Equipment Rules: Difference between revisions
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===Melee Weapons=== | ===Melee Weapons=== | ||
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| valign=bottom | <p>TL</p> | | valign=bottom | <p>TL</p> |
Revision as of 10:53, 2 June 2015
Melee Weapons
Weapon |
TL |
Swing Damage |
Thrust Damage |
Reach |
Parry |
Cost |
Weight |
ST |
Skill |
Ref |
Notes |
Axe |
0 |
sw+2 cut |
– |
1 |
0U |
5 sp |
4 |
11 |
Axe/Mace |
B271 |
|
Axe, Great |
1 |
sw+3 cut |
– |
1, 2* |
0U |
10 sp |
8 |
12‡ |
Two-Handed Axe/Mace |
B274 |
|
Axe, Long |
2 |
sw+3 cut |
– |
1, 2* |
0U |
7.5 sp |
6 |
11‡ |
Two-Handed Axe/Mace |
LT58 |
|
Axe, Small |
0 |
sw+1 cut |
– |
1 |
0U |
4.5 sp |
3 |
10 |
Axe/Mace |
LT54 |
|
Axe, Throwing |
0 |
sw+2 cut |
– |
1 |
0U |
6 sp |
4 |
11 |
Axe/Mace |
B271 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Axe, Throwing, Small |
0 |
sw+1 cut |
– |
1 |
0U |
5 sp |
3 |
10 |
Axe/Mace |
LT64 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Baton |
0 |
sw cr |
thr cr |
1 |
0 |
2 sp |
1 |
6 |
Shortsword |
B273 |
|
Baton, Short |
0 |
sw-1 cr |
thr cr |
C, 1 / C |
-1 |
3 sp |
0.5 |
5 |
Knife |
LT54 |
|
Beak, Sharp |
– |
– |
thr-1 pi+ |
C |
No |
– |
– |
– |
Brawling or DX |
B271 |
Brawling (p. 182) improves damage |
Bill |
3 |
sw+3 cut |
thr+3 imp / thr-1 cut |
2,3*/1-3*/1-3* |
0U |
12.5 sp |
8 |
11‡ / 11† / 11† |
LT55 |
||
Bill, Dueling |
3 |
sw+2 cut |
thr+3 imp / thr-1 cut |
1,2* |
0U / 0 / 0U |
10 sp |
6 |
9† |
LT55 |
||
Blackjack or Sap |
1 |
– |
thr cr |
C |
0 |
2 sp |
1 |
7 |
Brawling or DX |
B271 |
Brawling (p. 182) improves damage |
Bola Perdida |
0 |
sw cr |
– |
1 |
-2U |
1 sp |
1 |
6 |
Flail |
LT55 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -1. |
Bolas |
0 |
sw+1 cr |
– |
1 |
-2U |
2 sp |
2 |
7 |
Flail |
LT55 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -1. |
Cestus |
2 |
– |
thr cr |
C |
0 |
5 sp |
1 |
– |
Boxing, Brawling, Karate, or DX |
B271 |
Gives the hand (only) DR 4 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage. |
Club, Light |
0 |
sw+1 cr |
thr+1 cr |
1 |
0 |
0.5 sp |
3 |
10 |
Broadsword |
B271 |
|
Cutlass |
4 |
sw cut |
thr+1 imp |
1 |
0 |
50 sp |
2 |
8 |
Shortsword |
LT56 |
Has a metal hilt that provides DR 4, cumulative with glove DR – although the hilt is too cramped to accommodate metal gauntlets. |
Dagger |
1 |
– |
thr-1 imp |
C |
-1 |
2 sp |
0.25 |
5 |
Knife |
B272 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Estoc |
3 |
thr+2 imp |
sw+1 cr |
1 |
0 |
50 sp |
3 |
10 |
Broadsword |
LT56 |
Reduce penalty for targeting chinks in armor (p. B400) by -2 |
Flail |
2 |
sw+4 cr |
– |
1, 2* |
0U |
10 sp |
8 |
13† |
Two-Handed Flail |
B274 |
Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2. |
Garrote |
0 |
spec. |
spec. |
C |
No |
0.2 sp |
neg. |
– |
Garrote |
B272 |
A piece of rope used to strangle; see Garrotes (p. 405). |
Glaive |
1 |
sw+3 cut |
thr+3 imp |
2, 3* / 1-3* |
0U |
10 sp |
8 |
11‡ / 11† |
Polearm |
B272 |
|
Glaive, Dueling |
3 |
sw+2 cut |
thr + 3 imp |
1,2* |
0U/ 0 |
8 sp |
6 |
9† |
LT56 |
||
Halberd |
3 |
sw+5 cut / sw+4 imp |
thr+3 imp |
2, 3* / 1-3* |
0U |
15 sp |
12 |
13‡ / 12† |
Polearm |
B272 |
When impaling May get stuck; see Picks (p. B405). |
Halberd, Dueling |
3 |
sw+4 cut / sw+3 imp |
thr+3 imp |
1,2* |
0U / 0U / 0 |
12 sp |
10 |
12† / 12† / 11† |
Polearm |
LT56 |
When impaling May get stuck; see Picks (p. B405). |
Hatchet |
0 |
sw cut |
– |
1 |
0 |
4 sp |
2 |
8 |
Axe/Mace |
B271 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Javelin |
1 |
– |
thr+1 imp |
1 |
0 |
3 sp |
2 |
6 |
Spear |
B273 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Kick |
– |
– |
thr cr |
C, 1 |
No |
– |
– |
– |
Brawling-2, Karate-2, or DX-2 |
B271 |
Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling. |
Kick w. Boots |
– |
– |
thr+1 cr |
C, 1 |
No |
– |
– |
– |
Brawling-2, Karate-2, or DX-2 |
B271 |
Brawling (p. 182), and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling. |
Knife, Large |
0 |
sw-2 cut |
thr imp |
C, 1 / C |
-1 |
4 sp |
1 |
6 |
Knife |
B272 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Knife, Long |
1 |
sw-1 cut |
thr imp |
C, 1 |
0 |
12 sp |
1.5 |
7 |
Knife |
LT56 |
|
Knife, Small |
0 |
sw-3 cut |
thr-1 imp |
C, 1 / C |
-1 |
3 sp |
0.5 |
5 |
Knife |
B272 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Knobbed Club |
0 |
sw+1 cr |
– |
1 |
0 |
2 sp |
2 |
8 |
Axe/Mace |
LT58 |
|
Knuckles, Bare |
– |
– |
thr-1 cr |
C |
0 |
– |
– |
– |
Boxing, Brawling, Karate, or DX |
B271 |
Boxing (p. 182), Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage |
Knuckles, Brass |
1 |
– |
thr cr |
C |
0 |
1 sp |
0.25 |
– |
Boxing, Brawling, Karate, or DX |
B271 |
Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage. |
Lance |
2 |
– |
thr+3 imp |
4 |
No |
6 sp |
6 |
12 |
Lance |
B272 |
Damage increases in a mounted charge; see Cavalry Weapons (p. 397). |
Mace |
2 |
sw+3 cr |
– |
1 |
0U |
5 sp |
5 |
12 |
Axe/Mace |
B271 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Mace, Small |
2 |
sw+2 cr |
– |
1 |
0U |
3.5 sp |
3 |
10 |
Axe/Mace |
B271 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Maul |
0 |
sw+4 cr |
– |
1, 2* |
0U |
8 sp |
12 |
13‡ |
Two-Handed Axe/Mace |
B274 |
|
Morningstar |
3 |
sw+3 cr |
– |
1 |
0U |
8 sp |
6 |
12 |
Flail |
B272 |
Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2. |
Myrmex |
1 |
– |
thr cr |
