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<includeonly>{{Article_Reference|article= The Watchful Order of the Shrouded Dawn}}</includeonly>{{Guild | <includeonly>{{Article_Reference|article= The Watchful Order of the Shrouded Dawn}}</includeonly>{{Guild | ||
|Name= The Watchful Order of the Shrouded Dawn | |Name= The Watchful Order of the Shrouded Dawn | ||
|Council= The Oracle at Parni, in the Peaks of Dreg'nor | |Points= 14 | ||
|Prerequisite= [[Hermetic Potential Advantage|Hermetic Potential]] | |||
|Council= [[The Oracle at Parni]], in [[the Peaks of Dreg'nor]] | |||
|Locales= Though not policially significant, the Watchful Order of the Shrouded Dawn has many guildhouses throughout the east, though they tend to concentrate in Aebasan lands. | |Locales= Though not policially significant, the Watchful Order of the Shrouded Dawn has many guildhouses throughout the east, though they tend to concentrate in Aebasan lands. | ||
|Nicknames= Augurs, Seers | |Nicknames= Augurs, Seers | ||
Line 7: | Line 9: | ||
|Membership= Requirements for membership in the Order are as mysterious as their philosophy. Many have visions before receiving formal training and some are selected only because, they are told, Fate has chosen them. Mages within the Order are often viewed as strange and eccentric, partially because of the visions that haunt them and partially because of the mind-altering drugs they are known to enjoy. | |Membership= Requirements for membership in the Order are as mysterious as their philosophy. Many have visions before receiving formal training and some are selected only because, they are told, Fate has chosen them. Mages within the Order are often viewed as strange and eccentric, partially because of the visions that haunt them and partially because of the mind-altering drugs they are known to enjoy. | ||
|Hierarchy= The hierarchy of the Watchful Order is almost non-existent. The Oracle at Parni, both a physical structure and the seer within, is typically the most respected member of the Order, but is also the most plagued by insanity. As the Order believes that no man should dominate the fate of another, there are few actual leaders. Chapterhouses are created almost at a whim and disband just as easily. | |Hierarchy= The hierarchy of the Watchful Order is almost non-existent. The Oracle at Parni, both a physical structure and the seer within, is typically the most respected member of the Order, but is also the most plagued by insanity. As the Order believes that no man should dominate the fate of another, there are few actual leaders. Chapterhouses are created almost at a whim and disband just as easily. | ||
|Required_Skills= Dreaming, Fortune Telling, Herb Lore, Mathematics, Meditation, Observation, Occultism, Thaumatology | |||
|Required_Spells= Keen Sense (any), Purify Water, Seek Fire, Seek Water, Sense Foes | |||
|Perks=Adjustable Spell, Afflicted Casting (Mystic's Stupor), Attribute Substitution (Per), Continuous Ritual, Covenant of Rest, Extra Option (Astrological Ceremonies, Flexible Ritual, Knower of Names, Stabilizing Skill), Improvised Magic, Intuitive Cantrip (Aid, Avatar, Controlled, Magical Analysis), Limited Energy Reserve, Mundane Magic, Named Possession, No Gestures, No Incantations, Obscure True Name, Rule of 17, Secret Mage, Secret Spell, Secret Words, Special Exercises (Mana Enhancer, Wild Talent), Spell Bond, Spirit Contact, Standard Operating Procedure (Paraphrenalia Pro), Super-Sympathy, Willfull Casting, Wizardly Dabbler. | |||
