Equipment Rules: Difference between revisions

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| valign=top | Shortsword
| valign=top | Shortsword
| valign=top align="center"| B273
| valign=top align="center"| B273
| valign=top align="center"|  
| valign=top |  
|-  
|-  
| valign=top | Baton, Short
| valign=top | Baton, Short
Line 142: Line 142:
| valign=top align="center"| 8
| valign=top align="center"| 8
| valign=top align="center"| 11‡ / 11† / 11†
| valign=top align="center"| 11‡ / 11† / 11†
| valign=top |  
| valign=top | Polearm
| valign=top align="center"| LT55
| valign=top align="center"| LT55
| valign=top |  
| valign=top |  
Line 155: Line 155:
| valign=top align="center"| 6
| valign=top align="center"| 6
| valign=top align="center"| 9†
| valign=top align="center"| 9†
| valign=top |  
| valign=top | Polearm
| valign=top align="center"| LT55
| valign=top align="center"| LT55
| valign=top |  
| valign=top |  
Line 199: Line 199:
|-  
|-  
| valign=top | Cestus
| valign=top | Cestus
| valign=top | 2
| valign=top align="center" | 2
| valign=top | –
| valign=top align="center" | –
| valign=top | thr cr
| valign=top align="center" | thr cr
| valign=top | C
| valign=top align="center" | C
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 5 sp
| valign=top align="center" | 5 sp
| valign=top | 1
| valign=top align="center" | 1
| valign=top | –
| valign=top align="center" | –
| valign=top | Boxing, Brawling, Karate, or DX
| valign=top | Boxing, Brawling, Karate, or DX
| valign=top | B271
| valign=top align="center" | B271
| valign=top | Gives the hand (only) DR 4 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
| valign=top | Gives the hand (only) DR 4 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
|-  
|-  
| valign=top | Club, Light
| valign=top | Club, Light
| valign=top | 0
| valign=top align="center" | 0
| valign=top | sw+1 cr
| valign=top align="center" | sw+1 cr
| valign=top | thr+1 cr
| valign=top align="center" | thr+1 cr
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 0.5 sp
| valign=top align="center" | 0.5 sp
| valign=top | 3
| valign=top align="center" | 3
| valign=top | 10
| valign=top align="center" | 10
| valign=top | Broadsword
| valign=top | Broadsword
| valign=top | B271
| valign=top align="center" | B271
| valign=top |  
| valign=top |  
|-  
|-  
| valign=top | Cutlass
| valign=top | Cutlass
| valign=top | 4
| valign=top align="center" | 4
| valign=top | sw cut
| valign=top align="center" | sw cut
| valign=top | thr+1 imp
| valign=top align="center" | thr+1 imp
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 50 sp
| valign=top align="center" | 50 sp
| valign=top | 2
| valign=top align="center" | 2
| valign=top | 8
| valign=top align="center" | 8
| valign=top | Shortsword
| valign=top | Shortsword
| valign=top | LT56
| valign=top align="center" | LT56
| valign=top | Has a metal hilt that provides DR 4, cumulative with glove DR – although the hilt is too cramped to accommodate metal gauntlets.
| valign=top | Has a metal hilt that provides DR 4, cumulative with glove DR – although the hilt is too cramped to accommodate metal gauntlets.
|-  
|-  
| valign=top | Dagger
| valign=top | Dagger
| valign=top | 1
| valign=top align="center" | 1
| valign=top | –
| valign=top align="center" | –
| valign=top | thr-1 imp
| valign=top align="center" | thr-1 imp
| valign=top | C
| valign=top align="center" | C
| valign=top | -1
| valign=top align="center" | -1
| valign=top | 2 sp
| valign=top align="center" | 2 sp
| valign=top | 0.25
| valign=top align="center" | 0.25
| valign=top | 5
| valign=top align="center" | 5
| valign=top | Knife
| valign=top | Knife
| valign=top | B272
| valign=top align="center" | B272
| valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
| valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
|-  
|-  
| valign=top | Estoc
| valign=top | Estoc
| valign=top | 3
| valign=top align="center" | 3
| valign=top | thr+2 imp
| valign=top align="center" | thr+2 imp
| valign=top | sw+1 cr
| valign=top align="center" | sw+1 cr
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 50 sp
| valign=top align="center" | 50 sp
| valign=top | 3
| valign=top align="center" | 3
| valign=top | 10
| valign=top align="center" | 10
| valign=top | Broadsword
| valign=top | Broadsword
| valign=top | LT56
| valign=top align="center" | LT56
| valign=top | Reduce penalty for targeting chinks in armor (p. B400) by -2
| valign=top | Reduce penalty for targeting chinks in armor (p. B400) by -2
|-  
|-  
| valign=top | Flail
| valign=top | Flail
| valign=top | 2
| valign=top align="center" | 2
| valign=top | sw+4 cr
| valign=top align="center" | sw+4 cr
| valign=top | –
| valign=top align="center" | –
| valign=top | 1, 2*
| valign=top align="center" | 1, 2*
| valign=top | 0U
| valign=top align="center" | 0U
| valign=top | 10 sp
| valign=top align="center" | 10 sp
| valign=top | 8
| valign=top align="center" | 8
| valign=top | 13†
| valign=top align="center" | 13†
| valign=top | Two-Handed Flail
| valign=top | Two-Handed Flail
| valign=top | B274
| valign=top align="center" | B274
| valign=top | Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2.
| valign=top | Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2.
|-  
|-  
| valign=top | Garrote
| valign=top | Garrote
| valign=top | 0
| valign=top align="center" | 0
| valign=top | spec.
| valign=top align="center" | spec.
| valign=top | spec.
| valign=top align="center" | spec.
| valign=top | C
| valign=top align="center" | C
| valign=top | No
| valign=top align="center" | No
| valign=top | 0.2 sp
| valign=top align="center" | 0.2 sp
| valign=top | neg.
| valign=top align="center" | neg.
| valign=top | –
| valign=top align="center" | –
| valign=top | Garrote
| valign=top | Garrote
| valign=top | B272
| valign=top align="center" | B272
| valign=top | A piece of rope used to strangle; see Garrotes (p. 405).
| valign=top | A piece of rope used to strangle; see Garrotes (p. 405).
|-  
|-  
| valign=top | Glaive
| valign=top | Glaive
| valign=top | 1
| valign=top align="center" | 1
| valign=top | sw+3 cut
| valign=top align="center" | sw+3 cut
| valign=top | thr+3 imp
| valign=top align="center" | thr+3 imp
| valign=top | 2, 3* / 1-3*
| valign=top align="center" | 2, 3* / 1-3*
| valign=top | 0U
| valign=top align="center" | 0U
| valign=top | 10 sp
| valign=top align="center" | 10 sp
| valign=top | 8
| valign=top align="center" | 8
| valign=top | 11‡ / 11†
| valign=top align="center" | 11‡ / 11†
| valign=top | Polearm
| valign=top | Polearm
| valign=top | B272
| valign=top align="center" | B272
| valign=top |  
| valign=top |  
|-  
|-  
| valign=top | Glaive, Dueling
| valign=top | Glaive, Dueling
| valign=top | 3
| valign=top align="center" | 3
| valign=top | sw+2 cut
| valign=top align="center" | sw+2 cut
| valign=top | thr + 3 imp
| valign=top align="center" | thr + 3 imp
| valign=top | 1,2*
| valign=top align="center" | 1,2*
| valign=top | 0U/ 0
| valign=top align="center" | 0U/ 0
| valign=top | 8 sp
| valign=top align="center" | 8 sp
| valign=top | 6
| valign=top align="center" | 6
| valign=top | 9†
| valign=top align="center" | 9†
| valign=top |  
| valign=top | Polearm
| valign=top | LT56
| valign=top align="center" | LT56
| valign=top |  
| valign=top |  
|-  
|-  
| valign=top | Halberd
| valign=top | Halberd
| valign=top | 3
| valign=top align="center" | 3
| valign=top | sw+5 cut / sw+4 imp
| valign=top align="center" | sw+5 cut / sw+4 imp
| valign=top | thr+3 imp
| valign=top align="center" | thr+3 imp
| valign=top | 2, 3* / 1-3*
| valign=top align="center" | 2, 3* / 1-3*
| valign=top | 0U
| valign=top align="center" | 0U
| valign=top | 15 sp
| valign=top align="center" | 15 sp
| valign=top | 12
| valign=top align="center" | 12
| valign=top | 13‡ / 12†
| valign=top align="center" | 13‡ / 12†
| valign=top | Polearm
| valign=top | Polearm
| valign=top | B272
| valign=top align="center" | B272
| valign=top | When impaling May get stuck; see Picks (p. B405).
