Equipment Rules: Difference between revisions

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{|  border=0 cellspacing=0 cellpadding=0 width="100%"  
{|  border=0 cellspacing=0 cellpadding=0 width="100%"  
|- class="tableheader"
|- class="tableheader"
|  valign=bottom | <p>Weapon</p>
|  valign=bottom | Weapon
|  valign=bottom  | <p>TL</p>
|  valign=bottom  | TL
|  valign=bottom  | <p>Swing Damage</p>
|  valign=bottom  | Swing Damage
|  valign=bottom  | <p>Thrust Damage</p>
|  valign=bottom  | Thrust Damage
|  nowrap valign=bottom    | <p>Reach</p>
|  nowrap valign=bottom    | Reach
|  valign=bottom  | <p>Parry</p>
|  valign=bottom  | Parry
|  valign=bottom  | <p>Cost</p>
|  valign=bottom  | Cost
|  valign=bottom  | <p>Weight</p>
|  valign=bottom  | Weight
|  valign=bottom    | <p>ST</p>
|  valign=bottom    | ST
|  nowrap valign=bottom  | <p>Skill</p>
|  nowrap valign=bottom  | Skill
|  valign=bottom  | <p>Ref</p>
|  valign=bottom  | Ref
|  valign=bottom  | <p>Notes</p>
|  valign=bottom  | Notes
|-  
|-  
|  valign=top | <p>Axe</p>
|  valign=top | Axe
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw+2 cut</p>
|  valign=top | sw+2 cut
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>5 sp</p>
|  valign=top | 5 sp
|  valign=top | <p>4</p>
|  valign=top | 4
|  valign=top | <p>11</p>
|  valign=top | 11
|  valign=top | <p>Axe/Mace</p>
|  valign=top | Axe/Mace
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Axe, Great</p>
|  valign=top | Axe, Great
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>sw+3 cut</p>
|  valign=top | sw+3 cut
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1, 2*</p>
|  valign=top | 1, 2*
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>10 sp</p>
|  valign=top | 10 sp
|  valign=top | <p>8</p>
|  valign=top | 8
|  valign=top | <p>12‡</p>
|  valign=top | 12‡
|  valign=top | <p>Two-Handed Axe/Mace</p>
|  valign=top | Two-Handed Axe/Mace
|  valign=top | <p>B274</p>
|  valign=top | B274
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Axe, Long</p>
|  valign=top | Axe, Long
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>sw+3 cut</p>
|  valign=top | sw+3 cut
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1, 2*</p>
|  valign=top | 1, 2*
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>7.5 sp</p>
|  valign=top | 7.5 sp
|  valign=top | <p>6</p>
|  valign=top | 6
|  valign=top | <p>11‡</p>
|  valign=top | 11‡
|  valign=top | <p>Two-Handed Axe/Mace</p>
|  valign=top | Two-Handed Axe/Mace
|  valign=top | <p>LT58</p>
|  valign=top | LT58
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Axe, Small</p>
|  valign=top | Axe, Small
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw+1 cut</p>
|  valign=top | sw+1 cut
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>4.5 sp</p>
|  valign=top | 4.5 sp
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>10</p>
|  valign=top | 10
|  valign=top | <p>Axe/Mace</p>
|  valign=top | Axe/Mace
|  valign=top | <p>LT54</p>
|  valign=top | LT54
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Axe, Throwing</p>
|  valign=top | Axe, Throwing
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw+2 cut</p>
|  valign=top | sw+2 cut
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>6 sp</p>
|  valign=top | 6 sp
|  valign=top | <p>4</p>
|  valign=top | 4
|  valign=top | <p>11</p>
|  valign=top | 11
|  valign=top | <p>Axe/Mace</p>
|  valign=top | Axe/Mace
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>Can  be  thrown, see  Muscle- Powered Ranged Weapon
|  valign=top | Can  be  thrown, see  Muscle- Powered Ranged Weapon
Table (p. B275). </p>
Table (p. B275).  
|-  
|-  
|  valign=top | <p>Axe, Throwing, Small</p>
|  valign=top | Axe, Throwing, Small
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw+1 cut</p>
|  valign=top | sw+1 cut
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>5 sp</p>
|  valign=top | 5 sp
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>10</p>
|  valign=top | 10
|  valign=top | <p>Axe/Mace</p>
|  valign=top | Axe/Mace
|  valign=top | <p>LT64</p>
|  valign=top | LT64
|  valign=top | <p>Can  be  thrown, see  Muscle- Powered Ranged Weapon
|  valign=top | Can  be  thrown, see  Muscle- Powered Ranged Weapon
Table (p. B275). </p>
Table (p. B275).  
|-  
|-  
|  valign=top | <p>Baton</p>
|  valign=top | Baton
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw cr</p>
|  valign=top | sw cr
|  valign=top | <p>thr cr</p>
|  valign=top | thr cr
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>2 sp</p>
|  valign=top | 2 sp
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>6</p>
|  valign=top | 6
|  valign=top | <p>Shortsword</p>
|  valign=top | Shortsword
|  valign=top | <p>B273</p>
|  valign=top | B273
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Baton, Short</p>
|  valign=top | Baton, Short
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw-1 cr</p>
|  valign=top | sw-1 cr
|  valign=top | <p>thr cr</p>
|  valign=top | thr cr
|  valign=top | <p>C, 1 / C</p>
|  valign=top | C, 1 / C
|  valign=top | <p>-1</p>
|  valign=top | -1
|  valign=top | <p>3 sp</p>
|  valign=top | 3 sp
|  valign=top | <p>0.5</p>
|  valign=top | 0.5
|  valign=top | <p>5</p>
|  valign=top | 5
|  valign=top | <p>Knife</p>
|  valign=top | Knife
|  valign=top | <p>LT54</p>
|  valign=top | LT54
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Beak, Sharp</p>
|  valign=top | Beak, Sharp
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr-1 pi+</p>
|  valign=top | thr-1 pi+
|  valign=top | <p>C</p>
|  valign=top | C
|  valign=top | <p>No</p>
|  valign=top | No
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>Brawling or DX</p>
|  valign=top | Brawling or DX
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>Brawling (p. 182) improves damage</p>
|  valign=top | Brawling (p. 182) improves damage
|-  
|-  
|  valign=top | <p>Bill</p>
|  valign=top | Bill
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>sw+3 cut</p>
|  valign=top | sw+3 cut
|  valign=top | <p>thr+3 imp / thr-1 cut</p>
|  valign=top | thr+3 imp / thr-1 cut
|  valign=top | <p>2,3*/1-3*/1-3*</p>
|  valign=top | 2,3*/1-3*/1-3*
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>12.5 sp</p>
|  valign=top | 12.5 sp
|  valign=top | <p>8</p>
|  valign=top | 8
|  valign=top | <p>11‡ / 11† / 11†</p>
|  valign=top | 11‡ / 11† / 11†
|  valign=top |  
|  valign=top |  
|  valign=top | <p>LT55</p>
|  valign=top | LT55
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Bill, Dueling</p>
|  valign=top | Bill, Dueling
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>sw+2 cut</p>
|  valign=top | sw+2 cut
|  valign=top | <p>thr+3 imp / thr-1 cut</p>
|  valign=top | thr+3 imp / thr-1 cut
|  valign=top | <p>1,2*</p>
|  valign=top | 1,2*
|  valign=top | <p>0U / 0 / 0U</p>
|  valign=top | 0U / 0 / 0U
|  valign=top | <p>10 sp</p>
|  valign=top | 10 sp
|  valign=top | <p>6</p>
|  valign=top | 6
|  valign=top | <p>9†</p>
|  valign=top | 9†
|  valign=top |  
|  valign=top |  
|  valign=top | <p>LT55</p>
|  valign=top | LT55
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Blackjack or Sap</p>
|  valign=top | Blackjack or Sap
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr cr</p>
|  valign=top | thr cr
|  valign=top | <p>C</p>
|  valign=top | C
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>2 sp</p>
|  valign=top | 2 sp
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>7</p>
|  valign=top | 7
|  valign=top | <p>Brawling or DX</p>
|  valign=top | Brawling or DX
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>Brawling (p. 182) improves damage</p>
|  valign=top | Brawling (p. 182) improves damage
|-  
|-  
|  valign=top | <p>Bola Perdida</p>
|  valign=top | Bola Perdida
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw cr</p>
|  valign=top | sw cr
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>-2U</p>
|  valign=top | -2U
|  valign=top | <p>1 sp</p>
|  valign=top | 1 sp
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>6</p>
|  valign=top | 6
|  valign=top | <p>Flail</p>
|  valign=top | Flail
|  valign=top | <p>LT55</p>
|  valign=top | LT55
|  valign=top | <p>Can  be  thrown, see  Muscle- Powered Ranged Weapon
|  valign=top | Can  be  thrown, see  Muscle- Powered Ranged Weapon
Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F”
Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F”
parry) cannot parry at all&#33;   Attempts to block flails are at -1.</p>
parry) cannot parry at all&#33;   Attempts to block flails are at -1.
|-  
|-  
|  valign=top | <p>Bolas</p>
|  valign=top | Bolas
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw+1 cr</p>
|  valign=top | sw+1 cr
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>-2U</p>
|  valign=top | -2U
|  valign=top | <p>2 sp</p>
|  valign=top | 2 sp
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>7</p>
|  valign=top | 7
|  valign=top | <p>Flail</p>
|  valign=top | Flail
|  valign=top | <p>LT55</p>
|  valign=top | LT55
|  valign=top | <p>Can  be  thrown, see  Muscle- Powered Ranged Weapon
