Equipment Rules
From FeyworldWiki
Melee Weapons
Weapon | TL | Swing Damage | Thrust Damage | Reach | Parry | Cost | Weight | ST | Skill | Ref | Notes |
Axe | 0 | sw+2 cut | – | 1 | 0U | 5 sp | 4 | 11 | Axe/Mace | B271 | |
Axe, Great | 1 | sw+3 cut | – | 1, 2* | 0U | 10 sp | 8 | 12‡ | Two-Handed Axe/Mace | B274 | |
Axe, Long | 2 | sw+3 cut | – | 1, 2* | 0U | 7.5 sp | 6 | 11‡ | Two-Handed Axe/Mace | LT58 | |
Axe, Small | 0 | sw+1 cut | – | 1 | 0U | 4.5 sp | 3 | 10 | Axe/Mace | LT54 | |
Axe, Throwing | 0 | sw+2 cut | – | 1 | 0U | 6 sp | 4 | 11 | Axe/Mace | B271 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Axe, Throwing, Small | 0 | sw+1 cut | – | 1 | 0U | 5 sp | 3 | 10 | Axe/Mace | LT64 | Can be thrown, see Muscle-Powered Ranged Weapon Table (p. B275). |
Baton | 0 | sw cr | thr cr | 1 | 0 | 2 sp | 1 | 6 | Shortsword | B273 | |
Baton, Short | 0 | sw-1 cr | thr cr | C, 1 / C | -1 | 3 sp | 0.5 | 5 | Knife | LT54 | |
Beak, Sharp | – | – | thr-1 pi+ | C | No | – | – | – | Brawling or DX | B271 | Brawling (p. 182) improves damage |
Bill | 3 | sw+3 cut | thr+3 imp / thr-1 cut | 2,3*/1-3*/1-3* | 0U | 12.5 sp | 8 | 11‡ / 11† / 11† | Polearm | LT55 | |
Bill, Dueling | 3 | sw+2 cut | thr+3 imp / thr-1 cut | 1,2* | 0U / 0 / 0U | 10 sp | 6 | 9† | Polearm | LT55 | |
Blackjack or Sap | 1 | – | thr cr | C | 0 | 2 sp | 1 | 7 | Brawling or DX | B271 | Brawling (p. 182) improves damage |
Bola Perdida | 0 | sw cr | – | 1 | -2U | 1 sp | 1 | 6 | Flail | LT55 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -1. |
Bolas | 0 | sw+1 cr | – | 1 | -2U | 2 sp | 2 | 7 | Flail | LT55 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275); Attempts to parry bolas are at -2, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -1. |
Cestus | 2 | – | thr cr | C | 0 | 5 sp | 1 | – | Boxing, Brawling, Karate, or DX | B271 | Gives the hand (only) DR 4 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage. |
Club, Light | 0 | sw+1 cr | thr+1 cr | 1 | 0 | 0.5 sp | 3 | 10 | Broadsword | B271 | |
Cutlass | 4 | sw cut | thr+1 imp | 1 | 0 | 50 sp | 2 | 8 | Shortsword | LT56 | Has a metal hilt that provides DR 4, cumulative with glove DR – although the hilt is too cramped to accommodate metal gauntlets. |
Dagger | 1 | – | thr-1 imp | C | -1 | 2 sp | 0.25 | 5 | Knife | B272 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Estoc | 3 | thr+2 imp | sw+1 cr | 1 | 0 | 50 sp | 3 | 10 | Broadsword | LT56 | Reduce penalty for targeting chinks in armor (p. B400) by -2 |
Flail | 2 | sw+4 cr | – | 1, 2* | 0U | 10 sp | 8 | 13† | Two-Handed Flail | B274 | Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2. |
Garrote | 0 | spec. | spec. | C | No | 0.2 sp | neg. | – | Garrote | B272 | A piece of rope used to strangle; see Garrotes (p. 405). |
Glaive | 1 | sw+3 cut | thr+3 imp | 2, 3* / 1-3* | 0U | 10 sp | 8 | 11‡ / 11† | Polearm | B272 | |
Glaive, Dueling | 3 | sw+2 cut | thr + 3 imp | 1,2* | 0U/ 0 | 8 sp | 6 | 9† | Polearm | LT56 | |
Halberd | 3 | sw+5 cut / sw+4 imp | thr+3 imp | 2, 3* / 1-3* | 0U | 15 sp | 12 | 13‡ / 12† | Polearm | B272 | When impaling May get stuck; see Picks (p. B405). |
Halberd, Dueling | 3 | sw+4 cut / sw+3 imp | thr+3 imp | 1,2* | 0U / 0U / 0 | 12 sp | 10 | 12† / 12† / 11† | Polearm | LT56 | When impaling May get stuck; see Picks (p. B405). |
Hatchet | 0 | sw cut | – | 1 | 0 | 4 sp | 2 | 8 | Axe/Mace | B271 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Javelin | 1 | – | thr+1 imp | 1 | 0 | 3 sp | 2 | 6 | Spear | B273 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Kick | – | – | thr cr | C, 1 | No | – | – | – | Brawling-2, Karate-2, or DX-2 | B271 | Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling. |
Kick w. Boots | – | – | thr+1 cr | C, 1 | No | – | – | – | Brawling-2, Karate-2, or DX-2 | B271 | Brawling (p. 182), and Karate (p. 203) improve damage; if you miss, roll vs. DX to avoid falling. |
Knife, Large | 0 | sw-2 cut | thr imp | C, 1 / C | -1 | 4 sp | 1 | 6 | Knife | B272 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Knife, Long | 1 | sw-1 cut | thr imp | C, 1 | 0 | 12 sp | 1.5 | 7 | Knife | LT56 | |
Knife, Small | 0 | sw-3 cut | thr-1 imp | C, 1 / C | -1 | 3 sp | 0.5 | 5 | Knife | B272 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Knobbed Club | 0 | sw+1 cr | – | 1 | 0 | 2 sp | 2 | 8 | Axe/Mace | LT58 | |
Knuckles, Bare | – | – | thr-1 cr | C | 0 | – | – | – | Boxing, Brawling, Karate, or DX | B271 | Boxing (p. 182), Brawling (p. 182), Claws (p. 42) and Karate (p. 203) improve damage |
Knuckles, Brass | 1 | – | thr cr | C | 0 | 1 sp | 0.25 | – | Boxing, Brawling, Karate, or DX | B271 | Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage. |
Lance | 2 | – | thr+3 imp | 4 | No | 6 sp | 6 | 12 | Lance | B272 | Damage increases in a mounted charge; see Cavalry Weapons (p. 397). |
Mace | 2 | sw+3 cr | – | 1 | 0U | 5 sp | 5 | 12 | Axe/Mace | B271 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Mace, Small | 2 | sw+2 cr | – | 1 | 0U | 3.5 sp | 3 | 10 | Axe/Mace | B271 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Maul | 0 | sw+4 cr | – | 1, 2* | 0U | 8 sp | 12 | 13‡ | Two-Handed Axe/Mace | B274 | |
Morningstar | 3 | sw+3 cr | – | 1 | 0U | 8 sp | 6 | 12 | Flail | B272 | Attempts to parry flails are at -4, and fencing weapons (“F” parry) cannot parry at all! Attempts to block flails are at -2. |
