Rules for Skills: Difference between revisions

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<includeonly>{{Article_Reference|article= Rules for Skills}}</includeonly>
<includeonly>{{Article_Reference|article= Rules for Skills}}</includeonly>
Skills
== New Skills ==
{{:Cosmology Skill}}
<noinclude>{{Fey_Source|chapter= Rules|section= Skills}}[[Category:Rules]][[Category:GURPS]]</noinclude>
<noinclude>{{Fey_Source|chapter= Rules|section= Skills}}[[Category:Rules]][[Category:GURPS]]</noinclude>

Latest revision as of 19:18, 9 January 2015

New Skills

Original article: Cosmology Skill

IQ/Very Hard

Defaults: IQ-7, Thaumatology -4 and Theology -4.

Cosmology is the study of other planes and dimensions and the various ways those other planes interact with the Material Plane (see Cosmology for more information). It includes a working knowledge of the various Places of Power, how they work and how they might be located. For Sorcerors, Cosmology is a Limiting Skill and Sorceror's skills with spells cannot exceed their base skill in Cosmology.

Someone skilled in Cosmology could, for example, locate a naturally-occurring gate to another realm or use a map to determine the most likely location for a ley line. For Socerors, it can also be used to actually create Gates, given the appropriate spell knowledge.

 
This article is part of the Feyworld Sourcebook

Introduction ·  Geography ·  History ·  Culture ·  Races ·  Magic ·  Religion ·  Rules

GURPS Rules

Campaign · Character Creation · Advantages · Disadvantages · Skills · Magic · Psionics · Templates · Equipment · Character Development · Sourcebooks