| valign=top | When impaling May get stuck; see Picks (p. B405).
|-  
|-  
| valign=top | Halberd, Dueling
| valign=top | Halberd, Dueling
| valign=top | 3
| valign=top align="center" | 3
| valign=top | sw+4 cut / sw+3 imp
| valign=top align="center" | sw+4 cut / sw+3 imp
| valign=top | thr+3 imp
| valign=top align="center" | thr+3 imp
| valign=top | 1,2*
| valign=top align="center" | 1,2*
| valign=top | 0U / 0U / 0
| valign=top align="center" | 0U / 0U / 0
| valign=top | 12 sp
| valign=top align="center" | 12 sp
| valign=top | 10
| valign=top align="center" | 10
| valign=top | 12† / 12† / 11†
| valign=top align="center" | 12† / 12† / 11†
| valign=top | Polearm
| valign=top | Polearm
| valign=top | LT56
| valign=top align="center" | LT56
| valign=top | When impaling May get stuck; see Picks (p. B405).
| valign=top | When impaling May get stuck; see Picks (p. B405).
|-  
|-  
| valign=top | Hatchet
| valign=top | Hatchet
| valign=top | 0
| valign=top align="center" | 0
| valign=top | sw cut
| valign=top align="center" | sw cut
| valign=top | –
| valign=top align="center" | –
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 4 sp
| valign=top align="center" | 4 sp
| valign=top | 2
| valign=top align="center" | 2
| valign=top | 8
| valign=top align="center" | 8
| valign=top | Axe/Mace
| valign=top | Axe/Mace
| valign=top | B271
| valign=top align="center" | B271
| valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
| valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
|-  
|-  
| valign=top | Javelin
| valign=top | Javelin
| valign=top | 1
| valign=top align="center" | 1
| valign=top | –
| valign=top align="center" | –
| valign=top | thr+1 imp
| valign=top align="center" | thr+1 imp
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 3 sp
| valign=top align="center" | 3 sp
| valign=top | 2
| valign=top align="center" | 2
| valign=top | 6
| valign=top align="center" | 6
| valign=top | Spear
| valign=top | Spear
| valign=top | B273
| valign=top align="center" | B273
| valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
| valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
|-  
|-  
| valign=top | Kick
| valign=top | Kick
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | thr cr
| valign=top align="center" | thr cr
| valign=top | C, 1
| valign=top align="center" | C, 1
| valign=top | No
| valign=top align="center" | No
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | Brawling-2, Karate-2, or DX-2
| valign=top | Brawling-2, Karate-2, or DX-2
| valign=top | B271
| valign=top align="center" | B271
| valign=top | Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling.
| valign=top | Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling.
|-  
|-  
| valign=top | Kick w. Boots
| valign=top | Kick w. Boots
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | thr+1 cr
| valign=top align="center" | thr+1 cr
| valign=top | C, 1
| valign=top align="center" | C, 1
| valign=top | No
| valign=top align="center" | No
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | Brawling-2, Karate-2, or DX-2
| valign=top | Brawling-2, Karate-2, or DX-2
| valign=top | B271
| valign=top align="center" | B271
| valign=top | Brawling (p. 182), and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling.
| valign=top | Brawling (p. 182), and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling.
|-  
|-  
| valign=top | Knife, Large
| valign=top | Knife, Large
| valign=top | 0
| valign=top align="center" | 0
| valign=top | sw-2 cut
| valign=top align="center" | sw-2 cut
| valign=top | thr imp
| valign=top align="center" | thr imp
| valign=top | C, 1 / C
| valign=top align="center" | C, 1 / C
| valign=top | -1
| valign=top align="center" | -1
| valign=top | 4 sp
| valign=top align="center" | 4 sp
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 6
| valign=top align="center" | 6
| valign=top | Knife
| valign=top | Knife
| valign=top | B272
| valign=top align="center" | B272
| valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
| valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
|-  
|-  
| valign=top | Knife, Long
| valign=top | Knife, Long
| valign=top | 1
| valign=top align="center" | 1
| valign=top | sw-1 cut
| valign=top align="center" | sw-1 cut
| valign=top | thr imp
| valign=top align="center" | thr imp
| valign=top | C, 1
| valign=top align="center" | C, 1
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 12 sp
| valign=top align="center" | 12 sp
| valign=top | 1.5
| valign=top align="center" | 1.5
| valign=top | 7
| valign=top align="center" | 7
| valign=top | Knife
| valign=top | Knife
| valign=top | LT56
| valign=top align="center" | LT56
| valign=top |  
| valign=top |  
|-  
|-  
| valign=top | Knife, Small
| valign=top | Knife, Small
| valign=top | 0
| valign=top align="center" | 0
| valign=top | sw-3 cut
| valign=top align="center" | sw-3 cut
| valign=top | thr-1 imp
| valign=top align="center" | thr-1 imp
| valign=top | C, 1 / C
| valign=top align="center" | C, 1 / C
| valign=top | -1
| valign=top align="center" | -1
| valign=top | 3 sp
| valign=top align="center" | 3 sp
| valign=top | 0.5
| valign=top align="center" | 0.5
| valign=top | 5
| valign=top align="center" | 5
| valign=top | Knife
| valign=top | Knife
| valign=top | B272
| valign=top align="center" | B272
| valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
| valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
|-  
|-  
| valign=top | Knobbed Club
| valign=top | Knobbed Club
| valign=top | 0
| valign=top align="center" | 0
| valign=top | sw+1 cr
| valign=top align="center" | sw+1 cr
| valign=top | –
| valign=top align="center" | –
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 2 sp
| valign=top align="center" | 2 sp
| valign=top | 2
| valign=top align="center" | 2
| valign=top | 8
| valign=top align="center" | 8
| valign=top | Axe/Mace
| valign=top| Axe/Mace
| valign=top | LT58
| valign=top align="center" | LT58
| valign=top |  
| valign=top |  
|-  
|-  
| valign=top | Knuckles, Bare
| valign=top | Knuckles, Bare
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | thr-1 cr
| valign=top align="center" | thr-1 cr
| valign=top | C
| valign=top align="center" | C
| valign=top | 0
| valign=top align="center" | 0
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | Boxing, Brawling, Karate, or DX
| valign=top | Boxing, Brawling, Karate, or DX
| valign=top | B271
| valign=top align="center" | B271
| valign=top | Boxing (p. 182), Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage
| valign=top | Boxing (p. 182), Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage
|-  
|-  
| valign=top | Knuckles, Brass
| valign=top | Knuckles, Brass
| valign=top | 1
| valign=top align="center" | 1
| valign=top | –
| valign=top align="center" | –
| valign=top | thr cr
| valign=top align="center" | thr cr
| valign=top | C
| valign=top align="center" | C
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 1 sp
| valign=top align="center" | 1 sp
| valign=top | 0.25
| valign=top align="center" | 0.25
| valign=top | –
| valign=top align="center" | –
| valign=top | Boxing, Brawling, Karate, or DX
| valign=top | Boxing, Brawling, Karate, or DX
| valign=top | B271
| valign=top align="center" | B271
| valign=top | Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
| valign=top | Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
|-  
|-  
| valign=top | Lance
| valign=top | Lance
| valign=top | 2
| valign=top align="center" | 2
| valign=top | –
| valign=top align="center" | –
| valign=top | thr+3 imp
| valign=top align="center" | thr+3 imp
| valign=top | 4
| valign=top align="center" | 4
| valign=top | No
| valign=top align="center" | No
| valign=top | 6 sp
| valign=top align="center" | 6 sp
| valign=top | 6
| valign=top align="center" | 6
| valign=top | 12
| valign=top align="center" | 12
| valign=top | Lance
| valign=top | Lance
| valign=top | B272
| valign=top align="center" | B272
| valign=top | Damage increases in a mounted charge; see Cavalry Weapons (p. 397).
