Rules for Advantages: Difference between revisions
From FeyworldWiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 15: | Line 15: | ||
====Magery (p. B66)==== | ====Magery (p. B66)==== | ||
The Magery Avantage is not used in Feyworld. It is replaced by the [[ | The Magery Avantage is not used in Feyworld. It is replaced by the [[Magic Potential Advantages|Magic Potential]] and [[Magic Aptitude Advantages|Magic Aptitude]]. | ||
===New Advantages=== | ===New Advantages=== | ||
==== | ====Magic Potential==== | ||
{{: | {{:Magic Potential Advantage}} | ||
==== | ====Magic Aptitude==== | ||
{{: | {{:Magic Aptitude Advantage}} | ||
<noinclude>{{Fey_Source|chapter= Rules|section= Advantages}}[[Category:Rules]][[Category:GURPS]]</noinclude> | <noinclude>{{Fey_Source|chapter= Rules|section= Advantages}}[[Category:Rules]][[Category:GURPS]]</noinclude> |
Revision as of 00:42, 26 September 2014
Changes to Existing Advantages
Absolute Direction (p. B34-5)
3D Spatial Sense is limited to GM approval; "Requires Signal" limitation is not allowed
Acute Senses (p. B35)
This advantage is limited to level 3 without GM approval.
Appearance (p. B21)
Transcendant level is not allowed during character creation. "Universal" Enhancement is not allowed.
Charisma (p. B41)
This Advantage is limited to level 3 without GM approval.
Cybernetics (p. B46)
This Advantage is not allowed.
Enhanced Defenses (p. B51)
This Advantage is limited to level 1 without GM approval.
Magery (p. B66)
The Magery Avantage is not used in Feyworld. It is replaced by the Magic Potential and Magic Aptitude.
New Advantages
Magic Potential
Magic Aptitude
This article is part of the Feyworld Sourcebook | |
Introduction · Geography · History · Culture · Races · Magic · Religion · Rules | |
GURPS Rules | |
Campaign · Character Creation · Advantages · Disadvantages · Skills · Magic · Psionics · Templates · Equipment · Character Development · Sourcebooks |