Equipment Rules: Difference between revisions
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===Melee Weapons=== | |||
{| border=0 cellspacing=0 cellpadding=0 width="100%" | |||
| valign=bottom | <p>Weapon</p> | |||
| valign=bottom | <p>TL</p> | |||
| valign=bottom | <p>Swing Damage</p> | |||
| valign=bottom | <p>Thrust Damage</p> | |||
| nowrap valign=bottom | <p>Reach</p> | |||
| valign=bottom | <p>Parry</p> | |||
| valign=bottom | <p>Cost</p> | |||
| valign=bottom | <p>Weight</p> | |||
| valign=bottom | <p>ST</p> | |||
| nowrap valign=bottom | <p>Skill</p> | |||
| valign=bottom | <p>Ref</p> | |||
| valign=bottom | <p>Notes</p> | |||
|- | |||
| valign=top | <p>Axe</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw+2 cut</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>5 sp</p> | |||
| valign=top | <p>4</p> | |||
| valign=top | <p>11</p> | |||
| valign=top | <p>Axe/Mace</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Axe, Great</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>sw+3 cut</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1, 2*</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>10 sp</p> | |||
| valign=top | <p>8</p> | |||
| valign=top | <p>12‡</p> | |||
| valign=top | <p>Two-Handed Axe/Mace</p> | |||
| valign=top | <p>B274</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Axe, Long</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>sw+3 cut</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1, 2*</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>7.5 sp</p> | |||
| valign=top | <p>6</p> | |||
| valign=top | <p>11‡</p> | |||
| valign=top | <p>Two-Handed Axe/Mace</p> | |||
| valign=top | <p>LT58</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Axe, Small</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw+1 cut</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>4.5 sp</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>10</p> | |||
| valign=top | <p>Axe/Mace</p> | |||
| valign=top | <p>LT54</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Axe, Throwing</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw+2 cut</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>6 sp</p> | |||
| valign=top | <p>4</p> | |||
| valign=top | <p>11</p> | |||
| valign=top | <p>Axe/Mace</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>Can be thrown, see Muscle- Powered Ranged Weapon | |||
Table (p. B275). </p> | |||
|- | |||
| valign=top | <p>Axe, Throwing, Small</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw+1 cut</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>5 sp</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>10</p> | |||
| valign=top | <p>Axe/Mace</p> | |||
| valign=top | <p>LT64</p> | |||
| valign=top | <p>Can be thrown, see Muscle- Powered Ranged Weapon | |||
Table (p. B275). </p> | |||
|- | |||
| valign=top | <p>Baton</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw cr</p> | |||
| valign=top | <p>thr cr</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>2 sp</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>6</p> | |||
| valign=top | <p>Shortsword</p> | |||
| valign=top | <p>B273</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Baton, Short</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw-1 cr</p> | |||
| valign=top | <p>thr cr</p> | |||
| valign=top | <p>C, 1 / C</p> | |||
| valign=top | <p>-1</p> | |||
| valign=top | <p>3 sp</p> | |||
| valign=top | <p>0.5</p> | |||
| valign=top | <p>5</p> | |||
| valign=top | <p>Knife</p> | |||
| valign=top | <p>LT54</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Beak, Sharp</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr-1 pi+</p> | |||
| valign=top | <p>C</p> | |||
| valign=top | <p>No</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>Brawling or DX</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>Brawling (p. 182) improves damage</p> | |||
|- | |||
| valign=top | <p>Bill</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>sw+3 cut</p> | |||
| valign=top | <p>thr+3 imp / thr-1 cut</p> | |||
| valign=top | <p>2,3*/1-3*/1-3*</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>12.5 sp</p> | |||
| valign=top | <p>8</p> | |||
| valign=top | <p>11‡ / 11† / 11†</p> | |||
| valign=top | | |||
| valign=top | <p>LT55</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Bill, Dueling</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>sw+2 cut</p> | |||
| valign=top | <p>thr+3 imp / thr-1 cut</p> | |||
| valign=top | <p>1,2*</p> | |||
| valign=top | <p>0U / 0 / 0U</p> | |||
| valign=top | <p>10 sp</p> | |||
| valign=top | <p>6</p> | |||
| valign=top | <p>9†</p> | |||
| valign=top | | |||
| valign=top | <p>LT55</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Blackjack or Sap</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr cr</p> | |||
| valign=top | <p>C</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>2 sp</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>7</p> | |||
| valign=top | <p>Brawling or DX</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>Brawling (p. 182) improves damage</p> | |||
|- | |||
| valign=top | <p>Bola Perdida</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw cr</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>-2U</p> | |||
| valign=top | <p>1 sp</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>6</p> | |||
| valign=top | <p>Flail</p> | |||
| valign=top | <p>LT55</p> | |||
| valign=top | <p>Can be thrown, see Muscle- Powered Ranged Weapon | |||
Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” | |||
parry) cannot parry at all! Attempts to block flails are at -1.</p> | |||
|- | |||
| valign=top | <p>Bolas</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw+1 cr</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>-2U</p> | |||