|  valign=top | Can  be  thrown, see  Muscle- Powered Ranged Weapon
Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F”
Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F”
parry) cannot parry at all&#33;   Attempts to block flails are at -1.</p>
parry) cannot parry at all&#33;   Attempts to block flails are at -1.
|-  
|-  
|  valign=top | <p>Cestus</p>
|  valign=top | Cestus
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr cr</p>
|  valign=top | thr cr
|  valign=top | <p>C</p>
|  valign=top | C
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>5 sp</p>
|  valign=top | 5 sp
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>Boxing, Brawling, Karate, or DX</p>
|  valign=top | Boxing, Brawling, Karate, or DX
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>Gives the hand (only) DR 4 and is mutually exclusive
|  valign=top | Gives the hand (only) DR 4 and is mutually exclusive
with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203)
with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203)
improve damage.</p>
improve damage.
|-  
|-  
|  valign=top | <p>Club, Light</p>
|  valign=top | Club, Light
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw+1 cr</p>
|  valign=top | sw+1 cr
|  valign=top | <p>thr+1 cr</p>
|  valign=top | thr+1 cr
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>0.5 sp</p>
|  valign=top | 0.5 sp
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>10</p>
|  valign=top | 10
|  valign=top | <p>Broadsword</p>
|  valign=top | Broadsword
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Cutlass</p>
|  valign=top | Cutlass
|  valign=top | <p>4</p>
|  valign=top | 4
|  valign=top | <p>sw cut</p>
|  valign=top | sw cut
|  valign=top | <p>thr+1 imp</p>
|  valign=top | thr+1 imp
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>50 sp</p>
|  valign=top | 50 sp
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>8</p>
|  valign=top | 8
|  valign=top | <p>Shortsword</p>
|  valign=top | Shortsword
|  valign=top | <p>LT56</p>
|  valign=top | LT56
|  valign=top | <p>Has a metal hilt that provides DR 4, cumulative with
|  valign=top | Has a metal hilt that provides DR 4, cumulative with
glove DR – although the hilt is too cramped to accommodate metal gauntlets.</p>
glove DR – although the hilt is too cramped to accommodate metal gauntlets.
|-  
|-  
|  valign=top | <p>Dagger</p>
|  valign=top | Dagger
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr-1 imp</p>
|  valign=top | thr-1 imp
|  valign=top | <p>C</p>
|  valign=top | C
|  valign=top | <p>-1</p>
|  valign=top | -1
|  valign=top | <p>2 sp</p>
|  valign=top | 2 sp
|  valign=top | <p>0.25</p>
|  valign=top | 0.25
|  valign=top | <p>5</p>
|  valign=top | 5
|  valign=top | <p>Knife</p>
|  valign=top | Knife
|  valign=top | <p>B272</p>
|  valign=top | B272
|  valign=top | <p>Can  be  thrown, see  Muscle- Powered Ranged Weapon
|  valign=top | Can  be  thrown, see  Muscle- Powered Ranged Weapon
Table (p. B275). </p>
Table (p. B275).  
|-  
|-  
|  valign=top | <p>Estoc</p>
|  valign=top | Estoc
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>thr+2 imp</p>
|  valign=top | thr+2 imp
|  valign=top | <p>sw+1 cr</p>
|  valign=top | sw+1 cr
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>50 sp</p>
|  valign=top | 50 sp
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>10</p>
|  valign=top | 10
|  valign=top | <p>Broadsword</p>
|  valign=top | Broadsword
|  valign=top | <p>LT56</p>
|  valign=top | LT56
|  valign=top | <p>Reduce penalty for targeting chinks in armor (p. B400)
|  valign=top | Reduce penalty for targeting chinks in armor (p. B400)
by -2</p>
by -2
|-  
|-  
|  valign=top | <p>Flail</p>
|  valign=top | Flail
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>sw+4 cr</p>
|  valign=top | sw+4 cr
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1, 2*</p>
|  valign=top | 1, 2*
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>10 sp</p>
|  valign=top | 10 sp
|  valign=top | <p>8</p>
|  valign=top | 8
|  valign=top | <p>13†</p>
|  valign=top | 13†
|  valign=top | <p>Two-Handed Flail</p>
|  valign=top | Two-Handed Flail
|  valign=top | <p>B274</p>
|  valign=top | B274
|  valign=top | <p>Attempts to parry flails are at -4, and fencing weapons
|  valign=top | Attempts to parry flails are at -4, and fencing weapons
(“F” parry) cannot parry at all&#33; Attempts to block flails are at -2.</p>
(“F” parry) cannot parry at all&#33; Attempts to block flails are at -2.
|-  
|-  
|  valign=top | <p>Garrote</p>
|  valign=top | Garrote
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>spec.</p>
|  valign=top | spec.
|  valign=top | <p>spec.</p>
|  valign=top | spec.
|  valign=top | <p>C</p>
|  valign=top | C
|  valign=top | <p>No</p>
|  valign=top | No
|  valign=top | <p>0.2 sp</p>
|  valign=top | 0.2 sp
|  valign=top | <p>neg.</p>
|  valign=top | neg.
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>Garrote</p>
|  valign=top | Garrote
|  valign=top | <p>B272</p>
|  valign=top | B272
|  valign=top | <p>A piece of rope used to strangle; see Garrotes (p.
|  valign=top | A piece of rope used to strangle; see Garrotes (p.
405).</p>
405).
|-  
|-  
|  valign=top | <p>Glaive</p>
|  valign=top | Glaive
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>sw+3 cut</p>
|  valign=top | sw+3 cut
|  valign=top | <p>thr+3 imp</p>
|  valign=top | thr+3 imp
|  valign=top | <p>2, 3* / 1-3*</p>
|  valign=top | 2, 3* / 1-3*
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>10 sp</p>
|  valign=top | 10 sp
|  valign=top | <p>8</p>
|  valign=top | 8
|  valign=top | <p>11‡ / 11†</p>
|  valign=top | 11‡ / 11†
|  valign=top | <p>Polearm</p>
|  valign=top | Polearm
|  valign=top | <p>B272</p>
|  valign=top | B272
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Glaive, Dueling</p>
|  valign=top | Glaive, Dueling
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>sw+2 cut</p>
|  valign=top | sw+2 cut
|  valign=top | <p>thr + 3 imp</p>
|  valign=top | thr + 3 imp
|  valign=top | <p>1,2*</p>
|  valign=top | 1,2*
|  valign=top | <p>0U/ 0</p>
|  valign=top | 0U/ 0
|  valign=top | <p>8 sp</p>
|  valign=top | 8 sp
|  valign=top | <p>6</p>
|  valign=top | 6
|  valign=top | <p>9†</p>
|  valign=top | 9†
|  valign=top |  
|  valign=top |  
|  valign=top | <p>LT56</p>
|  valign=top | LT56
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Halberd</p>
|  valign=top | Halberd
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>sw+5 cut / sw+4 imp</p>
|  valign=top | sw+5 cut / sw+4 imp
|  valign=top | <p>thr+3 imp</p>
|  valign=top | thr+3 imp
|  valign=top | <p>2, 3* / 1-3*</p>
|  valign=top | 2, 3* / 1-3*
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>15 sp</p>
|  valign=top | 15 sp
|  valign=top | <p>12</p>
|  valign=top | 12
|  valign=top | <p>13‡ / 12†</p>
|  valign=top | 13‡ / 12†
|  valign=top | <p>Polearm</p>
|  valign=top | Polearm
|  valign=top | <p>B272</p>
|  valign=top | B272
|  valign=top | <p>When impaling May get stuck; see Picks (p. B405).</p>
|  valign=top | When impaling May get stuck; see Picks (p. B405).
|-  
|-  
|  valign=top | <p>Halberd, Dueling</p>
|  valign=top | Halberd, Dueling
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>sw+4 cut / sw+3 imp</p>
|  valign=top | sw+4 cut / sw+3 imp
|  valign=top | <p>thr+3 imp</p>
|  valign=top | thr+3 imp
|  valign=top | <p>1,2*</p>
|  valign=top | 1,2*
|  valign=top | <p>0U / 0U / 0</p>
|  valign=top | 0U / 0U / 0
|  valign=top | <p>12 sp</p>
|  valign=top | 12 sp
|  valign=top | <p>10</p>
|  valign=top | 10
|  valign=top | <p>12† / 12† / 11†</p>
|  valign=top | 12† / 12† / 11†
|  valign=top | <p>Polearm</p>
|  valign=top | Polearm
|  valign=top | <p>LT56</p>
|  valign=top | LT56
|  valign=top | <p>When impaling May get stuck; see Picks (p. B405).</p>
|  valign=top | When impaling May get stuck; see Picks (p. B405).
|-  
|-  
|  valign=top | <p>Hatchet</p>
|  valign=top | Hatchet
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw cut</p>
|  valign=top | sw cut
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>4 sp</p>
|  valign=top | 4 sp
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>8</p>
|  valign=top | 8
|  valign=top | <p>Axe/Mace</p>
|  valign=top | Axe/Mace
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>Can  be  thrown, see  Muscle- Powered Ranged Weapon
|  valign=top | Can  be  thrown, see  Muscle- Powered Ranged Weapon
Table (p. B275). </p>
Table (p. B275).  
|-  
|-  
|  valign=top | <p>Javelin</p>
|  valign=top | Javelin
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr+1 imp</p>
|  valign=top | thr+1 imp
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>3 sp</p>
|  valign=top | 3 sp
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>6</p>
|  valign=top | 6
|  valign=top | <p>Spear</p>
|  valign=top | Spear
|  valign=top | <p>B273</p>
|  valign=top | B273
|  valign=top | <p>Can  be  thrown, see  Muscle- Powered Ranged Weapon
|  valign=top | Can  be  thrown, see  Muscle- Powered Ranged Weapon
