Sourcebooks: Difference between revisions

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* Various psionic powers are primarily utilized for monsters and supernatural NPCs.
* Various psionic powers are primarily utilized for monsters and supernatural NPCs.
===GURPS Thaumatology===
===GURPS Thaumatology===
* No notes
* ''Maximum Magery'' (p. 20): The maximum level of [[Emanation Aptitude Advantage|Emanation Aptitude]] (which replaces Magery) is 3, while the maximum level of [[Path_Aptitude_Advantage|Path Aptitude]] is 2.  Both can be exceeded under certain, rare circumstances.
* ''Partially Limited Magery'' (p. 20): This optional rule is not used.
* ''Limited Magery 0'' (p. 21): This optional rule is not used.
* ''Mixed Limitations'' (p. 21): This optional rule is available. Casters may choose to apply different Limitations to different levels of there appropriate [[Magic_Aptitude_Advantages|Aptitude advantages]].
* ''Wizardly Weaknesses''
** ''College Incompetence'' (p. 22): This optional rule is available.  It cannot be taken for a College of spells that the caster does not normally have access to.
** ''Total Spell Incompetence'' (p. 22): This optional rule is not used.
** ''Weakness to Attack'' (p. 22): This optional rule is available.
** ''Polarized Magery'' (p. 22): These optional rules are integrated into the campaign setting and aren't available options for character creation.
* ''Special Limitations''
**
===GURPS Thaumatology - Magical Styles===
===GURPS Thaumatology - Magical Styles===
* No notes
* No notes
<noinclude>{{Fey_Source|chapter= Rules|section= Sourcebooks}}[[Category:Rules]][[Category:GURPS]]</noinclude>
<noinclude>{{Fey_Source|chapter= Rules|section= Sourcebooks}}[[Category:Rules]][[Category:GURPS]]</noinclude>

Revision as of 17:28, 27 October 2014

The following GURPS Sourcebooks are used in the Feyworld Campaign, with modifications as noted.

GURPS 4th Edition Basic Set - Characters

  • No notes

GURPS 4th Edition Basic Set - Campaigns

  • No notes

GURPS Fantasy

  • No notes

GURPS Low Tech

  • No notes

GURPS Magic

  • No notes

GURPS Mass Combat

  • No notes

GURPS Powers

  • Various powers are primarily utilized for monsters, supernatural NPCs and some rare magic items.

GURPS Psionic Powers

  • Various psionic powers are primarily utilized for monsters and supernatural NPCs.

GURPS Thaumatology

  • Maximum Magery (p. 20): The maximum level of Emanation Aptitude (which replaces Magery) is 3, while the maximum level of Path Aptitude is 2. Both can be exceeded under certain, rare circumstances.
  • Partially Limited Magery (p. 20): This optional rule is not used.
  • Limited Magery 0 (p. 21): This optional rule is not used.
  • Mixed Limitations (p. 21): This optional rule is available. Casters may choose to apply different Limitations to different levels of there appropriate Aptitude advantages.
  • Wizardly Weaknesses
    • College Incompetence (p. 22): This optional rule is available. It cannot be taken for a College of spells that the caster does not normally have access to.
    • Total Spell Incompetence (p. 22): This optional rule is not used.
    • Weakness to Attack (p. 22): This optional rule is available.
    • Polarized Magery (p. 22): These optional rules are integrated into the campaign setting and aren't available options for character creation.
  • Special Limitations

GURPS Thaumatology - Magical Styles

  • No notes
 
This article is part of the Feyworld Sourcebook

Introduction ·  Geography ·  History ·  Culture ·  Races ·  Magic ·  Religion ·  Rules

GURPS Rules

Campaign · Character Creation · Advantages · Disadvantages · Skills · Magic · Psionics · Templates · Equipment · Character Development · Sourcebooks