Mediumship Potential Advantage: Difference between revisions

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'''5 points'''
'''5 points'''


Mediumship Potential is the ability to access the Path of [[Mediumship Path|Mediumship]] and is required to use [[Mediumship Spells]].
Mediumship Potential is the ability to access the Path of [[Mediumship Path|Mediumship]] and is required to use [[Mediumship Spells]].  With Mediumship Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Mediumship power. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.  You can also make a Sense roll to determine if someone is actively using the Channeling or Medium Advantage with a ghost (though not if either is being used with a spirit entity).


Note that this Advantage is included in the costs of the [[Sorcery Potential Advantage|Sorcery Potential]] and [[Songweaving Potential Advantage|Songweaving Potential]] Advantages.
Note that this Advantage is included in the costs of the [[Sorcery Potential Advantage|Sorcery Potential]] and [[Songweaving Potential Advantage|Songweaving Potential]] Advantages.
<noinclude>{{Fey_Source|chapter= Rules|section= Advantages}}[[Category:Rules]][[Category:GURPS]][[Category:Advantages]][[Category:Magic]]</noinclude>
<noinclude>{{Fey_Source|chapter= Rules|section= Advantages}}[[Category:Rules]][[Category:GURPS]][[Category:Advantages]][[Category:Magic]]</noinclude>

Latest revision as of 14:04, 26 September 2014

5 points

Mediumship Potential is the ability to access the Path of Mediumship and is required to use Mediumship Spells. With Mediumship Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Mediumship power. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is. You can also make a Sense roll to determine if someone is actively using the Channeling or Medium Advantage with a ghost (though not if either is being used with a spirit entity).

Note that this Advantage is included in the costs of the Sorcery Potential and Songweaving Potential Advantages.

 
This article is part of the Feyworld Sourcebook

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GURPS Rules

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