Equipment Rules: Difference between revisions

From FeyworldWiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 2,753: Line 2,753:
|  valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
|  valign="top" | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
|}
|}
===Climbing Gear===
{|  border=0 cellspacing=0 cellpadding=0 width="50%" class="t_smalltext"
|- class="tableheader"
|  valign="bottom" width="20%" | Gear
|  valign="bottom" align="center" width="13%" | TL
|  valign="bottom" align="center" width="13%" | Cost
|  valign="bottom" align="center" width="14%" | Weight
|  valign="bottom" width="15%" | Ref
|  valign="bottom" width="25%" | Notes
|-
|  valign="top" | Climbing Kit
|  valign="top" align="center" | 2
|  valign="top" align="center" | 2 sp
|  valign="top" align="center" | 4
|  valign="top" | B288
|  valign="top" | Hammer, spikes, carabiners.
|-
|  valign="top" | Climbing Pole
|  valign="top" align="center" | 1
|  valign="top" align="center" | 8 sp
|  valign="top" align="center" | 5
|  valign="top" | LT125
|  valign="top" |
|-
|  valign="top" | Climbing Spikes, set of four
|  valign="top" align="center" | 2
|  valign="top" align="center" | 15 sp
|  valign="top" align="center" | 2
|  valign="top" | LT125
|  valign="top" |
|-
|  valign="top" | Cord, 3/16”
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.1 sp
|  valign="top" align="center" | 0.5
|  valign="top" | B288
|  valign="top" | Supports 90 lbs. Per 10 yards.
|-
|  valign="top" | Grappling Hook, Padded
|  valign="top" align="center" | 1
|  valign="top" align="center" | 3 sp
|  valign="top" align="center" | 3
|  valign="top" | LT125
|  valign="top" | Hearing distance 2 yards (see B358)
|-
|  valign="top" | Grappling Hook, Unpadded
|  valign="top" align="center" | 1
|  valign="top" align="center" | 2 sp
|  valign="top" align="center" | 2
|  valign="top" | LT125
|  valign="top" | Hearing distance 4 yards (see B358)
|-
|  valign="top" | Iron Spike (Piton)
|  valign="top" align="center" | 2
|  valign="top" align="center" | 0.1 sp
|  valign="top" align="center" | 0.5
|  valign="top" | B288
|  valign="top" | For climbing, spiking doors, etc.
|-
|  valign="top" | Ladder, 6'
|  valign="top" align="center" | 1
|  valign="top" align="center" | 36 sp
|  valign="top" align="center" | 90
|  valign="top" | LT125
|  valign="top" |
|-
|  valign="top" | Ladder, Rope, 30 feet
|  valign="top" align="center" | 1
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 22
|  valign="top" | LT125
|  valign="top" |
|-
|  valign="top" | Piton
|  valign="top" align="center" | 2
|  valign="top" align="center" | 0.4 sp
|  valign="top" align="center" | 0.75
|  valign="top" | LT125
|  valign="top" |
|-
|  valign="top" | Piton Hammer
|  valign="top" align="center" | 2
|  valign="top" align="center" | 1 sp
|  valign="top" align="center" | 1
|  valign="top" | LT125
|  valign="top" |
|-
|  valign="top" | Rope, 3/8"
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.5 sp
|  valign="top" align="center" | 1.5
|  valign="top" | B288
|  valign="top" | Supports 300 lbs; per 10 yds
|}
===Clothing===
{|  border=0 cellspacing=0 cellpadding=0 width="50%" class="t_smalltext"
|- class="tableheader"
|  valign="bottom" width="20%" | Gear
|  valign="bottom" align="center" width="13%" | TL
|  valign="bottom" align="center" width="13%" | Cost
|  valign="bottom" align="center" width="14%" | Weight
|  valign="bottom" width="15%" | Ref
|  valign="bottom" width="25%" | Notes
|-
|  valign="top" | Apron, Leather
|  valign="top" align="center" | 1
|  valign="top" align="center" | 6 sp
|  valign="top" align="center" | 3
|  valign="top" | LT99
|  valign="top" | DR 1
|-
|  valign="top" | Boots, leather
|  valign="top" align="center" | 2
|  valign="top" align="center" | 8 sp
|  valign="top" align="center" | 3
|  valign="top" | LT98
|  valign="top" |
|-
|  valign="top" | Cloak, Expensive (Status 4)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 600 sp
|  valign="top" align="center" | 2
|  valign="top" | LT99
|  valign="top" |
|-
|  valign="top" | Cloak, Freeman (Status 0)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 6 sp
|  valign="top" align="center" | 2
|  valign="top" | LT99
|  valign="top" |
|-
|  valign="top" | Cloak, Leather/Wool, Expensive (Status 4)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 900 sp
|  valign="top" align="center" | 3
|  valign="top" | LT99
|  valign="top" |
|-
|  valign="top" | Cloak, Leather/Wool, Freeman (Status 0)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 9 sp
|  valign="top" align="center" | 3
|  valign="top" | LT99
|  valign="top" |
|-
|  valign="top" | Cloak, Leather/Wool, Poor (Status -2)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1.5 sp
|  valign="top" align="center" | 3
|  valign="top" | LT99
|  valign="top" |
|-
|  valign="top" | Cloak, Poor (Status -2)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1 sp
|  valign="top" align="center" | 2
|  valign="top" | LT99
|  valign="top" |
|-
|  valign="top" | Clothing, Ordinary, Freeman (Status 0)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 12 sp
|  valign="top" align="center" | 2
|  valign="top" | LT98
|  valign="top" |
|-
|  valign="top" | Clothing, Ordinary, Merchant (Status 1)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 240 sp
|  valign="top" align="center" | 2
|  valign="top" | LT98
|  valign="top" |
|-
|  valign="top" | Clothing, Ordinary, Noble (Status 4)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1200 sp
|  valign="top" align="center" | 2
|  valign="top" | LT98
|  valign="top" |
|-
|  valign="top" | Clothing, Ordinary, Poor (Status -2)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 2 sp
|  valign="top" align="center" | 2
|  valign="top" | LT98
|  valign="top" |
|-
|  valign="top" | Clothing, Ordinary, Royal (Status 7)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1200000 sp
|  valign="top" align="center" | 2
|  valign="top" | LT98
|  valign="top" |
|-
|  valign="top" | Clothing, Summer, Freeman (Status 0)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 6 sp
|  valign="top" align="center" | 1
|  valign="top" | LT97
|  valign="top" |
|-
|  valign="top" | Clothing, Summer, Merchant (Status 1)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 120 sp
|  valign="top" align="center" | 1
|  valign="top" | LT97
|  valign="top" |
|-
|  valign="top" | Clothing, Summer, Noble (Status 4)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 600 sp
|  valign="top" align="center" | 1
|  valign="top" | LT97
|  valign="top" |
|-
|  valign="top" | Clothing, Summer, Poor (Status -2)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1 sp
|  valign="top" align="center" | 1
|  valign="top" | LT97
|  valign="top" |
|-
|  valign="top" | Clothing, Summer, Royal (Status 7)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 600000 sp
|  valign="top" align="center" | 1
|  valign="top" | LT97
|  valign="top" |
|-
|  valign="top" | Clothing, Winter, Freeman (Status 0)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 18 sp
|  valign="top" align="center" | 5
|  valign="top" | LT98
|  valign="top" | DR 1 vs. cutting
|-
|  valign="top" | Clothing, Winter, Merchant (Status 1)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 360 sp
|  valign="top" align="center" | 5
|  valign="top" | LT98
|  valign="top" | DR 1 vs. cutting
|-
|  valign="top" | Clothing, Winter, Noble (Status 4)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1800 sp
|  valign="top" align="center" | 5
|  valign="top" | LT98
|  valign="top" | DR 1 vs. cutting
|-
|  valign="top" | Clothing, Winter, Poor (Status -2)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 3 sp
|  valign="top" align="center" | 5
|  valign="top" | LT98
|  valign="top" | DR 1 vs. cutting
|-
|  valign="top" | Clothing, Winter, Royal (Status 7)
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1800000 sp
|  valign="top" align="center" | 5
|  valign="top" | LT98
|  valign="top" | DR 1 vs. cutting
|-
|  valign="top" | Coat, Long
|  valign="top" align="center" | 1
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 5
|  valign="top" | LT99
|  valign="top" |
|-
|  valign="top" | Coat, Long, Heavy
|  valign="top" align="center" | 1
|  valign="top" align="center" | 25 sp
|  valign="top" align="center" | 10
|  valign="top" | LT99
|  valign="top" | DR 1
|-
|  valign="top" | Foot Wrappings
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.2 sp
|  valign="top" align="center" | 0.5
|  valign="top" | LT98
|  valign="top" |
|-
|  valign="top" | Foot Wrappings, Boot
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1 sp
|  valign="top" align="center" | 2
|  valign="top" | LT98
|  valign="top" |
|-
|  valign="top" | Hunting Shirt, Dyed
|  valign="top" align="center" | 1
|  valign="top" align="center" | 10 sp
|  valign="top" align="center" | 5
|  valign="top" | LT126
|  valign="top" | +2 (quality) to Camouflage if for appropriate, terrain, climate and season
|-
|  valign="top" | Hunting Shirt, Plain
|  valign="top" align="center" | 1
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 5
|  valign="top" | LT126
|  valign="top" | +1 (quality) to Camouflage if for appropriate, terrain, climate and season
|-
|  valign="top" | Mittens
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.8 sp
|  valign="top" align="center" | 0.5
|  valign="top" | LT98
|  valign="top" | DR 1 vs. cutting; gives Bad Grip 1 (p. B123) and Ham-Fisted 2 (p. B138)
|-
|  valign="top" | Shoes, leather
|  valign="top" align="center" | 1
|  valign="top" align="center" | 4 sp
|  valign="top" align="center" | 2
|  valign="top" | LT98
|  valign="top" |
|}
===Containers===
{|  border=0 cellspacing=0 cellpadding=0 width="50%" class="t_smalltext"
|- class="tableheader"
|  valign="bottom" width="20%" | Gear
|  valign="bottom" align="center" width="13%" | TL
|  valign="bottom" align="center" width="13%" | Cost
|  valign="bottom" align="center" width="14%" | Weight
|  valign="bottom" width="15%" | Ref
|  valign="bottom" width="25%" | Notes
|-
|  valign="top" | Backpack, Frame
|  valign="top" align="center" | 1
|  valign="top" align="center" | 10 sp
|  valign="top" align="center" | 10
|  valign="top" | B288
|  valign="top" | Holds 100 lbs. of gear.
|-
|  valign="top" | Backpack, Small
|  valign="top" align="center" | 1
|  valign="top" align="center" | 6 sp
|  valign="top" align="center" | 3
|  valign="top" | B288
|  valign="top" | Holds 40 lbs. of gear
|-
|  valign="top" | Bottle,  Ceramic
|  valign="top" align="center" | 1
|  valign="top" align="center" | 0.3 sp
|  valign="top" align="center" | 1
|  valign="top" | B288
|  valign="top" | Holds  1 quart of liquid (2 lbs. if water)
|-
|  valign="top" | Hip Quiver
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1.5 sp
|  valign="top" align="center" | 1
|  valign="top" | B289
|  valign="top" | Holds 20 arrows or bolts
|-
|  valign="top" | Pouch or Purse, Small
|  valign="top" align="center" | 1
|  valign="top" align="center" | 1 sp
|  valign="top" align="center" | -
|  valign="top" | B288
|  valign="top" | Holds 3 lbs.
|-
|  valign="top" | Saddlebags
|  valign="top" align="center" | 2
|  valign="top" align="center" | 2.5 sp
|  valign="top" align="center" | 0
|  valign="top" | LT134
|  valign="top" | holds 40 lbs.
|-
|  valign="top" | Shoulder Quiver
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1 sp
|  valign="top" align="center" | 0.5
|  valign="top" | B289
|  valign="top" | Holds 12 arrows or bolts
|-
|  valign="top" | Wineskin
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1 sp
|  valign="top" align="center" | 0.25
|  valign="top" | B288
|  valign="top" | Holds 1 gallon of liquid (8 lbs. if water)
|}
===Craftsman Kits===
{|  border=0 cellspacing=0 cellpadding=0 width="50%" class="t_smalltext"
|- class="tableheader"
|  valign="bottom" width="20%" | Gear
|  valign="bottom" align="center" width="13%" | TL
|  valign="bottom" align="center" width="13%" | Cost
|  valign="bottom" align="center" width="14%" | Weight
|  valign="bottom" width="15%" | Ref
|  valign="bottom" width="25%" | Notes
|-
|  valign="top" | Camping Kit, Group
|  valign="top" align="center" | 0
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 20
|  valign="top" | B288
|  valign="top" | Basic equipment for Cooking and Survival skill for a group.  Cook pot, rope, hatchet, etc. for 3-8 campers.
|-
|  valign="top" | Camping Kit, Personal
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.5 sp
|  valign="top" align="center" | 1
|  valign="top" | B288
|  valign="top" | Minimum gear for camping: -2 to any Survival roll without it. Includes utensils, tin- derbox or flint and steel, towel, etc., as TL permits.
|-
|  valign="top" | Housebreaker's Kit
|  valign="top" align="center" | 2
|  valign="top" align="center" | 25.5 sp
|  valign="top" align="center" | 16
|  valign="top" | LT126
|  valign="top" | Includes lockpicks, small pry-bar, mallet, chisel, small saw, 10 yards of 3/8" rope, padded grappling hook and lantern packed in a sack capacious enough to hold some swag
|-
|  valign="top" | Scribe's Kit
|  valign="top" align="center" | 3
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 2
|  valign="top" | B288
|  valign="top" | Quills, inkbottles, penknife, paper
|-
|  valign="top" | Surveyor's Kit
|  valign="top" align="center" | 2
|  valign="top" align="center" | 24.5 sp
|  valign="top" align="center" | 40
|  valign="top" | LT43
|  valign="top" | Includes surveyor's cross, dioptra, two 10' poles, 120' of cord, 20 posts to mark points on the ground
|-
|  valign="top" | Torture Kit
|  valign="top" align="center" | 2
|  valign="top" align="center" | 15 sp
|  valign="top" align="center" | 8
|  valign="top" | LT131
|  valign="top" | May include knives, pincers, hammers, metallic slivers, irons for heating in a fire, vises, etc.
|}
===Equestrian Gear===
{|  border=0 cellspacing=0 cellpadding=0 width="50%" class="t_smalltext"
|- class="tableheader"
|  valign="bottom" width="20%" | Gear
|  valign="bottom" align="center" width="13%" | TL
