Axe
|
0
|
sw+2 cut
|
–
|
1
|
0U
|
5 sp
|
4
|
11
|
Axe/Mace
|
B271
|
|
Axe, Great
|
1
|
sw+3 cut
|
–
|
1, 2*
|
0U
|
10 sp
|
8
|
12‡
|
Two-Handed Axe/Mace
|
B274
|
|
Axe, Long
|
2
|
sw+3 cut
|
–
|
1, 2*
|
0U
|
7.5 sp
|
6
|
11‡
|
Two-Handed Axe/Mace
|
LT58
|
|
Axe, Small
|
0
|
sw+1 cut
|
–
|
1
|
0U
|
4.5 sp
|
3
|
10
|
Axe/Mace
|
LT54
|
|
Axe, Throwing
|
0
|
sw+2 cut
|
–
|
1
|
0U
|
6 sp
|
4
|
11
|
Axe/Mace
|
B271
|
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
|
Axe, Throwing, Small
|
0
|
sw+1 cut
|
–
|
1
|
0U
|
5 sp
|
3
|
10
|
Axe/Mace
|
LT64
|
Can be thrown, see Muscle-Powered Ranged Weapon Table (p. B275).
|
Baton
|
0
|
sw cr
|
thr cr
|
1
|
0
|
2 sp
|
1
|
6
|
Shortsword
|
B273
|
|
Baton, Short
|
0
|
sw-1 cr
|
thr cr
|
C, 1 / C
|
-1
|
3 sp
|
0.5
|
5
|
Knife
|
LT54
|
|
Beak, Sharp
|
–
|
–
|
thr-1 pi+
|
C
|
No
|
–
|
–
|
–
|
Brawling or DX
|
B271
|
Brawling (p. 182) improves damage
|
Bill
|
3
|
sw+3 cut
|
thr+3 imp / thr-1 cut
|
2,3*/1-3*/1-3*
|
0U
|
12.5 sp
|
8
|
11‡ / 11† / 11†
|
Polearm
|
LT55
|
|
Bill, Dueling
|
3
|
sw+2 cut
|
thr+3 imp / thr-1 cut
|
1,2*
|
0U / 0 / 0U
|
10 sp
|
6
|
9†
|
Polearm
|
LT55
|
|
Blackjack or Sap
|
1
|
–
|
thr cr
|
C
|
0
|
2 sp
|
1
|
7
|
Brawling or DX
|
B271
|
Brawling (p. 182) improves damage
|
Bola Perdida
|
0
|
sw cr
|
–
|
1
|
-2U
|
1 sp
|
1
|
6
|
Flail
|
LT55
|
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -1.
|
Bolas
|
0
|
sw+1 cr
|
–
|
1
|
-2U
|
2 sp
|
2
|
7
|
Flail
|
LT55
|
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -1.
|
Cestus
|
2
|
–
|
thr cr
|
C
|
0
|
5 sp
|
1
|
–
|
Boxing, Brawling, Karate, or DX
|
B271
|
Gives the hand (only) DR 4 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
|
Club, Light
|
0
|
sw+1 cr
|
thr+1 cr
|
1
|
0
|
0.5 sp
|
3
|
10
|
Broadsword
|
B271
|
|
Cutlass
|
4
|
sw cut
|
thr+1 imp
|
1
|
0
|
50 sp
|
2
|
8
|
Shortsword
|
LT56
|
Has a metal hilt that provides DR 4, cumulative with glove DR – although the hilt is too cramped to accommodate metal gauntlets.
|
Dagger
|
1
|
–
|
thr-1 imp
|
C
|
-1
|
2 sp
|
0.25
|
5
|
Knife
|
B272
|
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
|
Estoc
|
3
|
thr+2 imp
|
sw+1 cr
|
1
|
0
|
50 sp
|
3
|
10
|
Broadsword
|
LT56
|
Reduce penalty for targeting chinks in armor (p. B400) by -2
|
Flail
|
2
|
sw+4 cr
|
–
|
1, 2*
|
0U
|
10 sp
|
8
|
13†
|
Two-Handed Flail
|
B274
|
Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2.
|
Garrote
|
0
|
spec.
|
spec.
|
C
|
No
|
0.2 sp
|
neg.
|
–
|
Garrote
|
B272
|
A piece of rope used to strangle; see Garrotes (p. 405).
