Magic Potential Advantages

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Magic Potential represents a caster's innate ability to access the magical power of an Emanation or Path. The Magic Potential Advantages are required to be able to draw power from an Emanation or Path.

Divine Potential
Original article: Divine Potential Advantage

11 points

Divine Potential is the ability to access the Emanation of Divine Magic, utilizing individual faith to channel Entitial energy. With Divine Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Divine, Apotropaistic, or Herbalistic Magic. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.

Divine Potential also allows for a reflexive roll when you first enter a Hallow. On a success, you intuitively know that you have entered a Hallow and on a Critical Success, you know to which deity the Hallow is aligned to.

The Divine Potential Advantage includes the Apotropaistic Potential and Herbalistic Potential Advantages. Note that you do not need a Vow to access spells of these types.

Unlike most other Magic Potential Advantages, this Advantage does not grant the ability to cast spells, though it is a pre-requisite to casting Divine Spells and the Emanation Aptitude (Divine) Advantage. To be able to cast Divine spells, the character must also possess a Vow (p. B160) appropriate to their deity. Divine casters use the Ritual Magic rules (p. B242 and p. Thau72).

Permanent Limitations: Limited Colleges (4) (Thau p. 24), Pact (p. B113)


Hermetic Potential
Original article: Hermetic Potential Advantage

14 points

Hermetic Potential is the ability to access the Emanation of Hermetic Magic, utilizing knowledge of the mathematical traits of the universe to draw on Astral power to manipulate reality. With Hermetic Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Hermetic, Mystic, or Alchemical Magic. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.

Hermetic Potential also allows for a reflexive Sense roll when you first enter a Node. On a success, you intuitively know that you have entered a Node and on a Critical Success, you know to what sort of Hermetic Magic the Node is aligned to.

The Hermetic Potential Advantage includes the Alchemical Potential and Mystic Potential Advantages.

The Hermetic Potential Advantage is required to be able to cast Hermetic Spells.

Songweaving Aptitude
Original article: Songweaving Potential Advantage

12 points

Songweaving Potential is the ability to access the Emanation of Songweaving, utilizing song to affect the Harmonic Resonance of people, places and things. With Songweaving Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Songweaving, Alchemical, or Mediumship Magic. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.

Songweaving Potential also allows you to participate in the creation of a Tapestry.

The Songweaving Potential Advantage includes the Alchemical Potential and Mediumship Potential Advantages.

The Songweaving Potential Advantage is required to be able to cast Songweaving Spells. Note that to cast Songweaving Spells, you must be able to sing or play a musical instrument. Songweaving spells can never be cast silently and you are not freed from the ritual of speaking to cast spells as your spell level increases (see Magic Rituals, p. B237).

Permanent Limitations: Song (p. B67)

Sorcery Aptitude
Original article: Sorcery Potential Advantage

13 points

Sorcery Potential is the ability to access the Emanation of Sorcery, using the Will to affect the architecture of reality itself. With Sorcery Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Sorcery, Apotropaistic, or Mediumship Magic. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.

Sorcery Potential also allows for a reflexive Sense roll when you first enter a Hallow, Ley Line, Node or Tapestry. On a success, you intuitively know that you have entered such a Place of Power and can force your Will on that Place of Power to assist in the casting of Sorcery Spells (you do not gain the benefits of a Place of Power you are unaware of).

Permanent Limitations: External Sources Only (External Energy Only) (Thau p. 24).

The Sorcery Potential Advantage includes the Apotropaistic Potential and Mediumship Potential Advantages.

The Sorcery Potential Advantage is required to be able to cast Sorcery Spells.

Nature Aptitude
Original article: Nature Potential Advantage

14 points

Nature Potential is the ability to access the Emanation of Nature Magic, utilizing knowledge of the natural magical power inherent in all things to affect reality. With Nature Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Nature, Mystic, or Herbalistic Magic. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.

Nature Potential also allows for a reflexive Sense roll when you first enter a Ley Line. On a success, you intuitively know that you have entered a Ley Line and on a Critical Success, you know which direction the Ley Line flows to and from. If you are on a Convergence, you get a +1 to this Sense roll for each Ley Line crossing the Convergence.

The Nature Potential Advantage includes the Herbalistic Potential and Mystic Potential Advantages.

The Nature Potential Advantage is required to be able to cast Nature Spells.

 
This article is part of the Feyworld Sourcebook

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