|  valign="bottom" align="center" width="13%" | Cost
|  valign="bottom" align="center" width="14%" | Weight
|  valign="bottom" width="15%" | Ref
|  valign="bottom" width="25%" | Notes
|-
|  valign="top" | Bit and Bridle
|  valign="top" align="center" | 1
|  valign="top" align="center" | 3.5 sp
|  valign="top" align="center" | 3
|  valign="top" | B289
|  valign="top" | +2 to control horse, or +3 if using both hands.
|-
|  valign="top" | Horseshoes
|  valign="top" align="center" | 3
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 4
|  valign="top" | B289
|  valign="top" | Shod horses get +2 HT on any rolls for stamina on long rides
|-
|  valign="top" | Saddle and Tack
|  valign="top" align="center" | 2
|  valign="top" align="center" | 15 sp
|  valign="top" align="center" | 15
|  valign="top" | B289
|  valign="top" | Basic equipment for Riding skill
|-
|  valign="top" | Saddle with Stirrups
|  valign="top" align="center" | 3
|  valign="top" align="center" | 12.5 sp
|  valign="top" align="center" | 20
|  valign="top" | B289
|  valign="top" | Make it easy to mount a horse and give +1 to control mount; required to use Lance skill; with ordinary saddle
|-
|  valign="top" | Saddle, War
|  valign="top" align="center" | 3
|  valign="top" align="center" | 25 sp
|  valign="top" align="center" | 35
|  valign="top" | B289
|  valign="top" | +1 to Riding skill to stay seated, 50% chance user will stay seated even if unconscious; includes stirrups
|-
|  valign="top" | Saddlebags
|  valign="top" align="center" | 1
|  valign="top" align="center" | 10 sp
|  valign="top" align="center" | 3
|  valign="top" | B289
|  valign="top" | Holds 40 lbs.
|-
|  valign="top" | Spurs
|  valign="top" align="center" | 2
|  valign="top" align="center" | 2.5 sp
|  valign="top" align="center" | -
|  valign="top" | B289
|  valign="top" | +1 to control a mount
|}
===Food and Drink===
{|  border=0 cellspacing=0 cellpadding=0 width="50%" class="t_smalltext"
|- class="tableheader"
|  valign="bottom" width="20%" | Gear
|  valign="bottom" align="center" width="13%" | TL
|  valign="bottom" align="center" width="13%" | Cost
|  valign="bottom" align="center" width="14%" | Weight
|  valign="bottom" width="15%" | Ref
|  valign="bottom" width="25%" | Notes
|-
|  valign="top" | Distilled Liquors, per pint
|  valign="top" align="center" | 3
|  valign="top" align="center" | 2 sp
|  valign="top" align="center" |
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Fermented Beverages, per gallon
|  valign="top" align="center" | 1
|  valign="top" align="center" | 0.5 sp
|  valign="top" align="center" |
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Traveler's Rations
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.2 sp
|  valign="top" align="center" | 0.5
|  valign="top" | B288
|  valign="top" | One meal of dried meat, cheese, etc.
|}
===Games and Toys===
{|  border=0 cellspacing=0 cellpadding=0 width="50%" class="t_smalltext"
|- class="tableheader"
|  valign="bottom" width="20%" | Gear
|  valign="bottom" align="center" width="13%" | TL
|  valign="bottom" align="center" width="13%" | Cost
|  valign="bottom" align="center" width="14%" | Weight
|  valign="bottom" width="15%" | Ref
|  valign="bottom" width="25%" | Notes
|-
|  valign="top" | Board Games
|  valign="top" align="center" | 1
|  valign="top" align="center" | 4 sp
|  valign="top" align="center" | 3
|  valign="top" | LT39
|  valign="top" |
|-
|  valign="top" | Cards
|  valign="top" align="center" | 3
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 0.5
|  valign="top" | LT40
|  valign="top" |
|-
|  valign="top" | Dice
|  valign="top" align="center" | 1
|  valign="top" align="center" | 0.6 sp
|  valign="top" align="center" | 0
|  valign="top" | LT39
|  valign="top" |
|-
|  valign="top" | Doll, Clay
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.4 sp
|  valign="top" align="center" | 0.25
|  valign="top" | LT39
|  valign="top" |
|-
|  valign="top" | Doll, Cloth
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.4 sp
|  valign="top" align="center" | 0
|  valign="top" | LT39
|  valign="top" |
|-
|  valign="top" | Dominos, 30 tiles
|  valign="top" align="center" | 1
|  valign="top" align="center" | 2.2 sp
|  valign="top" align="center" | 1.5
|  valign="top" | LT39
|  valign="top" |
|-
|  valign="top" | Kite
|  valign="top" align="center" | 2
|  valign="top" align="center" | 3.3 sp
|  valign="top" align="center" | 2
|  valign="top" | LT40
|  valign="top" |
|}
===Jewelry===
{|  border=0 cellspacing=0 cellpadding=0 width="50%" class="t_smalltext"
|- class="tableheader"
|  valign="bottom" width="20%" | Gear
|  valign="bottom" align="center" width="13%" | TL
|  valign="bottom" align="center" width="13%" | Cost
|  valign="bottom" align="center" width="14%" | Weight
|  valign="bottom" width="15%" | Ref
|  valign="bottom" width="25%" | Notes
|-
|  valign="top" | Beads, copper, per foot
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.3 sp
|  valign="top" align="center" | 0.3
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Beads, gold, per foot
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1200 sp
|  valign="top" align="center" | 0.6
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Beads, silver, per foot
|  valign="top" align="center" | 0
|  valign="top" align="center" | 35 sp
|  valign="top" align="center" | 0.35
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Bracelet, copper
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.7 sp
|  valign="top" align="center" | 0.3
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Bracelet, gold
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1200 sp
|  valign="top" align="center" | 0.6
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Bracelet, silver
|  valign="top" align="center" | 0
|  valign="top" align="center" | 35 sp
|  valign="top" align="center" | 0.35
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Chain, copper, per foot
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.4 sp
|  valign="top" align="center" | 0.03
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Chain, gold, per foot
|  valign="top" align="center" | 0
|  valign="top" align="center" | 120 sp
|  valign="top" align="center" | 0.06
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Chain, silver, per foot
|  valign="top" align="center" | 0
|  valign="top" align="center" | 3.5 sp
|  valign="top" align="center" | 0.035
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Crown, copper
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.7 sp
|  valign="top" align="center" | 0.5
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Crown, gold
|  valign="top" align="center" | 0
|  valign="top" align="center" | 2000 sp
|  valign="top" align="center" | 1
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Crown, silver
|  valign="top" align="center" | 0
|  valign="top" align="center" | 60 sp
|  valign="top" align="center" | 0.6
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Fibula, copper
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.6 sp
|  valign="top" align="center" | 0.2
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Fibula, gold
|  valign="top" align="center" | 0
|  valign="top" align="center" | 800 sp
|  valign="top" align="center" | 0.4
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Fibula, silver
|  valign="top" align="center" | 0
|  valign="top" align="center" | 23 sp
|  valign="top" align="center" | 0.23
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Piercing, copper
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.2 sp
|  valign="top" align="center" | 0.01
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Piercing, gold
|  valign="top" align="center" | 0
|  valign="top" align="center" | 40 sp
|  valign="top" align="center" | 0.02
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Piercing, silver
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1 sp
|  valign="top" align="center" | 0.01
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Plug, copper
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.2 sp
|  valign="top" align="center" | 0.05
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Plug, gold
|  valign="top" align="center" | 0
|  valign="top" align="center" | 200 sp
|  valign="top" align="center" | 0.1
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Plug, silver
|  valign="top" align="center" | 0
|  valign="top" align="center" | 6 sp
|  valign="top" align="center" | 0.06
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Ring, copper
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.3 sp
|  valign="top" align="center" | 0.1
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Ring, gold
|  valign="top" align="center" | 0
|  valign="top" align="center" | 400 sp
|  valign="top" align="center" | 0.2
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Ring, silver
|  valign="top" align="center" | 0
|  valign="top" align="center" | 12 sp
|  valign="top" align="center" | 0.12
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Torc, copper
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.7 sp
|  valign="top" align="center" | 0.4
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Torc, gold
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1700 sp
|  valign="top" align="center" | 0.85
|  valign="top" | LT38
|  valign="top" |
|-
|  valign="top" | Torc, silver
|  valign="top" align="center" | 0
|  valign="top" align="center" | 50 sp
|  valign="top" align="center" | 0.5
|  valign="top" | LT38
|  valign="top" |
|}
===Luxuries===
{|  border=0 cellspacing=0 cellpadding=0 width="50%" class="t_smalltext"
|- class="tableheader"
|  valign="bottom" width="20%" | Gear
|  valign="bottom" align="center" width="13%" | TL
|  valign="bottom" align="center" width="13%" | Cost
|  valign="bottom" align="center" width="14%" | Weight
|  valign="bottom" width="15%" | Ref
|  valign="bottom" width="25%" | Notes
|-
|  valign="top" | Cosmetics, Better, Cheap, per use
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.2 sp
|  valign="top" align="center" | 0.05
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Cosmetics, Better, Expensive, per use
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.5 sp
|  valign="top" align="center" | 0.05
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Cosmetics, Common, Cheap, per use
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.025 sp
|  valign="top" align="center" | 0.025
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Cosmetics, Common, Expensive, per use
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.1 sp
|  valign="top" align="center" | 0.025
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Incense, Cheap, per ounce
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.6 sp
|  valign="top" align="center" | 0.1
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Incense, Fine, per ounce
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1.5 sp
|  valign="top" align="center" | 0.1
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Perfume, Cheap, per application
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.3 sp
|  valign="top" align="center" | 0.01
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Perfume, Expensive, per application
|  valign="top" align="center" | 0
|  valign="top" align="center" | 2 sp
|  valign="top" align="center" | 0.01
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Pipe
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.1 sp
|  valign="top" align="center" | 0.25
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Tobacco
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1 sp
|  valign="top" align="center" | 0.25
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Water Pipe
|  valign="top" align="center" | 2
|  valign="top" align="center" | 3.5 sp
|  valign="top" align="center" | 5
|  valign="top" | LT36
|  valign="top" |
|}
===Medical Gear===
{|  border=0 cellspacing=0 cellpadding=0 width="50%" class="t_smalltext"
|- class="tableheader"
|  valign="bottom" width="20%" | Gear
|  valign="bottom" align="center" width="13%" | TL
|  valign="bottom" align="center" width="13%" | Cost
|  valign="bottom" align="center" width="14%" | Weight
|  valign="bottom" width="15%" | Ref
|  valign="bottom" width="25%" | Notes
|-
|  valign="top" | Arrow Spoon
|  valign="top" align="center" | 2
|  valign="top" align="center" | 3 sp
|  valign="top" align="center" | 0
|  valign="top" | LT148
|  valign="top" | Used to extract an arrow without further injury to the patient
|-
|  valign="top" | Barber's Kit
|  valign="top" align="center" | 1
|  valign="top" align="center" | 10 sp
|  valign="top" align="center" | 3
|  valign="top" | LT148
|  valign="top" | -1 to Surgery, over and above the standard TL modifier; includes knife, razor, scissors, small whetstone, spoon, tiny file
|-
|  valign="top" | Bleeding Cup
|  valign="top" align="center" | 1
|  valign="top" align="center" | 2.5 sp
|  valign="top" align="center" | 0.5
|  valign="top" | LT153
|  valign="top" |
|-
|  valign="top" | Cataract Needles
|  valign="top" align="center" | 2
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 0
|  valign="top" | LT149
|  valign="top" |
|-
|  valign="top" | Catheter
|  valign="top" align="center" | 2
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 0
|  valign="top" | LT148
|  valign="top" | Roll against Esoteric Medicine, Physician or Surgery to use it
|-
|  valign="top" | Cautery
|  valign="top" align="center" | 2
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 0.5
|  valign="top" | LT149
|  valign="top" |
|-
|  valign="top" | Diagnostic Manual, Basic
|  valign="top" align="center" | 1
|  valign="top" align="center" | 3.5 sp
|  valign="top" align="center" | 2
|  valign="top" | LT145
|  valign="top" |
|-
|  valign="top" | Diagnostic Manual, Comprehensive
|  valign="top" align="center" | 1
|  valign="top" align="center" | 17.5 sp