| valign=top | <p>2 sp</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>7</p> | |||
| valign=top | <p>Flail</p> | |||
| valign=top | <p>LT55</p> | |||
| valign=top | <p>Can be thrown, see Muscle- Powered Ranged Weapon | |||
Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” | |||
parry) cannot parry at all! Attempts to block flails are at -1.</p> | |||
|- | |||
| valign=top | <p>Cestus</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr cr</p> | |||
| valign=top | <p>C</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>5 sp</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>Boxing, Brawling, Karate, or DX</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>Gives the hand (only) DR 4 and is mutually exclusive | |||
with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) | |||
improve damage.</p> | |||
|- | |||
| valign=top | <p>Club, Light</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw+1 cr</p> | |||
| valign=top | <p>thr+1 cr</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>0.5 sp</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>10</p> | |||
| valign=top | <p>Broadsword</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Cutlass</p> | |||
| valign=top | <p>4</p> | |||
| valign=top | <p>sw cut</p> | |||
| valign=top | <p>thr+1 imp</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>50 sp</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>8</p> | |||
| valign=top | <p>Shortsword</p> | |||
| valign=top | <p>LT56</p> | |||
| valign=top | <p>Has a metal hilt that provides DR 4, cumulative with | |||
glove DR – although the hilt is too cramped to accommodate metal gauntlets.</p> | |||
|- | |||
| valign=top | <p>Dagger</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr-1 imp</p> | |||
| valign=top | <p>C</p> | |||
| valign=top | <p>-1</p> | |||
| valign=top | <p>2 sp</p> | |||
| valign=top | <p>0.25</p> | |||
| valign=top | <p>5</p> | |||
| valign=top | <p>Knife</p> | |||
| valign=top | <p>B272</p> | |||
| valign=top | <p>Can be thrown, see Muscle- Powered Ranged Weapon | |||
Table (p. B275). </p> | |||
|- | |||
| valign=top | <p>Estoc</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>thr+2 imp</p> | |||
| valign=top | <p>sw+1 cr</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>50 sp</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>10</p> | |||
| valign=top | <p>Broadsword</p> | |||
| valign=top | <p>LT56</p> | |||
| valign=top | <p>Reduce penalty for targeting chinks in armor (p. B400) | |||
by -2</p> | |||
|- | |||
| valign=top | <p>Flail</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>sw+4 cr</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1, 2*</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>10 sp</p> | |||
| valign=top | <p>8</p> | |||
| valign=top | <p>13†</p> | |||
| valign=top | <p>Two-Handed Flail</p> | |||
| valign=top | <p>B274</p> | |||
| valign=top | <p>Attempts to parry flails are at -4, and fencing weapons | |||
(“F” parry) cannot parry at all! Attempts to block flails are at -2.</p> | |||
|- | |||
| valign=top | <p>Garrote</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>spec.</p> | |||
| valign=top | <p>spec.</p> | |||
| valign=top | <p>C</p> | |||
| valign=top | <p>No</p> | |||
| valign=top | <p>0.2 sp</p> | |||
| valign=top | <p>neg.</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>Garrote</p> | |||
| valign=top | <p>B272</p> | |||
| valign=top | <p>A piece of rope used to strangle; see Garrotes (p. | |||
405).</p> | |||
|- | |||
| valign=top | <p>Glaive</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>sw+3 cut</p> | |||
| valign=top | <p>thr+3 imp</p> | |||
| valign=top | <p>2, 3* / 1-3*</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>10 sp</p> | |||
| valign=top | <p>8</p> | |||
| valign=top | <p>11‡ / 11†</p> | |||
| valign=top | <p>Polearm</p> | |||
| valign=top | <p>B272</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Glaive, Dueling</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>sw+2 cut</p> | |||
| valign=top | <p>thr + 3 imp</p> | |||
| valign=top | <p>1,2*</p> | |||
| valign=top | <p>0U/ 0</p> | |||
| valign=top | <p>8 sp</p> | |||
| valign=top | <p>6</p> | |||
| valign=top | <p>9†</p> | |||
| valign=top | | |||
| valign=top | <p>LT56</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Halberd</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>sw+5 cut / sw+4 imp</p> | |||
| valign=top | <p>thr+3 imp</p> | |||
| valign=top | <p>2, 3* / 1-3*</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>15 sp</p> | |||
| valign=top | <p>12</p> | |||
| valign=top | <p>13‡ / 12†</p> | |||
| valign=top | <p>Polearm</p> | |||
| valign=top | <p>B272</p> | |||
| valign=top | <p>When impaling May get stuck; see Picks (p. B405).</p> | |||
|- | |||
| valign=top | <p>Halberd, Dueling</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>sw+4 cut / sw+3 imp</p> | |||
| valign=top | <p>thr+3 imp</p> | |||
| valign=top | <p>1,2*</p> | |||
| valign=top | <p>0U / 0U / 0</p> | |||
| valign=top | <p>12 sp</p> | |||
| valign=top | <p>10</p> | |||
| valign=top | <p>12† / 12† / 11†</p> | |||
| valign=top | <p>Polearm</p> | |||
| valign=top | <p>LT56</p> | |||
| valign=top | <p>When impaling May get stuck; see Picks (p. B405).</p> | |||
|- | |||
| valign=top | <p>Hatchet</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw cut</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>4 sp</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>8</p> | |||
| valign=top | <p>Axe/Mace</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>Can be thrown, see Muscle- Powered Ranged Weapon | |||
Table (p. B275). </p> | |||
|- | |||