Table (p. B275). </p>
Table (p. B275).  
|-  
|-  
|  valign=top | <p>Kick</p>
|  valign=top | Kick
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr cr</p>
|  valign=top | thr cr
|  valign=top | <p>C, 1</p>
|  valign=top | C, 1
|  valign=top | <p>No</p>
|  valign=top | No
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>Brawling-2, Karate-2, or DX-2</p>
|  valign=top | Brawling-2, Karate-2, or DX-2
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>Brawling (p. 182), Claws (p. 42) and Karate (p. 203)
|  valign=top | Brawling (p. 182), Claws (p. 42) and Karate (p. 203)
improve damage; if you miss, roll vs. DX to avoid falling.</p>
improve damage; if you miss, roll vs. DX to avoid falling.
|-  
|-  
|  valign=top | <p>Kick w. Boots</p>
|  valign=top | Kick w. Boots
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr+1 cr</p>
|  valign=top | thr+1 cr
|  valign=top | <p>C, 1</p>
|  valign=top | C, 1
|  valign=top | <p>No</p>
|  valign=top | No
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>Brawling-2, Karate-2, or DX-2</p>
|  valign=top | Brawling-2, Karate-2, or DX-2
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>Brawling (p. 182), and Karate (p. 203) improve damage;
|  valign=top | Brawling (p. 182), and Karate (p. 203) improve damage;
if you miss, roll vs. DX to avoid falling.</p>
if you miss, roll vs. DX to avoid falling.
|-  
|-  
|  valign=top | <p>Knife, Large</p>
|  valign=top | Knife, Large
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw-2 cut</p>
|  valign=top | sw-2 cut
|  valign=top | <p>thr imp</p>
|  valign=top | thr imp
|  valign=top | <p>C, 1 / C</p>
|  valign=top | C, 1 / C
|  valign=top | <p>-1</p>
|  valign=top | -1
|  valign=top | <p>4 sp</p>
|  valign=top | 4 sp
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>6</p>
|  valign=top | 6
|  valign=top | <p>Knife</p>
|  valign=top | Knife
|  valign=top | <p>B272</p>
|  valign=top | B272
|  valign=top | <p>Can  be  thrown, see  Muscle- Powered Ranged Weapon
|  valign=top | Can  be  thrown, see  Muscle- Powered Ranged Weapon
Table (p. B275). </p>
Table (p. B275).  
|-  
|-  
|  valign=top | <p>Knife, Long</p>
|  valign=top | Knife, Long
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>sw-1 cut</p>
|  valign=top | sw-1 cut
|  valign=top | <p>thr imp</p>
|  valign=top | thr imp
|  valign=top | <p>C, 1</p>
|  valign=top | C, 1
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>12 sp</p>
|  valign=top | 12 sp
|  valign=top | <p>1.5</p>
|  valign=top | 1.5
|  valign=top | <p>7</p>
|  valign=top | 7
|  valign=top | <p>Knife</p>
|  valign=top | Knife
|  valign=top | <p>LT56</p>
|  valign=top | LT56
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Knife, Small</p>
|  valign=top | Knife, Small
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw-3 cut</p>
|  valign=top | sw-3 cut
|  valign=top | <p>thr-1 imp</p>
|  valign=top | thr-1 imp
|  valign=top | <p>C, 1 / C</p>
|  valign=top | C, 1 / C
|  valign=top | <p>-1</p>
|  valign=top | -1
|  valign=top | <p>3 sp</p>
|  valign=top | 3 sp
|  valign=top | <p>0.5</p>
|  valign=top | 0.5
|  valign=top | <p>5</p>
|  valign=top | 5
|  valign=top | <p>Knife</p>
|  valign=top | Knife
|  valign=top | <p>B272</p>
|  valign=top | B272
|  valign=top | <p>Can  be  thrown, see  Muscle- Powered Ranged Weapon
|  valign=top | Can  be  thrown, see  Muscle- Powered Ranged Weapon
Table (p. B275). </p>
Table (p. B275).  
|-  
|-  
|  valign=top | <p>Knobbed Club</p>
|  valign=top | Knobbed Club
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw+1 cr</p>
|  valign=top | sw+1 cr
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>2 sp</p>
|  valign=top | 2 sp
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>8</p>
|  valign=top | 8
|  valign=top | <p>Axe/Mace</p>
|  valign=top | Axe/Mace
|  valign=top | <p>LT58</p>
|  valign=top | LT58
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Knuckles, Bare</p>
|  valign=top | Knuckles, Bare
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr-1 cr</p>
|  valign=top | thr-1 cr
|  valign=top | <p>C</p>
|  valign=top | C
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>Boxing, Brawling, Karate, or DX</p>
|  valign=top | Boxing, Brawling, Karate, or DX
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>Boxing (p. 182), Brawling (p. 182), Claws (p. 42) and
|  valign=top | Boxing (p. 182), Brawling (p. 182), Claws (p. 42) and
Karate (p. 203) improve damage</p>
Karate (p. 203) improve damage
|-  
|-  
|  valign=top | <p>Knuckles, Brass</p>
|  valign=top | Knuckles, Brass
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr cr</p>
|  valign=top | thr cr
|  valign=top | <p>C</p>
|  valign=top | C
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>1 sp</p>
|  valign=top | 1 sp
|  valign=top | <p>0.25</p>
|  valign=top | 0.25
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>Boxing, Brawling, Karate, or DX</p>
|  valign=top | Boxing, Brawling, Karate, or DX
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>Boxing (p. 182), Brawling (p. 182) and Karate (p. 203)
|  valign=top | Boxing (p. 182), Brawling (p. 182) and Karate (p. 203)
improve damage.</p>
improve damage.
|-  
|-  
|  valign=top | <p>Lance</p>
|  valign=top | Lance
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr+3 imp</p>
|  valign=top | thr+3 imp
|  valign=top | <p>4</p>
|  valign=top | 4
|  valign=top | <p>No</p>
|  valign=top | No
|  valign=top | <p>6 sp</p>
|  valign=top | 6 sp
|  valign=top | <p>6</p>
|  valign=top | 6
|  valign=top | <p>12</p>
|  valign=top | 12
|  valign=top | <p>Lance</p>
|  valign=top | Lance
|  valign=top | <p>B272</p>
|  valign=top | B272
|  valign=top | <p>Damage increases in a mounted charge; see Cavalry
|  valign=top | Damage increases in a mounted charge; see Cavalry
Weapons (p. 397).</p>
Weapons (p. 397).
|-  
|-  
|  valign=top | <p>Mace</p>
|  valign=top | Mace
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>sw+3 cr</p>
|  valign=top | sw+3 cr
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>5 sp</p>
|  valign=top | 5 sp
|  valign=top | <p>5</p>
|  valign=top | 5
|  valign=top | <p>12</p>
|  valign=top | 12
|  valign=top | <p>Axe/Mace</p>
|  valign=top | Axe/Mace
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>Can  be  thrown, see  Muscle- Powered Ranged Weapon
|  valign=top | Can  be  thrown, see  Muscle- Powered Ranged Weapon
Table (p. B275). </p>
Table (p. B275).  
|-  
|-  
|  valign=top | <p>Mace, Small</p>
|  valign=top | Mace, Small
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>sw+2 cr</p>
|  valign=top | sw+2 cr
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>3.5 sp</p>
|  valign=top | 3.5 sp
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>10</p>
|  valign=top | 10
|  valign=top | <p>Axe/Mace</p>
|  valign=top | Axe/Mace
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>Can  be  thrown, see  Muscle- Powered Ranged Weapon
|  valign=top | Can  be  thrown, see  Muscle- Powered Ranged Weapon
Table (p. B275). </p>
Table (p. B275).  
|-  
|-  
|  valign=top | <p>Maul</p>
|  valign=top | Maul
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw+4 cr</p>
|  valign=top | sw+4 cr
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1, 2*</p>
|  valign=top | 1, 2*
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>8 sp</p>
|  valign=top | 8 sp
|  valign=top | <p>12</p>
|  valign=top | 12
|  valign=top | <p>13‡</p>
|  valign=top | 13‡
|  valign=top | <p>Two-Handed Axe/Mace</p>
|  valign=top | Two-Handed Axe/Mace
|  valign=top | <p>B274</p>
|  valign=top | B274
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Morningstar</p>
|  valign=top | Morningstar
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>sw+3 cr</p>
|  valign=top | sw+3 cr
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>8 sp</p>
|  valign=top | 8 sp
|  valign=top | <p>6</p>
|  valign=top | 6
|  valign=top | <p>12</p>
|  valign=top | 12
|  valign=top | <p>Flail</p>
|  valign=top | Flail
|  valign=top | <p>B272</p>
|  valign=top | B272
|  valign=top | <p>Attempts to parry flails are at -4, and fencing weapons
|  valign=top | Attempts to parry flails are at -4, and fencing weapons
(“F” parry) cannot parry at all&#33; Attempts to block flails are at -2.</p>
(“F” parry) cannot parry at all&#33; Attempts to block flails are at -2.
|-  
|-  
|  valign=top | <p>Myrmex</p>
|  valign=top | Myrmex
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr cr</p>
|  valign=top | thr cr
|  valign=top | <p>C</p>
|  valign=top | C
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>2 sp</p>
|  valign=top | 2 sp
|  valign=top | <p>0.25</p>
|  valign=top | 0.25
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>Boxing, Brawling, Karate, or DX</p>
|  valign=top | Boxing, Brawling, Karate, or DX
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>Gives the hand (only) DR 1 and is mutually exclusive
|  valign=top | Gives the hand (only) DR 1 and is mutually exclusive
with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203)
