Necromantic Potential Advantage: Difference between revisions

From FeyworldWiki
Jump to navigationJump to search
No edit summary
No edit summary
 
Line 1: Line 1:
<includeonly>{{Article_Reference|article= Necromantic Potential Advantage}}</includeonly>
<includeonly>{{Article_Reference|article= Necromantic Potential Advantage}}</includeonly>
'''5 points'''
'''3 points'''


Necromantic Potential is the ability to access the Path of [[Necromantic Path|Necromantic]] and is required to use [[Necromantic Spells]].
Necromantic Potential is the ability to access the Path of [[Necromantic Path|Necromantic]] and is required to use [[Necromantic Spells]].
<noinclude>{{Fey_Source|chapter= Rules|section= Advantages}}[[Category:Rules]][[Category:GURPS]][[Category:Advantages]][[Category:Magic]]</noinclude>
<noinclude>{{Fey_Source|chapter= Rules|section= Advantages}}[[Category:Rules]][[Category:GURPS]][[Category:Advantages]][[Category:Magic]]</noinclude>

Latest revision as of 16:30, 9 November 2014

3 points

Necromantic Potential is the ability to access the Path of Necromantic and is required to use Necromantic Spells.

 
This article is part of the Feyworld Sourcebook

Introduction ·  Geography ·  History ·  Culture ·  Races ·  Magic ·  Religion ·  Rules

GURPS Rules

Campaign · Character Creation · Advantages · Disadvantages · Skills · Magic · Psionics · Templates · Equipment · Character Development · Sourcebooks