| valign=top | Damage increases in a mounted charge; see Cavalry Weapons (p. 397).
|-  
|-  
| valign=top | Mace
| valign=top | Mace
| valign=top | 2
| valign=top align="center" | 2
| valign=top | sw+3 cr
| valign=top align="center" | sw+3 cr
| valign=top | –
| valign=top align="center" | –
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0U
| valign=top align="center" | 0U
| valign=top | 5 sp
| valign=top align="center" | 5 sp
| valign=top | 5
| valign=top align="center" | 5
| valign=top | 12
| valign=top align="center" | 12
| valign=top | Axe/Mace
| valign=top | Axe/Mace
| valign=top | B271
| valign=top align="center" | B271
| valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
| valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
|-  
|-  
| valign=top | Mace, Small
| valign=top | Mace, Small
| valign=top | 2
| valign=top align="center" | 2
| valign=top | sw+2 cr
| valign=top align="center" | sw+2 cr
| valign=top | –
| valign=top align="center" | –
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0U
| valign=top align="center" | 0U
| valign=top | 3.5 sp
| valign=top align="center" | 3.5 sp
| valign=top | 3
| valign=top align="center" | 3
| valign=top | 10
| valign=top align="center" | 10
| valign=top | Axe/Mace
| valign=top | Axe/Mace
| valign=top | B271
| valign=top align="center" | B271
| valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
| valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
|-  
|-  
| valign=top | Maul
| valign=top | Maul
| valign=top | 0
| valign=top align="center" | 0
| valign=top | sw+4 cr
| valign=top align="center" | sw+4 cr
| valign=top | –
| valign=top align="center" | –
| valign=top | 1, 2*
| valign=top align="center" | 1, 2*
| valign=top | 0U
| valign=top align="center" | 0U
| valign=top | 8 sp
| valign=top align="center" | 8 sp
| valign=top | 12
| valign=top align="center" | 12
| valign=top | 13‡
| valign=top align="center" | 13‡
| valign=top | Two-Handed Axe/Mace
| valign=top | Two-Handed Axe/Mace
| valign=top | B274
| valign=top align="center" | B274
| valign=top |  
| valign=top |  
|-  
|-  
| valign=top | Morningstar
| valign=top | Morningstar
| valign=top | 3
| valign=top align="center" | 3
| valign=top | sw+3 cr
| valign=top align="center" | sw+3 cr
| valign=top | –
| valign=top align="center" | –
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0U
| valign=top align="center" | 0U
| valign=top | 8 sp
| valign=top align="center" | 8 sp
| valign=top | 6
| valign=top align="center" | 6
| valign=top | 12
| valign=top align="center" | 12
| valign=top | Flail
| valign=top | Flail
| valign=top | B272
| valign=top align="center" | B272
| valign=top | Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2.
| valign=top | Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2.
|-  
|-  
| valign=top | Myrmex
| valign=top | Myrmex
| valign=top | 1
| valign=top align="center" | 1
| valign=top | –
| valign=top align="center" | –
| valign=top | thr cr
| valign=top align="center" | thr cr
| valign=top | C
| valign=top align="center" | C
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 2 sp
| valign=top align="center" | 2 sp
| valign=top | 0.25
| valign=top align="center" | 0.25
| valign=top | –
| valign=top align="center" | –
| valign=top | Boxing, Brawling, Karate, or DX
| valign=top | Boxing, Brawling, Karate, or DX
| valign=top | B271
| valign=top align="center" | B271
| valign=top | Gives the hand (only) DR 1 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
| valign=top | Gives the hand (only) DR 1 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
|-  
|-  
| valign=top | Oar
| valign=top | Oar
| valign=top | 0
| valign=top align="center" | 0
| valign=top | sw+3 cr
| valign=top align="center" | sw+3 cr
| valign=top | –
| valign=top align="center" | –
| valign=top | 1,2*
| valign=top align="center" | 1,2*
| valign=top | 0U
| valign=top align="center" | 0U
| valign=top | 4 sp
| valign=top align="center" | 4 sp
| valign=top | 8
| valign=top align="center" | 8
| valign=top | 12‡
| valign=top align="center" | 12‡
| valign=top |  
| valign=top | Polearm
| valign=top | LT60
| valign=top align="center" | LT60
| valign=top |  
| valign=top |  
|-  
|-  
| valign=top | Pick
| valign=top | Pick
| valign=top | 3
| valign=top align="center" | 3
| valign=top | sw+1 imp
| valign=top align="center" | sw+1 imp
| valign=top | –
| valign=top align="center" | –
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0U
| valign=top align="center" | 0U
| valign=top | 7 sp
| valign=top align="center" | 7 sp
| valign=top | 3
| valign=top align="center" | 3
| valign=top | 10
| valign=top align="center" | 10
| valign=top | Axe/Mace
| valign=top | Axe/Mace
| valign=top | B271
| valign=top align="center" | B271
| valign=top | May get stuck; see Picks (p. B405).
| valign=top | May get stuck; see Picks (p. B405).
|-  
|-  
| valign=top | Pike
| valign=top align="center" | Pike
| valign=top | 2
| valign=top align="center" | 2
| valign=top | –
| valign=top align="center" | –
| valign=top | thr+3 imp
| valign=top align="center" | thr+3 imp
| valign=top | 4, 5*
| valign=top align="center" | 4, 5*
| valign=top | 0U / 0
| valign=top align="center" | 0U / 0
| valign=top | 8 sp
| valign=top align="center" | 8 sp
| valign=top | 13
| valign=top align="center" | 13
| valign=top | 12†
| valign=top align="center" | 12†
| valign=top | Spear
| valign=top align="center" | Spear
| valign=top | LT60
| valign=top align="center" | LT60
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Poleaxe
| valign=top align="center" | Poleaxe
| valign=top | 3
| valign=top align="center" | 3
| valign=top | sw+4 cut / sw+4 cr
| valign=top align="center" | sw+4 cut / sw+4 cr
| valign=top | –
| valign=top align="center" | –
| valign=top | 2, 3*
| valign=top align="center" | 2, 3*
| valign=top | 0U
| valign=top align="center" | 0U
| valign=top | 12 sp
| valign=top align="center" | 12 sp
| valign=top | 10
| valign=top align="center" | 10
| valign=top | 12‡
| valign=top align="center" | 12‡
| valign=top | Polearm
| valign=top align="center" | Polearm
| valign=top | B272
| valign=top align="center" | B272
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Rondel Dagger
| valign=top align="center" | Rondel Dagger
| valign=top | 3
| valign=top align="center" | 3
| valign=top | –
| valign=top align="center" | –
| valign=top | thr imp
| valign=top align="center" | thr imp
| valign=top | C
| valign=top align="center" | C
| valign=top | -1
| valign=top align="center" | -1
| valign=top | 4 sp
| valign=top align="center" | 4 sp
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 6
| valign=top align="center" | 6
| valign=top | Knife/Main-Gauche
| valign=top align="center" | Knife/Main-Gauche
| valign=top | LT56
| valign=top align="center" | LT56
| valign=top | Reduce penalty for targeting chinks in armor (p. B400) by -2.
| valign=top align="center" | Reduce penalty for targeting chinks in armor (p. B400) by -2.