with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203)
improve damage.</p>
improve damage.
|-  
|-  
|  valign=top | <p>Oar</p>
|  valign=top | Oar
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw+3 cr</p>
|  valign=top | sw+3 cr
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1,2*</p>
|  valign=top | 1,2*
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>4 sp</p>
|  valign=top | 4 sp
|  valign=top | <p>8</p>
|  valign=top | 8
|  valign=top | <p>12‡</p>
|  valign=top | 12‡
|  valign=top |  
|  valign=top |  
|  valign=top | <p>LT60</p>
|  valign=top | LT60
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Pick</p>
|  valign=top | Pick
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>sw+1 imp</p>
|  valign=top | sw+1 imp
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>7 sp</p>
|  valign=top | 7 sp
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>10</p>
|  valign=top | 10
|  valign=top | <p>Axe/Mace</p>
|  valign=top | Axe/Mace
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>May get stuck; see Picks (p. B405).</p>
|  valign=top | May get stuck; see Picks (p. B405).
|-  
|-  
|  valign=top | <p>Pike</p>
|  valign=top | Pike
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr+3 imp</p>
|  valign=top | thr+3 imp
|  valign=top | <p>4, 5*</p>
|  valign=top | 4, 5*
|  valign=top | <p>0U / 0</p>
|  valign=top | 0U / 0
|  valign=top | <p>8 sp</p>
|  valign=top | 8 sp
|  valign=top | <p>13</p>
|  valign=top | 13
|  valign=top | <p>12†</p>
|  valign=top | 12†
|  valign=top | <p>Spear</p>
|  valign=top | Spear
|  valign=top | <p>LT60</p>
|  valign=top | LT60
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Poleaxe</p>
|  valign=top | Poleaxe
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>sw+4 cut / sw+4 cr</p>
|  valign=top | sw+4 cut / sw+4 cr
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>2, 3*</p>
|  valign=top | 2, 3*
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>12 sp</p>
|  valign=top | 12 sp
|  valign=top | <p>10</p>
|  valign=top | 10
|  valign=top | <p>12‡</p>
|  valign=top | 12‡
|  valign=top | <p>Polearm</p>
|  valign=top | Polearm
|  valign=top | <p>B272</p>
|  valign=top | B272
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Rondel Dagger</p>
|  valign=top | Rondel Dagger
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr imp</p>
|  valign=top | thr imp
|  valign=top | <p>C</p>
|  valign=top | C
|  valign=top | <p>-1</p>
|  valign=top | -1
|  valign=top | <p>4 sp</p>
|  valign=top | 4 sp
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>6</p>
|  valign=top | 6
|  valign=top | <p>Knife/Main-Gauche</p>
|  valign=top | Knife/Main-Gauche
|  valign=top | <p>LT56</p>
|  valign=top | LT56
|  valign=top | <p>Reduce penalty for targeting chinks in armor (p. B400)
|  valign=top | Reduce penalty for targeting chinks in armor (p. B400)
by -2.</p>
by -2.
|-  
|-  
|  valign=top | <p>Round Mace</p>
|  valign=top | Round Mace
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw+2 cr</p>
|  valign=top | sw+2 cr
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>3.5 sp</p>
|  valign=top | 3.5 sp
|  valign=top | <p>5</p>
|  valign=top | 5
|  valign=top | <p>12</p>
|  valign=top | 12
|  valign=top | <p>Axe/Mace</p>
|  valign=top | Axe/Mace
|  valign=top | <p>LT58</p>
|  valign=top | LT58
|  valign=top | <p>Can  be  thrown, see  Muscle- Powered Ranged Weapon
|  valign=top | Can  be  thrown, see  Muscle- Powered Ranged Weapon
Table (p. B275). </p>
Table (p. B275).  
|-  
|-  
|  valign=top | <p>Round Mace, Small</p>
|  valign=top | Round Mace, Small
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw+1 cr</p>
|  valign=top | sw+1 cr
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>2.5 sp</p>
|  valign=top | 2.5 sp
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>10</p>
|  valign=top | 10
|  valign=top | <p>Axe/Mace</p>
|  valign=top | Axe/Mace
|  valign=top | <p>LT58</p>
|  valign=top | LT58
|  valign=top | <p>Can  be  thrown, see  Muscle- Powered Ranged Weapon
|  valign=top | Can  be  thrown, see  Muscle- Powered Ranged Weapon
Table (p. B275). </p>
Table (p. B275).  
|-  
|-  
|  valign=top | <p>Scythe</p>
|  valign=top | Scythe
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>sw+2 cut / sw  imp</p>
|  valign=top | sw+2 cut / sw  imp
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>1.5 sp</p>
|  valign=top | 1.5 sp
|  valign=top | <p>5</p>
|  valign=top | 5
|  valign=top | <p>11‡</p>
|  valign=top | 11‡
|  valign=top | <p>Two-Handed Axe/Mace</p>
|  valign=top | Two-Handed Axe/Mace
|  valign=top | <p>B274</p>
|  valign=top | B274
|  valign=top | <p>If using tip (impaling damage), May get stuck; see
|  valign=top | If using tip (impaling damage), May get stuck; see
Picks (p. B405).</p>
Picks (p. B405).
|-  
|-  
|  valign=top | <p>Shield Bash</p>
|  valign=top | Shield Bash
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr cr</p>
|  valign=top | thr cr
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>No</p>
|  valign=top | No
|  valign=top | <p>var</p>
|  valign=top | var
|  valign=top | <p>var.</p>
|  valign=top | var.
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>Shield</p>
|  valign=top | Shield
|  valign=top | <p>B273</p>
|  valign=top | B273
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Shield Bash w. Spike</p>
|  valign=top | Shield Bash w. Spike
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr+1 cr</p>
|  valign=top | thr+1 cr
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>No</p>
|  valign=top | No
|  valign=top | <p>2 sp</p>
|  valign=top | 2 sp
|  valign=top | <p>5</p>
|  valign=top | 5
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>Shield</p>
|  valign=top | Shield
|  valign=top | <p>B273</p>
|  valign=top | B273
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Sickle</p>
|  valign=top | Sickle
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>sw cut/sw imp</p>
|  valign=top | sw cut/sw imp
|  valign=top | <p>thr-2 cut</p>
|  valign=top | thr-2 cut
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0 / 0U / 0U</p>
|  valign=top | 0 / 0U / 0U
|  valign=top | <p>4 sp</p>
|  valign=top | 4 sp
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>8</p>
|  valign=top | 8
|  valign=top | <p>Axe/Mace</p>
|  valign=top | Axe/Mace
|  valign=top | <p>LT62</p>
|  valign=top | LT62
|  valign=top  | <p>When used to impale, may get stuck; see Picks (p.
|  valign=top  | When used to impale, may get stuck; see Picks (p.
B405); When used to thrust, hook enables the rules under Hook (p. LT54), and
B405); When used to thrust, hook enables the rules under Hook (p. LT54), and
may also damage the victim.</p>
may also damage the victim.
|-  
|-  
|  valign=top | <p>Spear</p>
|  valign=top | Spear
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr+2 imp / thr+3 imp</p>
|  valign=top | thr+2 imp / thr+3 imp
|  valign=top | <p>1* / 1, 2*</p>
|  valign=top | 1* / 1, 2*
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>4 sp</p>
|  valign=top | 4 sp
|  valign=top | <p>4</p>
|  valign=top | 4
|  valign=top | <p>9 / 9†</p>
|  valign=top | 9 / 9†
|  valign=top | <p>Spear</p>
|  valign=top | Spear
|  valign=top | <p>B273</p>
|  valign=top | B273
|  valign=top | <p>Can be used one handed or two handed; can  be  thrown,
|  valign=top | Can be used one handed or two handed; can  be  thrown,
see  Muscle- Powered Ranged Weapon Table (p. 275)</p>
see  Muscle- Powered Ranged Weapon Table (p. 275)
|-  
|-  
|  valign=top | <p>Spear, Heavy</p>
|  valign=top | Spear, Heavy
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr+4 imp / thr+3 cut</p>
|  valign=top | thr+4 imp / thr+3 cut
|  valign=top | <p>2,3* / 3</p>
|  valign=top | 2,3* / 3
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>9 sp</p>
|  valign=top | 9 sp
|  valign=top | <p>6</p>
|  valign=top | 6
|  valign=top | <p>11†</p>
|  valign=top | 11†
|  valign=top | <p>Spear</p>
|  valign=top | Spear
|  valign=top | <p>LT62</p>
|  valign=top | LT62
|  valign=top | <p>Cutting damage is tip slash</p>
|  valign=top | Cutting damage is tip slash
|-  
|-  
|  valign=top | <p>Spear, Long</p>
|  valign=top | Spear, Long
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr+2 imp / thr+3 imp</p>
|  valign=top | thr+2 imp / thr+3 imp
|  valign=top | <p>2, 3*</p>
|  valign=top | 2, 3*
|  valign=top | <p>0U / 0</p>
|  valign=top | 0U / 0
|  valign=top | <p>6 sp</p>
|  valign=top | 6 sp
|  valign=top | <p>5</p>
|  valign=top | 5
|  valign=top | <p>10 / 10†</p>
|  valign=top | 10 / 10†
|  valign=top | <p>Spear</p>
|  valign=top | Spear
|  valign=top | <p>LT62</p>
|  valign=top | LT62
|  valign=top | <p>Can be used one handed or two handed; can  be  thrown,
|  valign=top | Can be used one handed or two handed; can  be  thrown,
see  Muscle- Powered Ranged Weapon Table (p. 275)</p>
see  Muscle- Powered Ranged Weapon Table (p. 275)
|-  
|-  
|  valign=top | <p>Spear, Short</p>
|  valign=top | Spear, Short
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr+1 imp/thr cut</p>