| valign=top | <p>Javelin</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr+1 imp</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>3 sp</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>6</p> | |||
| valign=top | <p>Spear</p> | |||
| valign=top | <p>B273</p> | |||
| valign=top | <p>Can be thrown, see Muscle- Powered Ranged Weapon | |||
Table (p. B275). </p> | |||
|- | |||
| valign=top | <p>Kick</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr cr</p> | |||
| valign=top | <p>C, 1</p> | |||
| valign=top | <p>No</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>Brawling-2, Karate-2, or DX-2</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>Brawling (p. 182), Claws (p. 42) and Karate (p. 203) | |||
improve damage; if you miss, roll vs. DX to avoid falling.</p> | |||
|- | |||
| valign=top | <p>Kick w. Boots</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr+1 cr</p> | |||
| valign=top | <p>C, 1</p> | |||
| valign=top | <p>No</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>Brawling-2, Karate-2, or DX-2</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>Brawling (p. 182), and Karate (p. 203) improve damage; | |||
if you miss, roll vs. DX to avoid falling.</p> | |||
|- | |||
| valign=top | <p>Knife, Large</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw-2 cut</p> | |||
| valign=top | <p>thr imp</p> | |||
| valign=top | <p>C, 1 / C</p> | |||
| valign=top | <p>-1</p> | |||
| valign=top | <p>4 sp</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>6</p> | |||
| valign=top | <p>Knife</p> | |||
| valign=top | <p>B272</p> | |||
| valign=top | <p>Can be thrown, see Muscle- Powered Ranged Weapon | |||
Table (p. B275). </p> | |||
|- | |||
| valign=top | <p>Knife, Long</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>sw-1 cut</p> | |||
| valign=top | <p>thr imp</p> | |||
| valign=top | <p>C, 1</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>12 sp</p> | |||
| valign=top | <p>1.5</p> | |||
| valign=top | <p>7</p> | |||
| valign=top | <p>Knife</p> | |||
| valign=top | <p>LT56</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Knife, Small</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw-3 cut</p> | |||
| valign=top | <p>thr-1 imp</p> | |||
| valign=top | <p>C, 1 / C</p> | |||
| valign=top | <p>-1</p> | |||
| valign=top | <p>3 sp</p> | |||
| valign=top | <p>0.5</p> | |||
| valign=top | <p>5</p> | |||
| valign=top | <p>Knife</p> | |||
| valign=top | <p>B272</p> | |||
| valign=top | <p>Can be thrown, see Muscle- Powered Ranged Weapon | |||
Table (p. B275). </p> | |||
|- | |||
| valign=top | <p>Knobbed Club</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw+1 cr</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>2 sp</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>8</p> | |||
| valign=top | <p>Axe/Mace</p> | |||
| valign=top | <p>LT58</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Knuckles, Bare</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr-1 cr</p> | |||
| valign=top | <p>C</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>Boxing, Brawling, Karate, or DX</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>Boxing (p. 182), Brawling (p. 182), Claws (p. 42) and | |||
Karate (p. 203) improve damage</p> | |||
|- | |||
| valign=top | <p>Knuckles, Brass</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr cr</p> | |||
| valign=top | <p>C</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>1 sp</p> | |||
| valign=top | <p>0.25</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>Boxing, Brawling, Karate, or DX</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) | |||
improve damage.</p> | |||
|- | |||
| valign=top | <p>Lance</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr+3 imp</p> | |||
| valign=top | <p>4</p> | |||
| valign=top | <p>No</p> | |||
| valign=top | <p>6 sp</p> | |||
| valign=top | <p>6</p> | |||
| valign=top | <p>12</p> | |||
| valign=top | <p>Lance</p> | |||
| valign=top | <p>B272</p> | |||
| valign=top | <p>Damage increases in a mounted charge; see Cavalry | |||
Weapons (p. 397).</p> | |||
|- | |||
| valign=top | <p>Mace</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>sw+3 cr</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>5 sp</p> | |||
| valign=top | <p>5</p> | |||
| valign=top | <p>12</p> | |||
| valign=top | <p>Axe/Mace</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>Can be thrown, see Muscle- Powered Ranged Weapon | |||
Table (p. B275). </p> | |||
|- | |||
| valign=top | <p>Mace, Small</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>sw+2 cr</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>3.5 sp</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>10</p> | |||
| valign=top | <p>Axe/Mace</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>Can be thrown, see Muscle- Powered Ranged Weapon | |||
Table (p. B275). </p> | |||
|- | |||
| valign=top | <p>Maul</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw+4 cr</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1, 2*</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>8 sp</p> | |||
| valign=top | <p>12</p> | |||
| valign=top | <p>13‡</p> | |||
| valign=top | <p>Two-Handed Axe/Mace</p> | |||
| valign=top | <p>B274</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Morningstar</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>sw+3 cr</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>8 sp</p> | |||
| valign=top | <p>6</p> | |||
| valign=top | <p>12</p> | |||
| valign=top | <p>Flail</p> | |||
| valign=top | <p>B272</p> | |||
| valign=top | <p>Attempts to parry flails are at -4, and fencing weapons | |||
(“F” parry) cannot parry at all! Attempts to block flails are at -2.</p> | |||
|- | |||
| valign=top | <p>Myrmex</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr cr</p> | |||