C |
0 |
2 sp |
0.25 |
– |
Boxing, Brawling, Karate, or DX |
B271 |
Gives the hand (only) DR 1 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage. |
Oar |
0 |
sw+3 cr |
– |
1,2* |
0U |
4 sp |
8 |
12‡ |
LT60 |
||
Pick |
3 |
sw+1 imp |
– |
1 |
0U |
7 sp |
3 |
10 |
Axe/Mace |
B271 |
May get stuck; see Picks (p. B405). |
Pike |
2 |
– |
thr+3 imp |
4, 5* |
0U / 0 |
8 sp |
13 |
12† |
Spear |
LT60 |
|
Poleaxe |
3 |
sw+4 cut / sw+4 cr |
– |
2, 3* |
0U |
12 sp |
10 |
12‡ |
Polearm |
B272 |
|
Rondel Dagger |
3 |
– |
thr imp |
C |
-1 |
4 sp |
1 |
6 |
Knife/Main-Gauche |
LT56 |
Reduce penalty for targeting chinks in armor (p. B400) by -2. |
Round Mace |
0 |
sw+2 cr |
– |
1 |
0U |
3.5 sp |
5 |
12 |
Axe/Mace |
LT58 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Round Mace, Small |
0 |
sw+1 cr |
– |
1 |
0U |
2.5 sp |
3 |
10 |
Axe/Mace |
LT58 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Scythe |
1 |
sw+2 cut / sw imp |
– |
1 |
0U |
1.5 sp |
5 |
11‡ |
Two-Handed Axe/Mace |
B274 |
If using tip (impaling damage), May get stuck; see Picks (p. B405). |
Shield Bash |
0 |
– |
thr cr |
1 |
No |
var |
var. |
– |
Shield |
B273 |
|
Shield Bash w. Spike |
1 |
– |
thr+1 cr |
1 |
No |
2 sp |
5 |
– |
Shield |
B273 |
|
Sickle |
1 |
sw cut/sw imp |
thr-2 cut |
1 |
0 / 0U / 0U |
4 sp |
2 |
8 |
Axe/Mace |
LT62 |
When used to impale, may get stuck; see Picks (p. B405); When used to thrust, hook enables the rules under Hook (p. LT54), and may also damage the victim. |
Spear |
0 |
– |
thr+2 imp / thr+3 imp |
1* / 1, 2* |
0 |
4 sp |
4 |
9 / 9† |
Spear |
B273 |
Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275) |
Spear, Heavy |
1 |
– |
thr+4 imp / thr+3 cut |
2,3* / 3 |
0U |
9 sp |
6 |
11† |
Spear |
LT62 |
Cutting damage is tip slash |
Spear, Long |
2 |
– |
thr+2 imp / thr+3 imp |
2, 3* |
0U / 0 |
6 sp |
5 |
10 / 10† |
Spear |
LT62 |
Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275) |
Spear, Short |
1 |
– |
thr+1 imp/thr cut |
1 |
0 |
3 sp |
2 |
6 |
Spear |
LT62 |
Cutting damage is tip slash |
Staff, Long |
0 |
sw+2 cr |
thr+2 cr |
2,3 |
2 |
1.5 sp |
5 |
10† |
Spear |
LT61 |
|
Staff, Quarterstaff |
0 |
– |
thr+2 cr |
1, 2 |
2 |
1 sp |
4 |
7† |
Staff |
B273 |
|
Staff, Quarterstaff |
0 |
sw+2 cr |
thr+1 cr |
1, 2 / 2 |
0 |
1 sp |
4 |
9† |
Two-Handed Sword |
B274 |
|
Staff, Short |
0 |
sw cr |
thr cr |
1 |
0F |
2 sp |
1 |
6 |
Smallsword |
B273 |
|
Stake, Wooden |
0 |
– |
thr(0.5) imp |
C |
-1 |
0.4 sp |
0.5 |
5 |
Knife |
B272 |
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Stiletto |
3 |
– |
thr-1 imp |
C |
1 |
2 sp |
0.25 |
5 |
Knife/Main-Gauche |
LT56 |
Reduce penalty for targeting chinks in armor (p. B400) by -2. |
Striker |
– |
var. |
var. |