|  valign=top | thr+1 imp/thr cut
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>3 sp</p>
|  valign=top | 3 sp
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>6</p>
|  valign=top | 6
|  valign=top | <p>Spear</p>
|  valign=top | Spear
|  valign=top | <p>LT62</p>
|  valign=top | LT62
|  valign=top | <p>Cutting damage is tip slash</p>
|  valign=top | Cutting damage is tip slash
|-  
|-  
|  valign=top | <p>Staff, Long</p>
|  valign=top | Staff, Long
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw+2 cr</p>
|  valign=top | sw+2 cr
|  valign=top | <p>thr+2 cr</p>
|  valign=top | thr+2 cr
|  valign=top | <p>2,3</p>
|  valign=top | 2,3
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>1.5 sp</p>
|  valign=top | 1.5 sp
|  valign=top | <p>5</p>
|  valign=top | 5
|  valign=top | <p>10†</p>
|  valign=top | 10†
|  valign=top | <p>Spear</p>
|  valign=top | Spear
|  valign=top | <p>LT61</p>
|  valign=top | LT61
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Staff, Quarterstaff</p>
|  valign=top | Staff, Quarterstaff
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr+2 cr</p>
|  valign=top | thr+2 cr
|  valign=top | <p>1, 2</p>
|  valign=top | 1, 2
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>1 sp</p>
|  valign=top | 1 sp
|  valign=top | <p>4</p>
|  valign=top | 4
|  valign=top | <p>7†</p>
|  valign=top | 7†
|  valign=top | <p>Staff</p>
|  valign=top | Staff
|  valign=top | <p>B273</p>
|  valign=top | B273
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Staff, Quarterstaff</p>
|  valign=top | Staff, Quarterstaff
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw+2 cr</p>
|  valign=top | sw+2 cr
|  valign=top | <p>thr+1 cr</p>
|  valign=top | thr+1 cr
|  valign=top | <p>1, 2 / 2</p>
|  valign=top | 1, 2 / 2
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>1 sp</p>
|  valign=top | 1 sp
|  valign=top | <p>4</p>
|  valign=top | 4
|  valign=top | <p>9†</p>
|  valign=top | 9†
|  valign=top | <p>Two-Handed Sword</p>
|  valign=top | Two-Handed Sword
|  valign=top | <p>B274</p>
|  valign=top | B274
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Staff, Short</p>
|  valign=top | Staff, Short
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>sw cr</p>
|  valign=top | sw cr
|  valign=top | <p>thr cr</p>
|  valign=top | thr cr
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0F</p>
|  valign=top | 0F
|  valign=top | <p>2 sp</p>
|  valign=top | 2 sp
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>6</p>
|  valign=top | 6
|  valign=top | <p>Smallsword</p>
|  valign=top | Smallsword
|  valign=top | <p>B273</p>
|  valign=top | B273
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Stake, Wooden</p>
|  valign=top | Stake, Wooden
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr(0.5) imp</p>
|  valign=top | thr(0.5) imp
|  valign=top | <p>C</p>
|  valign=top | C
|  valign=top | <p>-1</p>
|  valign=top | -1
|  valign=top | <p>0.4 sp</p>
|  valign=top | 0.4 sp
|  valign=top | <p>0.5</p>
|  valign=top | 0.5
|  valign=top | <p>5</p>
|  valign=top | 5
|  valign=top | <p>Knife</p>
|  valign=top | Knife
|  valign=top | <p>B272</p>
|  valign=top | B272
|  valign=top | <p>Can  be  thrown, see  Muscle- Powered Ranged Weapon
|  valign=top | Can  be  thrown, see  Muscle- Powered Ranged Weapon
Table (p. B275). </p>
Table (p. B275).  
|-  
|-  
|  valign=top | <p>Stiletto</p>
|  valign=top | Stiletto
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr-1 imp</p>
|  valign=top | thr-1 imp
|  valign=top | <p>C</p>
|  valign=top | C
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>2 sp</p>
|  valign=top | 2 sp
|  valign=top | <p>0.25</p>
|  valign=top | 0.25
|  valign=top | <p>5</p>
|  valign=top | 5
|  valign=top | <p>Knife/Main-Gauche</p>
|  valign=top | Knife/Main-Gauche
|  valign=top | <p>LT56</p>
|  valign=top | LT56
|  valign=top | <p>Reduce penalty for targeting chinks in armor (p. B400)
|  valign=top | Reduce penalty for targeting chinks in armor (p. B400)
by -2.</p>
by -2.
|-  
|-  
|  valign=top | <p>Striker</p>
|  valign=top | Striker
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>var.</p>
|  valign=top | var.
|  valign=top | <p>var.</p>
|  valign=top | var.
|  valign=top | <p>var.</p>
|  valign=top | var.
|  valign=top | <p>var.</p>
|  valign=top | var.
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>Brawling or DX</p>
|  valign=top | Brawling or DX
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>See p. 88.</p>
|  valign=top | See p. 88.
|-  
|-  
|  valign=top | <p>Sword, Bastard</p>
|  valign=top | Sword, Bastard
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>sw+1 cut / sw+2 cut</p>
|  valign=top | sw+1 cut / sw+2 cut
|  valign=top | <p>thr+1 cr / thr+2 cr</p>
|  valign=top | thr+1 cr / thr+2 cr
|  valign=top | <p>1, 2 / 2</p>
|  valign=top | 1, 2 / 2
|  valign=top | <p>0U/ 0</p>
|  valign=top | 0U/ 0
|  valign=top | <p>65 sp</p>
|  valign=top | 65 sp
|  valign=top | <p>5</p>
|  valign=top | 5
|  valign=top | <p>11 / 10†</p>
|  valign=top | 11 / 10†
|  valign=top | <p>Broadsword / Two-Handed Sword</p>
|  valign=top | Broadsword / Two-Handed Sword
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>Can be used one handed or two handed.</p>
|  valign=top | Can be used one handed or two handed.
|-  
|-  
|  valign=top | <p>Sword, Broad</p>
|  valign=top | Sword, Broad
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>sw+1 cut</p>
|  valign=top | sw+1 cut
|  valign=top | <p>thr+1 cr</p>
|  valign=top | thr+1 cr
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>50 sp</p>
|  valign=top | 50 sp
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>10</p>
|  valign=top | 10
|  valign=top | <p>Broadsword</p>
|  valign=top | Broadsword
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Sword, Cutlass</p>
|  valign=top | Sword, Cutlass
|  valign=top | <p>4</p>
|  valign=top | 4
|  valign=top | <p>sw cut</p>
|  valign=top | sw cut
|  valign=top | <p>thr imp</p>
|  valign=top | thr imp
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>30 sp</p>
|  valign=top | 30 sp
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>8</p>
|  valign=top | 8
|  valign=top | <p>Shortsword</p>
|  valign=top | Shortsword
|  valign=top | <p>B273</p>
|  valign=top | B273
|  valign=top | <p>Hilt counts as brass knuckles in close combat.</p>
|  valign=top | Hilt counts as brass knuckles in close combat.
|-  
|-  
|  valign=top | <p>Sword, Great</p>
|  valign=top | Sword, Great
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>sw+3 cut</p>
|  valign=top | sw+3 cut
|  valign=top | <p>thr+2 cr</p>
|  valign=top | thr+2 cr
|  valign=top | <p>1, 2 / 2</p>
|  valign=top | 1, 2 / 2
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>80 sp</p>
|  valign=top | 80 sp
|  valign=top | <p>7</p>
|  valign=top | 7
|  valign=top | <p>12†</p>
|  valign=top | 12†
|  valign=top | <p>Two-Handed Sword</p>
|  valign=top | Two-Handed Sword
|  valign=top | <p>B274</p>
|  valign=top | B274
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Sword, Rapier</p>
|  valign=top | Sword, Rapier
|  valign=top | <p>4</p>
|  valign=top | 4
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr+1 imp</p>
|  valign=top | thr+1 imp
|  valign=top | <p>1, 2</p>
|  valign=top | 1, 2
|  valign=top | <p>0F</p>
|  valign=top | 0F
|  valign=top | <p>50 sp</p>
|  valign=top | 50 sp
|  valign=top | <p>2.75</p>
|  valign=top | 2.75
|  valign=top | <p>9</p>
|  valign=top | 9
|  valign=top | <p>Rapier</p>
|  valign=top | Rapier
|  valign=top | <p>B273</p>
|  valign=top | B273
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Sword, Rapier, Edged</p>
|  valign=top | Sword, Rapier, Edged
|  valign=top | <p>4</p>
|  valign=top | 4
|  valign=top | <p>sw cut</p>
|  valign=top | sw cut
|  valign=top | <p>thr+1 imp</p>
|  valign=top | thr+1 imp
|  valign=top | <p>1,2</p>
|  valign=top | 1,2
|  valign=top | <p>0F</p>
|  valign=top | 0F
|  valign=top | <p>100 sp</p>
|  valign=top | 100 sp
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>10</p>
|  valign=top | 10
|  valign=top | <p>Rapier</p>
|  valign=top | Rapier
|  valign=top | <p>LT61</p>
|  valign=top | LT61
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Sword, Rapier, Edged, Light</p>
|  valign=top | Sword, Rapier, Edged, Light
|  valign=top | <p>4</p>
|  valign=top | 4
|  valign=top | <p>sw-1 cut</p>
|  valign=top | sw-1 cut
|  valign=top | <p>thr+1 imp</p>
|  valign=top | thr+1 imp
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0F</p>
|  valign=top | 0F
|  valign=top | <p>70 sp</p>
|  valign=top | 70 sp
|  valign=top | <p>2.25</p>
|  valign=top | 2.25
|  valign=top | <p>8</p>
|  valign=top | 8
|  valign=top | <p>Rapier</p>
|  valign=top | Rapier
|  valign=top | <p>LT61</p>
|  valign=top | LT61
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Sword, Rapier, Light</p>
|  valign=top | Sword, Rapier, Light
|  valign=top | <p>4</p>
|  valign=top | 4
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr+1 imp</p>
|  valign=top | thr+1 imp