|  valign="top" align="center" | 20
|  valign="top" | LT145
|  valign="top" | +2 to skill for known conditions
|-
|  valign="top" | Eyelash Cautery
|  valign="top" align="center" | 2
|  valign="top" align="center" | 12.5 sp
|  valign="top" align="center" | 0
|  valign="top" | LT149
|  valign="top" |
|-
|  valign="top" | Eyelash Forceps
|  valign="top" align="center" | 2
|  valign="top" align="center" | 12.5 sp
|  valign="top" align="center" | 0
|  valign="top" | LT149
|  valign="top" |
|-
|  valign="top" | First Aid Kit
|  valign="top" align="center" | var
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 2
|  valign="top" | B289
|  valign="top" | A complete kit for treating wounds, with bandages, ointments, etc; +1 to First Aid skill
|-
|  valign="top" | Forceps
|  valign="top" align="center" | 1
|  valign="top" align="center" | 2.5 sp
|  valign="top" align="center" | 0
|  valign="top" | LT148
|  valign="top" | +2 to skill for fine tasks that benefit from a firm grip; eliminate penalties for awkward reach (see LT147)
|-
|  valign="top" | Forceps, Dental
|  valign="top" align="center" | 2
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 0.5
|  valign="top" | LT148
|  valign="top" |
|-
|  valign="top" | Forceps, Dental Splinter
|  valign="top" align="center" | 2
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 0
|  valign="top" | LT148
|  valign="top" |
|-
|  valign="top" | Forceps, Staphylagra
|  valign="top" align="center" | 2
|  valign="top" align="center" | 7.5 sp
|  valign="top" align="center" | 0
|  valign="top" | LT148
|  valign="top" |
|-
|  valign="top" | Hook, Surgical
|  valign="top" align="center" | 1
|  valign="top" align="center" | 1 sp
|  valign="top" align="center" | 0
|  valign="top" | LT148
|  valign="top" |
|-
|  valign="top" | Lancet
|  valign="top" align="center" | 2
|  valign="top" align="center" | 2.5 sp
|  valign="top" align="center" | 0
|  valign="top" | LT153
|  valign="top" |
|-
|  valign="top" | Needle, Surgical
|  valign="top" align="center" | 1
|  valign="top" align="center" | 0.5 sp
|  valign="top" align="center" | 0
|  valign="top" | LT148
|  valign="top" |
|-
|  valign="top" | Probe, Surgical
|  valign="top" align="center" | 1
|  valign="top" align="center" | 1 sp
|  valign="top" align="center" | 0
|  valign="top" | LT148
|  valign="top" |
|-
|  valign="top" | Scalpel
|  valign="top" align="center" | 1
|  valign="top" align="center" | 3 sp
|  valign="top" align="center" | 0
|  valign="top" | LT148
|  valign="top" |
|-
|  valign="top" | Speculum
|  valign="top" align="center" | 2
|  valign="top" align="center" | 6 sp
|  valign="top" align="center" | 1
|  valign="top" | LT148
|  valign="top" | reduces awkward reach penalties to Surgery from -6 to -3
|-
|  valign="top" | Splints, Arm
|  valign="top" align="center" | 0
|  valign="top" align="center" | 2.5 sp
|  valign="top" align="center" | 1
|  valign="top" | LT146
|  valign="top" |
|-
|  valign="top" | Splints, Leg
|  valign="top" align="center" | 0
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 2
|  valign="top" | LT146
|  valign="top" |
|-
|  valign="top" | Surgeon Kit, Large
|  valign="top" align="center" | 1
|  valign="top" align="center" | 150 sp
|  valign="top" align="center" | 40
|  valign="top" | LT149
|  valign="top" | Includes equivalent of two small kits, plus bone chisels and small hammers; at TL2, includes arrow spoons, catheters, cauteries and specula; gives +1 (quality) to Surgery
|-
|  valign="top" | Surgeon Kit, Small
|  valign="top" align="center" | 1
|  valign="top" align="center" | 30 sp
|  valign="top" align="center" | 15
|  valign="top" | LT149
|  valign="top" | Includes forceps, hooks, needles, probes, scalpels, a supply of thread and bandages; basic equipment for Surgery
|-
|  valign="top" | Surgical Instuments
|  valign="top" align="center" | var
|  valign="top" align="center" | 30 sp
|  valign="top" align="center" | 15
|  valign="top" | B289
|  valign="top" | Includes scalpels, forcepts, etc; basic equipment for Surgery Skill
|-
|  valign="top" | Tourniquet
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.2 sp
|  valign="top" align="center" | 0
|  valign="top" | LT145
|  valign="top" |
|-
|  valign="top" | Traction Bench
|  valign="top" align="center" | 2
|  valign="top" align="center" | 50 sp
|  valign="top" align="center" | 125
|  valign="top" | LT149
|  valign="top" |
|-
|  valign="top" | Trephin
|  valign="top" align="center" | 2
|  valign="top" align="center" | 12 sp
|  valign="top" align="center" | 1
|  valign="top" | LT148
|  valign="top" |
|}
===Musical Instruments===
{|  border=0 cellspacing=0 cellpadding=0 width="50%" class="t_smalltext"
|- class="tableheader"
|  valign="bottom" width="20%" | Gear
|  valign="bottom" align="center" width="13%" | TL
|  valign="bottom" align="center" width="13%" | Cost
|  valign="bottom" align="center" width="14%" | Weight
|  valign="bottom" width="15%" | Ref
|  valign="bottom" width="25%" | Notes
|-
|  valign="top" | Bagpipe
|  valign="top" align="center" | 3
|  valign="top" align="center" | 15 sp
|  valign="top" align="center" | 8
|  valign="top" | LT49
|  valign="top" |
|-
|  valign="top" | Fife
|  valign="top" align="center" | 2
|  valign="top" align="center" | 10 sp
|  valign="top" align="center" | 1
|  valign="top" | LT49
|  valign="top" |
|-
|  valign="top" | Harp
|  valign="top" align="center" | 1
|  valign="top" align="center" | 60 sp
|  valign="top" align="center" | 7
|  valign="top" | LT49
|  valign="top" |
|-
|  valign="top" | Hunting Horn, Brass
|  valign="top" align="center" | 3
|  valign="top" align="center" | 20 sp
|  valign="top" align="center" | 2
|  valign="top" | LT49
|  valign="top" |
|-
|  valign="top" | Kettledrums, Cavalry
|  valign="top" align="center" | 3
|  valign="top" align="center" | 25 sp
|  valign="top" align="center" | 28
|  valign="top" | LT49
|  valign="top" |
|-
|  valign="top" | Trumpet
|  valign="top" align="center" | 2
|  valign="top" align="center" | 20 sp
|  valign="top" align="center" | 2
|  valign="top" | LT49
|  valign="top" |
|}
===Personal Gear===
{|  border=0 cellspacing=0 cellpadding=0 width="50%" class="t_smalltext"
|- class="tableheader"
|  valign="bottom" width="20%" | Gear
|  valign="bottom" align="center" width="13%" | TL
|  valign="bottom" align="center" width="13%" | Cost
|  valign="bottom" align="center" width="14%" | Weight
|  valign="bottom" width="15%" | Ref
|  valign="bottom" width="25%" | Notes
|-
|  valign="top" | Abacus
|  valign="top" align="center" | 2
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 2
|  valign="top" | LT50
|  valign="top" |
|-
|  valign="top" | Bathtub, Earthenware
|  valign="top" align="center" | 1
|  valign="top" align="center" | 16 sp
|  valign="top" align="center" | 60
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Bathtub, Metal
|  valign="top" align="center" | 1
|  valign="top" align="center" | 160 sp
|  valign="top" align="center" | 80
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Blanket
|  valign="top" align="center" | 1
|  valign="top" align="center" | 2 sp
|  valign="top" align="center" | 4
|  valign="top" | B288
|  valign="top" | A warm sleeping blanket
|-
|  valign="top" | Brush
|  valign="top" align="center" | 1
|  valign="top" align="center" | 0.6 sp
|  valign="top" align="center" | 0.5
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Brush
|  valign="top" align="center" | 1
|  valign="top" align="center" | 0.2 sp
|  valign="top" align="center" | 0
|  valign="top" | LT46
|  valign="top" |
|-
|  valign="top" | Burning Glass, Glass
|  valign="top" align="center" | 3
|  valign="top" align="center" | 2 sp
|  valign="top" align="center" | 0.5
|  valign="top" | LT35
|  valign="top" |
|-
|  valign="top" | Burning Glass, Quartz
|  valign="top" align="center" | 2
|  valign="top" align="center" | 4 sp
|  valign="top" align="center" | 1
|  valign="top" | LT35
|  valign="top" |
|-
|  valign="top" | Candle Case
|  valign="top" align="center" | 3
|  valign="top" align="center" | 1.5 sp
|  valign="top" align="center" | 0.7
|  valign="top" | LT44
|  valign="top" | Used with a graduated candle to tell time
|-
|  valign="top" | Candle, Graduated
|  valign="top" align="center" | 3
|  valign="top" align="center" | 4 sp
|  valign="top" align="center" | 6
|  valign="top" | LT44
|  valign="top" | 6 candles, used with a Candle Case to tell time
|-
|  valign="top" | Candle, Tallow
|  valign="top" align="center" | 1
|  valign="top" align="center" | 0.5 sp
|  valign="top" align="center" | 1
|  valign="top" | B288
|  valign="top" | Smoky! Lasts 12 hrs.
|-
|  valign="top" | Comb
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.3 sp
|  valign="top" align="center" | 0.2
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Compass
|  valign="top" align="center" | 3
|  valign="top" align="center" | 2.5 sp
|  valign="top" align="center" | 1
|  valign="top" | LT52
|  valign="top" | +1 to Navigation rolls
|-
|  valign="top" | Cylinder Seal
|  valign="top" align="center" | 1
|  valign="top" align="center" | 2 sp
|  valign="top" align="center" | 0
|  valign="top" | LT46
|  valign="top" |
|-
|  valign="top" | Drum
|  valign="top" align="center" | 0
|  valign="top" align="center" | 4 sp
|  valign="top" align="center" | 2
|  valign="top" | B288
|  valign="top" | Audible for several miles
|-
|  valign="top" | Ear Trumpet
|  valign="top" align="center" | 4
|  valign="top" align="center" | 1.5 sp
|  valign="top" align="center" | 2
|  valign="top" | LT42
|  valign="top" | Increases range sound can be heard x8
|-
|  valign="top" | Enhanced Tinder
|  valign="top" align="center" | 1
|  valign="top" align="center" | 0.2 sp
|  valign="top" align="center" | 0.1
|  valign="top" | LT35
|  valign="top" | Half fire-starting time
|-
|  valign="top" | Eyeglasses
|  valign="top" align="center" | 3
|  valign="top" align="center" | 10 sp
|  valign="top" align="center" | 0.25
|  valign="top" | LT42
|  valign="top" |
|-
|  valign="top" | Firebow
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.5 sp
|  valign="top" align="center" | 0.75
|  valign="top" | LT35
|  valign="top" | Base fire-starting time: 2 minutes
|-
|  valign="top" | Fishhooks and Line
|  valign="top" align="center" | 0
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | -
|  valign="top" | B288
|  valign="top" | Basic gear for Fishing skill; needs a pole.
|-
|  valign="top" | Flint
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.2 sp
|  valign="top" align="center" | 0.2
|  valign="top" | LT35
|  valign="top" | Base fire-starting time: 30 seconds
|-
|  valign="top" | Ink Stone
|  valign="top" align="center" | 1
|  valign="top" align="center" | 2 sp
|  valign="top" align="center" | 2
|  valign="top" | LT46
|  valign="top" |
|-
|  valign="top" | Ink, per pint
|  valign="top" align="center" | 1
|  valign="top" align="center" | 0.25 sp
|  valign="top" align="center" | 1
|  valign="top" | LT46
|  valign="top" |
|-
|  valign="top" | Lantern
|  valign="top" align="center" | 2
|  valign="top" align="center" | 2 sp
|  valign="top" align="center" | 2
|  valign="top" | B288
|  valign="top" | Burns for 24 hours on 1 pint of oil
|-
|  valign="top" | Lanyard, Leather
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.1 sp
|  valign="top" align="center" | -
|  valign="top" | B289
|  valign="top" | Lets you retrieve a dropped weapon on a DX roll. Each attempt requires a Ready maneuver. Can be cut: -6 to hit, DR 2, HP 2.
|-
|  valign="top" | Luxury Travel Kit
|  valign="top" align="center" | 2
|  valign="top" align="center" | 22.6 sp
|  valign="top" align="center" | 25
|  valign="top" | LT36
|  valign="top" | Includes a full set of grooming equipment (razor, brush, comb, soap, fragrances, and cosmetics), a writing box (p. LT47), and serving and drinking vessels for tea, coffee, or alcohol (as suits the culture), all neatly arranged in a purpose-built cabinet.
|-
|  valign="top" | Oil
|  valign="top" align="center" | 2
|  valign="top" align="center" | 0.2 sp
|  valign="top" align="center" | 1
|  valign="top" | B288
|  valign="top" | For lantern; per pint
|-
|  valign="top" | Parchment, per sheet
|  valign="top" align="center" | 2
|  valign="top" align="center" | 0.06 sp
|  valign="top" align="center" | 0.05
|  valign="top" | LT46
|  valign="top" |
|-
|  valign="top" | Pilgrim's Kit
|  valign="top" align="center" | 2
|  valign="top" align="center" | 21 sp
|  valign="top" align="center" | 40
|  valign="top" | LT36
|  valign="top" | Includes a straw mattress, a blanket, a coat, a knife and whetstone, a jug of wine, a 5-lb. sack of flour or dried peas, and 1 lb. of spices (intended for medicinal use).
|-
|  valign="top" | Pole, 10'
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.85 sp
|  valign="top" align="center" | 5
|  valign="top" | B288
|  valign="top" | For things you wouldn't touch with a 6' pole
|-
|  valign="top" | Pole, 6'
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.5 sp
|  valign="top" align="center" | 3
|  valign="top" | B288
|  valign="top" | For pitching tents, fishing or prodding items
|-
|  valign="top" | Portable Sundial
|  valign="top" align="center" | 2
|  valign="top" align="center" | 10 sp
|  valign="top" align="center" | 2
|  valign="top" | LT44
|  valign="top" | Must be aligned to the midday sun
|-
|  valign="top" | Prepared Block
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.3 sp
|  valign="top" align="center" | 0.5
|  valign="top" | LT35
|  valign="top" | Base fire-starting time: 3 minutes
|-
|  valign="top" | Pumice
|  valign="top" align="center" | 1
|  valign="top" align="center" | 0.3 sp
|  valign="top" align="center" | 0.5
|  valign="top" | LT47
|  valign="top" |
|-
|  valign="top" | Quill, Cheap
|  valign="top" align="center" | 3
|  valign="top" align="center" | 0.025 sp
|  valign="top" align="center" | 0
|  valign="top" | LT46
|  valign="top" | Will last about 20 pages
|-
|  valign="top" | Quill, Fine
|  valign="top" align="center" | 3
|  valign="top" align="center" | 0.075 sp
