The Fellowship of the Golden Quill
Style Prerequisite: Hermetic Potential, Hermetic Aptitude 1
Grand Council: The Hall of Night at Parvos, Eeridia
Locales
The Fellowship is gaining in popularity and has numerous chapterhouses in both the Aebasan lands and amongst the Adal-Halic people. Its influence is weak in the south, where the Abarisian Order still commands much respect.
Nickname(s): Apostates
Philosophy: The result of a schism in the Abarisian Order, the Fellowship is primarily a group of secular mages who have many of the same interests as the Magi, but few of the rules restricting research. The Apostates believe that, while Abaris is an important patron of magic and its wielders, magical research should be independent of ecclesiastic influence. One of the Fellowship's first interests was the exploration of illusions, which was once proscribed by the Abarisian Order.
Membership: The Apostates tend to be more interested in the world around them than their parent Order and encourage their members to be fruitful members of society as well as researchers in the magical arts. Over the centuries, this policy has garnered them much support in Aebasan and Adal-Halic lands, to the point that they enjoy almost as much popularity in those regions as the Magi.
Hierarchy: The Fellowship's hierarchy runs along clearly defined lines, but it is much more open than that of its parent Order. The Fellowship is ruled by the three-member Council of Archmagi, which dictate the overall policies of the Order. Regional governance is handled by a varying number of Magiarchs, from which the Archmagi are elected. Each region is further divided into Precincts, each governed by a Lord Magister. The Precincts are composed by the chapterhouses, each of which are commanded by a Magister. While the Fellowship encourages magical research into new areas, the Office of the Examiner, which has branches in each Precinct, must approve each new experiment.
Required Skills: Archaeology, Area Knowledge, Disguise, Hidden Lore, Mathematics, Occultism, Thaumatology, Writing
Required Spells: Counterspell, Detect Magic, Lend Energy, Simple Illusion, Sense Foes
Perks: Adjustable Spell (Spell Enhancement), Academic Rank, Improvised Magic, Intuitive Cantrip (Kindle or Magical Analysis), Magical Style Adaptation, Mana Compensation, Named Possession, Paraphernalia Pro, Sanctum, Scroll-Reading, Secret Mage, Secret Spell, Secret Words, Shortcut to Power, Special Exercises (any), Spell Bond, Spell Duelist, Spell Resistance, Stabilizing Skill, Staff Attunement, Staff Bond, Thaumatological Doublespeak, Willful Casting, Wizardly Dabbler and Wizardly Garb
Optional Traits
Attributes: None
Advantages: None
Disadvantages: None
Skills: None
Spell List
(if you're reading this, note it is UNFINISHED... I'm just getting the basics down atm)
First Ring (Apprentice)
Colors | Keen Sense | Seek Food |
Fear | Light | Sense Emotion |
Find Direction | Seek Air | Sense Foes |
Foolishness | Seek Earth | Simple Illusion |
Haste | Seek Fire | Sound |
Ignite Fire |
Second Ring (Scholar)
Alertness* | Find Weakness | Reflect |
Analyze Magic | Fireproof | Scryguard |
Apportation | Forgetfulness | Seek Magic |
Armor | Glow | Seeker |
Aura | Grease | Shape Earth |
Complex Illusion | Great Haste* | Shape Fire |
Conceal Magic | Hinder | Shape Light |
Continual Light | Identify Spell | Shape Water |
Counterspell | Illusion Disguise | Sound Vision |
Create Fire | Illusion Shell | Suspend Spell |
Daze | Independence | Thunderclap |
Deflect Missile | Know Illusion | Truthsayer |
Detect Magic | Lend Energy | Voices |
Disorient | Magelock | Ward |
Dull Sense | Mirror | Weaken Will |
Extinguish Fire | Rear Vision | Wisdom |
Far-Tasting | Recover Energy |
Third Ring (Wizard)
Ancient History | Great Ward | Permanent Forgetfulness* |
Animate Object* | Hide | Poltergeist |
Avoid | History | Quick March |
Boost Attribute (Intelligence) | Hold Fast | Resist Fire |
Catch Missile | Initiative | Return Missile |
Command | Inscribe | Scrywall |
Control Illusion | Jump | See Secrets |
Copy | Levitation | Sense Observation |
Dancing Object | Light Tread | Shield |
Deflect Energy | Lighten Burden | Sleep |
Dispel Illusion | Mage Light | Slow |
Dispel Magic | Mage Sense | Slow Fall |
Distant Blow | Mage Sight | Sunlight |
Dullness* | Magic Resistance | Suspend Magic |
False Aura | Mass Daze | Trace |
Far-Hearing | Memorize | Wizard Ear |
Fascinate | Mind-Reading | Wizard Eye |
Fireball | Missile Shield | Wizard Mouth |
Flame Jet | Perfect Illusion | Wizard Nose |
Great Voice |
Fourth Ring (Master Wizard)
Continual Mage Light | Flying Carpet* | Recall |
Continual Sunlight | Freedom | Reconstruct Spell |
Delay | Hawk Flight* | Remember Path |
Displace Spell | Images of the Past | Remove Aura |
Echoes of the Past | Lend Skill | Repel |
Encrypt | Mind-Sending | Scryfool |
Explosive Fireball | Phantom* | Spell Shield |
Flaming Armor | Prehistory | Sunbolt |
Flight* | Pull | Swim |
Fifth Ring (Grand Master of the Art)
Control Creation | Create Servant | Mind-Search | Control Creation | Create Warrior | Mind-Search* |
Create Animal | Duplicate* | Steal Spell* | |||
Create Mount | Lend Spell | Teleport* | |||
Create Servant |
Sixth Ring (Transcendent Master of the Art)
Unknown!!
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