|-  
|-  
| valign=top | Round Mace
| valign=top align="center" | Round Mace
| valign=top | 0
| valign=top align="center" | 0
| valign=top | sw+2 cr
| valign=top align="center" | sw+2 cr
| valign=top | –
| valign=top align="center" | –
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0U
| valign=top align="center" | 0U
| valign=top | 3.5 sp
| valign=top align="center" | 3.5 sp
| valign=top | 5
| valign=top align="center" | 5
| valign=top | 12
| valign=top align="center" | 12
| valign=top | Axe/Mace
| valign=top align="center" | Axe/Mace
| valign=top | LT58
| valign=top align="center" | LT58
| valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
| valign=top align="center" | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
|-  
|-  
| valign=top | Round Mace, Small
| valign=top align="center" | Round Mace, Small
| valign=top | 0
| valign=top align="center" | 0
| valign=top | sw+1 cr
| valign=top align="center" | sw+1 cr
| valign=top | –
| valign=top align="center" | –
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0U
| valign=top align="center" | 0U
| valign=top | 2.5 sp
| valign=top align="center" | 2.5 sp
| valign=top | 3
| valign=top align="center" | 3
| valign=top | 10
| valign=top align="center" | 10
| valign=top | Axe/Mace
| valign=top align="center" | Axe/Mace
| valign=top | LT58
| valign=top align="center" | LT58
| valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
| valign=top align="center" | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
|-  
|-  
| valign=top | Scythe
| valign=top align="center" | Scythe
| valign=top | 1
| valign=top align="center" | 1
| valign=top | sw+2 cut / sw imp
| valign=top align="center" | sw+2 cut / sw imp
| valign=top | –
| valign=top align="center" | –
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0U
| valign=top align="center" | 0U
| valign=top | 1.5 sp
| valign=top align="center" | 1.5 sp
| valign=top | 5
| valign=top align="center" | 5
| valign=top | 11‡
| valign=top align="center" | 11‡
| valign=top | Two-Handed Axe/Mace
| valign=top align="center" | Two-Handed Axe/Mace
| valign=top | B274
| valign=top align="center" | B274
| valign=top | If using tip (impaling damage), May get stuck; see Picks (p. B405).
| valign=top align="center" | If using tip (impaling damage), May get stuck; see Picks (p. B405).
|-  
|-  
| valign=top | Shield Bash
| valign=top align="center" | Shield Bash
| valign=top | 0
| valign=top align="center" | 0
| valign=top | –
| valign=top align="center" | –
| valign=top | thr cr
| valign=top align="center" | thr cr
| valign=top | 1
| valign=top align="center" | 1
| valign=top | No
| valign=top align="center" | No
| valign=top | var
| valign=top align="center" | var
| valign=top | var.
| valign=top align="center" | var.
| valign=top | –
| valign=top align="center" | –
| valign=top | Shield
| valign=top align="center" | Shield
| valign=top | B273
| valign=top align="center" | B273
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Shield Bash w. Spike
| valign=top align="center" | Shield Bash w. Spike
| valign=top | 1
| valign=top align="center" | 1
| valign=top | –
| valign=top align="center" | –
| valign=top | thr+1 cr
| valign=top align="center" | thr+1 cr
| valign=top | 1
| valign=top align="center" | 1
| valign=top | No
| valign=top align="center" | No
| valign=top | 2 sp
| valign=top align="center" | 2 sp
| valign=top | 5
| valign=top align="center" | 5
| valign=top | –
| valign=top align="center" | –
| valign=top | Shield
| valign=top align="center" | Shield
| valign=top | B273
| valign=top align="center" | B273
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Sickle
| valign=top align="center" | Sickle
| valign=top | 1
| valign=top align="center" | 1
| valign=top | sw cut/sw imp
| valign=top align="center" | sw cut/sw imp
| valign=top | thr-2 cut
| valign=top align="center" | thr-2 cut
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0 / 0U / 0U
| valign=top align="center" | 0 / 0U / 0U
| valign=top | 4 sp
| valign=top align="center" | 4 sp
| valign=top | 2
| valign=top align="center" | 2
| valign=top | 8
| valign=top align="center" | 8
| valign=top | Axe/Mace
| valign=top align="center" | Axe/Mace
| valign=top | LT62
| valign=top align="center" | LT62
| valign=top | When used to impale, may get stuck; see Picks (p. B405); When used to thrust, hook enables the rules under Hook (p. LT54), and may also damage the victim.
| valign=top align="center" | When used to impale, may get stuck; see Picks (p. B405); When used to thrust, hook enables the rules under Hook (p. LT54), and may also damage the victim.
|-  
|-  
| valign=top | Spear
| valign=top align="center" | Spear
| valign=top | 0
| valign=top align="center" | 0
| valign=top | –
| valign=top align="center" | –
| valign=top | thr+2 imp / thr+3 imp
| valign=top align="center" | thr+2 imp / thr+3 imp
| valign=top | 1* / 1, 2*
| valign=top align="center" | 1* / 1, 2*
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 4 sp
| valign=top align="center" | 4 sp
| valign=top | 4
| valign=top align="center" | 4
| valign=top | 9 / 9†
| valign=top align="center" | 9 / 9†
| valign=top | Spear
| valign=top align="center" | Spear
| valign=top | B273
| valign=top align="center" | B273
| valign=top | Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275)
| valign=top align="center" | Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275)
|-  
|-  
| valign=top | Spear, Heavy
| valign=top align="center" | Spear, Heavy
| valign=top | 1
| valign=top align="center" | 1
| valign=top | –
| valign=top align="center" | –
| valign=top | thr+4 imp / thr+3 cut
| valign=top align="center" | thr+4 imp / thr+3 cut
| valign=top | 2,3* / 3
| valign=top align="center" | 2,3* / 3
| valign=top | 0U
| valign=top align="center" | 0U
| valign=top | 9 sp
| valign=top align="center" | 9 sp
| valign=top | 6
| valign=top align="center" | 6
| valign=top | 11†
| valign=top align="center" | 11†
| valign=top | Spear
| valign=top align="center" | Spear
| valign=top | LT62
| valign=top align="center" | LT62
| valign=top | Cutting damage is tip slash
| valign=top align="center" | Cutting damage is tip slash
|-  
|-  
| valign=top | Spear, Long
| valign=top align="center" | Spear, Long
| valign=top | 2
| valign=top align="center" | 2
| valign=top | –
| valign=top align="center" | –
| valign=top | thr+2 imp / thr+3 imp
| valign=top align="center" | thr+2 imp / thr+3 imp
| valign=top | 2, 3*
| valign=top align="center" | 2, 3*
| valign=top | 0U / 0
| valign=top align="center" | 0U / 0
| valign=top | 6 sp
| valign=top align="center" | 6 sp
| valign=top | 5
| valign=top align="center" | 5
| valign=top | 10 / 10†
| valign=top align="center" | 10 / 10†
| valign=top | Spear
| valign=top align="center" | Spear
| valign=top | LT62
| valign=top align="center" | LT62
| valign=top | Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275)
| valign=top align="center" | Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275)
|-  
|-  
| valign=top | Spear, Short
| valign=top align="center" | Spear, Short
| valign=top | 1
| valign=top align="center" | 1
| valign=top | –
| valign=top align="center" | –
| valign=top | thr+1 imp/thr cut
| valign=top align="center" | thr+1 imp/thr cut
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 3 sp