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0F</p>
|  valign=top | 0F
|  valign=top | <p>40 sp</p>
|  valign=top | 40 sp
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>8</p>
|  valign=top | 8
|  valign=top | <p>Rapier</p>
|  valign=top | Rapier
|  valign=top | <p>LT61</p>
|  valign=top | LT61
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Sword, Saber</p>
|  valign=top | Sword, Saber
|  valign=top | <p>4</p>
|  valign=top | 4
|  valign=top | <p>sw-1 cut</p>
|  valign=top | sw-1 cut
|  valign=top | <p>thr+1 imp</p>
|  valign=top | thr+1 imp
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0F</p>
|  valign=top | 0F
|  valign=top | <p>70 sp</p>
|  valign=top | 70 sp
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>8</p>
|  valign=top | 8
|  valign=top | <p>Saber</p>
|  valign=top | Saber
|  valign=top | <p>LT61</p>
|  valign=top | LT61
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Sword, Short</p>
|  valign=top | Sword, Short
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>sw cut</p>
|  valign=top | sw cut
|  valign=top | <p>thr imp</p>
|  valign=top | thr imp
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>40 sp</p>
|  valign=top | 40 sp
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>8</p>
|  valign=top | 8
|  valign=top | <p>Shortsword</p>
|  valign=top | Shortsword
|  valign=top | <p>B273</p>
|  valign=top | B273
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Sword, Small</p>
|  valign=top | Sword, Small
|  valign=top | <p>4</p>
|  valign=top | 4
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr+1 imp</p>
|  valign=top | thr+1 imp
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0F</p>
|  valign=top | 0F
|  valign=top | <p>40 sp</p>
|  valign=top | 40 sp
|  valign=top | <p>1.5</p>
|  valign=top | 1.5
|  valign=top | <p>5</p>
|  valign=top | 5
|  valign=top | <p>Smallsword</p>
|  valign=top | Smallsword
|  valign=top | <p>B273</p>
|  valign=top | B273
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Sword, Thrusting Bastard</p>
|  valign=top | Sword, Thrusting Bastard
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>sw+1 cut / sw+2 cut</p>
|  valign=top | sw+1 cut / sw+2 cut
|  valign=top | <p>thr+2 imp / thr+3 imp</p>
|  valign=top | thr+2 imp / thr+3 imp
|  valign=top | <p>1, 2 / 2</p>
|  valign=top | 1, 2 / 2
|  valign=top | <p>0U / 0</p>
|  valign=top | 0U / 0
|  valign=top | <p>75 sp</p>
|  valign=top | 75 sp
|  valign=top | <p>5</p>
|  valign=top | 5
|  valign=top | <p>11 / 10†</p>
|  valign=top | 11 / 10†
|  valign=top | <p>Broadsword / Two-Handed Sword</p>
|  valign=top | Broadsword / Two-Handed Sword
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>Can be used one handed or two handed.</p>
|  valign=top | Can be used one handed or two handed.
|-  
|-  
|  valign=top | <p>Sword, Thrusting Broadsword</p>
|  valign=top | Sword, Thrusting Broadsword
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>sw+1 cut</p>
|  valign=top | sw+1 cut
|  valign=top | <p>thr+2 imp</p>
|  valign=top | thr+2 imp
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>60 sp</p>
|  valign=top | 60 sp
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>10</p>
|  valign=top | 10
|  valign=top | <p>Broadsword</p>
|  valign=top | Broadsword
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Sword, Thrusting Greatsword</p>
|  valign=top | Sword, Thrusting Greatsword
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>sw+3 cut</p>
|  valign=top | sw+3 cut
|  valign=top | <p>thr+3 imp</p>
|  valign=top | thr+3 imp
|  valign=top | <p>1, 2 / 2</p>
|  valign=top | 1, 2 / 2
|  valign=top | <p>0</p>
|  valign=top | 0
|  valign=top | <p>90 sp</p>
|  valign=top | 90 sp
|  valign=top | <p>7</p>
|  valign=top | 7
|  valign=top | <p>12†</p>
|  valign=top | 12†
|  valign=top | <p>Two-Handed Sword</p>
|  valign=top | Two-Handed Sword
|  valign=top | <p>B274</p>
|  valign=top | B274
|  valign=top |  
|  valign=top |  
|-  
|-  
|  valign=top | <p>Teeth, Blunt</p>
|  valign=top | Teeth, Blunt
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr-1 cr</p>
|  valign=top | thr-1 cr
|  valign=top | <p>C</p>
|  valign=top | C
|  valign=top | <p>No</p>
|  valign=top | No
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>Brawling or DX</p>
|  valign=top | Brawling or DX
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>Brawling (p. 182) improves damage</p>
|  valign=top | Brawling (p. 182) improves damage
|-  
|-  
|  valign=top | <p>Teeth, Fangs</p>
|  valign=top | Teeth, Fangs
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr-1 imp</p>
|  valign=top | thr-1 imp
|  valign=top | <p>C</p>
|  valign=top | C
|  valign=top | <p>No</p>
|  valign=top | No
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>Brawling or DX</p>
|  valign=top | Brawling or DX
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>Brawling (p. 182) improves damage</p>
|  valign=top | Brawling (p. 182) improves damage
|-  
|-  
|  valign=top | <p>Teeth, Sharp</p>
|  valign=top | Teeth, Sharp
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr-1 cut</p>
|  valign=top | thr-1 cut
|  valign=top | <p>C</p>
|  valign=top | C
|  valign=top | <p>No</p>
|  valign=top | No
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>Brawling or DX</p>
|  valign=top | Brawling or DX
|  valign=top | <p>B271</p>
|  valign=top | B271
|  valign=top | <p>Brawling (p. 182) improves damage</p>
|  valign=top | Brawling (p. 182) improves damage
|-  
|-  
|  valign=top | <p>Trident</p>
|  valign=top | Trident
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>thr + 3(0.5) imp / thr + 4 (0.5) imp</p>
|  valign=top | thr + 3(0.5) imp / thr + 4 (0.5) imp
|  valign=top | <p>1* / 1, 2*</p>
|  valign=top | 1* / 1, 2*
|  valign=top | <p>0U / 0</p>
|  valign=top | 0U / 0
|  valign=top | <p>8 sp</p>
|  valign=top | 8 sp
|  valign=top | <p>5</p>
|  valign=top | 5
|  valign=top | <p>11 / 10†</p>
|  valign=top | 11 / 10†
|  valign=top | <p>Spear</p>
|  valign=top | Spear
|  valign=top | <p>LT64</p>
|  valign=top | LT64
|  valign=top | <p>-2 to hit; Can be used one or two handed; can strike to
|  valign=top | -2 to hit; Can be used one or two handed; can strike to
disarm (p. B401) without -2 to hit for using a non-fencing weapon; Target at
disarm (p. B401) without -2 to hit for using a non-fencing weapon; Target at
-1 to Dodge, +1 to Block or Parry.</p>
-1 to Dodge, +1 to Block or Parry.
|-  
|-  
|  valign=top | <p>Warhammer</p>
|  valign=top | Warhammer
|  valign=top | <p>3</p>
|  valign=top | 3
|  valign=top | <p>sw+3 imp</p>
|  valign=top | sw+3 imp
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1, 2*</p>
|  valign=top | 1, 2*
|  valign=top | <p>0U</p>
|  valign=top | 0U
|  valign=top | <p>10 sp</p>
|  valign=top | 10 sp
|  valign=top | <p>7</p>
|  valign=top | 7
|  valign=top | <p>12‡</p>
|  valign=top | 12‡
|  valign=top | <p>Two-Handed Axe/Mace</p>
|  valign=top | Two-Handed Axe/Mace
|  valign=top | <p>B274</p>
|  valign=top | B274
|  valign=top | <p>May get stuck; see Picks (p. B405).</p>
|  valign=top | May get stuck; see Picks (p. B405).
|-  
|-  
|  valign=top | <p>Whip</p>
|  valign=top | Whip
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>sw-2(0.5) cr</p>
|  valign=top | sw-2(0.5) cr
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1-7*</p>
|  valign=top | 1-7*
|  valign=top | <p>-2U</p>
|  valign=top | -2U
|  valign=top | <p>2 sp</p>
|  valign=top | 2 sp
|  valign=top | <p>2</p>
|  valign=top | 2
|  valign=top | <p>var.</p>
|  valign=top | var.
|  valign=top | <p>Whip</p>
|  valign=top | Whip
|  valign=top | <p>B274</p>
|  valign=top | B274
|  valign=top | <p> Specify maximum reach (up to 7 yards) when bought.
|  valign=top |  Specify maximum reach (up to 7 yards) when bought.
Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply;
Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply;
be sure to see Whips (p. 406).</p>
be sure to see Whips (p. 406).
|-  
|-  
|  valign=top | <p>Whip, Light</p>
|  valign=top | Whip, Light
|  valign=top | <p>1</p>
|  valign=top | 1
|  valign=top | <p>sw-5(0.5) cr</p>
|  valign=top | sw-5(0.5) cr
|  valign=top | <p></p>
|  valign=top | –
|  valign=top | <p>1-7*</p>
|  valign=top | 1-7*
|  valign=top | <p>-2U</p>
|  valign=top | -2U
|  valign=top | <p>2 sp</p>
|  valign=top | 2 sp
|  valign=top | <p>0.5</p>
|  valign=top | 0.5
|  valign=top | <p>var.</p>
|  valign=top | var.
|  valign=top | <p>Whip</p>
|  valign=top | Whip
|  valign=top | <p>LT64</p>
|  valign=top | LT64
|  valign=top | <p> Specify maximum reach (up to 7 yards) when bought.
|  valign=top |  Specify maximum reach (up to 7 yards) when bought.
Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply;
Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply;
be sure to see Whips (p. 406).</p>
be sure to see Whips (p. 406).
|}
|}
<noinclude>{{Fey_Source|chapter= Rules|section= Equipment}}[[Category:Rules]][[Category:GURPS]]</noinclude>
<noinclude>{{Fey_Source|chapter= Rules|section= Equipment}}[[Category:Rules]][[Category:GURPS]]</noinclude>