|Attributes= | |||
|Advantages= | |||
|Disadvantages= | |||
|Skills= | |||
|Spell_List= | |||
'''First Ring (Apprentice)''' | |||
{{{!}} border=0 cellspacing=0 cellpadding=0 width="50%" | |||
{{!}}- class="greenrow" | |||
{{!}} width="33%" valign=top {{!}} Alarm | |||
{{!}} width="33%" valign=top {{!}} Seek Air | |||
{{!}} width="33%" valign=top {{!}} Sense Foes | |||
{{!}}- class="greenrow" | |||
{{!}} Dull Sense | |||
{{!}} Seek Earth | |||
{{!}} Sound | |||
{{!}}- class="greenrow" | |||
{{!}} Fear | |||
{{!}} Seek Fire | |||
{{!}} Tell Position | |||
{{!}}- | |||
{{!}} Foolishness | |||
{{!}} Seek Food | |||
{{!}} Tell Time | |||
{{!}}- | |||
{{!}} Keen Sense | |||
{{!}} Seek Plant | |||
{{!}} Test Load | |||
{{!}}- class="greenrow" | |||
{{!}} Measurement | |||
{{!}} Seek Water | |||
{{!}} Touch | |||
{{!}}- class="greenrow" | |||
{{!}} Purify Water | |||
{{!}} | |||
{{!}} | |||
{{!}}} | |||
'''Second Ring (Wanderer)''' | |||
{{{!}} border=0 cellspacing=0 cellpadding=0 width="50%" | |||
{{!}}- class="greenrow" | |||
{{!}} width="33%" valign=top {{!}} Analyze Magic | |||
{{!}} width="33%" valign=top {{!}} Itch | |||
{{!}} width="33%" valign=top {{!}} Sense Emotion | |||
{{!}}- class="greenrow" | |||
{{!}} Animal Control | |||
{{!}} Know Location | |||
{{!}} Sense Life | |||
{{!}}- class="greenrow" | |||
{{!}} Apportation | |||
{{!}} Lend Language | |||
{{!}} Sense Mana | |||
{{!}}- | |||
{{!}} Aura | |||
{{!}} Locksmith | |||
{{!}} Shape Air | |||
{{!}}- | |||
{{!}} Beast-Soother | |||
{{!}} Mage Sense | |||
{{!}} Shape Earth | |||
{{!}}- | |||
{{!}} Boost Attribute (Intelligence) | |||
{{!}} Mage Sight | |||
{{!}} Shape Water | |||
{{!}}- class="greenrow" | |||
{{!}} Complex Illusion | |||
{{!}} Memorize | |||
{{!}} Simple Illusion | |||
{{!}}- class="greenrow" | |||
{{!}} Conceal Magic | |||
{{!}} Mind-Reading | |||
{{!}} Spasm | |||
{{!}}- class="greenrow" | |||
{{!}} Counterspell | |||
{{!}} Missile Shield | |||
{{!}} Suspend Spell | |||
{{!}}- | |||
{{!}} Create Air | |||
{{!}} Odor | |||
{{!}} Trace | |||
{{!}}- | |||
{{!}} Create Water | |||
{{!}} Pain | |||
{{!}} Truthsayer | |||
{{!}}- | |||
{{!}} Detect Magic | |||
{{!}} Persuasion | |||
{{!}} Voices | |||
{{!}}- class="greenrow" | |||
{{!}} Far-Feeling | |||
{{!}} Repel Animal | |||
{{!}} Ward | |||
{{!}}- class="greenrow" | |||
{{!}} Find Direction | |||
{{!}} Rider | |||
{{!}} Weaken Will | |||
{{!}}- class="greenrow" | |||
{{!}} Forgetfulness | |||
{{!}} Scryguard | |||
{{!}} Wisdom | |||
{{!}}- | |||
{{!}} Haste | |||
{{!}} Seek Coastline | |||
{{!}} Wizard Ear | |||
{{!}}- | |||
{{!}} History | |||
{{!}} Seek Magic | |||
{{!}} Wizard Eye | |||
{{!}}- | |||
{{!}} Identify Plant | |||
{{!}} Seek Pass | |||
{{!}} Wizard Mouth | |||
{{!}}- class="greenrow" | |||
{{!}} Identify Spell | |||
{{!}} Seeker | |||
{{!}} Wizard Nose | |||
{{!}}- class="greenrow" | |||
{{!}} Infravision | |||
{{!}} | |||
{{!}} | |||
{{!}}} | |||
'''Third Ring (Augur)''' | |||
{{{!}} border=0 cellspacing=0 cellpadding=0 width="50%" | |||
{{!}}- class="greenrow" | |||
{{!}} width="33%" valign=top {{!}} Air Vision | |||
{{!}} width="33%" valign=top {{!}} Earth Vision | |||
