The Fellowship of the Golden Quill: Difference between revisions

From FeyworldWiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 134: Line 134:
{{!}}}
{{!}}}
'''Fourth Ring (Master Wizard)'''
'''Fourth Ring (Master Wizard)'''
 
{{{!}} border=0 cellspacing=0 cellpadding=0 width="50%"
Catch Missile, Explosive Fireball, Flaming Armor, Mind-Reading, Resist Fire, Teleport
{{!}}-  class="greenrow"
{{!}} width="33%" valign=top {{!}}Explosive Fireball
{{!}} width="33%" valign=top {{!}}Flying Carpet
{{!}} width="33%" valign=top {{!}}Phantom
{{!}}-
{{!}} width="33%" valign=top {{!}}Flaming Armor
{{!}} width="33%" valign=top {{!}}Hawk Flight
{{!}} width="33%" valign=top {{!}}
{{!}}-  class="greenrow"
{{!}} width="33%" valign=top {{!}}Flight
{{!}} width="33%" valign=top {{!}}Mind-Reading
{{!}} width="33%" valign=top {{!}}
{{!}}}


'''Fifth Ring (Grand Master of the Art)'''
'''Fifth Ring (Grand Master of the Art)'''
 
{{{!}} border=0 cellspacing=0 cellpadding=0 width="50%"
Flying Carpet, Mind-Search, Return Missile,
{{!}}-  class="greenrow"
 
{{!}} width="33%" valign=top {{!}}Control Creation
{{!}} width="33%" valign=top {{!}}Create Servant
{{!}} width="33%" valign=top {{!}}Mind-Search
{{!}}-
{{!}} width="33%" valign=top {{!}}Create Animal
{{!}} width="33%" valign=top {{!}}Create Warrior
{{!}} width="33%" valign=top {{!}}Teleport
{{!}}-  class="greenrow"
{{!}} width="33%" valign=top {{!}}Create Mount
{{!}} width="33%" valign=top {{!}}Duplicate
{{!}} width="33%" valign=top {{!}}
{{!}}}
'''Sixth Ring (Transcendent Master of the Art)'''
'''Sixth Ring (Transcendent Master of the Art)'''


 
Unknown!!


}}<noinclude>{{Fey_Source|chapter= Culture|article= Organizations}}[[Category:Culture]][[Category:Organizations]][[Category:Guild]]</noinclude>
}}<noinclude>{{Fey_Source|chapter= Culture|article= Organizations}}[[Category:Culture]][[Category:Organizations]][[Category:Guild]]</noinclude>

Revision as of 19:14, 7 July 2015

14 points

Style Prerequisite: Hermetic Potential, Hermetic Aptitude 1

Grand Council: The Hall of Night at Parvos, Eeridia

Locales

The Fellowship is gaining in popularity and has numerous chapterhouses in both the Aebasan lands and amongst the Adal-Halic people. Its influence is weak in the south, where the Abarisian Order still commands much respect.

Nickname(s): Apostates

Philosophy: The result of a schism in the Abarisian Order, the Fellowship is primarily a group of secular mages who have many of the same interests as the Magi, but few of the rules restricting research. The Apostates believe that, while Abaris is an important patron of magic and its wielders, magical research should be independent of ecclesiastic influence. One of the Fellowship's first interests was the exploration of illusions, which was once proscribed by the Abarisian Order.

Membership: The Apostates tend to be more interested in the world around them than their parent Order and encourage their members to be fruitful members of society as well as researchers in the magical arts. Over the centuries, this policy has garnered them much support in Aebasan and Adal-Halic lands, to the point that they enjoy almost as much popularity in those regions as the Magi.

Hierarchy: The Fellowship's hierarchy runs along clearly defined lines, but it is much more open than that of its parent Order. The Fellowship is ruled by the three-member Council of Archmagi, which dictate the overall policies of the Order. Regional governance is handled by a varying number of Magiarchs, from which the Archmagi are elected. Each region is further divided into Precincts, each governed by a Lord Magister. The Precincts are composed by the chapterhouses, each of which are commanded by a Magister. While the Fellowship encourages magical research into new areas, the Office of the Examiner, which has branches in each Precinct, must approve each new experiment.

Required Skills: Archaeology, Area Knowledge, Disguise, Hidden Lore, Mathematics, Occultism, Thaumatology, Writing

Required Spells: Counterspell, Detect Magic, Lend Energy, Simple Illusion, Sense Foes

Perks: Adjustable Spell (Spell Enhancement), Academic Rank, Improvised Magic, Intuitive Cantrip (Kindle or Magical Analysis), Magical Style Adaptation, Mana Compensation, Named Possession, Paraphernalia Pro, Sanctum, Scroll-Reading, Secret Mage, Secret Spell, Secret Words, Shortcut to Power, Special Exercises (any), Spell Bond, Spell Duelist, Spell Resistance, Stabilizing Skill, Staff Attunement, Staff Bond, Thaumatological Doublespeak, Willful Casting, Wizardly Dabbler and Wizardly Garb

Optional Traits

Attributes: None

Advantages: None

Disadvantages: None

Skills: None

Spell List

First Ring (Apprentice)

Colors Keen Sense Sense Foes
Foolishness Light Simple Illusion
Haste Seek Air Sound
Ignite Fire

Second Ring (Scholar)

Apportation Far-Tasting Recover Energy
Armor Fireproof Reflect
Aura Forgetfulness Restore
Complex Illusion Great Haste Sense Emotion
Continual Light Hinder Shape Fire
Counterspell Illusion Disguise Sound Vision
Create Fire Illusion Shell Thunderclap
Daze Independence Voices
Detect Magic Know Illusion Ward
Dye Lend Energy Wisdom
Extinguish Fire

Third Ring (Wizard)

Catch Missile Flame Jet Resist Fire
Control Illusion Great Voice Return Missile
Copy Great Ward Shield
Dancing Object Hold Fast Sleep
Deflect Energy Initiative Slow Fall
Deflect Missile Inscribe Truthsayer
Dispel Illusion Levitation Wizard Ear
Dispel Magic Mage Sight Wizard Eye
Distant Blow Missile Shield Wizard Mouth
Far-Hearing Perfect Illusion Wizard Nose
Fireball Poltergeist

Fourth Ring (Master Wizard)

Explosive Fireball Flying Carpet Phantom
Flaming Armor Hawk Flight
Flight Mind-Reading

Fifth Ring (Grand Master of the Art)

Control Creation Create Servant Mind-Search
Create Animal Create Warrior Teleport
Create Mount Duplicate

Sixth Ring (Transcendent Master of the Art)

Unknown!!

 
This article is part of the Feyworld Sourcebook

Introduction ·  Geography ·  History ·  Culture ·  Races ·  Magic ·  Religion ·  Rules

Culture in Feyworld

Time · Holidays and Festivals · Languages · Organizations · Economy and Trade · Technology