Myrmex | 1 | – | thr cr | C | 0 | 2 sp | 0.25 | – | Boxing, Brawling, Karate, or DX | B271 | Gives the hand (only) DR 1 and is mutually exclusive with other gloves; Boxing (p. 182), Brawling (p. 182) and Karate (p. 203) improve damage. |
Oar | 0 | sw+3 cr | – | 1,2* | 0U | 4 sp | 8 | 12‡ | Polearm | LT60 | |
Pick | 3 | sw+1 imp | – | 1 | 0U | 7 sp | 3 | 10 | Axe/Mace | B271 | May get stuck; see Picks (p. B405). |
Pike | 2 | – | thr+3 imp | 4, 5* | 0U / 0 | 8 sp | 13 | 12† | Spear | LT60 | |
Poleaxe | 3 | sw+4 cut / sw+4 cr | – | 2, 3* | 0U | 12 sp | 10 | 12‡ | Polearm | B272 | |
Rondel Dagger | 3 | – | thr imp | C | -1 | 4 sp | 1 | 6 | Knife/Main-Gauche | LT56 | Reduce penalty for targeting chinks in armor (p. B400) by -2. |
Round Mace | 0 | sw+2 cr | – | 1 | 0U | 3.5 sp | 5 | 12 | Axe/Mace | LT58 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Round Mace, Small | 0 | sw+1 cr | – | 1 | 0U | 2.5 sp | 3 | 10 | Axe/Mace | LT58 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Scythe | 1 | sw+2 cut / sw imp | – | 1 | 0U | 1.5 sp | 5 | 11‡ | Two-Handed Axe/Mace | B274 | If using tip (impaling damage), May get stuck; see Picks (p. B405). |
Shield Bash | 0 | – | thr cr | 1 | No | var | var. | – | Shield | B273 | |
Shield Bash w. Spike | 1 | – | thr+1 cr | 1 | No | 2 sp | 5 | – | Shield | B273 | |
Sickle | 1 | sw cut/sw imp | thr-2 cut | 1 | 0 / 0U / 0U | 4 sp | 2 | 8 | Axe/Mace | LT62 | When used to impale, may get stuck; see Picks (p. B405); When used to thrust, hook enables the rules under Hook (p. LT54), and may also damage the victim. |
Spear | 0 | – | thr+2 imp / thr+3 imp | 1* / 1, 2* | 0 | 4 sp | 4 | 9 / 9† | Spear | B273 | Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275) |
Spear, Heavy | 1 | – | thr+4 imp / thr+3 cut | 2,3* / 3 | 0U | 9 sp | 6 | 11† | Spear | LT62 | Cutting damage is tip slash |
Spear, Long | 2 | – | thr+2 imp / thr+3 imp | 2, 3* | 0U / 0 | 6 sp | 5 | 10 / 10† | Spear | LT62 | Can be used one handed or two handed; can be thrown, see Muscle- Powered Ranged Weapon Table (p. 275) |
Spear, Short | 1 | – | thr+1 imp/thr cut | 1 | 0 | 3 sp | 2 | 6 | Spear | LT62 | Cutting damage is tip slash |
Staff, Long | 0 | sw+2 cr | thr+2 cr | 2,3 | 2 | 1.5 sp | 5 | 10† | Spear | LT61 | |
Staff, Quarterstaff | 0 | – | thr+2 cr | 1, 2 | 2 | 1 sp | 4 | 7† | Staff | B273 | |
Staff, Quarterstaff | 0 | sw+2 cr | thr+1 cr | 1, 2 / 2 | 0 | 1 sp | 4 | 9† | Two-Handed Sword | B274 | |
Staff, Short | 0 | sw cr | thr cr | 1 | 0F | 2 sp | 1 | 6 | Smallsword | B273 | |
Stake, Wooden | 0 | – | thr(0.5) imp | C | -1 | 0.4 sp | 0.5 | 5 | Knife | B272 | Can be thrown, see Muscle- Powered Ranged Weapon Table (p. B275). |
Stiletto | 3 | – | thr-1 imp | C | 1 | 2 sp | 0.25 | 5 | Knife/Main-Gauche | LT56 | Reduce penalty for targeting chinks in armor (p. B400) by -2. |
Striker | – | var. | var. | var. | var. | – | – | – | Brawling or DX | B271 | See p. 88. |
Sword, Bastard | 3 | sw+1 cut / sw+2 cut | thr+1 cr / thr+2 cr | 1, 2 / 2 | 0U/ 0 | 65 sp | 5 | 11 / 10† | Broadsword / Two-Handed Sword | B271 | Can be used one handed or two handed. |
Sword, Broad | 2 | sw+1 cut | thr+1 cr | 1 | 0 | 50 sp | 3 | 10 | Broadsword | B271 | |
Sword, Cutlass | 4 | sw cut | thr imp | 1 | 0 | 30 sp | 2 | 8 | Shortsword | B273 | Hilt counts as brass knuckles in close combat. |
Sword, Great | 3 | sw+3 cut | thr+2 cr | 1, 2 / 2 | 0 | 80 sp | 7 | 12† | Two-Handed Sword | B274 | |
Sword, Rapier | 4 | – | thr+1 imp | 1, 2 | 0F | 50 sp | 2.75 | 9 | Rapier | B273 | |
Sword, Rapier, Edged | 4 | sw cut | thr+1 imp | 1,2 | 0F | 100 sp | 3 | 10 | Rapier | LT61 | |
Sword, Rapier, Edged, Light | 4 | sw-1 cut | thr+1 imp | 1 | 0F | 70 sp | 2.25 | 8 | Rapier | LT61 | |
Sword, Rapier, Light | 4 | – | thr+1 imp | 1 | 0F | 40 sp | 2 | 8 | Rapier | LT61 | |
Sword, Saber | 4 | sw-1 cut | thr+1 imp | 1 | 0F | 70 sp | 2 | 8 | Saber | LT61 | |
Sword, Short | 2 | sw cut | thr imp | 1 | 0 | 40 sp | 2 | 8 | Shortsword | B273 | |
Sword, Small | 4 | – | thr+1 imp | 1 | 0F | 40 sp | 1.5 | 5 | Smallsword | B273 | |
Sword, Thrusting Bastard | 3 | sw+1 cut / sw+2 cut | thr+2 imp / thr+3 imp | 1, 2 / 2 | 0U / 0 | 75 sp | 5 | 11 / 10† | Broadsword / Two-Handed Sword | B271 | Can be used one handed or two handed. |
Sword, Thrusting Broadsword | 2 | sw+1 cut | thr+2 imp | 1 | 0 | 60 sp | 3 | 10 | Broadsword | B271 | |
Sword, Thrusting Greatsword | 3 | sw+3 cut | thr+3 imp | 1, 2 / 2 | 0 | 90 sp | 7 | 12† | Two-Handed Sword | B274 | |
Teeth, Blunt | – | – | thr-1 cr | C | No | – | – | – | Brawling or DX | B271 | Brawling (p. 182) improves damage |
Teeth, Fangs | – | – | thr-1 imp | C | No | – | – | – | Brawling or DX | B271 | Brawling (p. 182) improves damage |
Teeth, Sharp | – | – | thr-1 cut | C | No | – | – | – | Brawling or DX | B271 | Brawling (p. 182) improves damage |
Trident | 2 | – | thr + 3(0.5) imp / thr + 4 (0.5) imp | 1* / 1, 2* | 0U / 0 | 8 sp | 5 | 11 / 10† | Spear | LT64 | -2 to hit; Can be used one or two handed; can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon; Target at -1 to Dodge, +1 to Block or Parry. |
Warhammer | 3 | sw+3 imp | – | 1, 2* | 0U | 10 sp | 7 | 12‡ | Two-Handed Axe/Mace | B274 | May get stuck; see Picks (p. B405). |
Whip | 1 | sw-2(0.5) cr | – | 1-7* | -2U | 2 sp | 2 | var. | Whip | B274 | Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406). |