|  valign="top" align="center" | 0
|  valign="top" | LT46
|  valign="top" | Will last about 100 pages
|-
|  valign="top" | Razor
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1.8 sp
|  valign="top" align="center" | 0.2
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Sandglass
|  valign="top" align="center" | 3
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 3
|  valign="top" | LT45
|  valign="top" | Standard half-hour sandglass
|-
|  valign="top" | Shackles, Iron
|  valign="top" align="center" | 2
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 2
|  valign="top" | LT130
|  valign="top" | DR 4, HP 10
|-
|  valign="top" | Signet Ring
|  valign="top" align="center" | 2
|  valign="top" align="center" | 3 sp
|  valign="top" align="center" | 0
|  valign="top" | LT46
|  valign="top" |
|-
|  valign="top" | Sleeping Fur
|  valign="top" align="center" | 0
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 8
|  valign="top" | B288
|  valign="top" | Warm unless wet
|-
|  valign="top" | Soap, Liquid, Pint
|  valign="top" align="center" | 2
|  valign="top" align="center" | 2 sp
|  valign="top" align="center" | 1
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Soap, Solid, Bar
|  valign="top" align="center" | 2
|  valign="top" align="center" | 2.7 sp
|  valign="top" align="center" | 1
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Strigil
|  valign="top" align="center" | 1
|  valign="top" align="center" | 0.6 sp
|  valign="top" align="center" | 0.5
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Stylus
|  valign="top" align="center" | 1
|  valign="top" align="center" | 0.6 sp
|  valign="top" align="center" | 0
|  valign="top" | LT46
|  valign="top" |
|-
|  valign="top" | Sulfur Matches
|  valign="top" align="center" | 3
|  valign="top" align="center" | 0.5 sp
|  valign="top" align="center" | 0
|  valign="top" | LT35
|  valign="top" | Bundle of 4; Divide fire-starting time by four
|-
|  valign="top" | Telescope
|  valign="top" align="center" | 4
|  valign="top" align="center" | 50 sp
|  valign="top" align="center" | 6
|  valign="top" | B289
|  valign="top" | Gives 1 level of Telescopic Vision
|-
|  valign="top" | Tent, 1- Man
|  valign="top" align="center" | 0
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 5
|  valign="top" | B288
|  valign="top" | Includes ropes; no poles needed
|-
|  valign="top" | Tent, 20-Man
|  valign="top" align="center" | 1
|  valign="top" align="center" | 30 sp
|  valign="top" align="center" | 100
|  valign="top" | B288
|  valign="top" | Includes ropes; requires 16 poles
|-
|  valign="top" | Tent, 2-Man
|  valign="top" align="center" | 0
|  valign="top" align="center" | 8 sp
|  valign="top" align="center" | 12
|  valign="top" | B288
|  valign="top" | Includes ropes; requires one 6-foot pole
|-
|  valign="top" | Tent, 4-Man
|  valign="top" align="center" | 0
|  valign="top" align="center" | 15 sp
|  valign="top" align="center" | 30
|  valign="top" | B288
|  valign="top" | Includes ropes; requires 2 poles
|-
|  valign="top" | Torch
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.3 sp
|  valign="top" align="center" | 1
|  valign="top" | B288
|  valign="top" | Burns for 1 hr.
|-
|  valign="top" | Tweezers
|  valign="top" align="center" | 1
|  valign="top" align="center" | 0.5 sp
|  valign="top" align="center" | 0
|  valign="top" | LT36
|  valign="top" |
|-
|  valign="top" | Vellum, per sheet
|  valign="top" align="center" | 2
|  valign="top" align="center" | 0.12 sp
|  valign="top" align="center" | 0.02
|  valign="top" | LT46
|  valign="top" | +1 (quality) to legibility
|-
|  valign="top" | Wax Tablet
|  valign="top" align="center" | 1
|  valign="top" align="center" | 1 sp
|  valign="top" align="center" | 2
|  valign="top" | B288
|  valign="top" | For writing; erasable
|-
|  valign="top" | Wax Tablet, Large
|  valign="top" align="center" | 2
|  valign="top" align="center" | 2 sp
|  valign="top" align="center" | 0.5
|  valign="top" | LT46
|  valign="top" | Holds about 200 words
|-
|  valign="top" | Wax Tablet, Small
|  valign="top" align="center" | 2
|  valign="top" align="center" | 0.7 sp
|  valign="top" align="center" | 0.2
|  valign="top" | LT46
|  valign="top" | Holds about 60 words
|}
===Poison===
{|  border=0 cellspacing=0 cellpadding=0 width="50%" class="t_smalltext"
|- class="tableheader"
|  valign="bottom" width="20%" | Gear
|  valign="bottom" align="center" width="13%" | TL
|  valign="bottom" align="center" width="13%" | Cost
|  valign="bottom" align="center" width="14%" | Weight
|  valign="bottom" width="15%" | Ref
|  valign="bottom" width="25%" | Notes
|-
|  valign="top" | Belladonna
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.8 sp
|  valign="top" align="center" | 0
|  valign="top" | LT128
|  valign="top" | LC1
|-
|  valign="top" | Cantharides
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1.4 sp
|  valign="top" align="center" | 0
|  valign="top" | LT129
|  valign="top" | LC1
|-
|  valign="top" | Curare
|  valign="top" align="center" | 0
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 0
|  valign="top" | LT129
|  valign="top" | LC1
|-
|  valign="top" | Deathcap Mushroom
|  valign="top" align="center" | 0
|  valign="top" align="center" | 2.5 sp
|  valign="top" align="center" | 0
|  valign="top" | LT129
|  valign="top" | LC0
|-
|  valign="top" | Hemlock
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.5 sp
|  valign="top" align="center" | 0
|  valign="top" | LT129
|  valign="top" | LC1
|-
|  valign="top" | Lacquer
|  valign="top" align="center" | 1
|  valign="top" align="center" | 0.2 sp
|  valign="top" align="center" | 0
|  valign="top" | LT129
|  valign="top" | LC3
|-
|  valign="top" | Lime Powder
|  valign="top" align="center" | 1
|  valign="top" align="center" | 0.1 sp
|  valign="top" align="center" | 0
|  valign="top" | LT130
|  valign="top" | LC3
|-
|  valign="top" | Monkshood
|  valign="top" align="center" | 0
|  valign="top" align="center" | 0.6 sp
|  valign="top" align="center" | 0
|  valign="top" | LT129
|  valign="top" | LC1
|-
|  valign="top" | Viper Venom
|  valign="top" align="center" | 0
|  valign="top" align="center" | 1 sp
|  valign="top" align="center" | 0
|  valign="top" | LT129
|  valign="top" | LC0
|}
===Riding Gear===
{|  border=0 cellspacing=0 cellpadding=0 width="50%" class="t_smalltext"
|- class="tableheader"
|  valign="bottom" width="20%" | Gear
|  valign="bottom" align="center" width="13%" | TL
|  valign="bottom" align="center" width="13%" | Cost
|  valign="bottom" align="center" width="14%" | Weight
|  valign="bottom" width="15%" | Ref
|  valign="bottom" width="25%" | Notes
|-
|  valign="top" | Bridle and Bit
|  valign="top" align="center" | 1
|  valign="top" align="center" | 1 sp
|  valign="top" align="center" | 2
|  valign="top" | LT134
|  valign="top" | -1 instead of -3 if reins held in one hand, +3 if held two-handed
|-
|  valign="top" | Horse Blanket
|  valign="top" align="center" | 1
|  valign="top" align="center" | 2.5 sp
|  valign="top" align="center" | 2.5
|  valign="top" | LT134
|  valign="top" | +1 to HT-based rolls to resist FP loss
|-
|  valign="top" | Horseshoes
|  valign="top" align="center" | 3
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 4
|  valign="top" | LT134
|  valign="top" | +2 to HT-based rolls to resist FP loss to the horse
|-
|  valign="top" | Riding Crop
|  valign="top" align="center" | 2
|  valign="top" align="center" | 1 sp
|  valign="top" align="center" | 1
|  valign="top" | LT134
|  valign="top" | +1 to Riding to control the mount
|-
|  valign="top" | Saddle, Cushioned
|  valign="top" align="center" | 2
|  valign="top" align="center" | 10 sp
|  valign="top" align="center" | 10
|  valign="top" | LT134
|  valign="top" | +2 to horse and rider to resist FP loss; +1 to Riding to stay mounted, halving encumbrance penalties to Riding, includes horse blanket
|-
|  valign="top" | Saddle, Horned
|  valign="top" align="center" | 2
|  valign="top" align="center" | 20 sp
|  valign="top" align="center" | 20
|  valign="top" | LT134
|  valign="top" | +2 to horse and rider to resist FP loss; eliminates encumbrance penalties to Riding, includes horse blanket
|-
|  valign="top" | Saddle, Riding
|  valign="top" align="center" | 2
|  valign="top" align="center" | 15 sp
|  valign="top" align="center" | 15
|  valign="top" | LT134
|  valign="top" | +2 to horse and rider to resist FP loss; eliminates encumbrance penalties to Riding; +2 to Riding to remain mounted; includes horse blanket
|-
|  valign="top" | Saddle, War
|  valign="top" align="center" | 3
|  valign="top" align="center" | 25 sp
|  valign="top" align="center" | 30
|  valign="top" | LT134
|  valign="top" | As horned saddle, but no penalty to dismount
|-
|  valign="top" | Spurs
|  valign="top" align="center" | 2
|  valign="top" align="center" | 2.5 sp
|  valign="top" align="center" | 0
|  valign="top" | LT134
|  valign="top" | +1 to Riding to control a horse
|-
|  valign="top" | Stirrups
|  valign="top" align="center" | 3
|  valign="top" align="center" | 12.5 sp
|  valign="top" align="center" | 5
|  valign="top" | LT134
|  valign="top" | +1 to Riding to control mount
|}
===Thieves' Tools===
{|  border=0 cellspacing=0 cellpadding=0 width="50%" class="t_smalltext"
|- class="tableheader"
|  valign="bottom" width="20%" | Gear
|  valign="bottom" align="center" width="13%" | TL
|  valign="bottom" align="center" width="13%" | Cost
|  valign="bottom" align="center" width="14%" | Weight
|  valign="bottom" width="15%" | Ref
|  valign="bottom" width="25%" | Notes
|-
|  valign="top" | Lockpick Set, Basic
|  valign="top" align="center" | 1
|  valign="top" align="center" | 5 sp
|  valign="top" align="center" | 0.2
|  valign="top" | LT126
|  valign="top" |
|-
|  valign="top" | Lockpick Set, Good
|  valign="top" align="center" | 2
|  valign="top" align="center" | 25 sp
|  valign="top" align="center" | 0.5
|  valign="top" | LT126
|  valign="top" | +1 to skill
|-
|  valign="top" | Pry-Bar
|  valign="top" align="center" | 2
|  valign="top" align="center" | 8 sp
|  valign="top" align="center" | 5
|  valign="top" | LT126
|  valign="top" | +2 to ST to open barred doors
|-
|  valign="top" | Pry-Bar, Small
|  valign="top" align="center" | 2
|  valign="top" align="center" | 6 sp
|  valign="top" align="center" | 2
|  valign="top" | LT126
|  valign="top" | +1 to ST to open barred doors
|}
===Tools===
{|  border=0 cellspacing=0 cellpadding=0 width="50%" class="t_smalltext"
|- class="tableheader"
|  valign="bottom" width="20%" | Gear
|  valign="bottom" align="center" width="13%" | TL
|  valign="bottom" align="center" width="13%" | Cost
|  valign="bottom" align="center" width="14%" | Weight
|  valign="bottom" width="15%" | Ref
|  valign="bottom" width="25%" | Notes
|-
|  valign="top" | Balance and Weights
|  valign="top" align="center" | 1
|  valign="top" align="center" | 3.5 sp
|  valign="top" align="center" | 3
|  valign="top" | B289
|  valign="top" | For weighing goods
|-
|  valign="top" | Crowbar, 3'
|  valign="top" align="center" | 2
|  valign="top" align="center" | 2 sp
|  valign="top" align="center" | 3
|  valign="top" | B289
|  valign="top" | Treat as a small mace in combat, but at -1 to skill
|-
|  valign="top" | Knitting Needles
|  valign="top" align="center" | 3
|  valign="top" align="center" | 0.5 sp
|  valign="top" align="center" | --
|  valign="top" | B289
|  valign="top" | Per pair
|-
|  valign="top" | Pickaxe
|  valign="top" align="center" | 2
|  valign="top" align="center" | 1.5 sp
|  valign="top" align="center" | 8
|  valign="top" | B289
|  valign="top" | Improves digging speed
|-
|  valign="top" | Plow, Iron
|  valign="top" align="center" | 2
|  valign="top" align="center" | 22 sp
|  valign="top" align="center" | 120
|  valign="top" | B289
|  valign="top" | Works rough soils
|-
|  valign="top" | Plow, Wooden
|  valign="top" align="center" | 1
|  valign="top" align="center" | 5.5 sp
|  valign="top" align="center" | 60
|  valign="top" | B289
|  valign="top" | Pulled by oxen
|-
|  valign="top" | Portable Tool Kit, Armoury
|  valign="top" align="center" | 1
|  valign="top" align="center" | 60 sp
|  valign="top" align="center" | 20
|  valign="top" | B289
|  valign="top" |
|-
|  valign="top" | Portable Tool Kit, Carpentry
|  valign="top" align="center" | 1
|  valign="top" align="center" | 30 sp
|  valign="top" align="center" | 20
|  valign="top" | B289
|  valign="top" |
|-
|  valign="top" | Saw
|  valign="top" align="center" | 0
|  valign="top" align="center" | 15 sp
|  valign="top" align="center" | 3
|  valign="top" | B289
|  valign="top" | A lumberjack's tool, not a carpentry saw
|-
|  valign="top" | Shovel
|  valign="top" align="center" | 1
|  valign="top" align="center" | 1.2 sp
|  valign="top" align="center" | 6
|  valign="top" | B289
|  valign="top" | Speeds up digging
|-
|  valign="top" | Spinning Wheel
|  valign="top" align="center" | 3
|  valign="top" align="center" | 10 sp
|  valign="top" align="center" | 40
|  valign="top" | B289
|  valign="top" | Produces yarn six times as fast.
|-
|  valign="top" | Suitcase Lab
|  valign="top" align="center" | var
|  valign="top" align="center" | 300 sp
|  valign="top" align="center" | 10
|  valign="top" | B289
|  valign="top" | Basic equipment for a sepcific scientific skill (e.g., Chemistry or Forensics)
|-
|  valign="top" | Wheelbarrow
|  valign="top" align="center" | 2
|  valign="top" align="center" | 6 sp
|  valign="top" align="center" | 18
|  valign="top" | B289
|  valign="top" | Holds 350 lbs; divide effective weight of load by 5
|-
|  valign="top" | Whetstone
|  valign="top" align="center" | 1
|  valign="top" align="center" | 0.5 sp
|  valign="top" align="center" | 1
|  valign="top" | B289
|  valign="top" | For sharpening tools and weapons
|}
<noinclude>{{Fey_Source|chapter= Rules|section= Equipment}}[[Category:Rules]][[Category:GURPS]]</noinclude>
<noinclude>{{Fey_Source|chapter= Rules|section= Equipment}}[[Category:Rules]][[Category:GURPS]]</noinclude>

