Sourcebooks: Difference between revisions
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* Various psionic powers are primarily utilized for monsters and supernatural NPCs. | * Various psionic powers are primarily utilized for monsters and supernatural NPCs. | ||
===GURPS Thaumatology=== | ===GURPS Thaumatology=== | ||
* | * ''Maximum Magery'' (p. 20): The maximum level of [[Emanation Aptitude Advantage|Emanation Aptitude]] (which replaces Magery) is 3, while the maximum level of [[Path_Aptitude_Advantage|Path Aptitude]] is 2. Both can be exceeded under certain, rare circumstances. | ||
* ''Partially Limited Magery'' (p. 20): This optional rule is not used. | |||
* ''Limited Magery 0'' (p. 21): This optional rule is not used. | |||
* ''Mixed Limitations'' (p. 21): This optional rule is available. Casters may choose to apply different Limitations to different levels of there appropriate [[Magic_Aptitude_Advantages|Aptitude advantages]]. | |||
* ''Wizardly Weaknesses'' | |||
** ''College Incompetence'' (p. 22): This optional rule is available. It cannot be taken for a College of spells that the caster does not normally have access to. | |||
** ''Total Spell Incompetence'' (p. 22): This optional rule is not used. | |||
** ''Weakness to Attack'' (p. 22): This optional rule is available. | |||
** ''Polarized Magery'' (p. 22): These optional rules are integrated into the campaign setting and aren't available options for character creation. | |||
* ''Special Limitations'' | |||
** | |||
===GURPS Thaumatology - Magical Styles=== | ===GURPS Thaumatology - Magical Styles=== | ||
* No notes | * No notes | ||
<noinclude>{{Fey_Source|chapter= Rules|section= Sourcebooks}}[[Category:Rules]][[Category:GURPS]]</noinclude> | <noinclude>{{Fey_Source|chapter= Rules|section= Sourcebooks}}[[Category:Rules]][[Category:GURPS]]</noinclude> |
Revision as of 17:28, 27 October 2014
The following GURPS Sourcebooks are used in the Feyworld Campaign, with modifications as noted.
GURPS 4th Edition Basic Set - Characters
- No notes
GURPS 4th Edition Basic Set - Campaigns
- No notes
GURPS Fantasy
- No notes
GURPS Low Tech
- No notes
GURPS Magic
- No notes
GURPS Mass Combat
- No notes
GURPS Powers
- Various powers are primarily utilized for monsters, supernatural NPCs and some rare magic items.
GURPS Psionic Powers
- Various psionic powers are primarily utilized for monsters and supernatural NPCs.
GURPS Thaumatology
- Maximum Magery (p. 20): The maximum level of Emanation Aptitude (which replaces Magery) is 3, while the maximum level of Path Aptitude is 2. Both can be exceeded under certain, rare circumstances.
- Partially Limited Magery (p. 20): This optional rule is not used.
- Limited Magery 0 (p. 21): This optional rule is not used.
- Mixed Limitations (p. 21): This optional rule is available. Casters may choose to apply different Limitations to different levels of there appropriate Aptitude advantages.
- Wizardly Weaknesses
- College Incompetence (p. 22): This optional rule is available. It cannot be taken for a College of spells that the caster does not normally have access to.
- Total Spell Incompetence (p. 22): This optional rule is not used.
- Weakness to Attack (p. 22): This optional rule is available.
- Polarized Magery (p. 22): These optional rules are integrated into the campaign setting and aren't available options for character creation.
- Special Limitations
GURPS Thaumatology - Magical Styles
- No notes
This article is part of the Feyworld Sourcebook | |
Introduction · Geography · History · Culture · Races · Magic · Religion · Rules | |
GURPS Rules | |
Campaign · Character Creation · Advantages · Disadvantages · Skills · Magic · Psionics · Templates · Equipment · Character Development · Sourcebooks |