Whip, Light | 1 | sw-5(0.5) cr | – | 1-7* | -2U | 2 sp | 0.5 | var. | Whip | LT64 | Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. 406). |
Missile Weapons
Weapon | TL | Damage | Acc | Range | Weight | RoF | Shots | Ready | Ammo | Cost | ST | Bulk | Skill | Ref | Notes |
“Goat’s Foot” | 3 | – | – | – | 2 | – | – | -20 | – | 5 sp | 7† | – | Crossbow | B276 | Cocking lever to reload a high-ST crossbow or prodd. You can reload a weapon up to 4 ST over your own with 20 one-second Ready maneuvers. |
Atlatl with Dart | 0 | sw-1 imp | 1 | x3/x4 | 1 | 1 | 1 | 1 | Dart | 2 sp | 5 | -3 | Spear Thrower | B276 | Requires two hands to ready, but only one hand to attack. |
Atlatl with Javelin | 0 | sw+1 imp | 3 | x2/x3 | 2 | 1 | 1 | 1 | Bullet | 3 sp | 6 | -4 | Spear Thrower | B276 | Requires two hands to ready, but only one hand to attack. |
Axe, Throwing | 0 | sw+2 cut | 2 | x1/x1.5 | 4 | 1 | Thr | 1 | Thrown | 6 sp | 11 | -3 | Thrown Weapon (Axe/Mace) | B276 | |
Blowpipe | 0 | 1d-3 pi- | 1 | x4 | 1 | 1 | 1 | 2 | Dart | 3 sp | 2 | -6 | Blowpipe | B275 | Requires two hands to ready, but only one hand to attack |
Bola Perdida | 0 | sw cr | 0 | x6/x10 | 1 | 1 | Thr | 1 | Thrown | 1 sp | 6 | -2 | Bolas | LT72 | |
Bola Perdida | 0 | sw cr | 0 | x6/x10 | 1 | 1 | Thr | 1 | Thrown | 1 sp | 6 | -2 | Sling | LT72 | |
Bolas | 0 | thr-1 cr | 0 | x3 | 2 | 1 | Thr | 1 | Thrown | 2 sp | 7 | -2 | Bolas | B275 | May entangle or ensnare the target; see Special Ranged Weapons (p. B411). |
Bow, Composite | 1 | thr+3 imp | 3 | x20/x25 | 4 | 1 | 1 | 2 | Arrow | 90 sp | 10† | -7 | Bow | B275 | |
Bow, Long | 0 | thr+2 imp | 3 | x15/x20 | 3 | 1 | 1 | 2 | Arrow | 20 sp | 11† | -8 | Bow | B275 | |
Bow, Regular | 0 | thr+1 imp | 2 | x15/x20 | 2 | 1 | 1 | 2 | Arrow | 10 sp | 10† | -7 | Bow | B275 | |
Bow, Short | 0 | thr imp | 1 | x10/x15 | 2 | 1 | 1 | 2 | Arrow | 5 sp | 7† | -6 | Bow | B275 | |
Cloak, Heavy | 1 | spec. | 1 | 2 | 5 | 1 | Thr | 1 | Thrown | 5 sp | 8 | -6 | Cloak | B275 | May entangle or ensnare the target; see Special Ranged Weapons (p. B411). |
Cloak, Light | 1 | spec. | 1 | 2 | 2 | 1 | Thr | 1 | Thrown | 2 sp | 5 | -4 | Cloak | B275 | May entangle or ensnare the target; see Special Ranged Weapons (p. B411). |
Crossbow | 2 | thr+4 imp | 4 | x20x25 | 6 | 1 | 1 | 4 | Bolt | 15 sp | 7† | -6 | Crossbow | B276 | |
Crossbow, Fowling | 4 | thr+5 imp | 4 | x25/x30 | 9 | 1 | 1 | 8 | Bolt | 45 sp | 8† | -6 | Crossbow | LT74 | When cocked with a cranequin (p. LT79), user's ST x 1.5; fowling crossbow is usually ST 15; use half rated ST to determine range and damage. |
Crossbow, Hunting | 4 | thr+5 imp | 4 | x25/x30 | 12 | 1 | 1 | 13 | Bolt | 60 sp | 10† | -7 | Crossbow | LT74 | When cocked with a cranequin (p. LT79), user's ST x 2; hunting crossbow is usually ST 20; use half rated ST to determine range and damage. |
Crossbow, Military | 4 | thr+5 imp | 4 | x25/x30 | 15 | 1 | 1 | 50 | Bolt | 75 sp | 12† | -8 | Crossbow | LT74 | When cocked with a cranequin (p. LT79), user's ST x 3; military crossbow is usually ST 30; use half rated ST to determine range and damage. |
Crossbow, Pistol | 3 | thr+2 imp | 1 | x15/x20 | 4 | 1 | 1 | 4 | Dart | 15 sp | 7 | -4 | Crossbow | B276 | Requires two hands to ready, but only one hand to attack |
Crossbow, Prodd | 3 | thr+4 pi | 2 | x20/x25 | 6 | 1 | 1 | 4 | Pellet | 15 sp | 7† | -6 | Crossbow | B276 | |
Dagger | 1 | thr-1 imp | 0 | x0.5/x1 | 0.25 | 1 | Thr | 1 | Thrown | 2 sp | 5 | -1 | Thrown Weapon (Knife) | B276 | |
Dart, Throwing | 2 | thr imp | 1 | x1/x1.5 | 1 | 1 | Thr | 1 | Thrown | 2 sp | 6 | -2 | Thrown Weapon (Dart) | LT74 | |
Discus | 1 | thr+2 cr | 2 | x4/x6 | 2 | 1 | Thr | 1 | Thrown | 4 sp | 6 | -3 | Thrown Weapon (Disc) | LT72 | |
Harpoon | 2 | thr+5 imp | 2 | x1/x1.5 | 6 | 1 | Thr | 1 | Thrown | 6 sp | 11 | -6 | Thrown Weapon (Harpoon) | B276 | Tethered. Requires a Ready maneuver and a successful ST roll to pull out (if you fail, you may try again next turn). Does half the damage coming out that it did going in. |
Hatchet | 0 | sw cut | 1 | x1.5/x2.5 | 2 | 1 | Thr | 1 | Thrown | 4 sp | 8 | -2 | Thrown Weapon (Axe/Mace) | B276 | |
Javelin | 1 | thr+1 imp | 3 | x1.5/x2.5 | 2 | 1 | Thr | 1 | Thrown | 3 sp | 6 | -4 | Thrown Weapon (Spear) | B276 | |
Knife, Large | 0 | thr imp | 0 | x0.8/x1.5 | 1 | 1 | Thr | 1 | Thrown | 4 sp | 6 | -2 | Thrown Weapon (Knife) | B276 | |
Knife, Small | 0 | thr-1 imp | 0 | x0.5/x1 | 0.5 | 1 | Thr | 1 | Thrown | 3 sp | 5 | -1 | Thrown Weapon (Knife) | B276 | |
Knife, Throwing, Large | 2 | thr imp | 1 | x1/x2 | 1 | 1 | Thr | 1 | Thrown | 4 sp | 6 | -1 | Thrown Weapon (Knife) | LT75 | |
Knife, Throwing, Small | 2 | thr-1 imp | 1 | x0.8/x1.5 | 0.5 | 1 | Thr | 1 | Thrown | 3 sp | 5 | 0 | Thrown Weapon (Knife) | LT75 | |
Lariat | 1 | spec. | 0 | spec. | 3 | 1 | Thr | spec. | Thrown | 4 sp | 7† | -2 | Lasso | B276 | May entangle or ensnare the target; see Special Ranged Weapons (p. B411). |
Mace | 2 | sw+3 cr | 1 | x0.5/x1 | 5 | 1 | Thr | 1 | Thrown | 5 sp | 12 | -4 | Thrown Weapon (Axe/Mace) | B276 | |
Mace, Round | 0 | sw+2 cr | 1 | x0.5/x1 | 5 | 1 | Thr | 1 | Thrown | 3.5 sp | 12 | -4 | Thrown Weapon (Axe/Mace) | LT58 | |
Mace, Small | 2 | sw+2 cr | 1 | x1/x1.5 | 3 | 1 | Thr | 1 | Thrown | 3.5 sp | 10 | -3 | Thrown Weapon (Axe/Mace) | B276 | |
Net, Large | 0 | spec. | 1 | spec. | 20 | 1 | Thr | 1 | Thrown | 4 sp | 11 | -6 | Net | B276 | May entangle or ensnare the target; see Special Ranged Weapons (p. B411); a net has no 1/2D range, max range is (ST/2 + Skill/5) for a large net |
