Magic Aptitude Advantages: Difference between revisions

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<includeonly>{{Article_Reference|article= Magic Aptitude Advantages}}</includeonly>
<includeonly>{{Article_Reference|article= Magic Aptitude Advantages}}</includeonly>
Magic Aptitude represents a caster's ability to access the magical power of an Emanation or Path.  Magic Aptitude works like Magery (p. B66), but each Emanation and Path requires a separate iteration of this Advantage and each has its own point cost.
Magic Aptitude represents a measure of the caster's overall skill with the magical power of an Emanation or Path.  Magic Aptitude works like Magery (p. B66), but each Emanation and Path requires a separate iteration of this Advantage and each has its own point cost.
=====Divine Aptitude=====
=====Divine Aptitude=====
{{:Divine Aptitude Advantage}}
{{:Divine Aptitude Advantage}}

Revision as of 00:49, 26 September 2014

Magic Aptitude represents a measure of the caster's overall skill with the magical power of an Emanation or Path. Magic Aptitude works like Magery (p. B66), but each Emanation and Path requires a separate iteration of this Advantage and each has its own point cost.

Divine Aptitude

Divine Aptitude Advantage

Hermetic Aptitude

Hermetic Aptitude Advantage

Songweaving Aptitude

Songweaving Aptitude Advantage

Sorcery Aptitude

Sorcery Aptitude Advantage

Nature Aptitude

Nature Aptitude Advantage

 
This article is part of the Feyworld Sourcebook

Introduction ·  Geography ·  History ·  Culture ·  Races ·  Magic ·  Religion ·  Rules

GURPS Rules

Campaign · Character Creation · Advantages · Disadvantages · Skills · Magic · Psionics · Templates · Equipment · Character Development · Sourcebooks