The Fellowship of the Golden Quill: Difference between revisions
No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
|Hierarchy= The Fellowship's hierarchy runs along clearly defined lines, but it is much more open than that of its parent Order. The Fellowship is ruled by the three-member [[Council of Archmagi]], which dictate the overall policies of the Order. Regional governance is handled by a varying number of Magiarchs, from which the Archmagi are elected. Each region is further divided into Precincts, each governed by a Lord Magister. The Precincts are composed by the chapterhouses, each of which are commanded by a Magister. While the Fellowship encourages magical research into new areas, the [[Office of the Examiner]], which has branches in each Precinct, must approve each new experiment. | |Hierarchy= The Fellowship's hierarchy runs along clearly defined lines, but it is much more open than that of its parent Order. The Fellowship is ruled by the three-member [[Council of Archmagi]], which dictate the overall policies of the Order. Regional governance is handled by a varying number of Magiarchs, from which the Archmagi are elected. Each region is further divided into Precincts, each governed by a Lord Magister. The Precincts are composed by the chapterhouses, each of which are commanded by a Magister. While the Fellowship encourages magical research into new areas, the [[Office of the Examiner]], which has branches in each Precinct, must approve each new experiment. | ||
|Required_Skills= Archaeology, Area Knowledge, Disguise, Hidden Lore, Mathematics, Occultism, Thaumatology, Writing | |Required_Skills= Archaeology, Area Knowledge, Disguise, Hidden Lore, Mathematics, Occultism, Thaumatology, Writing | ||
|Required_Spells= | |Required_Spells= Counterspell, Detect Magic, Lend Energy, Simple Illusion, Sense Foes | ||
|Perks= | |Perks= | ||
|Attributes= | |Attributes= |
Revision as of 22:12, 25 January 2015
Style Prerequisite: Hermetic Potential
Grand Council: The Hall of Night at Parvos, Eeridia
Locales
The Fellowship is gaining in popularity and has numerous chapterhouses in both the Aebasan lands and amongst the Adal-Halic people. Its influence is weak in the south, where the Abarisian Order still commands much respect.
Nickname(s): Apostates
Philosophy: The result of a schism in the Abarisian Order, the Fellowship is primarily a group of secular mages who have many of the same interests as the Magi, but few of the rules restricting research. The Apostates believe that, while Abaris is an important patron of magic and its wielders, magical research should be independent of ecclesiastic influence. One of the Fellowship's first interests was the exploration of illusions, which was once proscribed by the Abarisian Order.
Membership: The Apostates tend to be more interested in the world around them than their parent Order and encourage their members to be fruitful members of society as well as researchers in the magical arts. Over the centuries, this policy has garnered them much support in Aebasan and Adal-Halic lands, to the point that they enjoy almost as much popularity in those regions as the Magi.
Hierarchy: The Fellowship's hierarchy runs along clearly defined lines, but it is much more open than that of its parent Order. The Fellowship is ruled by the three-member Council of Archmagi, which dictate the overall policies of the Order. Regional governance is handled by a varying number of Magiarchs, from which the Archmagi are elected. Each region is further divided into Precincts, each governed by a Lord Magister. The Precincts are composed by the chapterhouses, each of which are commanded by a Magister. While the Fellowship encourages magical research into new areas, the Office of the Examiner, which has branches in each Precinct, must approve each new experiment.
Required Skills: Archaeology, Area Knowledge, Disguise, Hidden Lore, Mathematics, Occultism, Thaumatology, Writing
Required Spells: Counterspell, Detect Magic, Lend Energy, Simple Illusion, Sense Foes
Perks: None
Optional Traits
Attributes: None
Advantages: None
Disadvantages: None
Skills: None
Spell List
Unfinished
This article is part of the Feyworld Sourcebook | |
Introduction · Geography · History · Culture · Races · Magic · Religion · Rules | |
Culture in Feyworld | |
Time · Holidays and Festivals · Languages · Organizations · Economy and Trade · Technology |