Sorcery Potential Advantage: Difference between revisions

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<includeonly>{{Article_Reference|article= Sorcery Potential Advantage}}</includeonly>
<includeonly>{{Article_Reference|article= Sorcery Potential Advantage}}</includeonly>
'''25 points'''
'''18 points'''


Sorcery Potential is the ability to access the Emanation of [[Sorcery]], using the Will to affect the architecture of reality itself.  With Sorcery Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it.  On a success, you intuitively know if the magic item is imbued with [[Sorcery]], [[Apotropaistic Path|Apotropaistic]], or [[Mediumship Path|Mediumship]] Magic.  A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.
Sorcery Potential is the ability to access the Emanation of [[Sorcery]], using the Will to affect the architecture of reality itself.  With Sorcery Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it.  On a success, you intuitively know if the magic item is imbued with [[Sorcery]], [[Apotropaistic Path|Apotropaistic]], or [[Mediumship Path|Mediumship]] Magic.  A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.


Sorcery Potential also allows for a reflexive Sense roll when you first enter a [[Hallow]], [[Ley Line]], [[Node]] or [[Tapestry]].  On a success, you intuitively know that you have entered such a [[Places of Power|Place of Power]] and can force your Will on that Place of Power to assist in the casting of Sorcery Spells (you do not gain the benefits of a Place of Power you are unaware of).
Sorcery Potential also allows for a reflexive Sense roll when you first enter a [[Hallow]], [[Ley Line]], [[Node]] or [[Tapestry]].  On a success, you intuitively know that you have entered such a [[Places of Power|Place of Power]] and can force your Will on that Place of Power to assist in the casting of Sorcery Spells (you do not gain the benefits of a Place of Power you are unaware of).
Permanent Limitations: External Sources Only (External Energy Only) (Thau p. 24).


The Sorcery Potential Advantage includes the [[Apotropaistic Potential Advantage|Apotropaistic Potential]] and [[Mediumship Potential Advantage|Mediumship Potential]] Advantages.
The Sorcery Potential Advantage includes the [[Apotropaistic Potential Advantage|Apotropaistic Potential]] and [[Mediumship Potential Advantage|Mediumship Potential]] Advantages.

Revision as of 14:25, 30 October 2014

18 points

Sorcery Potential is the ability to access the Emanation of Sorcery, using the Will to affect the architecture of reality itself. With Sorcery Potential, you may make a Sense roll (p. B358) when you first see a magic item and again when you first touch it. On a success, you intuitively know if the magic item is imbued with Sorcery, Apotropaistic, or Mediumship Magic. A Critical Success also tells you whether the magic is helpful or dangerous and about how strong it is.

Sorcery Potential also allows for a reflexive Sense roll when you first enter a Hallow, Ley Line, Node or Tapestry. On a success, you intuitively know that you have entered such a Place of Power and can force your Will on that Place of Power to assist in the casting of Sorcery Spells (you do not gain the benefits of a Place of Power you are unaware of).

Permanent Limitations: External Sources Only (External Energy Only) (Thau p. 24).

The Sorcery Potential Advantage includes the Apotropaistic Potential and Mediumship Potential Advantages.

The Sorcery Potential Advantage is required to be able to cast Sorcery Spells.

 
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