Net, Melee | 2 | spec. | 1 | spec. | 5 | 1 | Thr | 1 | Thrown | 2 sp | 8 | -4 | Net | B276 | May entangle or ensnare the target; see Special Ranged Weapons (p. B411); a net has no 1/2D range, max range is (ST + Skill/5) for a melee net. |
Sling | 0 | sw pi | 0 | x6/x10 | 0.5 | 1 | 1 | 2 | Bullet | 2 sp | 6 | -4 | Sling | B276 | Requires two hands to ready, but only one hand to attack; can fire stones (TL0) or lead bullets (TL2). Lead bullets give +1 damage and double range |
Sling, Dart | 1 | sw imp | 1 | x6/x10 | 0.5 | 1 | 1 | 2 | Dart | 2 sp | 6 | -4 | Sling | LT74 | Requires two hands to ready, but only one hand to attack |
Sling, Heavy | 0 | sw+2 cr | 1 | x3/x6 | 1 | 1 | 1 | 2 | Bullet | 2 sp | 8† | -5 | Sling | LT74 | Can fire stones (TL0) or lead bullets (TL2). Lead bullets give +1 damage and double range |
Spear | 0 | thr+3 imp | 2 | x1/x1.5 | 4 | 1 | Thr | 1 | Thrown | 4 sp | 9 | -6 | Thrown Weapon (Spear) | B276 | |
Staff Sling | 1 | sw+1 pi | 1 | x10/x15 | 2 | 1 | 1 | 2 | Bullet | 2 sp | 7† | -6 | Sling | B276 | Can fire stones (TL0) or lead bullets (TL2). |
Stake, Wooden | 0 | thr(0.5) imp | 0 | x0.5/x1 | 0.5 | 1 | Thr | 1 | Thrown | 0.4 sp | 5 | -2 | Thrown Weapon (Knife) | B276 |
Armor
Armor | TL | Type | Location | DR | Cost | Weight | LC | Rea Pen | Notes |
Bronze Armbands | 1 | Arm | arms | 3 | 18 sp | 9 | 4 | -2 | |
Cloth Sleeves | 1 | Arm | arms | 1 | 2 sp | 2 | – | 0 | Flexible; concealable as or under clothing. |
Leather Sleeves, Heavy | 1 | Arm | arms | 2 | 5 sp | 2 | 4 | -2 | |
Mail Sleeves | 2 | Arm | arms | 4/2 | 7 sp | 9 | 3 | -2 | Flexible; Split DR: use the lower DR against crushing attacks. |
Plate Arms | 3 | Arm | arms | 6 | 100 sp | 15 | 3 | -2 | |
Plate Arms, Heavy | 3 | Arm | arms | 7 | 150 sp | 20 | 3 | -2 | |
Scale Sleeves | 2 | Arm | arms | 4 | 21 sp | 14 | 3 | -2 | |
Breastplate, Bronze | 1 | Body | torso | 4 | 40 sp | 20 | 3 | -2 | Breastplates protect only from the front. |
Bronze Corselet | 1 | Body | torso, groin | 5 | 130 sp | 40 | 3 | -2 | |
Buff Coat (Leather) | 4 | Body | body, limbs | 2 | 21 sp | 16 | 4 | 0 | Flexible |
Cloth Armor | 1 | Body | torso, groin | 1 | 3 sp | 6 | – | 0 | Flexible; concealable as or under clothing. |
Double Mail Hauberk | 3 | Body | torso, groin | 5/3 | 52 sp | 44 | 3 | -2 | Flexible; Split DR: use the lower DR against crushing attacks. |
Fur Loincloth | 0 | Body | groin | 1 | 1 sp | neg. | – | 0 | Flexible; concealable as or under clothing. |
Fur Tunic | 0 | Body | torso | 1 | 2.5 sp | 2 | – | 0 | Flexible; concealable as or under clothing. |
Leather Armor | 1 | Body | torso, groin | 2 | 10 sp | 10 | 4 | -2 | |
Leather Jacket | 1 | Body | arms, torso | 1 | 5 sp | 4 | – | 0 | Flexible; concealable as or under clothing. |
Light Scale Armor | 2 | Body | torso | 3 | 15 sp | 15 | 4 | -2 | |
Lorica Segmentata | 2 | Body | torso | 5 | 68 sp | 26 | 3 | -2 | |
Mail Hauberk | 2 | Body | torso, groin | 4/2 | 23 sp | 25 | 3 | -2 | Flexible; Split DR: use the lower DR against crushing attacks. |
Mail Shirt | 2 | Body | torso | 4/2 | 15 sp | 16 | 4 | -2 | Flexible; concealable as or under clothing; Split DR: use the lower DR against crushing attacks. |
Scale Armor | 2 | Body | torso, groin | 4 | 42 sp | 35 | 3 | -2 | |
Steel Breastplate | 3 | Body | torso | 5 | 50 sp | 18 | 3 | -2 | Breastplates protect only from the front. |
Steel Corselet | 3 | Body | torso, groin | 6 | 130 sp | 35 | 3 | -2 | |
Steel Corselet, Heavy | 3 | Body | torso, groin | 7 | 230 sp | 45 | 3 | -2 | |
Steel Laminate Plate | 3 | Body | torso, groin | 5 | 90 sp | 30 | 3 | -2 | |
Boots | 2 | Footwear | feet | 2 | 8 sp | 3 | – | 0 | Flexible; concealable as or under clothing. |
Sandals | 0 | Footwear | feet | 0 | 2.5 sp | 0.5 | – | 0 | Concealable as or under clothing; sandals only give DR 1 to the underside of the foot |
Shoes | 1 | Footwear | feet | 1 | 4 sp | 2 | – | 0 | Flexible; concealable as or under clothing. |
Sollerets | 3 | Footwear | feet | 4 | 15 sp | 7 | 3 | -2 | |
Gauntlets | 2 | Gloves | hands | 4 | 10 sp | 2 | 4 | -2 | |
Gauntlets, Heavy | 3 | Gloves | hands | 5 | 25 sp | 2.5 | 3 | -2 | |
Gloves, Cloth | 1 | Gloves | hands | 1 | 1.5 sp | neg. | – | 0 | Flexible; concealable as or under clothing. |
Gloves, Leather | 1 | Gloves | hands | 2 | 3 sp | neg. | – | 0 | Flexible |
Barrel Helm | 3 | Headgear | skull, face | 6 | 24 sp | 10 | 3 | -2 | Helmet gives wearer the No Peripheral Vision disadvantage (p. B151) while worn. |
Bronze Helmet | 1 | Headgear | skull, face | 3 | 16 sp | 7.5 | 4 | -2 | |
Bronze Pot-Helm | 1 | Headgear | skull | 3 | 6 sp | 5 | 4 | -2 | |
Cloth Cap | 1 | Headgear | skull | 1 | 0.5 sp | neg. | – | 0 | Flexible; concealable as or under clothing. |
Face Mask | 3 | Headgear | face | 4 | 10 sp | 2 | 3 | -2 | |
Greathelm | 3 | Headgear | skull, face, neck | 7 | 34 sp | 10 | 3 | -2 | Helmet gives wearer the No Peripheral Vision disadvantage (p. B151) while worn. |
Leather Cap | 1 | Headgear | skull | 1 | 3.2 sp | neg. | 4 | 0 | Flexible |
Leather Helm | 1 | Headgear | skull, face | 2 | 2 sp | 0.5 | 4 | -2 | |
Legionary Helmet | 2 | Headgear | skull, face | 4 | 15 sp | 6 | 3 | -2 | |
Mail Coif | 2 | Headgear | skull, neck | 4/2 | 5.5 sp | 4 | 3 | -2 | Flexible; Split DR: use the lower DR against crushing attacks. |