{{!}} width="33%" valign=top {{!}} Resist Pain | |||
{{!}}- class="greenrow" | |||
{{!}} Ancient History | |||
{{!}} Echoes of the Past | |||
{{!}} Scents of the Past | |||
{{!}}- class="greenrow" | |||
{{!}} Banish | |||
{{!}} False Aura | |||
{{!}} Scryfool | |||
{{!}}- | |||
{{!}} Beast Seeker | |||
{{!}} Glass Wall | |||
{{!}} Scrywall | |||
{{!}}- | |||
{{!}} Borrow Language | |||
{{!}} Grace | |||
{{!}} See Secrets | |||
{{!}}- | |||
{{!}} Dancing Object | |||
{{!}} Images of the Past | |||
{{!}} Sense Spirit | |||
{{!}}- class="greenrow" | |||
{{!}} Dark Vision | |||
{{!}} Know Illusion | |||
{{!}} Sensitize | |||
{{!}}- class="greenrow" | |||
{{!}} Death Vision | |||
{{!}} Magic Resistance | |||
{{!}} Shape Plant | |||
{{!}}- class="greenrow" | |||
{{!}} Dispel Magic | |||
{{!}} Mind-Search* | |||
{{!}} Sleep | |||
{{!}}- | |||
{{!}} Divination, Augury | |||
{{!}} Pathfinder | |||
{{!}} Slow | |||
{{!}}- | |||
{{!}} Divination, Dactylomancy | |||
{{!}} Perfect Illusion | |||
{{!}} Slow Fall | |||
{{!}}- | |||
{{!}} Divination, Extispicy | |||
{{!}} Plant Vision | |||
{{!}} Stun | |||
{{!}}- class="greenrow" | |||
{{!}} Divination, Numerology | |||
{{!}} Poltergeist | |||
{{!}} Suspend Magic | |||
{{!}}- class="greenrow" | |||
{{!}} Divination, Oneiromancy | |||
{{!}} Reconstruct Spell | |||
{{!}} Water Vision | |||
{{!}}- class="greenrow" | |||
{{!}} Divination, Physiognomy | |||
{{!}} Remember Path | |||
{{!}} Wizard Hand | |||
{{!}}} | |||
'''Fourth Ring (Teacher)''' | |||
{{{!}} border=0 cellspacing=0 cellpadding=0 width="50%" | |||
{{!}}- class="greenrow" | |||
{{!}} width="33%" valign=top {{!}} Ambidexterity | |||
{{!}} width="33%" valign=top {{!}} Invisible Wizard Eye | |||
{{!}} width="33%" valign=top {{!}} See Invisible | |||
{{!}}- class="greenrow" | |||
{{!}} Balance | |||
{{!}} Lend Spell | |||
{{!}} Seek Gate | |||
{{!}}- class="greenrow" | |||
{{!}} Compel Truth | |||
{{!}} Prehistory | |||
{{!}} Spell Shield | |||
{{!}}- | |||
{{!}} Divination, Gastromancy | |||
{{!}} Recall | |||
{{!}} Summon Spirit | |||
{{!}}- | |||
{{!}} Dream Sending | |||
{{!}} Reflexes | |||
{{!}} Suspend Curse | |||
{{!}}- class="greenrow" | |||
{{!}} Gift of Letters* | |||
{{!}} Remove Aura | |||
{{!}} Telepathy* | |||
{{!}}- class="greenrow" | |||
{{!}} Gift of Tongues* | |||
{{!}} Repel Spirits | |||
{{!}} Turn Spirit | |||
{{!}}} | |||
'''Fifth Ring (Visionary)''' | |||
{{{!}} border=0 cellspacing=0 cellpadding=0 width="50%" | |||
{{!}}- class="greenrow" | |||
{{!}} width="33%" valign=top {{!}} Alter Visage | |||
{{!}} width="33%" valign=top {{!}} Astral Vision* | |||
{{!}} width="33%" valign=top {{!}} Projection | |||
{{!}}- | |||
{{!}} Astral Block | |||
{{!}} Dream Projection | |||
{{!}} Spellguard* | |||
{{!}}} | |||
'''Sixth Ring (Oracle)''' | |||
}}<noinclude>{{Fey_Source|chapter= Culture|article= }}[[Category:Culture]][[Category:Organizations]]</noinclude> | }}<noinclude>{{Fey_Source|chapter= Culture|article= }}[[Category:Culture]][[Category:Organizations]]</noinclude> |
Latest revision as of 10:17, 2 November 2016
Style Prerequisite: Hermetic Potential
Grand Council: The Oracle at Parni, in the Peaks of Dreg'nor
Locales
Though not policially significant, the Watchful Order of the Shrouded Dawn has many guildhouses throughout the east, though they tend to concentrate in Aebasan lands.