Revision as of 10:45, 4 June 2015

Melee Weapons

Weapon TL Swing Damage Thrust Damage Reach Parry Cost Weight ST Skill Ref Notes
Axe 0 sw+2 cut 1 0U 5 sp 4 11 Axe/Mace B271
Axe, Great 1 sw+3 cut 1, 2* 0U 10 sp 8 12‡ Two-Handed Axe/Mace B274
Axe, Long 2 sw+3 cut 1, 2* 0U 7.5 sp 6 11‡ Two-Handed Axe/Mace LT58
Axe, Small 0 sw+1 cut 1 0U 4.5 sp 3 10 Axe/Mace LT54
Axe, Throwing 0 sw+2 cut 1 0U 6 sp 4 11 Axe/Mace B271 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Axe, Throwing, Small 0 sw+1 cut 1 0U 5 sp 3 10 Axe/Mace LT64 Can be thrown, see Muscle-Powered Ranged Weapon Table (p. B275).
Baton 0 sw cr thr cr 1 0 2 sp 1 6 Shortsword B273
Baton, Short 0 sw-1 cr thr cr C, 1 / C -1 3 sp 0.5 5 Knife LT54
Beak, Sharp thr-1 pi+ C No Brawling or DX B271 Brawling (p. 182) improves damage
Bill 3 sw+3 cut thr+3 imp / thr-1 cut 2,3*/1-3*/1-3* 0U 12.5 sp 8 11‡ / 11† / 11† Polearm LT55
Bill, Dueling 3 sw+2 cut thr+3 imp / thr-1 cut 1,2* 0U / 0 / 0U 10 sp 6 9† Polearm LT55
Blackjack or Sap 1 thr cr C 0 2 sp 1 7 Brawling or DX B271 Brawling (p. 182) improves damage
Bola Perdida 0 sw cr 1 -2U 1 sp 1 6 Flail LT55 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all!  Attempts to block flails are at -1.
Bolas 0 sw+1 cr 1 -2U 2 sp 2 7 Flail LT55 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all!  Attempts to block flails are at -1.
Cestus 2 thr cr C 0 5 sp 1 Boxing, Brawling, Karate, or DX B271 Gives the hand (only) DR 4 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
Club, Light 0 sw+1 cr thr+1 cr 1 0 0.5 sp 3 10 Broadsword B271
Cutlass 4 sw cut thr+1 imp 1 0 50 sp 2 8 Shortsword LT56 Has a metal hilt that provides DR 4, cumulative with glove DR – although the hilt is too cramped to accommodate metal gauntlets.
Dagger 1 thr-1 imp C -1 2 sp 0.25 5 Knife B272 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Estoc 3 thr+2 imp sw+1 cr 1 0 50 sp 3 10 Broadsword LT56 Reduce penalty for targeting chinks in armor (p. B400) by -2
Flail 2 sw+4 cr 1, 2* 0U 10 sp 8 13† Two-Handed Flail B274 Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2.
Garrote 0 spec. spec. C No 0.2 sp neg. Garrote B272 A piece of rope used to strangle; see Garrotes (p. 405).
Glaive 1 sw+3 cut thr+3 imp 2, 3* / 1-3* 0U 10 sp 8 11‡ / 11† Polearm B272
Glaive, Dueling 3 sw+2 cut thr + 3 imp 1,2* 0U/ 0 8 sp 6 9† Polearm LT56
Halberd 3 sw+5 cut / sw+4 imp thr+3 imp 2, 3* / 1-3* 0U 15 sp 12 13‡ / 12† Polearm B272 When impaling May get stuck; see Picks (p. B405).
Halberd, Dueling 3 sw+4 cut / sw+3 imp thr+3 imp 1,2* 0U / 0U / 0 12 sp 10 12† / 12† / 11† Polearm LT56 When impaling May get stuck; see Picks (p. B405).
Hatchet 0 sw cut 1 0 4 sp 2 8 Axe/Mace B271 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Javelin 1 thr+1 imp 1 0 3 sp 2 6 Spear B273 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Kick thr cr C, 1 No Brawling-2, Karate-2, or DX-2 B271 Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling.
Kick w. Boots thr+1 cr C, 1 No Brawling-2, Karate-2, or DX-2 B271 Brawling (p. 182), and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling.
Knife, Large 0 sw-2 cut thr imp C, 1 / C -1 4 sp 1 6 Knife B272 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Knife, Long 1 sw-1 cut thr imp C, 1 0 12 sp 1.5 7 Knife LT56
Knife, Small 0 sw-3 cut thr-1 imp C, 1 / C -1 3 sp 0.5 5 Knife B272 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Knobbed Club 0 sw+1 cr 1 0 2 sp 2 8 Axe/Mace LT58
Knuckles, Bare thr-1 cr C 0 Boxing, Brawling, Karate, or DX B271 Boxing (p. 182), Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage
Knuckles, Brass 1 thr cr C 0 1 sp 0.25 Boxing, Brawling, Karate, or DX B271 Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
Lance 2 thr+3 imp 4 No 6 sp 6 12 Lance B272 Damage increases in a mounted charge; see Cavalry Weapons (p. 397).
Mace 2 sw+3 cr 1 0U 5 sp 5 12 Axe/Mace B271 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Mace, Small 2 sw+2 cr 1 0U 3.5 sp 3 10 Axe/Mace B271 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Maul 0 sw+4 cr 1, 2* 0U 8 sp 12 13‡ Two-Handed Axe/Mace B274
Morningstar 3 sw+3 cr 1 0U 8 sp 6 12 Flail B272 Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2.
Myrmex 1 thr cr C 0 2 sp 0.25 Boxing, Brawling, Karate, or DX B271 Gives the hand (only) DR 1 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
Oar 0 sw+3 cr 1,2* 0U 4 sp 8 12‡ Polearm LT60
Pick 3 sw+1 imp 1 0U 7 sp 3 10 Axe/Mace B271 May get stuck; see Picks (p. B405).
Pike 2 thr+3 imp 4, 5* 0U / 0 8 sp 13 12† Spear LT60
Poleaxe 3 sw+4 cut / sw+4 cr 2, 3* 0U 12 sp 10 12‡ Polearm B272
Rondel Dagger 3 thr imp C -1 4 sp 1 6 Knife/Main-Gauche LT56 Reduce penalty for targeting chinks in armor (p. B400) by -2.
Round Mace 0 sw+2 cr 1 0U 3.5 sp 5 12 Axe/Mace LT58 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Round Mace, Small 0 sw+1 cr 1 0U 2.5 sp 3 10 Axe/Mace LT58 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Scythe 1 sw+2 cut / sw imp 1 0U 1.5 sp 5 11‡ Two-Handed Axe/Mace B274 If using tip (impaling damage), May get stuck; see Picks (p. B405).
Shield Bash 0 thr cr 1 No var var. Shield B273
Shield Bash w. Spike 1 thr+1 cr 1 No 2 sp 5 Shield B273
Sickle 1 sw cut/sw imp thr-2 cut 1 0 / 0U / 0U 4 sp 2 8 Axe/Mace LT62 When used to impale, may get stuck; see Picks (p. B405); When used to thrust, hook enables the rules under Hook (p. LT54), and may also damage the victim.
Spear 0 thr+2 imp / thr+3 imp 1* / 1, 2* 0 4 sp 4 9 / 9† Spear B273 Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275)
Spear, Heavy 1 thr+4 imp / thr+3 cut 2,3* / 3 0U 9 sp 6 11† Spear LT62 Cutting damage is tip slash
Spear, Long 2 thr+2 imp / thr+3 imp 2, 3* 0U / 0 6 sp 5 10 / 10† Spear LT62 Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275)
Spear, Short 1 thr+1 imp/thr cut 1 0 3 sp 2 6 Spear LT62 Cutting damage is tip slash
Staff, Long 0 sw+2 cr thr+2 cr 2,3 2 1.5 sp 5 10† Spear LT61
Staff, Quarterstaff 0 thr+2 cr 1, 2 2 1 sp 4 7† Staff B273
Staff, Quarterstaff 0 sw+2 cr thr+1 cr 1, 2 / 2 0 1 sp 4 9† Two-Handed Sword B274
Staff, Short 0 sw cr thr cr 1 0F 2 sp 1 6 Smallsword B273
Stake, Wooden 0 thr(0.5) imp C -1 0.4 sp 0.5 5 Knife B272 Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
Stiletto 3 thr-1 imp C 1 2 sp 0.25 5 Knife/Main-Gauche LT56 Reduce penalty for targeting chinks in armor (p. B400) by -2.
Striker var. var. var. var. Brawling or DX B271 See p. 88.
Sword, Bastard 3 sw+1 cut / sw+2 cut thr+1 cr / thr+2 cr 1, 2 / 2 0U/ 0 65 sp 5 11 / 10† Broadsword / Two-Handed Sword B271 Can be used one handed or two handed.
Sword, Broad 2 sw+1 cut thr+1 cr 1 0 50 sp 3 10 Broadsword B271
Sword, Cutlass 4 sw cut thr imp 1 0 30 sp 2 8 Shortsword B273 Hilt counts as brass knuckles in close combat.
Sword, Great 3 sw+3 cut thr+2 cr 1, 2 / 2 0 80 sp 7 12† Two-Handed Sword B274
Sword, Rapier 4 thr+1 imp 1, 2 0F 50 sp 2.75 9 Rapier B273
Sword, Rapier, Edged 4 sw cut thr+1 imp 1,2 0F 100 sp 3 10 Rapier LT61
Sword, Rapier, Edged, Light 4 sw-1 cut thr+1 imp 1 0F 70 sp 2.25 8 Rapier LT61
Sword, Rapier, Light 4 thr+1 imp 1 0F 40 sp 2 8 Rapier LT61
Sword, Saber 4 sw-1 cut thr+1 imp 1 0F 70 sp 2 8 Saber LT61
Sword, Short 2 sw cut thr imp 1 0 40 sp 2 8 Shortsword B273
Sword, Small 4 thr+1 imp 1 0F 40 sp 1.5 5 Smallsword B273
Sword, Thrusting Bastard 3 sw+1 cut / sw+2 cut thr+2 imp / thr+3 imp 1, 2 / 2 0U / 0 75 sp 5 11 / 10† Broadsword / Two-Handed Sword B271 Can be used one handed or two handed.
Sword, Thrusting Broadsword 2 sw+1 cut thr+2 imp 1 0 60 sp 3 10 Broadsword B271
Sword, Thrusting Greatsword 3 sw+3 cut thr+3 imp 1, 2 / 2 0 90 sp 7 12† Two-Handed Sword B274
Teeth, Blunt thr-1 cr C No Brawling or DX B271 Brawling (p. 182) improves damage
Teeth, Fangs thr-1 imp C No Brawling or DX B271 Brawling (p. 182) improves damage
Teeth, Sharp thr-1 cut C No Brawling or DX B271 Brawling (p. 182) improves damage
Trident 2 thr + 3(0.5) imp / thr + 4 (0.5) imp 1* / 1, 2* 0U / 0 8 sp 5 11 / 10† Spear LT64 -2 to hit; Can be used one or two handed; can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon; Target at -1 to Dodge, +1 to Block or Parry.
Warhammer 3 sw+3 imp 1, 2* 0U 10 sp 7 12‡ Two-Handed Axe/Mace B274 May get stuck; see Picks (p. B405).
Whip 1 sw-2(0.5) cr 1-7* -2U 2 sp 2 var. Whip B274  Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406).
Whip, Light 1 sw-5(0.5) cr 1-7* -2U 2 sp 0.5 var. Whip LT64  Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406).