|
Glaive
|
1
|
sw+3 cut
|
thr+3 imp
|
2, 3* / 1-3*
|
0U
|
10 sp
|
8
|
11‡ / 11†
|
Polearm
|
B272
|
|
Glaive, Dueling
|
3
|
sw+2 cut
|
thr + 3 imp
|
1,2*
|
0U/ 0
|
8 sp
|
6
|
9†
|
Polearm
|
LT56
|
|
Halberd
|
3
|
sw+5 cut / sw+4 imp
|
thr+3 imp
|
2, 3* / 1-3*
|
0U
|
15 sp
|
12
|
13‡ / 12†
|
Polearm
|
B272
|
When impaling May get stuck; see Picks (p. B405).
|
Halberd, Dueling
|
3
|
sw+4 cut / sw+3 imp
|
thr+3 imp
|
1,2*
|
0U / 0U / 0
|
12 sp
|
10
|
12† / 12† / 11†
|
Polearm
|
LT56
|
When impaling May get stuck; see Picks (p. B405).
|
Hatchet
|
0
|
sw cut
|
–
|
1
|
0
|
4 sp
|
2
|
8
|
Axe/Mace
|
B271
|
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
|
Javelin
|
1
|
–
|
thr+1 imp
|
1
|
0
|
3 sp
|
2
|
6
|
Spear
|
B273
|
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
|
Kick
|
–
|
–
|
thr cr
|
C, 1
|
No
|
–
|
–
|
–
|
Brawling-2, Karate-2, or DX-2
|
B271
|
Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling.
|
Kick w. Boots
|
–
|
–
|
thr+1 cr
|
C, 1
|
No
|
–
|
–
|
–
|
Brawling-2, Karate-2, or DX-2
|
B271
|
Brawling (p. 182), and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling.
|
Knife, Large
|
0
|
sw-2 cut
|
thr imp
|
C, 1 / C
|
-1
|
4 sp
|
1
|
6
|
Knife
|
B272
|
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
|
Knife, Long
|
1
|
sw-1 cut
|
thr imp
|
C, 1
|
0
|
12 sp
|
1.5
|
7
|
Knife
|
LT56
|
|
Knife, Small
|
0
|
sw-3 cut
|
thr-1 imp
|
C, 1 / C
|
-1
|
3 sp
|
0.5
|
5
|
Knife
|
B272
|
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
|
Knobbed Club
|
0
|
sw+1 cr
|
–
|
1
|
0
|
2 sp
|
2
|
8
|
Axe/Mace
|
LT58
|
|
Knuckles, Bare
|
–
|
–
|
thr-1 cr
|
C
|
0
|
–
|
–
|
–
|
Boxing, Brawling, Karate, or DX
|
B271
|
Boxing (p. 182), Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage
|
Knuckles, Brass
|
1
|
–
|
thr cr
|
C
|
0
|
1 sp
|
0.25
|
–
|
Boxing, Brawling, Karate, or DX
|
B271
|
Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
|
Lance
|
2
|
–
|
thr+3 imp
|
4
|
No
|
6 sp
|
6
|
12
|
Lance
|
B272
|
Damage increases in a mounted charge; see Cavalry Weapons (p. 397).
|
Mace
|
2
|
sw+3 cr
|
–
|
1
|
0U
|
5 sp
|
5
|
12
|
Axe/Mace
|
B271
|
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
|
Mace, Small
|
2
|
sw+2 cr
|
–
|
1
|
0U
|
3.5 sp
|
3
|
10
|
Axe/Mace
|
B271
|
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
|
Maul
|
0
|
sw+4 cr
|
–
|
1, 2*
|
0U
|
8 sp
|
12
|
13‡
|
Two-Handed Axe/Mace
|
B274
|
|
Morningstar
|
3
|
sw+3 cr
|
–
|
1
|
0U
|
8 sp
|
6
|
12
|
Flail
|
B272
|
Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2.
|
Myrmex
|
1
|
–
|
thr cr
|
C
|
0
|
2 sp
|
0.25
|
–
|
Boxing, Brawling, Karate, or DX
|
B271
|
Gives the hand (only) DR 1 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage.
|
Oar
|
0
|
sw+3 cr
|
–
|
1,2*
|
0U
|
4 sp
|
8
|
12‡
|
Polearm
|
LT60
|
|
Pick
|
3
|
sw+1 imp
|
–
|
1
|
0U
|
7 sp
|
3
|
10
|
Axe/Mace
|
B271
|
May get stuck; see Picks (p. B405).