var. |
var. |
– |
– |
– |
Brawling or DX |
B271 |
See p. 88. |
Sword, Bastard |
3 |
sw+1 cut / sw+2 cut |
thr+1 cr / thr+2 cr |
1, 2 / 2 |
0U/ 0 |
65 sp |
5 |
11 / 10† |
Broadsword / Two-Handed Sword |
B271 |
Can be used one handed or two handed. |
Sword, Broad |
2 |
sw+1 cut |
thr+1 cr |
1 |
0 |
50 sp |
3 |
10 |
Broadsword |
B271 |
|
Sword, Cutlass |
4 |
sw cut |
thr imp |
1 |
0 |
30 sp |
2 |
8 |
Shortsword |
B273 |
Hilt counts as brass knuckles in close combat. |
Sword, Great |
3 |
sw+3 cut |
thr+2 cr |
1, 2 / 2 |
0 |
80 sp |
7 |
12† |
Two-Handed Sword |
B274 |
|
Sword, Rapier |
4 |
– |
thr+1 imp |
1, 2 |
0F |
50 sp |
2.75 |
9 |
Rapier |
B273 |
|
Sword, Rapier, Edged |
4 |
sw cut |
thr+1 imp |
1,2 |
0F |
100 sp |
3 |
10 |
Rapier |
LT61 |
|
Sword, Rapier, Edged, Light |
4 |
sw-1 cut |
thr+1 imp |
1 |
0F |
70 sp |
2.25 |
8 |
Rapier |
LT61 |
|
Sword, Rapier, Light |
4 |
– |
thr+1 imp |
1 |
0F |
40 sp |
2 |
8 |
Rapier |
LT61 |
|
Sword, Saber |
4 |
sw-1 cut |
thr+1 imp |
1 |
0F |
70 sp |
2 |
8 |
Saber |
LT61 |
|
Sword, Short |
2 |
sw cut |
thr imp |
1 |
0 |
40 sp |
2 |
8 |
Shortsword |
B273 |
|
Sword, Small |
4 |
– |
thr+1 imp |
1 |
0F |
40 sp |
1.5 |
5 |
Smallsword |
B273 |
|
Sword, Thrusting Bastard |
3 |
sw+1 cut / sw+2 cut |
thr+2 imp / thr+3 imp |
1, 2 / 2 |
0U / 0 |
75 sp |
5 |
11 / 10† |
Broadsword / Two-Handed Sword |
B271 |
Can be used one handed or two handed. |
Sword, Thrusting Broadsword |
2 |
sw+1 cut |
thr+2 imp |
1 |
0 |
60 sp |
3 |
10 |
Broadsword |
B271 |
|
Sword, Thrusting Greatsword |
3 |
sw+3 cut |
thr+3 imp |
1, 2 / 2 |
0 |
90 sp |
7 |
12† |
Two-Handed Sword |
B274 |
|
Teeth, Blunt |
– |
– |
thr-1 cr |
C |
No |
– |
– |
– |
Brawling or DX |
B271 |
Brawling (p. 182) improves damage |
Teeth, Fangs |
– |
– |
thr-1 imp |
C |
No |
– |
– |
– |
Brawling or DX |
B271 |
Brawling (p. 182) improves damage |
Teeth, Sharp |
– |
– |
thr-1 cut |
C |
No |
– |
– |
– |
Brawling or DX |
B271 |
Brawling (p. 182) improves damage |
Trident |
2 |
– |
thr + 3(0.5) imp / thr + 4 (0.5) imp |
1* / 1, 2* |
0U / 0 |
8 sp |
5 |
11 / 10† |
Spear |
LT64 |
-2 to hit; Can be used one or two handed; can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon; Target at -1 to Dodge, +1 to Block or Parry. |
Warhammer |
3 |
sw+3 imp |
– |
1, 2* |
0U |
10 sp |
7 |
12‡ |
Two-Handed Axe/Mace |
B274 |
May get stuck; see Picks (p. B405). |
Whip |
1 |
sw-2(0.5) cr |
– |
1-7* |
-2U |
2 sp |
2 |
var. |
Whip |
B274 |
Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406). |
Whip, Light |
1 |
sw-5(0.5) cr |
– |
1-7* |
-2U |
2 sp |
0.5 |
var. |
Whip |
LT64 |
Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406). |
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