| valign=top align="center" | 3 sp
| valign=top | 2
| valign=top align="center" | 2
| valign=top | 6
| valign=top align="center" | 6
| valign=top | Spear
| valign=top align="center" | Spear
| valign=top | LT62
| valign=top align="center" | LT62
| valign=top | Cutting damage is tip slash
| valign=top align="center" | Cutting damage is tip slash
|-  
|-  
| valign=top | Staff, Long
| valign=top align="center" | Staff, Long
| valign=top | 0
| valign=top align="center" | 0
| valign=top | sw+2 cr
| valign=top align="center" | sw+2 cr
| valign=top | thr+2 cr
| valign=top align="center" | thr+2 cr
| valign=top | 2,3
| valign=top align="center" | 2,3
| valign=top | 2
| valign=top align="center" | 2
| valign=top | 1.5 sp
| valign=top align="center" | 1.5 sp
| valign=top | 5
| valign=top align="center" | 5
| valign=top | 10†
| valign=top align="center" | 10†
| valign=top | Spear
| valign=top align="center" | Spear
| valign=top | LT61
| valign=top align="center" | LT61
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Staff, Quarterstaff
| valign=top align="center" | Staff, Quarterstaff
| valign=top | 0
| valign=top align="center" | 0
| valign=top | –
| valign=top align="center" | –
| valign=top | thr+2 cr
| valign=top align="center" | thr+2 cr
| valign=top | 1, 2
| valign=top align="center" | 1, 2
| valign=top | 2
| valign=top align="center" | 2
| valign=top | 1 sp
| valign=top align="center" | 1 sp
| valign=top | 4
| valign=top align="center" | 4
| valign=top | 7†
| valign=top align="center" | 7†
| valign=top | Staff
| valign=top align="center" | Staff
| valign=top | B273
| valign=top align="center" | B273
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Staff, Quarterstaff
| valign=top align="center" | Staff, Quarterstaff
| valign=top | 0
| valign=top align="center" | 0
| valign=top | sw+2 cr
| valign=top align="center" | sw+2 cr
| valign=top | thr+1 cr
| valign=top align="center" | thr+1 cr
| valign=top | 1, 2 / 2
| valign=top align="center" | 1, 2 / 2
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 1 sp
| valign=top align="center" | 1 sp
| valign=top | 4
| valign=top align="center" | 4
| valign=top | 9†
| valign=top align="center" | 9†
| valign=top | Two-Handed Sword
| valign=top align="center" | Two-Handed Sword
| valign=top | B274
| valign=top align="center" | B274
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Staff, Short
| valign=top align="center" | Staff, Short
| valign=top | 0
| valign=top align="center" | 0
| valign=top | sw cr
| valign=top align="center" | sw cr
| valign=top | thr cr
| valign=top align="center" | thr cr
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0F
| valign=top align="center" | 0F
| valign=top | 2 sp
| valign=top align="center" | 2 sp
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 6
| valign=top align="center" | 6
| valign=top | Smallsword
| valign=top align="center" | Smallsword
| valign=top | B273
| valign=top align="center" | B273
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Stake, Wooden
| valign=top align="center" | Stake, Wooden
| valign=top | 0
| valign=top align="center" | 0
| valign=top | –
| valign=top align="center" | –
| valign=top | thr(0.5) imp
| valign=top align="center" | thr(0.5) imp
| valign=top | C
| valign=top align="center" | C
| valign=top | -1
| valign=top align="center" | -1
| valign=top | 0.4 sp
| valign=top align="center" | 0.4 sp
| valign=top | 0.5
| valign=top align="center" | 0.5
| valign=top | 5
| valign=top align="center" | 5
| valign=top | Knife
| valign=top align="center" | Knife
| valign=top | B272
| valign=top align="center" | B272
| valign=top | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
| valign=top align="center" | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).  
|-  
|-  
| valign=top | Stiletto
| valign=top align="center" | Stiletto
| valign=top | 3
| valign=top align="center" | 3
| valign=top | –
| valign=top align="center" | –
| valign=top | thr-1 imp
| valign=top align="center" | thr-1 imp
| valign=top | C
| valign=top align="center" | C
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 2 sp
| valign=top align="center" | 2 sp
| valign=top | 0.25
| valign=top align="center" | 0.25
| valign=top | 5
| valign=top align="center" | 5
| valign=top | Knife/Main-Gauche
| valign=top align="center" | Knife/Main-Gauche
| valign=top | LT56
| valign=top align="center" | LT56
| valign=top | Reduce penalty for targeting chinks in armor (p. B400) by -2.
| valign=top align="center" | Reduce penalty for targeting chinks in armor (p. B400) by -2.
|-  
|-  
| valign=top | Striker
| valign=top align="center" | Striker
| valign=top | –
| valign=top align="center" | –
| valign=top | var.
| valign=top align="center" | var.
| valign=top | var.
| valign=top align="center" | var.
| valign=top | var.
| valign=top align="center" | var.
| valign=top | var.
| valign=top align="center" | var.
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | Brawling or DX
| valign=top align="center" | Brawling or DX
| valign=top | B271
| valign=top align="center" | B271
| valign=top | See p. 88.
| valign=top align="center" | See p. 88.
|-  
|-  
| valign=top | Sword, Bastard
| valign=top align="center" | Sword, Bastard
| valign=top | 3
| valign=top align="center" | 3
| valign=top | sw+1 cut / sw+2 cut
| valign=top align="center" | sw+1 cut / sw+2 cut
| valign=top | thr+1 cr / thr+2 cr
| valign=top align="center" | thr+1 cr / thr+2 cr
| valign=top | 1, 2 / 2
| valign=top align="center" | 1, 2 / 2
| valign=top | 0U/ 0
| valign=top align="center" | 0U/ 0
| valign=top | 65 sp
| valign=top align="center" | 65 sp
| valign=top | 5
| valign=top align="center" | 5
| valign=top | 11 / 10†
| valign=top align="center" | 11 / 10†
| valign=top | Broadsword / Two-Handed Sword
| valign=top align="center" | Broadsword / Two-Handed Sword
| valign=top | B271
| valign=top align="center" | B271
| valign=top | Can be used one handed or two handed.
| valign=top align="center" | Can be used one handed or two handed.
|-  
|-  
| valign=top | Sword, Broad
| valign=top align="center" | Sword, Broad
| valign=top | 2
| valign=top align="center" | 2
| valign=top | sw+1 cut
| valign=top align="center" | sw+1 cut
| valign=top | thr+1 cr
| valign=top align="center" | thr+1 cr
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 50 sp
| valign=top align="center" | 50 sp
| valign=top | 3
| valign=top align="center" | 3
| valign=top | 10
| valign=top align="center" | 10
| valign=top | Broadsword
| valign=top align="center" | Broadsword
| valign=top | B271
| valign=top align="center" | B271
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Sword, Cutlass
| valign=top align="center" | Sword, Cutlass
| valign=top | 4
| valign=top align="center" | 4
| valign=top | sw cut
| valign=top align="center" | sw cut
| valign=top | thr imp
| valign=top align="center" | thr imp
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 30 sp
| valign=top align="center" | 30 sp
| valign=top | 2
| valign=top align="center" | 2
| valign=top | 8
| valign=top align="center" | 8
| valign=top | Shortsword
| valign=top align="center" | Shortsword
| valign=top | B273
| valign=top align="center" | B273
| valign=top | Hilt counts as brass knuckles in close combat.
| valign=top align="center" | Hilt counts as brass knuckles in close combat.
