Rules for Advantages: Difference between revisions
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===Changes to Existing Advantages=== | ===Changes to Existing Advantages=== | ||
====Magery (p. B66)==== | ====Magery (p. B66)==== | ||
{{:Magery}} | {{:Magery Advantage}} | ||
===New Advantages=== | ===New Advantages=== | ||
====Hermetic Magic==== | ====Hermetic Magic==== |
Revision as of 05:08, 21 September 2014
Changes to Existing Advantages
Magery (p. B66)
New Advantages
Hermetic Magic
Divine Magic
Songweaving
Sorcery
Nature Magic
This article is part of the Feyworld Sourcebook | |
Introduction · Geography · History · Culture · Races · Magic · Religion · Rules | |
GURPS Rules | |
Campaign · Character Creation · Advantages · Disadvantages · Skills · Magic · Psionics · Templates · Equipment · Character Development · Sourcebooks |