| valign=top | <p>C</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>2 sp</p> | |||
| valign=top | <p>0.25</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>Boxing, Brawling, Karate, or DX</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>Gives the hand (only) DR 1 and is mutually exclusive | |||
with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) | |||
improve damage.</p> | |||
|- | |||
| valign=top | <p>Oar</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw+3 cr</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1,2*</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>4 sp</p> | |||
| valign=top | <p>8</p> | |||
| valign=top | <p>12‡</p> | |||
| valign=top | | |||
| valign=top | <p>LT60</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Pick</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>sw+1 imp</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>7 sp</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>10</p> | |||
| valign=top | <p>Axe/Mace</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>May get stuck; see Picks (p. B405).</p> | |||
|- | |||
| valign=top | <p>Pike</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr+3 imp</p> | |||
| valign=top | <p>4, 5*</p> | |||
| valign=top | <p>0U / 0</p> | |||
| valign=top | <p>8 sp</p> | |||
| valign=top | <p>13</p> | |||
| valign=top | <p>12†</p> | |||
| valign=top | <p>Spear</p> | |||
| valign=top | <p>LT60</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Poleaxe</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>sw+4 cut / sw+4 cr</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>2, 3*</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>12 sp</p> | |||
| valign=top | <p>10</p> | |||
| valign=top | <p>12‡</p> | |||
| valign=top | <p>Polearm</p> | |||
| valign=top | <p>B272</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Rondel Dagger</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr imp</p> | |||
| valign=top | <p>C</p> | |||
| valign=top | <p>-1</p> | |||
| valign=top | <p>4 sp</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>6</p> | |||
| valign=top | <p>Knife/Main-Gauche</p> | |||
| valign=top | <p>LT56</p> | |||
| valign=top | <p>Reduce penalty for targeting chinks in armor (p. B400) | |||
by -2.</p> | |||
|- | |||
| valign=top | <p>Round Mace</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw+2 cr</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>3.5 sp</p> | |||
| valign=top | <p>5</p> | |||
| valign=top | <p>12</p> | |||
| valign=top | <p>Axe/Mace</p> | |||
| valign=top | <p>LT58</p> | |||
| valign=top | <p>Can be thrown, see Muscle- Powered Ranged Weapon | |||
Table (p. B275). </p> | |||
|- | |||
| valign=top | <p>Round Mace, Small</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw+1 cr</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>2.5 sp</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>10</p> | |||
| valign=top | <p>Axe/Mace</p> | |||
| valign=top | <p>LT58</p> | |||
| valign=top | <p>Can be thrown, see Muscle- Powered Ranged Weapon | |||
Table (p. B275). </p> | |||
|- | |||
| valign=top | <p>Scythe</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>sw+2 cut / sw imp</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>1.5 sp</p> | |||
| valign=top | <p>5</p> | |||
| valign=top | <p>11‡</p> | |||
| valign=top | <p>Two-Handed Axe/Mace</p> | |||
| valign=top | <p>B274</p> | |||
| valign=top | <p>If using tip (impaling damage), May get stuck; see | |||
Picks (p. B405).</p> | |||
|- | |||
| valign=top | <p>Shield Bash</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr cr</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>No</p> | |||
| valign=top | <p>var</p> | |||
| valign=top | <p>var.</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>Shield</p> | |||
| valign=top | <p>B273</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Shield Bash w. Spike</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr+1 cr</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>No</p> | |||
| valign=top | <p>2 sp</p> | |||
| valign=top | <p>5</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>Shield</p> | |||
| valign=top | <p>B273</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Sickle</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>sw cut/sw imp</p> | |||
| valign=top | <p>thr-2 cut</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0 / 0U / 0U</p> | |||
| valign=top | <p>4 sp</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>8</p> | |||
| valign=top | <p>Axe/Mace</p> | |||
| valign=top | <p>LT62</p> | |||
| valign=top | <p>When used to impale, may get stuck; see Picks (p. | |||
B405); When used to thrust, hook enables the rules under Hook (p. LT54), and | |||
may also damage the victim.</p> | |||
|- | |||
| valign=top | <p>Spear</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr+2 imp / thr+3 imp</p> | |||
| valign=top | <p>1* / 1, 2*</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>4 sp</p> | |||
| valign=top | <p>4</p> | |||
| valign=top | <p>9 / 9†</p> | |||
| valign=top | <p>Spear</p> | |||
| valign=top | <p>B273</p> | |||
| valign=top | <p>Can be used one handed or two handed; can be thrown, | |||
see Muscle- Powered Ranged Weapon Table (p. 275)</p> | |||
|- | |||
| valign=top | <p>Spear, Heavy</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr+4 imp / thr+3 cut</p> | |||
| valign=top | <p>2,3* / 3</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>9 sp</p> | |||
| valign=top | <p>6</p> | |||
| valign=top | <p>11†</p> | |||
| valign=top | <p>Spear</p> | |||
| valign=top | <p>LT62</p> | |||
| valign=top | <p>Cutting damage is tip slash</p> | |||
|- | |||
| valign=top | <p>Spear, Long</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr+2 imp / thr+3 imp</p> | |||