|-  
|-  
| valign=top | Sword, Great
| valign=top align="center" | Sword, Great
| valign=top | 3
| valign=top align="center" | 3
| valign=top | sw+3 cut
| valign=top align="center" | sw+3 cut
| valign=top | thr+2 cr
| valign=top align="center" | thr+2 cr
| valign=top | 1, 2 / 2
| valign=top align="center" | 1, 2 / 2
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 80 sp
| valign=top align="center" | 80 sp
| valign=top | 7
| valign=top align="center" | 7
| valign=top | 12†
| valign=top align="center" | 12†
| valign=top | Two-Handed Sword
| valign=top align="center" | Two-Handed Sword
| valign=top | B274
| valign=top align="center" | B274
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Sword, Rapier
| valign=top align="center" | Sword, Rapier
| valign=top | 4
| valign=top align="center" | 4
| valign=top | –
| valign=top align="center" | –
| valign=top | thr+1 imp
| valign=top align="center" | thr+1 imp
| valign=top | 1, 2
| valign=top align="center" | 1, 2
| valign=top | 0F
| valign=top align="center" | 0F
| valign=top | 50 sp
| valign=top align="center" | 50 sp
| valign=top | 2.75
| valign=top align="center" | 2.75
| valign=top | 9
| valign=top align="center" | 9
| valign=top | Rapier
| valign=top align="center" | Rapier
| valign=top | B273
| valign=top align="center" | B273
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Sword, Rapier, Edged
| valign=top align="center" | Sword, Rapier, Edged
| valign=top | 4
| valign=top align="center" | 4
| valign=top | sw cut
| valign=top align="center" | sw cut
| valign=top | thr+1 imp
| valign=top align="center" | thr+1 imp
| valign=top | 1,2
| valign=top align="center" | 1,2
| valign=top | 0F
| valign=top align="center" | 0F
| valign=top | 100 sp
| valign=top align="center" | 100 sp
| valign=top | 3
| valign=top align="center" | 3
| valign=top | 10
| valign=top align="center" | 10
| valign=top | Rapier
| valign=top align="center" | Rapier
| valign=top | LT61
| valign=top align="center" | LT61
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Sword, Rapier, Edged, Light
| valign=top align="center" | Sword, Rapier, Edged, Light
| valign=top | 4
| valign=top align="center" | 4
| valign=top | sw-1 cut
| valign=top align="center" | sw-1 cut
| valign=top | thr+1 imp
| valign=top align="center" | thr+1 imp
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0F
| valign=top align="center" | 0F
| valign=top | 70 sp
| valign=top align="center" | 70 sp
| valign=top | 2.25
| valign=top align="center" | 2.25
| valign=top | 8
| valign=top align="center" | 8
| valign=top | Rapier
| valign=top align="center" | Rapier
| valign=top | LT61
| valign=top align="center" | LT61
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Sword, Rapier, Light
| valign=top align="center" | Sword, Rapier, Light
| valign=top | 4
| valign=top align="center" | 4
| valign=top | –
| valign=top align="center" | –
| valign=top | thr+1 imp
| valign=top align="center" | thr+1 imp
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0F
| valign=top align="center" | 0F
| valign=top | 40 sp
| valign=top align="center" | 40 sp
| valign=top | 2
| valign=top align="center" | 2
| valign=top | 8
| valign=top align="center" | 8
| valign=top | Rapier
| valign=top align="center" | Rapier
| valign=top | LT61
| valign=top align="center" | LT61
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Sword, Saber
| valign=top align="center" | Sword, Saber
| valign=top | 4
| valign=top align="center" | 4
| valign=top | sw-1 cut
| valign=top align="center" | sw-1 cut
| valign=top | thr+1 imp
| valign=top align="center" | thr+1 imp
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0F
| valign=top align="center" | 0F
| valign=top | 70 sp
| valign=top align="center" | 70 sp
| valign=top | 2
| valign=top align="center" | 2
| valign=top | 8
| valign=top align="center" | 8
| valign=top | Saber
| valign=top align="center" | Saber
| valign=top | LT61
| valign=top align="center" | LT61
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Sword, Short
| valign=top align="center" | Sword, Short
| valign=top | 2
| valign=top align="center" | 2
| valign=top | sw cut
| valign=top align="center" | sw cut
| valign=top | thr imp
| valign=top align="center" | thr imp
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 40 sp
| valign=top align="center" | 40 sp
| valign=top | 2
| valign=top align="center" | 2
| valign=top | 8
| valign=top align="center" | 8
| valign=top | Shortsword
| valign=top align="center" | Shortsword
| valign=top | B273
| valign=top align="center" | B273
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Sword, Small
| valign=top align="center" | Sword, Small
| valign=top | 4
| valign=top align="center" | 4
| valign=top | –
| valign=top align="center" | –
| valign=top | thr+1 imp
| valign=top align="center" | thr+1 imp
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0F
| valign=top align="center" | 0F
| valign=top | 40 sp
| valign=top align="center" | 40 sp
| valign=top | 1.5
| valign=top align="center" | 1.5
| valign=top | 5
| valign=top align="center" | 5
| valign=top | Smallsword
| valign=top align="center" | Smallsword
| valign=top | B273
| valign=top align="center" | B273
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Sword, Thrusting Bastard
| valign=top align="center" | Sword, Thrusting Bastard
| valign=top | 3
| valign=top align="center" | 3
| valign=top | sw+1 cut / sw+2 cut
| valign=top align="center" | sw+1 cut / sw+2 cut
| valign=top | thr+2 imp / thr+3 imp
| valign=top align="center" | thr+2 imp / thr+3 imp
| valign=top | 1, 2 / 2
| valign=top align="center" | 1, 2 / 2
| valign=top | 0U / 0
| valign=top align="center" | 0U / 0
| valign=top | 75 sp
| valign=top align="center" | 75 sp
| valign=top | 5
| valign=top align="center" | 5
| valign=top | 11 / 10†
| valign=top align="center" | 11 / 10†
| valign=top | Broadsword / Two-Handed Sword
| valign=top align="center" | Broadsword / Two-Handed Sword
| valign=top | B271
| valign=top align="center" | B271
| valign=top | Can be used one handed or two handed.
| valign=top align="center" | Can be used one handed or two handed.
|-  
|-  
| valign=top | Sword, Thrusting Broadsword
| valign=top align="center" | Sword, Thrusting Broadsword
| valign=top | 2
| valign=top align="center" | 2
| valign=top | sw+1 cut
| valign=top align="center" | sw+1 cut
| valign=top | thr+2 imp
| valign=top align="center" | thr+2 imp
| valign=top | 1
| valign=top align="center" | 1
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 60 sp
| valign=top align="center" | 60 sp
| valign=top | 3
| valign=top align="center" | 3
| valign=top | 10
| valign=top align="center" | 10
| valign=top | Broadsword
| valign=top align="center" | Broadsword
| valign=top | B271
| valign=top align="center" | B271
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Sword, Thrusting Greatsword
| valign=top align="center" | Sword, Thrusting Greatsword
| valign=top | 3
| valign=top align="center" | 3
| valign=top | sw+3 cut
| valign=top align="center" | sw+3 cut
| valign=top | thr+3 imp
| valign=top align="center" | thr+3 imp
| valign=top | 1, 2 / 2
| valign=top align="center" | 1, 2 / 2
| valign=top | 0
| valign=top align="center" | 0
| valign=top | 90 sp
| valign=top align="center" | 90 sp
| valign=top | 7
| valign=top align="center" | 7
| valign=top | 12†
| valign=top align="center" | 12†
| valign=top | Two-Handed Sword
| valign=top align="center" | Two-Handed Sword
| valign=top | B274
| valign=top align="center" | B274
| valign=top |  
| valign=top align="center" |  
|-  
|-  
| valign=top | Teeth, Blunt
| valign=top align="center" | Teeth, Blunt
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | thr-1 cr
| valign=top align="center" | thr-1 cr
| valign=top | C
| valign=top align="center" | C
| valign=top | No
| valign=top align="center" | No
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | Brawling or DX
| valign=top align="center" | Brawling or DX
| valign=top | B271
| valign=top align="center" | B271
| valign=top | Brawling (p. 182) improves damage
| valign=top align="center" | Brawling (p. 182) improves damage
|-  
|-  
| valign=top | Teeth, Fangs
| valign=top align="center" | Teeth, Fangs
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | thr-1 imp
| valign=top align="center" | thr-1 imp
| valign=top | C
| valign=top align="center" | C
| valign=top | No
| valign=top align="center" | No
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | Brawling or DX
| valign=top align="center" | Brawling or DX
| valign=top | B271
| valign=top align="center" | B271
| valign=top | Brawling (p. 182) improves damage
| valign=top align="center" | Brawling (p. 182) improves damage
|-  
|-  
| valign=top | Teeth, Sharp
| valign=top align="center" | Teeth, Sharp
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | thr-1 cut
| valign=top align="center" | thr-1 cut
| valign=top | C
| valign=top align="center" | C
| valign=top | No
| valign=top align="center" | No
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | –
| valign=top align="center" | –
| valign=top | Brawling or DX
| valign=top align="center" | Brawling or DX
| valign=top | B271
| valign=top align="center" | B271
| valign=top | Brawling (p. 182) improves damage
| valign=top align="center" | Brawling (p. 182) improves damage
|-  
|-  
| valign=top | Trident
| valign=top align="center" | Trident
| valign=top | 2
| valign=top align="center" | 2
| valign=top | –
| valign=top align="center" | –
| valign=top | thr + 3(0.5) imp / thr + 4 (0.5) imp
| valign=top align="center" | thr + 3(0.5) imp / thr + 4 (0.5) imp
| valign=top | 1* / 1, 2*
| valign=top align="center" | 1* / 1, 2*
| valign=top | 0U / 0
| valign=top align="center" | 0U / 0
| valign=top | 8 sp
| valign=top align="center" | 8 sp
| valign=top | 5
| valign=top align="center" | 5
| valign=top | 11 / 10†
| valign=top align="center" | 11 / 10†
| valign=top | Spear
| valign=top align="center" | Spear
| valign=top | LT64
| valign=top align="center" | LT64
| valign=top | -2 to hit; Can be used one or two handed; can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon; Target at -1 to Dodge, +1 to Block or Parry.