|
Pike
|
2
|
–
|
thr+3 imp
|
4, 5*
|
0U / 0
|
8 sp
|
13
|
12†
|
Spear
|
LT60
|
|
Poleaxe
|
3
|
sw+4 cut / sw+4 cr
|
–
|
2, 3*
|
0U
|
12 sp
|
10
|
12‡
|
Polearm
|
B272
|
|
Rondel Dagger
|
3
|
–
|
thr imp
|
C
|
-1
|
4 sp
|
1
|
6
|
Knife/Main-Gauche
|
LT56
|
Reduce penalty for targeting chinks in armor (p. B400) by -2.
|
Round Mace
|
0
|
sw+2 cr
|
–
|
1
|
0U
|
3.5 sp
|
5
|
12
|
Axe/Mace
|
LT58
|
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
|
Round Mace, Small
|
0
|
sw+1 cr
|
–
|
1
|
0U
|
2.5 sp
|
3
|
10
|
Axe/Mace
|
LT58
|
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
|
Scythe
|
1
|
sw+2 cut / sw imp
|
–
|
1
|
0U
|
1.5 sp
|
5
|
11‡
|
Two-Handed Axe/Mace
|
B274
|
If using tip (impaling damage), May get stuck; see Picks (p. B405).
|
Shield Bash
|
0
|
–
|
thr cr
|
1
|
No
|
var
|
var.
|
–
|
Shield
|
B273
|
|
Shield Bash w. Spike
|
1
|
–
|
thr+1 cr
|
1
|
No
|
2 sp
|
5
|
–
|
Shield
|
B273
|
|
Sickle
|
1
|
sw cut/sw imp
|
thr-2 cut
|
1
|
0 / 0U / 0U
|
4 sp
|
2
|
8
|
Axe/Mace
|
LT62
|
When used to impale, may get stuck; see Picks (p. B405); When used to thrust, hook enables the rules under Hook (p. LT54), and may also damage the victim.
|
Spear
|
0
|
–
|
thr+2 imp / thr+3 imp
|
1* / 1, 2*
|
0
|
4 sp
|
4
|
9 / 9†
|
Spear
|
B273
|
Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275)
|
Spear, Heavy
|
1
|
–
|
thr+4 imp / thr+3 cut
|
2,3* / 3
|
0U
|
9 sp
|
6
|
11†
|
Spear
|
LT62
|
Cutting damage is tip slash
|
Spear, Long
|
2
|
–
|
thr+2 imp / thr+3 imp
|
2, 3*
|
0U / 0
|
6 sp
|
5
|
10 / 10†
|
Spear
|
LT62
|
Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275)
|
Spear, Short
|
1
|
–
|
thr+1 imp/thr cut
|
1
|
0
|
3 sp
|
2
|
6
|
Spear
|
LT62
|
Cutting damage is tip slash
|
Staff, Long
|
0
|
sw+2 cr
|
thr+2 cr
|
2,3
|
2
|
1.5 sp
|
5
|
10†
|
Spear
|
LT61
|
|
Staff, Quarterstaff
|
0
|
–
|
thr+2 cr
|
1, 2
|
2
|
1 sp
|
4
|
7†
|
Staff
|
B273
|
|
Staff, Quarterstaff
|
0
|
sw+2 cr
|
thr+1 cr
|
1, 2 / 2
|
0
|
1 sp
|
4
|
9†
|
Two-Handed Sword
|
B274
|
|
Staff, Short
|
0
|
sw cr
|
thr cr
|
1
|
0F
|
2 sp
|
1
|
6
|
Smallsword
|
B273
|
|
Stake, Wooden
|
0
|
–
|
thr(0.5) imp
|
C
|
-1
|
0.4 sp
|
0.5
|
5
|
Knife
|
B272
|
Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275).
|
Stiletto
|
3
|
–
|
thr-1 imp
|
C
|
1
|
2 sp
|
0.25
|
5
|
Knife/Main-Gauche
|
LT56
|
Reduce penalty for targeting chinks in armor (p. B400) by -2.
|
Striker
|
–
|
var.
|
var.
|
var.
|
var.
|
–
|
–
|
–
|
Brawling or DX
|
B271
|
See p. 88.