| valign=top | <p>2, 3*</p> | |||
| valign=top | <p>0U / 0</p> | |||
| valign=top | <p>6 sp</p> | |||
| valign=top | <p>5</p> | |||
| valign=top | <p>10 / 10†</p> | |||
| valign=top | <p>Spear</p> | |||
| valign=top | <p>LT62</p> | |||
| valign=top | <p>Can be used one handed or two handed; can be thrown, | |||
see Muscle- Powered Ranged Weapon Table (p. 275)</p> | |||
|- | |||
| valign=top | <p>Spear, Short</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr+1 imp/thr cut</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>3 sp</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>6</p> | |||
| valign=top | <p>Spear</p> | |||
| valign=top | <p>LT62</p> | |||
| valign=top | <p>Cutting damage is tip slash</p> | |||
|- | |||
| valign=top | <p>Staff, Long</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw+2 cr</p> | |||
| valign=top | <p>thr+2 cr</p> | |||
| valign=top | <p>2,3</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>1.5 sp</p> | |||
| valign=top | <p>5</p> | |||
| valign=top | <p>10†</p> | |||
| valign=top | <p>Spear</p> | |||
| valign=top | <p>LT61</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Staff, Quarterstaff</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr+2 cr</p> | |||
| valign=top | <p>1, 2</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>1 sp</p> | |||
| valign=top | <p>4</p> | |||
| valign=top | <p>7†</p> | |||
| valign=top | <p>Staff</p> | |||
| valign=top | <p>B273</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Staff, Quarterstaff</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw+2 cr</p> | |||
| valign=top | <p>thr+1 cr</p> | |||
| valign=top | <p>1, 2 / 2</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>1 sp</p> | |||
| valign=top | <p>4</p> | |||
| valign=top | <p>9†</p> | |||
| valign=top | <p>Two-Handed Sword</p> | |||
| valign=top | <p>B274</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Staff, Short</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>sw cr</p> | |||
| valign=top | <p>thr cr</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0F</p> | |||
| valign=top | <p>2 sp</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>6</p> | |||
| valign=top | <p>Smallsword</p> | |||
| valign=top | <p>B273</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Stake, Wooden</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr(0.5) imp</p> | |||
| valign=top | <p>C</p> | |||
| valign=top | <p>-1</p> | |||
| valign=top | <p>0.4 sp</p> | |||
| valign=top | <p>0.5</p> | |||
| valign=top | <p>5</p> | |||
| valign=top | <p>Knife</p> | |||
| valign=top | <p>B272</p> | |||
| valign=top | <p>Can be thrown, see Muscle- Powered Ranged Weapon | |||
Table (p. B275). </p> | |||
|- | |||
| valign=top | <p>Stiletto</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr-1 imp</p> | |||
| valign=top | <p>C</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>2 sp</p> | |||
| valign=top | <p>0.25</p> | |||
| valign=top | <p>5</p> | |||
| valign=top | <p>Knife/Main-Gauche</p> | |||
| valign=top | <p>LT56</p> | |||
| valign=top | <p>Reduce penalty for targeting chinks in armor (p. B400) | |||
by -2.</p> | |||
|- | |||
| valign=top | <p>Striker</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>var.</p> | |||
| valign=top | <p>var.</p> | |||
| valign=top | <p>var.</p> | |||
| valign=top | <p>var.</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>Brawling or DX</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>See p. 88.</p> | |||
|- | |||
| valign=top | <p>Sword, Bastard</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>sw+1 cut / sw+2 cut</p> | |||
| valign=top | <p>thr+1 cr / thr+2 cr</p> | |||
| valign=top | <p>1, 2 / 2</p> | |||
| valign=top | <p>0U/ 0</p> | |||
| valign=top | <p>65 sp</p> | |||
| valign=top | <p>5</p> | |||
| valign=top | <p>11 / 10†</p> | |||
| valign=top | <p>Broadsword / Two-Handed Sword</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>Can be used one handed or two handed.</p> | |||
|- | |||
| valign=top | <p>Sword, Broad</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>sw+1 cut</p> | |||
| valign=top | <p>thr+1 cr</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>50 sp</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>10</p> | |||
| valign=top | <p>Broadsword</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Sword, Cutlass</p> | |||
| valign=top | <p>4</p> | |||
| valign=top | <p>sw cut</p> | |||
| valign=top | <p>thr imp</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>30 sp</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>8</p> | |||
| valign=top | <p>Shortsword</p> | |||
| valign=top | <p>B273</p> | |||
| valign=top | <p>Hilt counts as brass knuckles in close combat.</p> | |||
|- | |||
| valign=top | <p>Sword, Great</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>sw+3 cut</p> | |||
| valign=top | <p>thr+2 cr</p> | |||
| valign=top | <p>1, 2 / 2</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>80 sp</p> | |||
| valign=top | <p>7</p> | |||
| valign=top | <p>12†</p> | |||
| valign=top | <p>Two-Handed Sword</p> | |||
| valign=top | <p>B274</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Sword, Rapier</p> | |||
| valign=top | <p>4</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr+1 imp</p> | |||
| valign=top | <p>1, 2</p> | |||
| valign=top | <p>0F</p> | |||
| valign=top | <p>50 sp</p> | |||
| valign=top | <p>2.75</p> | |||
| valign=top | <p>9</p> | |||
| valign=top | <p>Rapier</p> | |||
| valign=top | <p>B273</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Sword, Rapier, Edged</p> | |||
| valign=top | <p>4</p> | |||
| valign=top | <p>sw cut</p> | |||
| valign=top | <p>thr+1 imp</p> | |||
| valign=top | <p>1,2</p> | |||
| valign=top | <p>0F</p> | |||