Missile Weapons

Weapon TL Damage Acc Range Weight RoF Shots Ready Ammo Cost ST Bulk Skill Ref Notes
“Goat’s Foot” 3 2 -20 5 sp 7† Crossbow B276 Cocking lever to reload a high-ST crossbow or prodd. You can reload a weapon up to 4 ST over your own with 20 one-second Ready maneuvers.
Atlatl with Dart 0 sw-1 imp 1 x3/x4 1 1 1 1 Dart 2 sp 5 -3 Spear Thrower B276 Requires two hands to ready, but only one hand to attack.
Atlatl with Javelin 0 sw+1 imp 3 x2/x3 2 1 1 1 Bullet 3 sp 6 -4 Spear Thrower B276 Requires two hands to ready, but only one hand to attack.
Axe, Throwing 0 sw+2 cut 2 x1/x1.5 4 1 Thr 1 Thrown 6 sp 11 -3 Thrown Weapon (Axe/Mace) B276
Blowpipe 0 1d-3 pi- 1 x4 1 1 1 2 Dart 3 sp 2 -6 Blowpipe B275 Requires two hands to ready, but only one hand to attack
Bola Perdida 0 sw cr 0 x6/x10 1 1 Thr 1 Thrown 1 sp 6 -2 Bolas LT72
Bola Perdida 0 sw cr 0 x6/x10 1 1 Thr 1 Thrown 1 sp 6 -2 Sling LT72
Bolas 0 thr-1 cr 0 x3 2 1 Thr 1 Thrown 2 sp 7 -2 Bolas B275 May entangle or ensnare the target; see Special Ranged Weapons (p. B411).
Bow, Composite 1 thr+3 imp 3 x20/x25 4 1 1 2 Arrow 90 sp 10† -7 Bow B275
Bow, Long 0 thr+2 imp 3 x15/x20 3 1 1 2 Arrow 20 sp 11† -8 Bow B275
Bow, Regular 0 thr+1 imp 2 x15/x20 2 1 1 2 Arrow 10 sp 10† -7 Bow B275
Bow, Short 0 thr imp 1 x10/x15 2 1 1 2 Arrow 5 sp 7† -6 Bow B275
Cloak, Heavy 1 spec. 1 2 5 1 Thr 1 Thrown 5 sp 8 -6 Cloak B275 May entangle or ensnare the target; see Special Ranged Weapons (p. B411).
Cloak, Light 1 spec. 1 2 2 1 Thr 1 Thrown 2 sp 5 -4 Cloak B275 May entangle or ensnare the target; see Special Ranged Weapons (p. B411).
Crossbow 2 thr+4 imp 4 x20x25 6 1 1 4 Bolt 15 sp 7† -6 Crossbow B276
Crossbow, Fowling 4 thr+5 imp 4 x25/x30 9 1 1 8 Bolt 45 sp 8† -6 Crossbow LT74 When cocked with a cranequin (p. LT79), user's ST x 1.5; fowling crossbow is usually ST 15; use half rated ST to determine range and damage.
Crossbow, Hunting 4 thr+5 imp 4 x25/x30 12 1 1 13 Bolt 60 sp 10† -7 Crossbow LT74 When cocked with a cranequin (p. LT79), user's ST x 2; hunting crossbow is usually ST 20; use half rated ST to determine range and damage.
Crossbow, Military 4 thr+5 imp 4 x25/x30 15 1 1 50 Bolt 75 sp 12† -8 Crossbow LT74 When cocked with a cranequin (p. LT79), user's ST x 3; military crossbow is usually ST 30; use half rated ST to determine range and damage.
Crossbow, Pistol 3 thr+2 imp 1 x15/x20 4 1 1 4 Dart 15 sp 7 -4 Crossbow B276 Requires two hands to ready, but only one hand to attack
Crossbow, Prodd 3 thr+4 pi 2 x20/x25 6 1 1 4 Pellet 15 sp 7† -6 Crossbow B276
Dagger 1 thr-1 imp 0 x0.5/x1 0.25 1 Thr 1 Thrown 2 sp 5 -1 Thrown Weapon (Knife) B276
Dart, Throwing 2 thr imp 1 x1/x1.5 1 1 Thr 1 Thrown 2 sp 6 -2 Thrown Weapon (Dart) LT74
Discus 1 thr+2 cr 2 x4/x6 2 1 Thr 1 Thrown 4 sp 6 -3 Thrown Weapon (Disc) LT72
Harpoon 2 thr+5 imp 2 x1/x1.5 6 1 Thr 1 Thrown 6 sp 11 -6 Thrown Weapon (Harpoon) B276 Tethered. Requires a Ready maneuver and a successful ST roll to pull out (if you fail, you may try again next turn). Does half the damage coming out that it did going in.
Hatchet 0 sw cut 1 x1.5/x2.5 2 1 Thr 1 Thrown 4 sp 8 -2 Thrown Weapon (Axe/Mace) B276
Javelin 1 thr+1 imp 3 x1.5/x2.5 2 1 Thr 1 Thrown 3 sp 6 -4 Thrown Weapon (Spear) B276
Knife, Large 0 thr imp 0 x0.8/x1.5 1 1 Thr 1 Thrown 4 sp 6 -2 Thrown Weapon (Knife) B276
Knife, Small 0 thr-1 imp 0 x0.5/x1 0.5 1 Thr 1 Thrown 3 sp 5 -1 Thrown Weapon (Knife) B276
Knife, Throwing, Large 2 thr imp 1 x1/x2 1 1 Thr 1 Thrown 4 sp 6 -1 Thrown Weapon (Knife) LT75
Knife, Throwing, Small 2 thr-1 imp 1 x0.8/x1.5 0.5 1 Thr 1 Thrown 3 sp 5 0 Thrown Weapon (Knife) LT75
Lariat 1 spec. 0 spec. 3 1 Thr spec. Thrown 4 sp 7† -2 Lasso B276 May entangle or ensnare the target; see Special Ranged Weapons (p. B411).
Mace 2 sw+3 cr 1 x0.5/x1 5 1 Thr 1 Thrown 5 sp 12 -4 Thrown Weapon (Axe/Mace) B276
Mace, Round 0 sw+2 cr 1 x0.5/x1 5 1 Thr 1 Thrown 3.5 sp 12 -4 Thrown Weapon (Axe/Mace) LT58
Mace, Small 2 sw+2 cr 1 x1/x1.5 3 1 Thr 1 Thrown 3.5 sp 10 -3 Thrown Weapon (Axe/Mace) B276
Net, Large 0 spec. 1 spec. 20 1 Thr 1 Thrown 4 sp 11 -6 Net B276 May entangle or ensnare the target; see Special Ranged Weapons (p. B411); a net has no 1/2D range, max range is (ST/2 + Skill/5) for a large net
Net, Melee 2 spec. 1 spec. 5 1 Thr 1 Thrown 2 sp 8 -4 Net B276 May entangle or ensnare the target; see Special Ranged Weapons (p. B411); a net has no 1/2D range, max range is (ST + Skill/5) for a melee net.
Sling 0 sw pi 0 x6/x10 0.5 1 1 2 Bullet 2 sp 6 -4 Sling B276 Requires two hands to ready, but only one hand to attack; can fire stones (TL0) or lead bullets (TL2). Lead bullets give +1 damage and double range
Sling, Dart 1 sw imp 1 x6/x10 0.5 1 1 2 Dart 2 sp 6 -4 Sling LT74 Requires two hands to ready, but only one hand to attack
Sling, Heavy 0 sw+2 cr 1 x3/x6 1 1 1 2 Bullet 2 sp 8† -5 Sling LT74 Can fire stones (TL0) or lead bullets (TL2). Lead bullets give +1 damage and double range
Spear 0 thr+3 imp 2 x1/x1.5 4 1 Thr 1 Thrown 4 sp 9 -6 Thrown Weapon (Spear) B276
Staff Sling 1 sw+1 pi 1 x10/x15 2 1 1 2 Bullet 2 sp 7† -6 Sling B276 Can fire stones (TL0) or lead bullets (TL2).
Stake, Wooden 0 thr(0.5) imp 0 x0.5/x1 0.5 1 Thr 1 Thrown 0.4 sp 5 -2 Thrown Weapon (Knife) B276

Armor

Armor TL Type Location DR Cost Weight LC Rea Pen Notes
Bronze Armbands 1 Arm arms 3 18 sp 9 4 -2
Cloth Sleeves 1 Arm arms 1 2 sp 2 0 Flexible; concealable as or under clothing.
Leather Sleeves, Heavy 1 Arm arms 2 5 sp 2 4 -2
Mail Sleeves 2 Arm arms 4/2 7 sp 9 3 -2 Flexible; Split DR: use the lower DR against crushing attacks.
Plate Arms 3 Arm arms 6 100 sp 15 3 -2
Plate Arms, Heavy 3 Arm arms 7 150 sp 20 3 -2
Scale Sleeves 2 Arm arms 4 21 sp 14 3 -2
Breastplate, Bronze 1 Body torso 4 40 sp 20 3 -2 Breastplates protect only from the front.
Bronze Corselet 1 Body torso, groin 5 130 sp 40 3 -2
Buff Coat (Leather) 4 Body body, limbs 2 21 sp 16 4 0 Flexible
Cloth Armor 1 Body torso, groin 1 3 sp 6 0 Flexible; concealable as or under clothing.
Double Mail Hauberk 3 Body torso, groin 5/3 52 sp 44 3 -2 Flexible; Split DR: use the lower DR against crushing attacks.
Fur Loincloth 0 Body groin 1 1 sp neg. 0 Flexible; concealable as or under clothing.
Fur Tunic 0 Body torso 1 2.5 sp 2 0 Flexible; concealable as or under clothing.
Leather Armor 1 Body torso, groin 2 10 sp 10 4 -2
Leather Jacket 1 Body arms, torso 1 5 sp 4 0 Flexible; concealable as or under clothing.
Light Scale Armor 2 Body torso 3 15 sp 15 4 -2
Lorica Segmentata 2 Body torso 5 68 sp 26 3 -2
Mail Hauberk 2 Body torso, groin 4/2 23 sp 25 3 -2 Flexible; Split DR: use the lower DR against crushing attacks.
Mail Shirt 2 Body torso 4/2 15 sp 16 4 -2 Flexible; concealable as or under clothing; Split DR: use the lower DR against crushing attacks.
Scale Armor 2 Body torso, groin 4 42 sp 35 3 -2
Steel Breastplate 3 Body torso 5 50 sp 18 3 -2 Breastplates protect only from the front.
Steel Corselet 3 Body torso, groin 6 130 sp 35 3 -2
Steel Corselet, Heavy 3 Body torso, groin 7 230 sp 45 3 -2
Steel Laminate Plate 3 Body torso, groin 5 90 sp 30 3 -2
Boots 2 Footwear feet 2 8 sp 3 0 Flexible; concealable as or under clothing.
Sandals 0 Footwear feet 0 2.5 sp 0.5 0 Concealable as or under clothing; sandals only give DR 1 to the underside of the foot
Shoes 1 Footwear feet 1 4 sp 2 0 Flexible; concealable as or under clothing.
Sollerets 3 Footwear feet 4 15 sp 7 3 -2
Gauntlets 2 Gloves hands 4 10 sp 2 4 -2
Gauntlets, Heavy 3 Gloves hands 5 25 sp 2.5 3 -2
Gloves, Cloth 1 Gloves hands 1 1.5 sp neg. 0 Flexible; concealable as or under clothing.
Gloves, Leather 1 Gloves hands 2 3 sp neg. 0 Flexible
Barrel Helm 3 Headgear skull, face 6 24 sp 10 3 -2 Helmet gives wearer the No Peripheral Vision disadvantage (p. B151) while worn.
Bronze Helmet 1 Headgear skull, face 3 16 sp 7.5 4 -2
Bronze Pot-Helm 1 Headgear skull 3 6 sp 5 4 -2
Cloth Cap 1 Headgear skull 1 0.5 sp neg. 0 Flexible; concealable as or under clothing.
Face Mask 3 Headgear face 4 10 sp 2 3 -2
Greathelm 3 Headgear skull, face, neck 7 34 sp 10 3 -2 Helmet gives wearer the No Peripheral Vision disadvantage (p. B151) while worn.
Leather Cap 1 Headgear skull 1 3.2 sp neg. 4 0 Flexible
Leather Helm 1 Headgear skull, face 2 2 sp 0.5 4 -2
Legionary Helmet 2 Headgear skull, face 4 15 sp 6 3 -2
Mail Coif 2 Headgear skull, neck 4/2 5.5 sp 4 3 -2 Flexible; Split DR: use the lower DR against crushing attacks.
Pot-Helm 3 Headgear skull 4 10 sp 5 4 -2
Bronze Greaves 1 Leg legs 3 27 sp 17 4 -2
Leather Leggings 1 Leg legs 1 4 sp 2 0 Flexible; Concealable as or under clothing.
Leather Leggings, Heavy 1 Leg legs 2 6 sp 4 4 -2
Leather Pants 1 Leg legs, groin 1 4 sp 3 0 Flexible; Concealable as or under clothing.
Mail Leggings 2 Leg legs 4/2 11 sp 15 3 -2 Flexible; Split DR: use the lower DR against crushing attacks.
Plate Legs 3 Leg legs 6 110 sp 20 3 -2
Plate Legs, Heavy 3 Leg legs 7 160 sp 25 3 -2
Scale Leggings 2 Leg legs 4 25 sp 21 3 -2
Studded Leather Skirt 1 Leg groin, legs 3/2 6 sp 4 -2 Flexible; Split DR: use the lower DR against crushing attacks.