|
Sword, Bastard
|
3
|
sw+1 cut / sw+2 cut
|
thr+1 cr / thr+2 cr
|
1, 2 / 2
|
0U/ 0
|
65 sp
|
5
|
11 / 10†
|
Broadsword / Two-Handed Sword
|
B271
|
Can be used one handed or two handed.
|
Sword, Broad
|
2
|
sw+1 cut
|
thr+1 cr
|
1
|
0
|
50 sp
|
3
|
10
|
Broadsword
|
B271
|
|
Sword, Cutlass
|
4
|
sw cut
|
thr imp
|
1
|
0
|
30 sp
|
2
|
8
|
Shortsword
|
B273
|
Hilt counts as brass knuckles in close combat.
|
Sword, Great
|
3
|
sw+3 cut
|
thr+2 cr
|
1, 2 / 2
|
0
|
80 sp
|
7
|
12†
|
Two-Handed Sword
|
B274
|
|
Sword, Rapier
|
4
|
–
|
thr+1 imp
|
1, 2
|
0F
|
50 sp
|
2.75
|
9
|
Rapier
|
B273
|
|
Sword, Rapier, Edged
|
4
|
sw cut
|
thr+1 imp
|
1,2
|
0F
|
100 sp
|
3
|
10
|
Rapier
|
LT61
|
|
Sword, Rapier, Edged, Light
|
4
|
sw-1 cut
|
thr+1 imp
|
1
|
0F
|
70 sp
|
2.25
|
8
|
Rapier
|
LT61
|
|
Sword, Rapier, Light
|
4
|
–
|
thr+1 imp
|
1
|
0F
|
40 sp
|
2
|
8
|
Rapier
|
LT61
|
|
Sword, Saber
|
4
|
sw-1 cut
|
thr+1 imp
|
1
|
0F
|
70 sp
|
2
|
8
|
Saber
|
LT61
|
|
Sword, Short
|
2
|
sw cut
|
thr imp
|
1
|
0
|
40 sp
|
2
|
8
|
Shortsword
|
B273
|
|
Sword, Small
|
4
|
–
|
thr+1 imp
|
1
|
0F
|
40 sp
|
1.5
|
5
|
Smallsword
|
B273
|
|
Sword, Thrusting Bastard
|
3
|
sw+1 cut / sw+2 cut
|
thr+2 imp / thr+3 imp
|
1, 2 / 2
|
0U / 0
|
75 sp
|
5
|
11 / 10†
|
Broadsword / Two-Handed Sword
|
B271
|
Can be used one handed or two handed.
|
Sword, Thrusting Broadsword
|
2
|
sw+1 cut
|
thr+2 imp
|
1
|
0
|
60 sp
|
3
|
10
|
Broadsword
|
B271
|
|
Sword, Thrusting Greatsword
|
3
|
sw+3 cut
|
thr+3 imp
|
1, 2 / 2
|
0
|
90 sp
|
7
|
12†
|
Two-Handed Sword
|
B274
|
|
Teeth, Blunt
|
–
|
–
|
thr-1 cr
|
C
|
No
|
–
|
–
|
–
|
Brawling or DX
|
B271
|
Brawling (p. 182) improves damage
|
Teeth, Fangs
|
–
|
–
|
thr-1 imp
|
C
|
No
|
–
|
–
|
–
|
Brawling or DX
|
B271
|
Brawling (p. 182) improves damage
|
Teeth, Sharp
|
–
|
–
|
thr-1 cut
|
C
|
No
|
–
|
–
|
–
|
Brawling or DX
|
B271
|
Brawling (p. 182) improves damage
|
Trident
|
2
|
–
|
thr + 3(0.5) imp / thr + 4 (0.5) imp
|
1* / 1, 2*
|
0U / 0
|
8 sp
|
5
|
11 / 10†
|
Spear
|
LT64
|
-2 to hit; Can be used one or two handed; can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon; Target at -1 to Dodge, +1 to Block or Parry.
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Warhammer
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3
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sw+3 imp
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–
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1, 2*
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0U
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10 sp
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7
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12‡
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Two-Handed Axe/Mace
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B274
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May get stuck; see Picks (p. B405).
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Whip
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1
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sw-2(0.5) cr
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–
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1-7*
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-2U
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2 sp
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2
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var.
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Whip
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B274
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Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406).
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Whip, Light
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1
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sw-5(0.5) cr
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–
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1-7*
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-2U
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2 sp
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0.5
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var.
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Whip
|
LT64
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Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406).
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