| valign=top | <p>100 sp</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>10</p> | |||
| valign=top | <p>Rapier</p> | |||
| valign=top | <p>LT61</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Sword, Rapier, Edged, Light</p> | |||
| valign=top | <p>4</p> | |||
| valign=top | <p>sw-1 cut</p> | |||
| valign=top | <p>thr+1 imp</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0F</p> | |||
| valign=top | <p>70 sp</p> | |||
| valign=top | <p>2.25</p> | |||
| valign=top | <p>8</p> | |||
| valign=top | <p>Rapier</p> | |||
| valign=top | <p>LT61</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Sword, Rapier, Light</p> | |||
| valign=top | <p>4</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr+1 imp</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0F</p> | |||
| valign=top | <p>40 sp</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>8</p> | |||
| valign=top | <p>Rapier</p> | |||
| valign=top | <p>LT61</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Sword, Saber</p> | |||
| valign=top | <p>4</p> | |||
| valign=top | <p>sw-1 cut</p> | |||
| valign=top | <p>thr+1 imp</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0F</p> | |||
| valign=top | <p>70 sp</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>8</p> | |||
| valign=top | <p>Saber</p> | |||
| valign=top | <p>LT61</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Sword, Short</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>sw cut</p> | |||
| valign=top | <p>thr imp</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>40 sp</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>8</p> | |||
| valign=top | <p>Shortsword</p> | |||
| valign=top | <p>B273</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Sword, Small</p> | |||
| valign=top | <p>4</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr+1 imp</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0F</p> | |||
| valign=top | <p>40 sp</p> | |||
| valign=top | <p>1.5</p> | |||
| valign=top | <p>5</p> | |||
| valign=top | <p>Smallsword</p> | |||
| valign=top | <p>B273</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Sword, Thrusting Bastard</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>sw+1 cut / sw+2 cut</p> | |||
| valign=top | <p>thr+2 imp / thr+3 imp</p> | |||
| valign=top | <p>1, 2 / 2</p> | |||
| valign=top | <p>0U / 0</p> | |||
| valign=top | <p>75 sp</p> | |||
| valign=top | <p>5</p> | |||
| valign=top | <p>11 / 10†</p> | |||
| valign=top | <p>Broadsword / Two-Handed Sword</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>Can be used one handed or two handed.</p> | |||
|- | |||
| valign=top | <p>Sword, Thrusting Broadsword</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>sw+1 cut</p> | |||
| valign=top | <p>thr+2 imp</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>60 sp</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>10</p> | |||
| valign=top | <p>Broadsword</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Sword, Thrusting Greatsword</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>sw+3 cut</p> | |||
| valign=top | <p>thr+3 imp</p> | |||
| valign=top | <p>1, 2 / 2</p> | |||
| valign=top | <p>0</p> | |||
| valign=top | <p>90 sp</p> | |||
| valign=top | <p>7</p> | |||
| valign=top | <p>12†</p> | |||
| valign=top | <p>Two-Handed Sword</p> | |||
| valign=top | <p>B274</p> | |||
| valign=top | | |||
|- | |||
| valign=top | <p>Teeth, Blunt</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr-1 cr</p> | |||
| valign=top | <p>C</p> | |||
| valign=top | <p>No</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>Brawling or DX</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>Brawling (p. 182) improves damage</p> | |||
|- | |||
| valign=top | <p>Teeth, Fangs</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr-1 imp</p> | |||
| valign=top | <p>C</p> | |||
| valign=top | <p>No</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>Brawling or DX</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>Brawling (p. 182) improves damage</p> | |||
|- | |||
| valign=top | <p>Teeth, Sharp</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr-1 cut</p> | |||
| valign=top | <p>C</p> | |||
| valign=top | <p>No</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>Brawling or DX</p> | |||
| valign=top | <p>B271</p> | |||
| valign=top | <p>Brawling (p. 182) improves damage</p> | |||
|- | |||
| valign=top | <p>Trident</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>thr + 3(0.5) imp / thr + 4 (0.5) imp</p> | |||
| valign=top | <p>1* / 1, 2*</p> | |||
| valign=top | <p>0U / 0</p> | |||
| valign=top | <p>8 sp</p> | |||
| valign=top | <p>5</p> | |||
| valign=top | <p>11 / 10†</p> | |||
| valign=top | <p>Spear</p> | |||
| valign=top | <p>LT64</p> | |||
| valign=top | <p>-2 to hit; Can be used one or two handed; can strike to | |||
disarm (p. B401) without -2 to hit for using a non-fencing weapon; Target at | |||
-1 to Dodge, +1 to Block or Parry.</p> | |||
|- | |||
| valign=top | <p>Warhammer</p> | |||
| valign=top | <p>3</p> | |||
| valign=top | <p>sw+3 imp</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1, 2*</p> | |||
| valign=top | <p>0U</p> | |||
| valign=top | <p>10 sp</p> | |||
| valign=top | <p>7</p> | |||
| valign=top | <p>12‡</p> | |||
| valign=top | <p>Two-Handed Axe/Mace</p> | |||
| valign=top | <p>B274</p> | |||
| valign=top | <p>May get stuck; see Picks (p. B405).</p> | |||
|- | |||
| valign=top | <p>Whip</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>sw-2(0.5) cr</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1-7*</p> | |||
| valign=top | <p>-2U</p> | |||
| valign=top | <p>2 sp</p> | |||
| valign=top | <p>2</p> | |||
| valign=top | <p>var.</p> | |||
| valign=top | <p>Whip</p> | |||
| valign=top | <p>B274</p> | |||
