Arrow | 0.2 sp | 0.1 | B276 | |
Bolt | 2 | Bolt | 0.2 sp | 0.06 | B276 | |
Bullet, Sling | 0 | Bullet | 0.06 sp | 0.05 | B276 | |
Dart | 0 | Dart | 0.01 sp | 0.05 | B276 | Follow-up drug or poison attack if damage penetrates DR. Effects depend on the poison used; see Poison (p. 437); |
Dart, Sling | 1 | Dart | 0.1 sp | 0.25 | B276 | Follow-up drug or poison attack if damage penetrates DR. Effects depend on the poison used; see Poison (p. 437); |
Pellet, Lead | 3 | Pellet | 0.01 sp | 0.06 | B276 | |
Stone, Heavy | 0 | Bullet | 0.01 sp | 1 | B276 | |
Stone, Unshaped, Sling | 0 | Bullet | 0 sp | 0.05 | B276 | -1 to hit |
This article is part of the Feyworld Sourcebook | |
Introduction · Geography · History · Culture · Races · Magic · Religion · Rules | |
GURPS Rules | |
Campaign · Character Creation · Advantages · Disadvantages · Skills · Magic · Psionics · Templates · Equipment · Character Development · Sourcebooks |