Revision as of 10:54, 2 June 2015

Melee Weapons

Weapon TL Swing Damage Thrust Damage Reach Parry Cost Weight ST Skill Ref Notes
Axe 0 sw+2 cut 1 0U 5 sp 4 11 Axe/Mace B271
Axe, Great 1 sw+3 cut 1, 2* 0U 10 sp 8 12‡ Two-Handed Axe/Mace B274
Axe, Long 2 sw+3 cut 1, 2* 0U 7.5 sp 6 11‡ Two-Handed Axe/Mace LT58
Axe, Small 0 sw+1 cut 1 0U 4.5 sp 3 10 Axe/Mace LT54
Axe, Throwing 0 sw+2 cut 1 0U 6 sp 4 11 Axe/Mace B271 Can  be  thrown, see  Muscle- Powered Ranged Weapon

Table (p. B275).

Axe, Throwing, Small 0 sw+1 cut 1 0U 5 sp 3 10 Axe/Mace LT64 Can  be  thrown, see  Muscle- Powered Ranged Weapon

Table (p. B275).

Baton 0 sw cr thr cr 1 0 2 sp 1 6 Shortsword B273
Baton, Short 0 sw-1 cr thr cr C, 1 / C -1 3 sp 0.5 5 Knife LT54
Beak, Sharp thr-1 pi+ C No Brawling or DX B271 Brawling (p. 182) improves damage
Bill 3 sw+3 cut thr+3 imp / thr-1 cut 2,3*/1-3*/1-3* 0U 12.5 sp 8 11‡ / 11† / 11† LT55
Bill, Dueling 3 sw+2 cut thr+3 imp / thr-1 cut 1,2* 0U / 0 / 0U 10 sp 6 9† LT55
Blackjack or Sap 1 thr cr C 0 2 sp 1 7 Brawling or DX B271 Brawling (p. 182) improves damage
Bola Perdida 0 sw cr 1 -2U 1 sp 1 6 Flail LT55 Can  be  thrown, see  Muscle- Powered Ranged Weapon

Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all!   Attempts to block flails are at -1.

Bolas 0 sw+1 cr 1 -2U 2 sp 2 7 Flail LT55 Can  be  thrown, see  Muscle- Powered Ranged Weapon

Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all!   Attempts to block flails are at -1.

Cestus 2 thr cr C 0 5 sp 1 Boxing, Brawling, Karate, or DX B271 Gives the hand (only) DR 4 and is mutually exclusive

with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.

Club, Light 0 sw+1 cr thr+1 cr 1 0 0.5 sp 3 10 Broadsword B271
Cutlass 4 sw cut thr+1 imp 1 0 50 sp 2 8 Shortsword LT56 Has a metal hilt that provides DR 4, cumulative with

glove DR – although the hilt is too cramped to accommodate metal gauntlets.

Dagger 1 thr-1 imp C -1 2 sp 0.25 5 Knife B272 Can  be  thrown, see  Muscle- Powered Ranged Weapon

Table (p. B275).

Estoc 3 thr+2 imp sw+1 cr 1 0 50 sp 3 10 Broadsword LT56 Reduce penalty for targeting chinks in armor (p. B400)

by -2

Flail 2 sw+4 cr 1, 2* 0U 10 sp 8 13† Two-Handed Flail B274 Attempts to parry flails are at -4, and fencing weapons

(“F” parry) cannot parry at all! Attempts to block flails are at -2.

Garrote 0 spec. spec. C No 0.2 sp neg. Garrote B272 A piece of rope used to strangle; see Garrotes (p.

405).

Glaive 1 sw+3 cut thr+3 imp 2, 3* / 1-3* 0U 10 sp 8 11‡ / 11† Polearm B272
Glaive, Dueling 3 sw+2 cut thr + 3 imp 1,2* 0U/ 0 8 sp 6 9† LT56
Halberd 3 sw+5 cut / sw+4 imp thr+3 imp 2, 3* / 1-3* 0U 15 sp 12 13‡ / 12† Polearm B272 When impaling May get stuck; see Picks (p. B405).
Halberd, Dueling 3 sw+4 cut / sw+3 imp thr+3 imp 1,2* 0U / 0U / 0 12 sp 10 12† / 12† / 11† Polearm LT56 When impaling May get stuck; see Picks (p. B405).
Hatchet 0 sw cut 1 0 4 sp 2 8 Axe/Mace B271 Can  be  thrown, see  Muscle- Powered Ranged Weapon

Table (p. B275).

Javelin 1 thr+1 imp 1 0 3 sp 2 6 Spear B273 Can  be  thrown, see  Muscle- Powered Ranged Weapon

Table (p. B275).