| valign=top | <p> Specify maximum reach (up to 7 yards) when bought. | |||
Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; | |||
be sure to see Whips (p. 406).</p> | |||
|- | |||
| valign=top | <p>Whip, Light</p> | |||
| valign=top | <p>1</p> | |||
| valign=top | <p>sw-5(0.5) cr</p> | |||
| valign=top | <p>–</p> | |||
| valign=top | <p>1-7*</p> | |||
| valign=top | <p>-2U</p> | |||
| valign=top | <p>2 sp</p> | |||
| valign=top | <p>0.5</p> | |||
| valign=top | <p>var.</p> | |||
| valign=top | <p>Whip</p> | |||
| valign=top | <p>LT64</p> | |||
| valign=top | <p> Specify maximum reach (up to 7 yards) when bought. | |||
Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; | |||
be sure to see Whips (p. 406).</p> | |||
|} | |||
<noinclude>{{Fey_Source|chapter= Rules|section= Equipment}}[[Category:Rules]][[Category:GURPS]]</noinclude> | <noinclude>{{Fey_Source|chapter= Rules|section= Equipment}}[[Category:Rules]][[Category:GURPS]]</noinclude> |
Revision as of 10:51, 2 June 2015
Melee Weapons
Weapon |
TL |
Swing Damage |
Thrust Damage |
Reach |
Parry |
Cost |
Weight |
ST |
Skill |
Ref |
Notes |
Axe |
0 |
sw+2 cut |
– |
1 |
0U |
5 sp |
4 |
11 |
Axe/Mace |
B271 |
|
Axe, Great |
1 |
sw+3 cut |
– |
1, 2* |
0U |
10 sp |
8 |
12‡ |
Two-Handed Axe/Mace |
B274 |
|
Axe, Long |
2 |
sw+3 cut |
– |
1, 2* |
0U |
7.5 sp |
6 |
11‡ |
Two-Handed Axe/Mace |
LT58 |
|
Axe, Small |
0 |
sw+1 cut |
– |
1 |
0U |
4.5 sp |
3 |
10 |
Axe/Mace |
LT54 |
|
Axe, Throwing |
0 |
sw+2 cut |
– |
1 |
0U |
6 sp |
4 |
11 |
Axe/Mace |
B271 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Axe, Throwing, Small |
0 |
sw+1 cut |
– |
1 |
0U |
5 sp |
3 |
10 |
Axe/Mace |
LT64 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Baton |
0 |
sw cr |
thr cr |
1 |
0 |
2 sp |
1 |
6 |
Shortsword |
B273 |
|
Baton, Short |
0 |
sw-1 cr |
thr cr |
C, 1 / C |
-1 |
3 sp |
0.5 |
5 |
Knife |
LT54 |
|
Beak, Sharp |
– |
– |
thr-1 pi+ |
C |
No |
– |
– |
– |
Brawling or DX |
B271 |
Brawling (p. 182) improves damage |
Bill |
3 |
sw+3 cut |
thr+3 imp / thr-1 cut |
2,3*/1-3*/1-3* |
0U |
12.5 sp |
8 |
11‡ / 11† / 11† |
LT55 |
||
Bill, Dueling |
3 |
sw+2 cut |
thr+3 imp / thr-1 cut |
1,2* |
0U / 0 / 0U |
10 sp |
6 |
9† |
LT55 |
||
Blackjack or Sap |
1 |
– |
thr cr |
C |
0 |
2 sp |
1 |
7 |
Brawling or DX |
B271 |
Brawling (p. 182) improves damage |
Bola Perdida |
0 |
sw cr |
– |
1 |
-2U |
1 sp |
1 |
6 |
Flail |
LT55 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -1. |
Bolas |
0 |
sw+1 cr |
– |
1 |
-2U |
2 sp |
2 |
7 |
Flail |
LT55 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -1. |
Cestus |
2 |
– |
thr cr |
C |
0 |
5 sp |
1 |
– |
Boxing, Brawling, Karate, or DX |
B271 |
Gives the hand (only) DR 4 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage. |
Club, Light |
0 |
sw+1 cr |
thr+1 cr |
1 |
0 |
0.5 sp |
3 |
10 |
Broadsword |
B271 |
|
Cutlass |
4 |
sw cut |
thr+1 imp |
1 |
0 |
50 sp |
2 |
8 |
Shortsword |
LT56 |
Has a metal hilt that provides DR 4, cumulative with glove DR – although the hilt is too cramped to accommodate metal gauntlets. |
Dagger |
1 |
– |
thr-1 imp |
C |
-1 |
2 sp |
0.25 |
5 |
Knife |
B272 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Estoc |
3 |
thr+2 imp |
sw+1 cr |
1 |
0 |
50 sp |
3 |
10 |
Broadsword |
LT56 |
Reduce penalty for targeting chinks in armor (p. B400) by -2 |
Flail |
2 |
sw+4 cr |
– |
1, 2* |
0U |
10 sp |
8 |
13† |
Two-Handed Flail |
B274 |
Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2. |
Garrote |
0 |
spec. |
spec. |
C |
No |
0.2 sp |
neg. |
– |
Garrote |
B272 |
A piece of rope used to strangle; see Garrotes (p. 405). |
Glaive |
1 |
sw+3 cut |
thr+3 imp |
2, 3* / 1-3* |
0U |
10 sp |
8 |
11‡ / 11† |
Polearm |
B272 |
|
Glaive, Dueling |
3 |
sw+2 cut |
thr + 3 imp |
1,2* |
0U/ 0 |
8 sp |
6 |
9† |
LT56 |
||
Halberd |
3 |
sw+5 cut / sw+4 imp |
thr+3 imp |
2, 3* / 1-3* |
0U |
15 sp |
12 |
13‡ / 12† |
Polearm |
B272 |
When impaling May get stuck; see Picks (p. B405). |
Halberd, Dueling |
3 |
sw+4 cut / sw+3 imp |
thr+3 imp |
1,2* |
0U / 0U / 0 |
12 sp |
10 |
12† / 12† / 11† |
Polearm |
LT56 |
When impaling May get stuck; see Picks (p. B405). |
Hatchet |
0 |
sw cut |
– |
1 |
0 |
4 sp |
2 |
8 |
Axe/Mace |
B271 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Javelin |
1 |
– |
thr+1 imp |
1 |
0 |
3 sp |
2 |
6 |
Spear |
B273 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Kick |
– |
– |
thr cr |
C, 1 |
No |
– |
– |
– |
Brawling-2, Karate-2, or DX-2 |
B271 |
Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling. |
Kick w. Boots |
– |
– |
thr+1 cr |
C, 1 |
No |
– |
– |
– |
Brawling-2, Karate-2, or DX-2 |
B271 |
Brawling (p. 182), and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling. |
Knife, Large |
0 |
sw-2 cut |
thr imp |
C, 1 / C |
-1 |
4 sp |
1 |
6 |
Knife |
B272 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Knife, Long |
1 |
sw-1 cut |
thr imp |
C, 1 |
0 |
12 sp |
1.5 |
7 |
Knife |
LT56 |
|
Knife, Small |
0 |
sw-3 cut |
thr-1 imp |
C, 1 / C |
-1 |
3 sp |
0.5 |
5 |
Knife |
B272 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Knobbed Club |
0 |
sw+1 cr |
– |
1 |
0 |
2 sp |
2 |
8 |
Axe/Mace |
LT58 |
|
Knuckles, Bare |
– |
– |
thr-1 cr |
C |
0 |
– |
– |
– |
Boxing, Brawling, Karate, or DX |
B271 |
Boxing (p. 182), Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage |
Knuckles, Brass |
1 |
– |
thr cr |
C |
0 |
1 sp |
0.25 |
– |
Boxing, Brawling, Karate, or DX |
B271 |
Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage. |
Lance |
2 |
– |
thr+3 imp |
4 |
No |
6 sp |
6 |
12 |
Lance |
B272 |
Damage increases in a mounted charge; see Cavalry Weapons (p. 397). |
Mace |
2 |
sw+3 cr |
– |
1 |
0U |
5 sp |
5 |
12 |
Axe/Mace |
B271 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Mace, Small |
2 |
sw+2 cr |
– |
1 |