Pot-Helm | 3 | Headgear | skull | 4 | 10 sp | 5 | 4 | -2 | |
Bronze Greaves | 1 | Leg | legs | 3 | 27 sp | 17 | 4 | -2 | |
Leather Leggings | 1 | Leg | legs | 1 | 4 sp | 2 | – | 0 | Flexible; Concealable as or under clothing. |
Leather Leggings, Heavy | 1 | Leg | legs | 2 | 6 sp | 4 | 4 | -2 | |
Leather Pants | 1 | Leg | legs, groin | 1 | 4 sp | 3 | – | 0 | Flexible; Concealable as or under clothing. |
Mail Leggings | 2 | Leg | legs | 4/2 | 11 sp | 15 | 3 | -2 | Flexible; Split DR: use the lower DR against crushing attacks. |
Plate Legs | 3 | Leg | legs | 6 | 110 sp | 20 | 3 | -2 | |
Plate Legs, Heavy | 3 | Leg | legs | 7 | 160 sp | 25 | 3 | -2 | |
Scale Leggings | 2 | Leg | legs | 4 | 25 sp | 21 | 3 | -2 | |
Studded Leather Skirt | 1 | Leg | groin, legs | 3/2 | 6 sp | 4 | – | -2 | Flexible; Split DR: use the lower DR against crushing attacks. |
Ammunition
Ammunition | TL | Type | Cost | Weight | Ref | Notes |
Arrow, Barbed | 3 | Arrow | 0.2 sp | 0.1 | LT73 | When removed, inflicts half the damage delivered when going in |
Arrow, Blunt | 3 | Arrow | 0.1 sp | 0.1 | LT73 | Damage changes from impaling to crushing |
Arrow, Bodkin | 3 | Arrow | 0.2 sp | 0.1 | B277 | Damage changes from impaling to piercing with an armor divisor of 2 |
Arrow, Cutting | 3 | Arrow | 0.2 sp | 0.1 | LT73 | Damage changes from impaling to cutting |
Arrow, Cutting, Barbed | 3 | Arrow | 0.2 sp | 0.1 | LT73 | Damage changes from impaling to cutting, -1 to Acc, range x10/x15, inflicts half the damage delivered when removed |
Arrow, Flight | 2 | Arrow | 0.2 sp | 0.1 | LT73 | Double both range multipliers, but with half damage out to 1/2 D and no damage past 1/2D |
Arrow, Humming Bulb | 3 | Arrow | 0.2 sp | 0.1 | LT73 | Gives -1 to Acc and subtracts 5 from both range multipliers; damaage is crushing with armor divisor 0.5 |
Arrow, Normal | 0 | Arrow | 0.2 sp | 0.1 | B276 | |
Bolt | 2 | Bolt | 0.2 sp | 0.06 | B276 | |
Bullet, Sling | 0 | Bullet | 0.06 sp | 0.05 | B276 | |
Dart | 0 | Dart | 0.01 sp | 0.05 | B276 | Follow-up drug or poison attack if damage penetrates DR. Effects depend on the poison used; see Poison (p. 437); |
Dart, Sling | 1 | Dart | 0.1 sp | 0.25 | B276 | Follow-up drug or poison attack if damage penetrates DR. Effects depend on the poison used; see Poison (p. 437); |
Pellet, Lead | 3 | Pellet | 0.01 sp | 0.06 | B276 | |
Stone, Heavy | 0 | Bullet | 0.01 sp | 1 | B276 | |
Stone, Unshaped, Sling | 0 | Bullet | 0 sp | 0.05 | B276 | -1 to hit |
Shields
Shield | TL | DB | Cost | Weight | DR/HP | LC | Skill | Notes |
Cloak, Heavy | 1 | 2 | 5 sp | 5 | 1/5 | – | Cloak | Can be used offensively to entangle; see Cloaks (p. B404). |
Cloak, Light | 1 | 1 | 2 sp | 2 | 1/3 | – | Cloak | Can be used offensively to entangle; see Cloaks (p. B404). |
Shield, Buckler | 0 | 1 | 2.5 sp | 2 | 5/20 | 4 | Shield (Buckler) | Can be readied in 1 turn and dropped as a free action |
Shield, Large Iron | 3 | 3 | 45 sp | 50 | 12/120 | 4 | Shield | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371) |
Shield, Large Iron, Spiked | 3 | 3 | 47 sp | 55 | 12/120 | 4 | Shield | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371) |
Shield, Large Wooden | 1 | 3 | 9 sp | 25 | 9/60 | 4 | Shield | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371) |
Shield, Large Wooden, Spiked | 2 | 3 | 11 sp | 30 | 9/60 | 4 | Shield | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371) |
Shield, Light Iron | 3 | 1 | 12.5 sp | 4 | 8/40 | 4 | Shield | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371) |
Shield, Light Wooden | 0 | 1 | 2.5 sp | 2 | 5/20 | 4 | Shield | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371) |
Shield, Medium Iron | 3 | 2 | 30 sp | 30 | 10/80 | 4 | Shield | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371) |
Shield, Medium Iron, Spiked | 3 | 2 | 32 sp | 35 | 10/80 | 4 | Shield | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371) |
Shield, Medium Wooden | 1 | 2 | 6 sp | 15 | 7/40 | 4 | Shield | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371) |
Shield, Medium Wooden, Spiked | 2 | 2 | 8 sp | 20 | 7/40 | 4 | Shield | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371) |
Shield, Small Iron | 3 | 1 | 20 sp | 16 | 9/60 | 4 | Shield | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371) |
Shield, Small Iron Spiked | 3 | 1 | 22 sp | 21 | 9/60 | 4 | Shield | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371) |
Shield, Small Wooden | 0 | 1 | 4 sp | 8 | 6/30 | 4 | Shield | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371) |
Shield, Small Wooden, Spiked | 2 | 1 | 6 sp | 13 | 6/30 | 4 | Shield | Can be used offensively with a shield bash (see the Melee Weapon Table) or shield rush (see Slam, p. B371) |
Climbing Gear
Gear | TL | Cost | Weight | Ref | Notes |
Climbing Kit | 2 | 2 sp | 4 | B288 | Hammer, spikes, carabiners. |
Climbing Pole | 1 | 8 sp | 5 | LT125 | |
Climbing Spikes, set of four | 2 | 15 sp | 2 | LT125 | |
Cord, 3/16” | 0 | 0.1 sp | 0.5 | B288 | Supports 90 lbs. Per 10 yards. |
Grappling Hook, Padded | 1 | 3 sp | 3 | LT125 | Hearing distance 2 yards (see B358) |
Grappling Hook, Unpadded | 1 | 2 sp | 2 | LT125 | Hearing distance 4 yards (see B358) |
Iron Spike (Piton) | 2 | 0.1 sp | 0.5 | B288 | For climbing, spiking doors, etc. |
Ladder, 6' | 1 | 36 sp | 90 | LT125 | |
Ladder, Rope, 30 feet | 1 | 5 sp | 22 | LT125 | |
Piton | 2 | 0.4 sp | 0.75 | LT125 | |