Kick thr cr C, 1 No Brawling-2, Karate-2, or DX-2 B271 Brawling (p. 182), Claws (p. 42) and Karate (p. 203)

improve damage; if you miss, roll vs. DX to avoid falling.

Kick w. Boots thr+1 cr C, 1 No Brawling-2, Karate-2, or DX-2 B271 Brawling (p. 182), and Karate (p. 203) improve damage;

if you miss, roll vs. DX to avoid falling.

Knife, Large 0 sw-2 cut thr imp C, 1 / C -1 4 sp 1 6 Knife B272 Can  be  thrown, see  Muscle- Powered Ranged Weapon

Table (p. B275).

Knife, Long 1 sw-1 cut thr imp C, 1 0 12 sp 1.5 7 Knife LT56
Knife, Small 0 sw-3 cut thr-1 imp C, 1 / C -1 3 sp 0.5 5 Knife B272 Can  be  thrown, see  Muscle- Powered Ranged Weapon

Table (p. B275).

Knobbed Club 0 sw+1 cr 1 0 2 sp 2 8 Axe/Mace LT58
Knuckles, Bare thr-1 cr C 0 Boxing, Brawling, Karate, or DX B271 Boxing (p. 182), Brawling (p. 182), Claws (p. 42) and

Karate (p. 203) improve damage

Knuckles, Brass 1 thr cr C 0 1 sp 0.25 Boxing, Brawling, Karate, or DX B271 Boxing (p. 182), Brawling (p. 182) and Karate (p. 203)

improve damage.

Lance 2 thr+3 imp 4 No 6 sp 6 12 Lance B272 Damage increases in a mounted charge; see Cavalry

Weapons (p. 397).

Mace 2 sw+3 cr 1 0U 5 sp 5 12 Axe/Mace B271 Can  be  thrown, see  Muscle- Powered Ranged Weapon

Table (p. B275).

Mace, Small 2 sw+2 cr 1 0U 3.5 sp 3 10 Axe/Mace B271 Can  be  thrown, see  Muscle- Powered Ranged Weapon

Table (p. B275).

Maul 0 sw+4 cr 1, 2* 0U 8 sp 12 13‡ Two-Handed Axe/Mace B274
Morningstar 3 sw+3 cr 1 0U 8 sp 6 12 Flail B272 Attempts to parry flails are at -4, and fencing weapons

(“F” parry) cannot parry at all! Attempts to block flails are at -2.

Myrmex 1 thr cr C 0 2 sp 0.25 Boxing, Brawling, Karate, or DX B271 Gives the hand (only) DR 1 and is mutually exclusive

with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.

Oar 0 sw+3 cr 1,2* 0U 4 sp 8 12‡ LT60
Pick 3 sw+1 imp 1 0U 7 sp 3 10 Axe/Mace B271 May get stuck; see Picks (p. B405).
Pike 2 thr+3 imp 4, 5* 0U / 0 8 sp 13 12† Spear LT60
Poleaxe 3 sw+4 cut / sw+4 cr 2, 3* 0U 12 sp 10 12‡ Polearm B272
Rondel Dagger 3 thr imp C -1 4 sp 1 6 Knife/Main-Gauche LT56 Reduce penalty for targeting chinks in armor (p. B400)

by -2.

Round Mace 0 sw+2 cr 1 0U 3.5 sp 5 12 Axe/Mace LT58 Can  be  thrown, see  Muscle- Powered Ranged Weapon

Table (p. B275).

Round Mace, Small 0 sw+1 cr 1 0U 2.5 sp 3 10 Axe/Mace LT58 Can  be  thrown, see  Muscle- Powered Ranged Weapon

Table (p. B275).

Scythe 1 sw+2 cut / sw  imp 1 0U 1.5 sp 5 11‡ Two-Handed Axe/Mace B274 If using tip (impaling damage), May get stuck; see

Picks (p. B405).

Shield Bash 0 thr cr 1 No var var. Shield B273
Shield Bash w. Spike 1 thr+1 cr 1 No 2 sp 5 Shield B273
Sickle 1 sw cut/sw imp thr-2 cut 1 0 / 0U / 0U 4 sp 2 8 Axe/Mace LT62 When used to impale, may get stuck; see Picks (p.

B405); When used to thrust, hook enables the rules under Hook (p. LT54), and may also damage the victim.

Spear 0 thr+2 imp / thr+3 imp 1* / 1, 2* 0 4 sp 4 9 / 9† Spear B273 Can be used one handed or two handed; can  be  thrown,

see  Muscle- Powered Ranged Weapon Table (p. 275)

Spear, Heavy 1 thr+4 imp / thr+3 cut 2,3* / 3 0U 9 sp 6 11† Spear LT62 Cutting damage is tip slash
Spear, Long 2 thr+2 imp / thr+3 imp 2, 3* 0U / 0 6 sp 5 10 / 10† Spear LT62 Can be used one handed or two handed; can  be  thrown,

see  Muscle- Powered Ranged Weapon Table (p. 275)

Spear, Short 1 thr+1 imp/thr cut 1 0 3 sp 2 6 Spear LT62 Cutting damage is tip slash
Staff, Long 0 sw+2 cr thr+2 cr 2,3 2 1.5 sp 5 10† Spear LT61
Staff, Quarterstaff 0 thr+2 cr 1, 2 2 1 sp 4 7† Staff B273
Staff, Quarterstaff 0 sw+2 cr thr+1 cr 1, 2 / 2 0 1 sp 4 9† Two-Handed Sword B274
Staff, Short 0 sw cr thr cr 1 0F 2 sp 1 6 Smallsword B273
Stake, Wooden 0 thr(0.5) imp C -1 0.4 sp 0.5 5 Knife B272 Can  be  thrown, see  Muscle- Powered Ranged Weapon

Table (p. B275).

Stiletto 3 thr-1 imp C 1 2 sp 0.25 5 Knife/Main-Gauche LT56 Reduce penalty for targeting chinks in armor (p. B400)

by -2.

Striker var. var. var. var. Brawling or DX B271 See p. 88.
Sword, Bastard 3 sw+1 cut / sw+2 cut thr+1 cr / thr+2 cr 1, 2 / 2 0U/ 0 65 sp 5 11 / 10† Broadsword / Two-Handed Sword B271 Can be used one handed or two handed.
Sword, Broad 2 sw+1 cut thr+1 cr 1 0 50 sp 3 10 Broadsword B271
Sword, Cutlass 4 sw cut thr imp 1 0 30 sp 2 8 Shortsword B273 Hilt counts as brass knuckles in close combat.
Sword, Great 3 sw+3 cut thr+2 cr 1, 2 / 2 0 80 sp 7 12† Two-Handed Sword B274
Sword, Rapier 4 thr+1 imp 1, 2 0F 50 sp 2.75 9 Rapier B273
Sword, Rapier, Edged 4 sw cut thr+1 imp 1,2 0F 100 sp 3 10 Rapier LT61
Sword, Rapier, Edged, Light 4 sw-1 cut thr+1 imp 1 0F 70 sp 2.25 8 Rapier LT61
Sword, Rapier, Light 4 thr+1 imp 1 0F 40 sp 2 8 Rapier LT61
Sword, Saber 4 sw-1 cut thr+1 imp 1 0F 70 sp 2 8 Saber LT61
Sword, Short 2 sw cut thr imp 1 0 40 sp 2 8 Shortsword B273
Sword, Small 4 thr+1 imp 1 0F 40 sp 1.5 5 Smallsword B273
Sword, Thrusting Bastard 3 sw+1 cut / sw+2 cut thr+2 imp / thr+3 imp 1, 2 / 2 0U / 0 75 sp 5 11 / 10† Broadsword / Two-Handed Sword B271 Can be used one handed or two handed.
Sword, Thrusting Broadsword 2 sw+1 cut thr+2 imp 1 0 60 sp 3 10 Broadsword B271
Sword, Thrusting Greatsword 3 sw+3 cut thr+3 imp 1, 2 / 2 0 90 sp 7 12† Two-Handed Sword B274
Teeth, Blunt thr-1 cr C No Brawling or DX B271 Brawling (p. 182) improves damage
Teeth, Fangs thr-1 imp C No Brawling or DX B271 Brawling (p. 182) improves damage
Teeth, Sharp thr-1 cut C No Brawling or DX B271 Brawling (p. 182) improves damage
Trident 2 thr + 3(0.5) imp / thr + 4 (0.5) imp 1* / 1, 2* 0U / 0 8 sp 5 11 / 10† Spear LT64 -2 to hit; Can be used one or two handed; can strike to

disarm (p. B401) without -2 to hit for using a non-fencing weapon; Target at -1 to Dodge, +1 to Block or Parry.

Warhammer 3 sw+3 imp 1, 2* 0U 10 sp 7 12‡ Two-Handed Axe/Mace B274 May get stuck; see Picks (p. B405).
Whip 1 sw-2(0.5) cr 1-7* -2U 2 sp 2 var. Whip B274  Specify maximum reach (up to 7 yards) when bought.

Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406).

Whip, Light 1 sw-5(0.5) cr 1-7* -2U 2 sp 0.5 var. Whip LT64  Specify maximum reach (up to 7 yards) when bought.

Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406).

 
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