Ammunition

Ammunition TL Type Cost Weight Ref Notes
Arrow, Barbed 3 Arrow 0.2 sp 0.1 LT73 When removed, inflicts half the damage delivered when going in
Arrow, Blunt 3 Arrow 0.1 sp 0.1 LT73 Damage changes from impaling to crushing
Arrow, Bodkin 3 Arrow 0.2 sp 0.1 B277 Damage changes from impaling to piercing with an armor divisor of 2
Arrow, Cutting 3 Arrow 0.2 sp 0.1 LT73 Damage changes from impaling to cutting
Arrow, Cutting, Barbed 3 Arrow 0.2 sp 0.1 LT73 Damage changes from impaling to cutting, -1 to Acc, range x10/x15, inflicts half the damage delivered when removed
Arrow, Flight 2 Arrow 0.2 sp 0.1 LT73 Double both range multipliers, but with half damage out to 1/2 D and no damage past 1/2D
Arrow, Humming Bulb 3 Arrow 0.2 sp 0.1 LT73 Gives -1 to Acc and subtracts 5 from both range multipliers; damaage is crushing with armor divisor 0.5
Arrow, Normal 0 Arrow 0.2 sp 0.1 B276
Bolt 2 Bolt 0.2 sp 0.06 B276
Bullet, Sling 0 Bullet 0.06 sp 0.05 B276
Dart 0 Dart 0.01 sp 0.05 B276 Follow-up drug or poison attack if damage penetrates DR. Effects depend on the poison used; see Poison (p. 437);
Dart, Sling 1 Dart 0.1 sp 0.25 B276 Follow-up drug or poison attack if damage penetrates DR. Effects depend on the poison used; see Poison (p. 437);
Pellet, Lead 3 Pellet 0.01 sp 0.06 B276
Stone, Heavy 0 Bullet 0.01 sp 1 B276
Stone, Unshaped, Sling 0 Bullet 0 sp 0.05 B276 -1 to hit

Shields

Shield TL DB Cost Weight DR/HP LC Skill Notes
Cloak, Heavy 1 2 5 sp 5 1/5 Cloak Can  be  used  offensively  to  entangle;  see  Cloaks (p. B404).
Cloak, Light 1 1 2 sp 2 1/3 Cloak Can  be  used  offensively  to  entangle;  see  Cloaks (p. B404).
Shield, Buckler 0 1 2.5 sp 2 5/20 4 Shield (Buckler) Can be readied in 1 turn and dropped as a free action
Shield, Large Iron 3 3 45 sp 50 12/120 4 Shield Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
Shield, Large Iron, Spiked 3 3 47 sp 55 12/120 4 Shield Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
Shield, Large Wooden 1 3 9 sp 25 9/60 4 Shield Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
Shield, Large Wooden, Spiked 2 3 11 sp 30 9/60 4 Shield Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
Shield, Light Iron 3 1 12.5 sp 4 8/40 4 Shield Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
Shield, Light Wooden 0 1 2.5 sp 2 5/20 4 Shield Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
Shield, Medium Iron 3 2 30 sp 30 10/80 4 Shield Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
Shield, Medium Iron, Spiked 3 2 32 sp 35 10/80 4 Shield Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
Shield, Medium Wooden 1 2 6 sp 15 7/40 4 Shield Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
Shield, Medium Wooden, Spiked 2 2 8 sp 20 7/40 4 Shield Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
Shield, Small Iron 3 1 20 sp 16 9/60 4 Shield Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
Shield, Small Iron Spiked 3 1 22 sp 21 9/60 4 Shield Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
Shield, Small Wooden 0 1 4 sp 8 6/30 4 Shield Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)
Shield, Small Wooden, Spiked 2 1 6 sp 13 6/30 4 Shield Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371)

Climbing Gear

Gear TL Cost Weight Ref Notes
Climbing Kit 2 2 sp 4 B288 Hammer, spikes, carabiners.
Climbing Pole 1 8 sp 5 LT125
Climbing Spikes, set of four 2 15 sp 2 LT125
Cord, 3/16” 0 0.1 sp 0.5 B288 Supports 90 lbs. Per 10 yards.
Grappling Hook, Padded 1 3 sp 3 LT125 Hearing distance 2 yards (see B358)
Grappling Hook, Unpadded 1 2 sp 2 LT125 Hearing distance 4 yards (see B358)
Iron Spike (Piton) 2 0.1 sp 0.5 B288 For climbing, spiking doors, etc.
Ladder, 6' 1 36 sp 90 LT125
Ladder, Rope, 30 feet 1 5 sp 22 LT125
Piton 2 0.4 sp 0.75 LT125
Piton Hammer 2 1 sp 1 LT125
Rope, 3/8" 0 0.5 sp 1.5 B288 Supports 300 lbs; per 10 yds

Clothing

Gear TL Cost Weight Ref Notes
Apron, Leather 1 6 sp 3 LT99 DR 1
Boots, leather 2 8 sp 3 LT98
Cloak, Expensive (Status 4) 0 600 sp 2 LT99
Cloak, Freeman (Status 0) 0 6 sp 2 LT99
Cloak, Leather/Wool, Expensive (Status 4) 0 900 sp 3 LT99
Cloak, Leather/Wool, Freeman (Status 0) 0 9 sp 3 LT99
Cloak, Leather/Wool, Poor (Status -2) 0 1.5 sp 3 LT99
Cloak, Poor (Status -2) 0 1 sp 2 LT99
Clothing, Ordinary, Freeman (Status 0) 0 12 sp 2 LT98
Clothing, Ordinary, Merchant (Status 1) 0 240 sp 2 LT98
Clothing, Ordinary, Noble (Status 4) 0 1200 sp 2 LT98
Clothing, Ordinary, Poor (Status -2) 0 2 sp 2 LT98
Clothing, Ordinary, Royal (Status 7) 0 1200000 sp 2 LT98
Clothing, Summer, Freeman (Status 0) 0 6 sp 1 LT97
Clothing, Summer, Merchant (Status 1) 0 120 sp 1 LT97
Clothing, Summer, Noble (Status 4) 0 600 sp 1 LT97
Clothing, Summer, Poor (Status -2) 0 1 sp 1 LT97
Clothing, Summer, Royal (Status 7) 0 600000 sp 1 LT97
Clothing, Winter, Freeman (Status 0) 0 18 sp 5 LT98 DR 1 vs. cutting
Clothing, Winter, Merchant (Status 1) 0 360 sp 5 LT98 DR 1 vs. cutting
Clothing, Winter, Noble (Status 4) 0 1800 sp 5 LT98 DR 1 vs. cutting
Clothing, Winter, Poor (Status -2) 0 3 sp 5 LT98 DR 1 vs. cutting
Clothing, Winter, Royal (Status 7) 0 1800000 sp 5 LT98 DR 1 vs. cutting
Coat, Long 1 5 sp 5 LT99
Coat, Long, Heavy 1 25 sp 10 LT99 DR 1
Foot Wrappings 0 0.2 sp 0.5 LT98
Foot Wrappings, Boot 0 1 sp 2 LT98
Hunting Shirt, Dyed 1 10 sp 5 LT126 +2 (quality) to Camouflage if for appropriate, terrain, climate and season
Hunting Shirt, Plain 1 5 sp 5 LT126 +1 (quality) to Camouflage if for appropriate, terrain, climate and season
Mittens 0 0.8 sp 0.5 LT98 DR 1 vs. cutting; gives Bad Grip 1 (p. B123) and Ham-Fisted 2 (p. B138)
Shoes, leather 1 4 sp 2 LT98

Containers

Gear TL Cost Weight Ref Notes
Backpack, Frame 1 10 sp 10 B288 Holds 100 lbs. of gear.
Backpack, Small 1 6 sp 3 B288 Holds 40 lbs. of gear
Bottle,  Ceramic 1 0.3 sp 1 B288 Holds  1 quart of liquid (2 lbs. if water)
Hip Quiver 0 1.5 sp 1 B289 Holds 20 arrows or bolts
Pouch or Purse, Small 1 1 sp - B288 Holds 3 lbs.
Saddlebags 2 2.5 sp 0 LT134 holds 40 lbs.
Shoulder Quiver 0 1 sp 0.5 B289 Holds 12 arrows or bolts
Wineskin 0 1 sp 0.25 B288 Holds 1 gallon of liquid (8 lbs. if water)

Craftsman Kits

Gear TL Cost Weight Ref Notes
Camping Kit, Group 0 5 sp 20 B288 Basic equipment for Cooking and Survival skill for a group.  Cook pot, rope, hatchet, etc. for 3-8 campers.
Camping Kit, Personal 0 0.5 sp 1 B288 Minimum gear for camping: -2 to any Survival roll without it. Includes utensils, tin- derbox or flint and steel, towel, etc., as TL permits.
Housebreaker's Kit 2 25.5 sp 16 LT126 Includes lockpicks, small pry-bar, mallet, chisel, small saw, 10 yards of 3/8" rope, padded grappling hook and lantern packed in a sack capacious enough to hold some swag
Scribe's Kit 3 5 sp 2 B288 Quills, inkbottles, penknife, paper
Surveyor's Kit 2 24.5 sp 40 LT43 Includes surveyor's cross, dioptra, two 10' poles, 120' of cord, 20 posts to mark points on the ground
Torture Kit 2 15 sp 8 LT131 May include knives, pincers, hammers, metallic slivers, irons for heating in a fire, vises, etc.

Equestrian Gear

Gear TL Cost Weight Ref Notes
Bit and Bridle 1 3.5 sp 3 B289 +2 to control horse, or +3 if using both hands.
Horseshoes 3 5 sp 4 B289 Shod horses get +2 HT on any rolls for stamina on long rides
Saddle and Tack 2 15 sp 15 B289 Basic equipment for Riding skill
Saddle with Stirrups 3 12.5 sp 20 B289 Make it easy to mount a horse and give +1 to control mount; required to use Lance skill; with ordinary saddle
Saddle, War 3 25 sp 35 B289 +1 to Riding skill to stay seated, 50% chance user will stay seated even if unconscious; includes stirrups
Saddlebags 1 10 sp 3 B289 Holds 40 lbs.
Spurs 2 2.5 sp - B289 +1 to control a mount

Food and Drink

Gear TL Cost Weight Ref Notes
Distilled Liquors, per pint 3 2 sp LT36
Fermented Beverages, per gallon 1 0.5 sp LT36
Traveler's Rations 0 0.2 sp 0.5 B288 One meal of dried meat, cheese, etc.