Piton Hammer | 2 | 1 sp | 1 | LT125 | |
Rope, 3/8" | 0 | 0.5 sp | 1.5 | B288 | Supports 300 lbs; per 10 yds |
Clothing
Gear | TL | Cost | Weight | Ref | Notes |
Apron, Leather | 1 | 6 sp | 3 | LT99 | DR 1 |
Boots, leather | 2 | 8 sp | 3 | LT98 | |
Cloak, Expensive (Status 4) | 0 | 600 sp | 2 | LT99 | |
Cloak, Freeman (Status 0) | 0 | 6 sp | 2 | LT99 | |
Cloak, Leather/Wool, Expensive (Status 4) | 0 | 900 sp | 3 | LT99 | |
Cloak, Leather/Wool, Freeman (Status 0) | 0 | 9 sp | 3 | LT99 | |
Cloak, Leather/Wool, Poor (Status -2) | 0 | 1.5 sp | 3 | LT99 | |
Cloak, Poor (Status -2) | 0 | 1 sp | 2 | LT99 | |
Clothing, Ordinary, Freeman (Status 0) | 0 | 12 sp | 2 | LT98 | |
Clothing, Ordinary, Merchant (Status 1) | 0 | 240 sp | 2 | LT98 | |
Clothing, Ordinary, Noble (Status 4) | 0 | 1200 sp | 2 | LT98 | |
Clothing, Ordinary, Poor (Status -2) | 0 | 2 sp | 2 | LT98 | |
Clothing, Ordinary, Royal (Status 7) | 0 | 1200000 sp | 2 | LT98 | |
Clothing, Summer, Freeman (Status 0) | 0 | 6 sp | 1 | LT97 | |
Clothing, Summer, Merchant (Status 1) | 0 | 120 sp | 1 | LT97 | |
Clothing, Summer, Noble (Status 4) | 0 | 600 sp | 1 | LT97 | |
Clothing, Summer, Poor (Status -2) | 0 | 1 sp | 1 | LT97 | |
Clothing, Summer, Royal (Status 7) | 0 | 600000 sp | 1 | LT97 | |
Clothing, Winter, Freeman (Status 0) | 0 | 18 sp | 5 | LT98 | DR 1 vs. cutting |
Clothing, Winter, Merchant (Status 1) | 0 | 360 sp | 5 | LT98 | DR 1 vs. cutting |
Clothing, Winter, Noble (Status 4) | 0 | 1800 sp | 5 | LT98 | DR 1 vs. cutting |
Clothing, Winter, Poor (Status -2) | 0 | 3 sp | 5 | LT98 | DR 1 vs. cutting |
Clothing, Winter, Royal (Status 7) | 0 | 1800000 sp | 5 | LT98 | DR 1 vs. cutting |
Coat, Long | 1 | 5 sp | 5 | LT99 | |
Coat, Long, Heavy | 1 | 25 sp | 10 | LT99 | DR 1 |
Foot Wrappings | 0 | 0.2 sp | 0.5 | LT98 | |
Foot Wrappings, Boot | 0 | 1 sp | 2 | LT98 | |
Hunting Shirt, Dyed | 1 | 10 sp | 5 | LT126 | +2 (quality) to Camouflage if for appropriate, terrain, climate and season |
Hunting Shirt, Plain | 1 | 5 sp | 5 | LT126 | +1 (quality) to Camouflage if for appropriate, terrain, climate and season |
Mittens | 0 | 0.8 sp | 0.5 | LT98 | DR 1 vs. cutting; gives Bad Grip 1 (p. B123) and Ham-Fisted 2 (p. B138) |
Shoes, leather | 1 | 4 sp | 2 | LT98 |
Containers
Gear | TL | Cost | Weight | Ref | Notes |
Backpack, Frame | 1 | 10 sp | 10 | B288 | Holds 100 lbs. of gear. |
Backpack, Small | 1 | 6 sp | 3 | B288 | Holds 40 lbs. of gear |
Bottle, Ceramic | 1 | 0.3 sp | 1 | B288 | Holds 1 quart of liquid (2 lbs. if water) |
Hip Quiver | 0 | 1.5 sp | 1 | B289 | Holds 20 arrows or bolts |
Pouch or Purse, Small | 1 | 1 sp | - | B288 | Holds 3 lbs. |
Saddlebags | 2 | 2.5 sp | 0 | LT134 | holds 40 lbs. |
Shoulder Quiver | 0 | 1 sp | 0.5 | B289 | Holds 12 arrows or bolts |
Wineskin | 0 | 1 sp | 0.25 | B288 | Holds 1 gallon of liquid (8 lbs. if water) |
Craftsman Kits
Gear | TL | Cost | Weight | Ref | Notes |
Camping Kit, Group | 0 | 5 sp | 20 | B288 | Basic equipment for Cooking and Survival skill for a group. Cook pot, rope, hatchet, etc. for 3-8 campers. |
Camping Kit, Personal | 0 | 0.5 sp | 1 | B288 | Minimum gear for camping: -2 to any Survival roll without it. Includes utensils, tin- derbox or flint and steel, towel, etc., as TL permits. |
Housebreaker's Kit | 2 | 25.5 sp | 16 | LT126 | Includes lockpicks, small pry-bar, mallet, chisel, small saw, 10 yards of 3/8" rope, padded grappling hook and lantern packed in a sack capacious enough to hold some swag |
Scribe's Kit | 3 | 5 sp | 2 | B288 | Quills, inkbottles, penknife, paper |
Surveyor's Kit | 2 | 24.5 sp | 40 | LT43 | Includes surveyor's cross, dioptra, two 10' poles, 120' of cord, 20 posts to mark points on the ground |
Torture Kit | 2 | 15 sp | 8 | LT131 | May include knives, pincers, hammers, metallic slivers, irons for heating in a fire, vises, etc. |
Food and Drink
Gear | TL | Cost | Weight | Ref | Notes |
Distilled Liquors, per pint | 3 | 2 sp | LT36 | ||
Fermented Beverages, per gallon | 1 | 0.5 sp | LT36 | ||
Traveler's Rations | 0 | 0.2 sp | 0.5 | B288 | One meal of dried meat, cheese, etc. |
Games and Toys
Gear | TL | Cost | Weight | Ref | Notes |
Board Games | 1 | 4 sp | 3 | LT39 | |
Cards | 3 | 5 sp | 0.5 | LT40 | |
Dice | 1 | 0.6 sp | 0 | LT39 | |
Doll, Clay | 0 | 0.4 sp | 0.25 | LT39 | |
Doll, Cloth | 0 | 0.4 sp | 0 | LT39 | |
Dominos, 30 tiles | 1 | 2.2 sp | 1.5 | LT39 | |
Kite | 2 | 3.3 sp | 2 | LT40 |
Jewelry
Gear | TL | Cost | Weight | Ref | Notes |
Beads, copper, per foot | 0 | 0.3 sp | 0.3 | LT38 | |
Beads, gold, per foot | 0 | 1200 sp | 0.6 | LT38 | |
Beads, silver, per foot | 0 | 35 sp | 0.35 | LT38 | |
Bracelet, copper | 0 | 0.7 sp | 0.3 | LT38 | |
Bracelet, gold | 0 | 1200 sp | 0.6 | LT38 | |
Bracelet, silver | 0 | 35 sp | 0.35 | LT38 | |
Chain, copper, per foot | 0 | 0.4 sp | 0.03 | LT38 | |
Chain, gold, per foot | 0 | 120 sp | 0.06 | LT38 | |
Chain, silver, per foot | 0 | 3.5 sp | 0.035 | LT38 | |
Crown, copper | 0 | 0.7 sp | 0.5 | LT38 | |
Crown, gold | 0 | 2000 sp | 1 | LT38 | |
Crown, silver | 0 | 60 sp | 0.6 | LT38 | |
Fibula, copper | 0 | 0.6 sp | 0.2 | LT38 | |
Fibula, gold | 0 | 800 sp | 0.4 | LT38 | |
Fibula, silver | 0 | 23 sp | 0.23 | LT38 | |
Piercing, copper | 0 | 0.2 sp | 0.01 | LT38 | |
Piercing, gold | 0 | 40 sp | 0.02 | LT38 | |
Piercing, silver | 0 | 1 sp | 0.01 | LT38 | |
Plug, copper | 0 | 0.2 sp | 0.05 | LT38 | |