| valign=top align="center" | -2 to hit; Can be used one or two handed; can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon; Target at -1 to Dodge, +1 to Block or Parry.
|-  
|-  
| valign=top | Warhammer
| valign=top align="center" | Warhammer
| valign=top | 3
| valign=top align="center" | 3
| valign=top | sw+3 imp
| valign=top align="center" | sw+3 imp
| valign=top | –
| valign=top align="center" | –
| valign=top | 1, 2*
| valign=top align="center" | 1, 2*
| valign=top | 0U
| valign=top align="center" | 0U
| valign=top | 10 sp
| valign=top align="center" | 10 sp
| valign=top | 7
| valign=top align="center" | 7
| valign=top | 12‡
| valign=top align="center" | 12‡
| valign=top | Two-Handed Axe/Mace
| valign=top align="center" | Two-Handed Axe/Mace
| valign=top | B274
| valign=top align="center" | B274
| valign=top | May get stuck; see Picks (p. B405).
| valign=top align="center" | May get stuck; see Picks (p. B405).
|-  
|-  
| valign=top | Whip
| valign=top align="center" | Whip
| valign=top | 1
| valign=top align="center" | 1
| valign=top | sw-2(0.5) cr
| valign=top align="center" | sw-2(0.5) cr
| valign=top | –
| valign=top align="center" | –
| valign=top | 1-7*
| valign=top align="center" | 1-7*
| valign=top | -2U
| valign=top align="center" | -2U
| valign=top | 2 sp
| valign=top align="center" | 2 sp
| valign=top | 2
| valign=top align="center" | 2
| valign=top | var.
| valign=top align="center" | var.
| valign=top | Whip
| valign=top align="center" | Whip
| valign=top | B274
| valign=top align="center" | B274
| valign=top |  Specify maximum reach (up to 7 yards) when bought.  Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406).
| valign=top align="center" |  Specify maximum reach (up to 7 yards) when bought.  Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406).
|-  
|-  
| valign=top | Whip, Light
| valign=top align="center" | Whip, Light
| valign=top | 1
| valign=top align="center" | 1
| valign=top | sw-5(0.5) cr
| valign=top align="center" | sw-5(0.5) cr
| valign=top | –
| valign=top align="center" | –
| valign=top | 1-7*
| valign=top align="center" | 1-7*
| valign=top | -2U
| valign=top align="center" | -2U
| valign=top | 2 sp
| valign=top align="center" | 2 sp
| valign=top | 0.5
| valign=top align="center" | 0.5
| valign=top | var.
| valign=top align="center" | var.
| valign=top | Whip
| valign=top align="center" | Whip
| valign=top | LT64
| valign=top align="center" | LT64
| valign=top |  Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406).
| valign=top align="center" |  Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406).
|}<noinclude>{{Fey_Source|chapter= Rules|section= Equipment}}[[Category:Rules]][[Category:GURPS]]</noinclude>
|}<noinclude>{{Fey_Source|chapter= Rules|section= Equipment}}[[Category:Rules]][[Category:GURPS]]</noinclude>

Revision as of 16:15, 3 June 2015

Melee Weapons

Weapon TL Swing Damage Thrust Damage Reach Parry Cost Weight ST Skill Ref Notes
Axe 0 sw+2 cut 1 0U 5 sp 4 11 Axe/Mace B271
Axe, Great 1 sw+3 cut 1, 2* 0U 10 sp 8 12‡ Two-Handed Axe/Mace B274
Axe, Long 2 sw+3 cut 1, 2* 0U 7.5 sp 6 11‡ Two-Handed Axe/Mace LT58
Axe, Small 0 sw+1 cut 1 0U 4.5 sp 3 10 Axe/Mace LT54
Axe, Throwing 0 sw+2 cut 1 0U 6 sp 4 11 Axe/Mace B271 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Axe, Throwing, Small 0 sw+1 cut 1 0U 5 sp 3 10 Axe/Mace LT64 Can be thrown, see Muscle-Powered Ranged Weapon Table (p. B275).
Baton 0 sw cr thr cr 1 0 2 sp 1 6 Shortsword B273
Baton, Short 0 sw-1 cr thr cr C, 1 / C -1 3 sp 0.5 5 Knife LT54
Beak, Sharp thr-1 pi+ C No Brawling or DX B271 Brawling (p. 182) improves damage
Bill 3 sw+3 cut thr+3 imp / thr-1 cut 2,3*/1-3*/1-3* 0U 12.5 sp 8 11‡ / 11† / 11† Polearm LT55
Bill, Dueling 3 sw+2 cut thr+3 imp / thr-1 cut 1,2* 0U / 0 / 0U 10 sp 6 9† Polearm LT55
Blackjack or Sap 1 thr cr C 0 2 sp 1 7 Brawling or DX B271 Brawling (p. 182) improves damage
Bola Perdida 0 sw cr 1 -2U 1 sp 1 6 Flail LT55 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all!  Attempts to block flails are at -1.
Bolas 0 sw+1 cr 1 -2U 2 sp 2 7 Flail LT55 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all!  Attempts to block flails are at -1.
Cestus 2 thr cr C 0 5 sp 1 Boxing, Brawling, Karate, or DX B271 Gives the hand (only) DR 4 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
Club, Light 0 sw+1 cr thr+1 cr 1 0 0.5 sp 3 10 Broadsword B271
Cutlass 4 sw cut thr+1 imp 1 0 50 sp 2 8 Shortsword LT56 Has a metal hilt that provides DR 4, cumulative with glove DR – although the hilt is too cramped to accommodate metal gauntlets.
Dagger 1 thr-1 imp C -1 2 sp 0.25 5 Knife B272 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Estoc 3 thr+2 imp sw+1 cr 1 0 50 sp 3 10 Broadsword LT56 Reduce penalty for targeting chinks in armor (p. B400) by -2
Flail 2 sw+4 cr 1, 2* 0U 10 sp 8 13† Two-Handed Flail B274 Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2.
Garrote 0 spec. spec. C No 0.2 sp neg. Garrote B272 A piece of rope used to strangle; see Garrotes (p. 405).
Glaive 1 sw+3 cut thr+3 imp 2, 3* / 1-3* 0U 10 sp 8 11‡ / 11† Polearm B272
Glaive, Dueling 3 sw+2 cut thr + 3 imp 1,2* 0U/ 0 8 sp 6 9† Polearm LT56
Halberd 3 sw+5 cut / sw+4 imp thr+3 imp 2, 3* / 1-3* 0U 15 sp 12 13‡ / 12† Polearm B272 When impaling May get stuck; see Picks (p. B405).
Halberd, Dueling 3 sw+4 cut / sw+3 imp thr+3 imp 1,2* 0U / 0U / 0 12 sp 10 12† / 12† / 11† Polearm LT56 When impaling May get stuck; see Picks (p. B405).