Games and Toys

Gear TL Cost Weight Ref Notes
Board Games 1 4 sp 3 LT39
Cards 3 5 sp 0.5 LT40
Dice 1 0.6 sp 0 LT39
Doll, Clay 0 0.4 sp 0.25 LT39
Doll, Cloth 0 0.4 sp 0 LT39
Dominos, 30 tiles 1 2.2 sp 1.5 LT39
Kite 2 3.3 sp 2 LT40

Jewelry

Gear TL Cost Weight Ref Notes
Beads, copper, per foot 0 0.3 sp 0.3 LT38
Beads, gold, per foot 0 1200 sp 0.6 LT38
Beads, silver, per foot 0 35 sp 0.35 LT38
Bracelet, copper 0 0.7 sp 0.3 LT38
Bracelet, gold 0 1200 sp 0.6 LT38
Bracelet, silver 0 35 sp 0.35 LT38
Chain, copper, per foot 0 0.4 sp 0.03 LT38
Chain, gold, per foot 0 120 sp 0.06 LT38
Chain, silver, per foot 0 3.5 sp 0.035 LT38
Crown, copper 0 0.7 sp 0.5 LT38
Crown, gold 0 2000 sp 1 LT38
Crown, silver 0 60 sp 0.6 LT38
Fibula, copper 0 0.6 sp 0.2 LT38
Fibula, gold 0 800 sp 0.4 LT38
Fibula, silver 0 23 sp 0.23 LT38
Piercing, copper 0 0.2 sp 0.01 LT38
Piercing, gold 0 40 sp 0.02 LT38
Piercing, silver 0 1 sp 0.01 LT38
Plug, copper 0 0.2 sp 0.05 LT38
Plug, gold 0 200 sp 0.1 LT38
Plug, silver 0 6 sp 0.06 LT38
Ring, copper 0 0.3 sp 0.1 LT38
Ring, gold 0 400 sp 0.2 LT38
Ring, silver 0 12 sp 0.12 LT38
Torc, copper 0 0.7 sp 0.4 LT38
Torc, gold 0 1700 sp 0.85 LT38
Torc, silver 0 50 sp 0.5 LT38

Luxuries

Gear TL Cost Weight Ref Notes
Cosmetics, Better, Cheap, per use 0 0.2 sp 0.05 LT36
Cosmetics, Better, Expensive, per use 0 0.5 sp 0.05 LT36
Cosmetics, Common, Cheap, per use 0 0.025 sp 0.025 LT36
Cosmetics, Common, Expensive, per use 0 0.1 sp 0.025 LT36
Incense, Cheap, per ounce 0 0.6 sp 0.1 LT36
Incense, Fine, per ounce 0 1.5 sp 0.1 LT36
Perfume, Cheap, per application 0 0.3 sp 0.01 LT36
Perfume, Expensive, per application 0 2 sp 0.01 LT36
Pipe 0 0.1 sp 0.25 LT36
Tobacco 0 1 sp 0.25 LT36
Water Pipe 2 3.5 sp 5 LT36

Medical Gear

Gear TL Cost Weight Ref Notes
Arrow Spoon 2 3 sp 0 LT148 Used to extract an arrow without further injury to the patient
Barber's Kit 1 10 sp 3 LT148 -1 to Surgery, over and above the standard TL modifier; includes knife, razor, scissors, small whetstone, spoon, tiny file
Bleeding Cup 1 2.5 sp 0.5 LT153
Cataract Needles 2 5 sp 0 LT149
Catheter 2 5 sp 0 LT148 Roll against Esoteric Medicine, Physician or Surgery to use it
Cautery 2 5 sp 0.5 LT149
Diagnostic Manual, Basic 1 3.5 sp 2 LT145
Diagnostic Manual, Comprehensive 1 17.5 sp 20 LT145 +2 to skill for known conditions
Eyelash Cautery 2 12.5 sp 0 LT149
Eyelash Forceps 2 12.5 sp 0 LT149
First Aid Kit var 5 sp 2 B289 A complete kit for treating wounds, with bandages, ointments, etc; +1 to First Aid skill
Forceps 1 2.5 sp 0 LT148 +2 to skill for fine tasks that benefit from a firm grip; eliminate penalties for awkward reach (see LT147)
Forceps, Dental 2 5 sp 0.5 LT148
Forceps, Dental Splinter 2 5 sp 0 LT148
Forceps, Staphylagra 2 7.5 sp 0 LT148
Hook, Surgical 1 1 sp 0 LT148
Lancet 2 2.5 sp 0 LT153
Needle, Surgical 1 0.5 sp 0 LT148
Probe, Surgical 1 1 sp 0 LT148
Scalpel 1 3 sp 0 LT148
Speculum 2 6 sp 1 LT148 reduces awkward reach penalties to Surgery from -6 to -3
Splints, Arm 0 2.5 sp 1 LT146
Splints, Leg 0 5 sp 2 LT146
Surgeon Kit, Large 1 150 sp 40 LT149 Includes equivalent of two small kits, plus bone chisels and small hammers; at TL2, includes arrow spoons, catheters, cauteries and specula; gives +1 (quality) to Surgery
Surgeon Kit, Small 1 30 sp 15 LT149 Includes forceps, hooks, needles, probes, scalpels, a supply of thread and bandages; basic equipment for Surgery
Surgical Instuments var 30 sp 15 B289 Includes scalpels, forcepts, etc; basic equipment for Surgery Skill
Tourniquet 0 0.2 sp 0 LT145
Traction Bench 2 50 sp 125 LT149
Trephin 2 12 sp 1 LT148

Musical Instruments

Gear TL Cost Weight Ref Notes
Bagpipe 3 15 sp 8 LT49
Fife 2 10 sp 1 LT49
Harp 1 60 sp 7 LT49
Hunting Horn, Brass 3 20 sp 2 LT49
Kettledrums, Cavalry 3 25 sp 28 LT49
Trumpet 2 20 sp 2 LT49

Personal Gear

Gear TL Cost Weight Ref Notes
Abacus 2 5 sp 2 LT50
Bathtub, Earthenware 1 16 sp 60 LT36
Bathtub, Metal 1 160 sp 80 LT36
Blanket 1 2 sp 4 B288 A warm sleeping blanket
Brush 1 0.6 sp 0.5 LT36
Brush 1 0.2 sp 0 LT46
Burning Glass, Glass 3 2 sp 0.5 LT35
Burning Glass, Quartz 2 4 sp 1 LT35
Candle Case 3 1.5 sp 0.7 LT44 Used with a graduated candle to tell time
Candle, Graduated 3 4 sp 6 LT44 6 candles, used with a Candle Case to tell time
Candle, Tallow 1 0.5 sp 1 B288 Smoky! Lasts 12 hrs.
Comb 0 0.3 sp 0.2 LT36
Compass 3 2.5 sp 1 LT52 +1 to Navigation rolls
Cylinder Seal 1 2 sp 0 LT46
Drum 0 4 sp 2 B288 Audible for several miles
Ear Trumpet 4 1.5 sp 2 LT42 Increases range sound can be heard x8
Enhanced Tinder 1 0.2 sp 0.1 LT35 Half fire-starting time
Eyeglasses 3 10 sp 0.25 LT42
Firebow 0 0.5 sp 0.75 LT35 Base fire-starting time: 2 minutes
Fishhooks and Line 0 5 sp - B288 Basic gear for Fishing skill; needs a pole.
Flint 0 0.2 sp 0.2 LT35 Base fire-starting time: 30 seconds
Ink Stone 1 2 sp 2 LT46
Ink, per pint 1 0.25 sp 1 LT46
Lantern 2 2 sp 2 B288 Burns for 24 hours on 1 pint of oil
Lanyard, Leather 0 0.1 sp - B289 Lets you retrieve a dropped weapon on a DX roll. Each attempt requires a Ready maneuver. Can be cut: -6 to hit, DR 2, HP 2.
Luxury Travel Kit 2 22.6 sp 25 LT36 Includes a full set of grooming equipment (razor, brush, comb, soap, fragrances, and cosmetics), a writing box (p. LT47), and serving and drinking vessels for tea, coffee, or alcohol (as suits the culture), all neatly arranged in a purpose-built cabinet.
Oil 2 0.2 sp 1 B288 For lantern; per pint
Parchment, per sheet 2 0.06 sp 0.05 LT46
Pilgrim's Kit 2 21 sp 40 LT36 Includes a straw mattress, a blanket, a coat, a knife and whetstone, a jug of wine, a 5-lb. sack of flour or dried peas, and 1 lb. of spices (intended for medicinal use).
Pole, 10' 0 0.85 sp 5 B288 For things you wouldn't touch with a 6' pole
Pole, 6' 0 0.5 sp 3 B288 For pitching tents, fishing or prodding items
Portable Sundial 2 10 sp 2 LT44 Must be aligned to the midday sun
Prepared Block 0 0.3 sp 0.5 LT35 Base fire-starting time: 3 minutes
Pumice 1 0.3 sp 0.5 LT47
Quill, Cheap 3 0.025 sp 0 LT46 Will last about 20 pages
Quill, Fine 3 0.075 sp 0 LT46 Will last about 100 pages
Razor 0 1.8 sp 0.2 LT36
Sandglass 3 5 sp 3 LT45 Standard half-hour sandglass
Shackles, Iron 2 5 sp 2 LT130 DR 4, HP 10
Signet Ring 2 3 sp 0 LT46
Sleeping Fur 0 5 sp 8 B288 Warm unless wet
Soap, Liquid, Pint 2 2 sp 1 LT36
Soap, Solid, Bar 2 2.7 sp 1 LT36
Strigil 1 0.6 sp 0.5 LT36
Stylus 1 0.6 sp 0 LT46
Sulfur Matches 3 0.5 sp 0 LT35 Bundle of 4; Divide fire-starting time by four
Telescope 4 50 sp 6 B289 Gives 1 level of Telescopic Vision
Tent, 1- Man 0 5 sp 5 B288 Includes ropes; no poles needed
Tent, 20-Man 1 30 sp 100 B288 Includes ropes; requires 16 poles
Tent, 2-Man 0 8 sp 12 B288 Includes ropes; requires one 6-foot pole
Tent, 4-Man 0 15 sp 30 B288 Includes ropes; requires 2 poles
Torch 0 0.3 sp 1 B288 Burns for 1 hr.
Tweezers 1 0.5 sp 0 LT36
Vellum, per sheet 2 0.12 sp 0.02 LT46 +1 (quality) to legibility
Wax Tablet 1 1 sp 2 B288 For writing; erasable
Wax Tablet, Large 2 2 sp 0.5 LT46 Holds about 200 words
Wax Tablet, Small 2 0.7 sp 0.2 LT46 Holds about 60 words

Poison

Gear TL Cost Weight Ref Notes
Belladonna 0 0.8 sp 0 LT128 LC1
Cantharides 0 1.4 sp 0 LT129 LC1
Curare 0 5 sp 0 LT129 LC1
Deathcap Mushroom 0 2.5 sp 0 LT129 LC0
Hemlock 0 0.5 sp 0 LT129 LC1
Lacquer 1 0.2 sp 0 LT129 LC3
Lime Powder 1 0.1 sp 0 LT130 LC3
Monkshood 0 0.6 sp 0 LT129 LC1
Viper Venom 0 1 sp 0 LT129 LC0

Riding Gear

Gear TL Cost Weight Ref Notes
Bridle and Bit 1 1 sp 2 LT134 -1 instead of -3 if reins held in one hand, +3 if held two-handed
Horse Blanket 1 2.5 sp 2.5 LT134 +1 to HT-based rolls to resist FP loss
Horseshoes 3 5 sp 4 LT134 +2 to HT-based rolls to resist FP loss to the horse
Riding Crop 2 1 sp 1 LT134 +1 to Riding to control the mount
Saddle, Cushioned 2 10 sp 10 LT134 +2 to horse and rider to resist FP loss; +1 to Riding to stay mounted, halving encumbrance penalties to Riding, includes horse blanket
Saddle, Horned 2 20 sp 20 LT134 +2 to horse and rider to resist FP loss; eliminates encumbrance penalties to Riding, includes horse blanket
Saddle, Riding 2 15 sp 15 LT134 +2 to horse and rider to resist FP loss; eliminates encumbrance penalties to Riding; +2 to Riding to remain mounted; includes horse blanket
Saddle, War 3 25 sp 30 LT134 As horned saddle, but no penalty to dismount
Spurs 2 2.5 sp 0 LT134 +1 to Riding to control a horse
Stirrups 3 12.5 sp 5 LT134 +1 to Riding to control mount

Thieves' Tools

Gear TL Cost Weight Ref Notes
Lockpick Set, Basic 1 5 sp 0.2 LT126
Lockpick Set, Good 2 25 sp 0.5 LT126 +1 to skill
Pry-Bar 2 8 sp 5 LT126 +2 to ST to open barred doors
Pry-Bar, Small 2 6 sp 2 LT126 +1 to ST to open barred doors

Tools

Gear TL Cost Weight Ref Notes
Balance and Weights 1 3.5 sp 3 B289 For weighing goods
Crowbar, 3' 2 2 sp 3 B289 Treat as a small mace in combat, but at -1 to skill
Knitting Needles 3 0.5 sp -- B289 Per pair
Pickaxe 2 1.5 sp 8 B289 Improves digging speed
Plow, Iron 2 22 sp 120 B289 Works rough soils
Plow, Wooden 1 5.5 sp 60 B289 Pulled by oxen
Portable Tool Kit, Armoury 1 60 sp 20 B289
Portable Tool Kit, Carpentry 1 30 sp 20 B289
Saw 0 15 sp 3 B289 A lumberjack's tool, not a carpentry saw
Shovel 1 1.2 sp 6 B289 Speeds up digging
Spinning Wheel 3 10 sp 40 B289 Produces yarn six times as fast.
Suitcase Lab var 300 sp 10 B289 Basic equipment for a sepcific scientific skill (e.g., Chemistry or Forensics)
Wheelbarrow 2 6 sp 18 B289 Holds 350 lbs; divide effective weight of load by 5
Whetstone 1 0.5 sp 1 B289 For sharpening tools and weapons
 
This article is part of the Feyworld Sourcebook

Introduction ·  Geography ·  History ·  Culture ·  Races ·  Magic ·  Religion ·  Rules

GURPS Rules

Campaign · Character Creation · Advantages · Disadvantages · Skills · Magic · Psionics · Templates · Equipment · Character Development · Sourcebooks