0U |
3.5 sp |
3 |
10 |
Axe/Mace |
B271 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Maul |
0 |
sw+4 cr |
– |
1, 2* |
0U |
8 sp |
12 |
13‡ |
Two-Handed Axe/Mace |
B274 |
|
Morningstar |
3 |
sw+3 cr |
– |
1 |
0U |
8 sp |
6 |
12 |
Flail |
B272 |
Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2. |
Myrmex |
1 |
– |
thr cr |
C |
0 |
2 sp |
0.25 |
– |
Boxing, Brawling, Karate, or DX |
B271 |
Gives the hand (only) DR 1 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage. |
Oar |
0 |
sw+3 cr |
– |
1,2* |
0U |
4 sp |
8 |
12‡ |
LT60 |
||
Pick |
3 |
sw+1 imp |
– |
1 |
0U |
7 sp |
3 |
10 |
Axe/Mace |
B271 |
May get stuck; see Picks (p. B405). |
Pike |
2 |
– |
thr+3 imp |
4, 5* |
0U / 0 |
8 sp |
13 |
12† |
Spear |
LT60 |
|
Poleaxe |
3 |
sw+4 cut / sw+4 cr |
– |
2, 3* |
0U |
12 sp |
10 |
12‡ |
Polearm |
B272 |
|
Rondel Dagger |
3 |
– |
thr imp |
C |
-1 |
4 sp |
1 |
6 |
Knife/Main-Gauche |
LT56 |
Reduce penalty for targeting chinks in armor (p. B400) by -2. |
Round Mace |
0 |
sw+2 cr |
– |
1 |
0U |
3.5 sp |
5 |
12 |
Axe/Mace |
LT58 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Round Mace, Small |
0 |
sw+1 cr |
– |
1 |
0U |
2.5 sp |
3 |
10 |
Axe/Mace |
LT58 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Scythe |
1 |
sw+2 cut / sw imp |
– |
1 |
0U |
1.5 sp |
5 |
11‡ |
Two-Handed Axe/Mace |
B274 |
If using tip (impaling damage), May get stuck; see Picks (p. B405). |
Shield Bash |
0 |
– |
thr cr |
1 |
No |
var |
var. |
– |
Shield |
B273 |
|
Shield Bash w. Spike |
1 |
– |
thr+1 cr |
1 |
No |
2 sp |
5 |
– |
Shield |
B273 |
|
Sickle |
1 |
sw cut/sw imp |
thr-2 cut |
1 |
0 / 0U / 0U |
4 sp |
2 |
8 |
Axe/Mace |
LT62 |
When used to impale, may get stuck; see Picks (p. B405); When used to thrust, hook enables the rules under Hook (p. LT54), and may also damage the victim. |
Spear |
0 |
– |
thr+2 imp / thr+3 imp |
1* / 1, 2* |
0 |
4 sp |
4 |
9 / 9† |
Spear |
B273 |
Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275) |
Spear, Heavy |
1 |
– |
thr+4 imp / thr+3 cut |
2,3* / 3 |
0U |
9 sp |
6 |
11† |
Spear |
LT62 |
Cutting damage is tip slash |
Spear, Long |
2 |
– |
thr+2 imp / thr+3 imp |
2, 3* |
0U / 0 |
6 sp |
5 |
10 / 10† |
Spear |
LT62 |
Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275) |
Spear, Short |
1 |
– |
thr+1 imp/thr cut |
1 |
0 |
3 sp |
2 |
6 |
Spear |
LT62 |
Cutting damage is tip slash |
Staff, Long |
0 |
sw+2 cr |
thr+2 cr |
2,3 |
2 |
1.5 sp |
5 |
10† |
Spear |
LT61 |
|
Staff, Quarterstaff |
0 |
– |
thr+2 cr |
1, 2 |
2 |
1 sp |
4 |
7† |
Staff |
B273 |
|
Staff, Quarterstaff |
0 |
sw+2 cr |
thr+1 cr |
1, 2 / 2 |
0 |
1 sp |
4 |
9† |
Two-Handed Sword |
B274 |
|
Staff, Short |
0 |
sw cr |
thr cr |
1 |
0F |
2 sp |
1 |
6 |
Smallsword |
B273 |
|
Stake, Wooden |
0 |
– |
thr(0.5) imp |
C |
-1 |
0.4 sp |
0.5 |
5 |
Knife |
B272 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Stiletto |
3 |
– |
thr-1 imp |
C |
1 |
2 sp |
0.25 |
5 |
Knife/Main-Gauche |
LT56 |
Reduce penalty for targeting chinks in armor (p. B400) by -2. |
Striker |
– |
var. |
var. |
var. |
var. |
– |
– |
– |
Brawling or DX |
B271 |
See p. 88. |
Sword, Bastard |
3 |
sw+1 cut / sw+2 cut |
thr+1 cr / thr+2 cr |
1, 2 / 2 |
0U/ 0 |
65 sp |
5 |
11 / 10† |
Broadsword / Two-Handed Sword |
B271 |
Can be used one handed or two handed. |
Sword, Broad |
2 |
sw+1 cut |
thr+1 cr |
1 |
0 |
50 sp |
3 |
10 |
Broadsword |
B271 |
|
Sword, Cutlass |
4 |
sw cut |
thr imp |
1 |
0 |
30 sp |
2 |
8 |
Shortsword |
B273 |
Hilt counts as brass knuckles in close combat. |
Sword, Great |
3 |
sw+3 cut |
thr+2 cr |
1, 2 / 2 |
0 |
80 sp |
7 |
12† |
Two-Handed Sword |
B274 |
|
Sword, Rapier |
4 |
– |
thr+1 imp |
1, 2 |
0F |
50 sp |
2.75 |
9 |
Rapier |
B273 |
|
Sword, Rapier, Edged |
4 |
sw cut |
thr+1 imp |
1,2 |
0F |
100 sp |
3 |
10 |
Rapier |
LT61 |
|
Sword, Rapier, Edged, Light |
4 |
sw-1 cut |
thr+1 imp |
1 |
0F |
70 sp |
2.25 |
8 |
Rapier |
LT61 |
|
Sword, Rapier, Light |
4 |
– |
thr+1 imp |
1 |
0F |
40 sp |
2 |
8 |
Rapier |
LT61 |
|
Sword, Saber |
4 |
sw-1 cut |
thr+1 imp |
1 |
0F |
70 sp |
2 |
8 |
Saber |
LT61 |
|
Sword, Short |
2 |
sw cut |
thr imp |
1 |
0 |
40 sp |
2 |
8 |
Shortsword |
B273 |
|
Sword, Small |
4 |
– |
thr+1 imp |
1 |
0F |
40 sp |
1.5 |
5 |
Smallsword |
B273 |
|
Sword, Thrusting Bastard |
3 |
sw+1 cut / sw+2 cut |
thr+2 imp / thr+3 imp |
1, 2 / 2 |
0U / 0 |
75 sp |
5 |
11 / 10† |
Broadsword / Two-Handed Sword |
B271 |
Can be used one handed or two handed. |
Sword, Thrusting Broadsword |
2 |
sw+1 cut |
thr+2 imp |
1 |
0 |
60 sp |
3 |
10 |
Broadsword |
B271 |
|
Sword, Thrusting Greatsword |
3 |
sw+3 cut |
thr+3 imp |
1, 2 / 2 |
0 |
90 sp |
7 |
12† |
Two-Handed Sword |
B274 |
|
Teeth, Blunt |
– |
– |
thr-1 cr |
C |
No |
– |
– |
– |
Brawling or DX |
B271 |
Brawling (p. 182) improves damage |
Teeth, Fangs |
– |
– |
thr-1 imp |
C |
No |
– |
– |
– |
Brawling or DX |
B271 |
Brawling (p. 182) improves damage |
Teeth, Sharp |
– |
– |
thr-1 cut |
C |
No |
– |
– |
– |
Brawling or DX |
B271 |
Brawling (p. 182) improves damage |
Trident |
2 |
– |
thr + 3(0.5) imp / thr + 4 (0.5) imp |
1* / 1, 2* |
0U / 0 |
8 sp |
5 |
11 / 10† |
Spear |
LT64 |
-2 to hit; Can be used one or two handed; can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon; Target at -1 to Dodge, +1 to Block or Parry. |
Warhammer |
3 |
sw+3 imp |
– |
1, 2* |
0U |
10 sp |
7 |
12‡ |
Two-Handed Axe/Mace |
B274 |
May get stuck; see Picks (p. B405). |
Whip |
1 |
sw-2(0.5) cr |
– |
1-7* |
-2U |
2 sp |
2 |
var. |
Whip |
B274 |
Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406). |
Whip, Light |
1 |
sw-5(0.5) cr |
– |
1-7* |
-2U |
2 sp |
0.5 |
var. |
Whip |
LT64 |
Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406). |
This article is part of the Feyworld Sourcebook | |
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