Hatchet 0 sw cut 1 0 4 sp 2 8 Axe/Mace B271 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Javelin 1 thr+1 imp 1 0 3 sp 2 6 Spear B273 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Kick thr cr C, 1 No Brawling-2, Karate-2, or DX-2 B271 Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling.
Kick w. Boots thr+1 cr C, 1 No Brawling-2, Karate-2, or DX-2 B271 Brawling (p. 182), and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling.
Knife, Large 0 sw-2 cut thr imp C, 1 / C -1 4 sp 1 6 Knife B272 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Knife, Long 1 sw-1 cut thr imp C, 1 0 12 sp 1.5 7 Knife LT56
Knife, Small 0 sw-3 cut thr-1 imp C, 1 / C -1 3 sp 0.5 5 Knife B272 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Knobbed Club 0 sw+1 cr 1 0 2 sp 2 8 Axe/Mace LT58
Knuckles, Bare thr-1 cr C 0 Boxing, Brawling, Karate, or DX B271 Boxing (p. 182), Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage
Knuckles, Brass 1 thr cr C 0 1 sp 0.25 Boxing, Brawling, Karate, or DX B271 Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
Lance 2 thr+3 imp 4 No 6 sp 6 12 Lance B272 Damage increases in a mounted charge; see Cavalry Weapons (p. 397).
Mace 2 sw+3 cr 1 0U 5 sp 5 12 Axe/Mace B271 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Mace, Small 2 sw+2 cr 1 0U 3.5 sp 3 10 Axe/Mace B271 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Maul 0 sw+4 cr 1, 2* 0U 8 sp 12 13‡ Two-Handed Axe/Mace B274
Morningstar 3 sw+3 cr 1 0U 8 sp 6 12 Flail B272 Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2.
Myrmex 1 thr cr C 0 2 sp 0.25 Boxing, Brawling, Karate, or DX B271 Gives the hand (only) DR 1 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
Oar 0 sw+3 cr 1,2* 0U 4 sp 8 12‡ Polearm LT60
Pick 3 sw+1 imp 1 0U 7 sp 3 10 Axe/Mace B271 May get stuck; see Picks (p. B405).
Pike 2 thr+3 imp 4, 5* 0U / 0 8 sp 13 12† Spear LT60
Poleaxe 3 sw+4 cut / sw+4 cr 2, 3* 0U 12 sp 10 12‡ Polearm B272
Rondel Dagger 3 thr imp C -1 4 sp 1 6 Knife/Main-Gauche LT56 Reduce penalty for targeting chinks in armor (p. B400) by -2.
Round Mace 0 sw+2 cr 1 0U 3.5 sp 5 12 Axe/Mace LT58 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Round Mace, Small 0 sw+1 cr 1 0U 2.5 sp 3 10 Axe/Mace LT58 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Scythe 1 sw+2 cut / sw imp 1 0U 1.5 sp 5 11‡ Two-Handed Axe/Mace B274 If using tip (impaling damage), May get stuck; see Picks (p. B405).
Shield Bash 0 thr cr 1 No var var. Shield B273
Shield Bash w. Spike 1 thr+1 cr 1 No 2 sp 5 Shield B273
Sickle 1 sw cut/sw imp thr-2 cut 1 0 / 0U / 0U 4 sp 2 8 Axe/Mace LT62 When used to impale, may get stuck; see Picks (p. B405); When used to thrust, hook enables the rules under Hook (p. LT54), and may also damage the victim.
Spear 0 thr+2 imp / thr+3 imp 1* / 1, 2* 0 4 sp 4 9 / 9† Spear B273 Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275)
Spear, Heavy 1 thr+4 imp / thr+3 cut 2,3* / 3 0U 9 sp 6 11† Spear LT62 Cutting damage is tip slash
Spear, Long 2 thr+2 imp / thr+3 imp 2, 3* 0U / 0 6 sp 5 10 / 10† Spear LT62 Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275)
Spear, Short 1 thr+1 imp/thr cut 1 0 3 sp 2 6 Spear LT62 Cutting damage is tip slash
Staff, Long 0 sw+2 cr thr+2 cr 2,3 2 1.5 sp 5 10† Spear LT61
Staff, Quarterstaff 0 thr+2 cr 1, 2 2 1 sp 4 7† Staff B273
Staff, Quarterstaff 0 sw+2 cr thr+1 cr 1, 2 / 2 0 1 sp 4 9† Two-Handed Sword B274
Staff, Short 0 sw cr thr cr 1 0F 2 sp 1 6 Smallsword B273
Stake, Wooden 0 thr(0.5) imp C -1 0.4 sp 0.5 5 Knife B272 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Stiletto 3 thr-1 imp C 1 2 sp 0.25 5 Knife/Main-Gauche LT56 Reduce penalty for targeting chinks in armor (p. B400) by -2.
Striker var. var. var. var. Brawling or DX B271 See p. 88.
Sword, Bastard 3 sw+1 cut / sw+2 cut thr+1 cr / thr+2 cr 1, 2 / 2 0U/ 0 65 sp 5 11 / 10† Broadsword / Two-Handed Sword B271 Can be used one handed or two handed.
Sword, Broad 2 sw+1 cut thr+1 cr 1 0 50 sp 3 10 Broadsword B271
Sword, Cutlass 4 sw cut thr imp 1 0 30 sp 2 8 Shortsword B273 Hilt counts as brass knuckles in close combat.
Sword, Great 3 sw+3 cut thr+2 cr 1, 2 / 2 0 80 sp 7 12† Two-Handed Sword B274
Sword, Rapier 4 thr+1 imp 1, 2 0F 50 sp 2.75 9 Rapier B273
Sword, Rapier, Edged 4 sw cut thr+1 imp 1,2 0F 100 sp 3 10 Rapier LT61
Sword, Rapier, Edged, Light 4 sw-1 cut thr+1 imp 1 0F 70 sp 2.25 8 Rapier LT61
Sword, Rapier, Light 4 thr+1 imp 1 0F 40 sp 2 8 Rapier LT61
Sword, Saber 4 sw-1 cut thr+1 imp 1 0F 70 sp 2 8 Saber LT61
Sword, Short 2 sw cut thr imp 1 0 40 sp 2 8 Shortsword B273
Sword, Small 4 thr+1 imp 1 0F 40 sp 1.5 5 Smallsword B273
Sword, Thrusting Bastard 3 sw+1 cut / sw+2 cut thr+2 imp / thr+3 imp 1, 2 / 2 0U / 0 75 sp 5 11 / 10† Broadsword / Two-Handed Sword B271 Can be used one handed or two handed.
Sword, Thrusting Broadsword 2 sw+1 cut thr+2 imp 1 0 60 sp 3 10 Broadsword B271
Sword, Thrusting Greatsword 3 sw+3 cut thr+3 imp 1, 2 / 2 0 90 sp 7 12† Two-Handed Sword B274
Teeth, Blunt thr-1 cr C No Brawling or DX B271 Brawling (p. 182) improves damage
Teeth, Fangs thr-1 imp C No Brawling or DX B271 Brawling (p. 182) improves damage
Teeth, Sharp thr-1 cut C No Brawling or DX B271 Brawling (p. 182) improves damage
Trident 2 thr + 3(0.5) imp / thr + 4 (0.5) imp 1* / 1, 2* 0U / 0 8 sp 5 11 / 10† Spear LT64 -2 to hit; Can be used one or two handed; can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon; Target at -1 to Dodge, +1 to Block or Parry.
Warhammer 3 sw+3 imp 1, 2* 0U 10 sp 7 12‡ Two-Handed Axe/Mace B274 May get stuck; see Picks (p. B405).
Whip 1 sw-2(0.5) cr 1-7* -2U 2 sp 2 var. Whip B274  Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406).
Whip, Light 1 sw-5(0.5) cr 1-7* -2U 2 sp 0.5 var. Whip LT64  Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406).
 
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