Plug, gold | 0 | 200 sp | 0.1 | LT38 | |
Plug, silver | 0 | 6 sp | 0.06 | LT38 | |
Ring, copper | 0 | 0.3 sp | 0.1 | LT38 | |
Ring, gold | 0 | 400 sp | 0.2 | LT38 | |
Ring, silver | 0 | 12 sp | 0.12 | LT38 | |
Torc, copper | 0 | 0.7 sp | 0.4 | LT38 | |
Torc, gold | 0 | 1700 sp | 0.85 | LT38 | |
Torc, silver | 0 | 50 sp | 0.5 | LT38 |
Luxuries
Gear | TL | Cost | Weight | Ref | Notes |
Cosmetics, Better, Cheap, per use | 0 | 0.2 sp | 0.05 | LT36 | |
Cosmetics, Better, Expensive, per use | 0 | 0.5 sp | 0.05 | LT36 | |
Cosmetics, Common, Cheap, per use | 0 | 0.025 sp | 0.025 | LT36 | |
Cosmetics, Common, Expensive, per use | 0 | 0.1 sp | 0.025 | LT36 | |
Incense, Cheap, per ounce | 0 | 0.6 sp | 0.1 | LT36 | |
Incense, Fine, per ounce | 0 | 1.5 sp | 0.1 | LT36 | |
Perfume, Cheap, per application | 0 | 0.3 sp | 0.01 | LT36 | |
Perfume, Expensive, per application | 0 | 2 sp | 0.01 | LT36 | |
Pipe | 0 | 0.1 sp | 0.25 | LT36 | |
Tobacco | 0 | 1 sp | 0.25 | LT36 | |
Water Pipe | 2 | 3.5 sp | 5 | LT36 |
Medical Gear
Gear | TL | Cost | Weight | Ref | Notes |
Arrow Spoon | 2 | 3 sp | 0 | LT148 | Used to extract an arrow without further injury to the patient |
Barber's Kit | 1 | 10 sp | 3 | LT148 | -1 to Surgery, over and above the standard TL modifier; includes knife, razor, scissors, small whetstone, spoon, tiny file |
Bleeding Cup | 1 | 2.5 sp | 0.5 | LT153 | |
Cataract Needles | 2 | 5 sp | 0 | LT149 | |
Catheter | 2 | 5 sp | 0 | LT148 | Roll against Esoteric Medicine, Physician or Surgery to use it |
Cautery | 2 | 5 sp | 0.5 | LT149 | |
Diagnostic Manual, Basic | 1 | 3.5 sp | 2 | LT145 | |
Diagnostic Manual, Comprehensive | 1 | 17.5 sp | 20 | LT145 | +2 to skill for known conditions |
Eyelash Cautery | 2 | 12.5 sp | 0 | LT149 | |
Eyelash Forceps | 2 | 12.5 sp | 0 | LT149 | |
First Aid Kit | var | 5 sp | 2 | B289 | A complete kit for treating wounds, with bandages, ointments, etc; +1 to First Aid skill |
Forceps | 1 | 2.5 sp | 0 | LT148 | +2 to skill for fine tasks that benefit from a firm grip; eliminate penalties for awkward reach (see LT147) |
Forceps, Dental | 2 | 5 sp | 0.5 | LT148 | |
Forceps, Dental Splinter | 2 | 5 sp | 0 | LT148 | |
Forceps, Staphylagra | 2 | 7.5 sp | 0 | LT148 | |
Hook, Surgical | 1 | 1 sp | 0 | LT148 | |
Lancet | 2 | 2.5 sp | 0 | LT153 | |
Needle, Surgical | 1 | 0.5 sp | 0 | LT148 | |
Probe, Surgical | 1 | 1 sp | 0 | LT148 | |
Scalpel | 1 | 3 sp | 0 | LT148 | |
Speculum | 2 | 6 sp | 1 | LT148 | reduces awkward reach penalties to Surgery from -6 to -3 |
Splints, Arm | 0 | 2.5 sp | 1 | LT146 | |
Splints, Leg | 0 | 5 sp | 2 | LT146 | |
Surgeon Kit, Large | 1 | 150 sp | 40 | LT149 | Includes equivalent of two small kits, plus bone chisels and small hammers; at TL2, includes arrow spoons, catheters, cauteries and specula; gives +1 (quality) to Surgery |
Surgeon Kit, Small | 1 | 30 sp | 15 | LT149 | Includes forceps, hooks, needles, probes, scalpels, a supply of thread and bandages; basic equipment for Surgery |
Surgical Instuments | var | 30 sp | 15 | B289 | Includes scalpels, forcepts, etc; basic equipment for Surgery Skill |
Tourniquet | 0 | 0.2 sp | 0 | LT145 | |
Traction Bench | 2 | 50 sp | 125 | LT149 | |
Trephin | 2 | 12 sp | 1 | LT148 |
Musical Instruments
Gear | TL | Cost | Weight | Ref | Notes |
Bagpipe | 3 | 15 sp | 8 | LT49 | |
Fife | 2 | 10 sp | 1 | LT49 | |
Harp | 1 | 60 sp | 7 | LT49 | |
Hunting Horn, Brass | 3 | 20 sp | 2 | LT49 | |
Kettledrums, Cavalry | 3 | 25 sp | 28 | LT49 | |
Trumpet | 2 | 20 sp | 2 | LT49 |
Personal Gear
Gear | TL | Cost | Weight | Ref | Notes |
Abacus | 2 | 5 sp | 2 | LT50 | |
Bathtub, Earthenware | 1 | 16 sp | 60 | LT36 | |
Bathtub, Metal | 1 | 160 sp | 80 | LT36 | |
Blanket | 1 | 2 sp | 4 | B288 | A warm sleeping blanket |
Brush | 1 | 0.6 sp | 0.5 | LT36 | |
Brush | 1 | 0.2 sp | 0 | LT46 | |
Burning Glass, Glass | 3 | 2 sp | 0.5 | LT35 | |
Burning Glass, Quartz | 2 | 4 sp | 1 | LT35 | |
Candle Case | 3 | 1.5 sp | 0.7 | LT44 | Used with a graduated candle to tell time |
Candle, Graduated | 3 | 4 sp | 6 | LT44 | 6 candles, used with a Candle Case to tell time |
Candle, Tallow | 1 | 0.5 sp | 1 | B288 | Smoky! Lasts 12 hrs. |
Comb | 0 | 0.3 sp | 0.2 | LT36 | |
Compass | 3 | 2.5 sp | 1 | LT52 | +1 to Navigation rolls |
Cylinder Seal | 1 | 2 sp | 0 | LT46 | |
Drum | 0 | 4 sp | 2 | B288 | Audible for several miles |
Ear Trumpet | 4 | 1.5 sp | 2 | LT42 | Increases range sound can be heard x8 |
Enhanced Tinder | 1 | 0.2 sp | 0.1 | LT35 | Half fire-starting time |
Eyeglasses | 3 | 10 sp | 0.25 | LT42 | |
Firebow | 0 | 0.5 sp | 0.75 | LT35 | Base fire-starting time: 2 minutes |
Fishhooks and Line | 0 | 5 sp | - | B288 | Basic gear for Fishing skill; needs a pole. |
Flint | 0 | 0.2 sp | 0.2 | LT35 | Base fire-starting time: 30 seconds |
Ink Stone | 1 | 2 sp | 2 | LT46 | |
Ink, per pint | 1 | 0.25 sp | 1 | LT46 | |
Lantern | 2 | 2 sp | 2 | B288 | Burns for 24 hours on 1 pint of oil |
Lanyard, Leather | 0 | 0.1 sp | - | B289 | Lets you retrieve a dropped weapon on a DX roll. Each attempt requires a Ready maneuver. Can be cut: -6 to hit, DR 2, HP 2. |
Luxury Travel Kit | 2 | 22.6 sp | 25 | LT36 | Includes a full set of grooming equipment (razor, brush, comb, soap, fragrances, and cosmetics), a writing box (p. LT47), and serving and drinking vessels for tea, coffee, or alcohol (as suits the culture), all neatly arranged in a purpose-built cabinet. |
Oil | 2 | 0.2 sp | 1 | B288 | For lantern; per pint |
Parchment, per sheet | 2 | 0.06 sp | 0.05 | LT46 | |
Pilgrim's Kit | 2 | 21 sp | 40 | LT36 | Includes a straw mattress, a blanket, a coat, a knife and whetstone, a jug of wine, a 5-lb. sack of flour or dried peas, and 1 lb. of spices (intended for medicinal use). |
Pole, 10' | 0 | 0.85 sp | 5 | B288 | For things you wouldn't touch with a 6' pole |
Pole, 6' | 0 | 0.5 sp | 3 | B288 | For pitching tents, fishing or prodding items |
Portable Sundial | 2 | 10 sp | 2 | LT44 | Must be aligned to the midday sun |
Prepared Block | 0 | 0.3 sp | 0.5 | LT35 | Base fire-starting time: 3 minutes |
Pumice | 1 | 0.3 sp | 0.5 | LT47 | |
Quill, Cheap | 3 | 0.025 sp | 0 | LT46 | Will last about 20 pages |
Quill, Fine | 3 | 0.075 sp | 0 | LT46 | Will last about 100 pages |
Razor | 0 | 1.8 sp | 0.2 | LT36 | |
Sandglass | 3 | 5 sp | 3 | LT45 | Standard half-hour sandglass |
Shackles, Iron | 2 | 5 sp | 2 | LT130 | DR 4, HP 10 |
Signet Ring | 2 | 3 sp | 0 | LT46 | |
Sleeping Fur | 0 | 5 sp | 8 | B288 | Warm unless wet |
Soap, Liquid, Pint | 2 | 2 sp | 1 | LT36 | |
Soap, Solid, Bar | 2 | 2.7 sp | 1 | LT36 | |
Strigil | 1 | 0.6 sp | 0.5 | LT36 | |
Stylus | 1 | 0.6 sp | 0 | LT46 | |
Sulfur Matches | 3 | 0.5 sp | 0 | LT35 | Bundle of 4; Divide fire-starting time by four |
Telescope | 4 | 50 sp | 6 | B289 | Gives 1 level of Telescopic Vision |
Tent, 1- Man | 0 | 5 sp | 5 | B288 | Includes ropes; no poles needed |
Tent, 20-Man | 1 | 30 sp | 100 | B288 | Includes ropes; requires 16 poles |
Tent, 2-Man | 0 | 8 sp | 12 | B288 | Includes ropes; requires one 6-foot pole |
Tent, 4-Man | 0 | 15 sp | 30 | B288 | Includes ropes; requires 2 poles |
Torch | 0 | 0.3 sp | 1 | B288 | Burns for 1 hr. |
Tweezers | 1 | 0.5 sp | 0 | LT36 | |
Vellum, per sheet | 2 | 0.12 sp | 0.02 | LT46 | +1 (quality) to legibility |
Wax Tablet | 1 | 1 sp | 2 | B288 | For writing; erasable |
Wax Tablet, Large | 2 | 2 sp | 0.5 | LT46 | Holds about 200 words |
Wax Tablet, Small | 2 | 0.7 sp | 0.2 | LT46 | Holds about 60 words |
Poison
Gear | TL | Cost | Weight | Ref | Notes |
Belladonna | 0 | 0.8 sp | 0 | LT128 | LC1 |
Cantharides | 0 | 1.4 sp | 0 | LT129 | LC1 |
Curare | 0 | 5 sp | 0 | LT129 | LC1 |
Deathcap Mushroom | 0 | 2.5 sp | 0 | LT129 | LC0 |
Hemlock | 0 | 0.5 sp | 0 | LT129 | LC1 |
Lacquer | 1 | 0.2 sp | 0 | LT129 | LC3 |
Lime Powder | 1 | 0.1 sp | 0 | LT130 | LC3 |
Monkshood | 0 | 0.6 sp | 0 | LT129 | LC1 |
Viper Venom | 0 | 1 sp | 0 | LT129 | LC0 |
Riding Gear
Gear | TL | Cost | Weight | Ref | Notes |
Bridle and Bit | 1 | 1 sp | 2 | LT134 | -1 instead of -3 if reins held in one hand, +3 if held two-handed |
Horse Blanket | 1 | 2.5 sp | 2.5 | LT134 | +1 to HT-based rolls to resist FP loss |
Horseshoes | 3 | 5 sp | 4 | LT134 | +2 to HT-based rolls to resist FP loss to the horse |
Riding Crop | 2 | 1 sp | 1 | LT134 | +1 to Riding to control the mount |
Saddle, Cushioned | 2 | 10 sp | 10 | LT134 | +2 to horse and rider to resist FP loss; +1 to Riding to stay mounted, halving encumbrance penalties to Riding, includes horse blanket |
Saddle, Horned | 2 | 20 sp | 20 | LT134 | +2 to horse and rider to resist FP loss; eliminates encumbrance penalties to Riding, includes horse blanket |
Saddle, Riding | 2 | 15 sp | 15 | LT134 | +2 to horse and rider to resist FP loss; eliminates encumbrance penalties to Riding; +2 to Riding to remain mounted; includes horse blanket |
Saddle, War | 3 | 25 sp | 30 | LT134 | As horned saddle, but no penalty to dismount |
Saddlebags | 1 | 10 sp | 3 | B289 | Holds 40 lbs. |
Spurs | 2 | 2.5 sp | 0 | LT134 | +1 to Riding to control a horse |
Stirrups | 3 | 12.5 sp | 5 | LT134 | +1 to Riding to control mount |
Thieves' Tools
Gear | TL | Cost | Weight | Ref | Notes |
Lockpick Set, Basic | 1 | 5 sp | 0.2 | LT126 | |
Lockpick Set, Good | 2 | 25 sp | 0.5 | LT126 | +1 to skill |
Pry-Bar | 2 | 8 sp | 5 | LT126 | +2 to ST to open barred doors |
Pry-Bar, Small | 2 | 6 sp | 2 | LT126 | +1 to ST to open barred doors |
Tools
Gear | TL | Cost | Weight | Ref | Notes |
Balance and Weights | 1 | 3.5 sp | 3 | B289 | For weighing goods |
Crowbar, 3' | 2 | 2 sp | 3 | B289 | Treat as a small mace in combat, but at -1 to skill |
Knitting Needles | 3 | 0.5 sp | -- | B289 | Per pair |
Pickaxe | 2 | 1.5 sp | 8 | B289 | Improves digging speed |
Plow, Iron | 2 | 22 sp | 120 | B289 | Works rough soils |
Plow, Wooden | 1 | 5.5 sp | 60 | B289 | Pulled by oxen |
Portable Tool Kit, Armoury | 1 | 60 sp | 20 | B289 | |
Portable Tool Kit, Carpentry | 1 | 30 sp | 20 | B289 | |
Saw | 0 | 15 sp | 3 | B289 | A lumberjack's tool, not a carpentry saw |
Shovel | 1 | 1.2 sp | 6 | B289 | Speeds up digging |
Spinning Wheel | 3 | 10 sp | 40 | B289 | Produces yarn six times as fast. |
Suitcase Lab | var | 300 sp | 10 | B289 | Basic equipment for a sepcific scientific skill (e.g., Chemistry or Forensics) |
Wheelbarrow | 2 | 6 sp | 18 | B289 | Holds 350 lbs; divide effective weight of load by 5 |
Whetstone | 1 | 0.5 sp | 1 | B289 | For sharpening tools and weapons |
This article is part of the Feyworld Sourcebook | |
Introduction · Geography · History · Culture · Races · Magic · Religion · Rules | |
GURPS Rules | |
Campaign · Character Creation · Advantages · Disadvantages · Skills · Magic · Psionics · Templates · Equipment · Character Development · Sourcebooks |