Nickname(s): Augurs, Seers
Philosophy: The Watchful Order of the Shrouded Dawn believe that they have been chosen by Fate itself, which has power even over the gods, to pierce the veil of time itself and guide others into the future presents. Their philosophy is extremely complex and highly personal, but is based upon the ability to understand the signs and portents which tell of what is to come, as well as what has come and is coming. Little is known about the Order, though this is not as a result of the secrecy of the Order as a whole. Its philosophy encourages explaining how they work, though their explanations are often couched in many layers of allegory and metaphors. While the Watchful Order is not isolationist, they do claim neutrality in political events and avoid involving themselves directly in historical events. Sometimes, they attempt to prevent a particularly harsh future for an individual or even groups of individuals, while other horrific events are allowed to proceed without intervention. Their interests lie not only in the future, but in events of past significance as well, and their libraries are rumored to hold the most accurate histories in the world.
Membership: Requirements for membership in the Order are as mysterious as their philosophy. Many have visions before receiving formal training and some are selected only because, they are told, Fate has chosen them. Mages within the Order are often viewed as strange and eccentric, partially because of the visions that haunt them and partially because of the mind-altering drugs they are known to enjoy.
Hierarchy: The hierarchy of the Watchful Order is almost non-existent. The Oracle at Parni, both a physical structure and the seer within, is typically the most respected member of the Order, but is also the most plagued by insanity. As the Order believes that no man should dominate the fate of another, there are few actual leaders. Chapterhouses are created almost at a whim and disband just as easily.
Required Skills: Dreaming, Fortune Telling, Herb Lore, Mathematics, Meditation, Observation, Occultism, Thaumatology
Required Spells: Keen Sense (any), Purify Water, Seek Fire, Seek Water, Sense Foes
Perks: Adjustable Spell, Afflicted Casting (Mystic's Stupor), Attribute Substitution (Per), Continuous Ritual, Covenant of Rest, Extra Option (Astrological Ceremonies, Flexible Ritual, Knower of Names, Stabilizing Skill), Improvised Magic, Intuitive Cantrip (Aid, Avatar, Controlled, Magical Analysis), Limited Energy Reserve, Mundane Magic, Named Possession, No Gestures, No Incantations, Obscure True Name, Rule of 17, Secret Mage, Secret Spell, Secret Words, Special Exercises (Mana Enhancer, Wild Talent), Spell Bond, Spirit Contact, Standard Operating Procedure (Paraphrenalia Pro), Super-Sympathy, Willfull Casting, Wizardly Dabbler.
Optional Traits
Attributes: None
Advantages: None
Disadvantages: None
Skills: None
Spell List
First Ring (Apprentice)
Alarm | Seek Air | Sense Foes |
Dull Sense | Seek Earth | Sound |
Fear | Seek Fire | Tell Position |
Foolishness | Seek Food | Tell Time |
Keen Sense | Seek Plant | Test Load |
Measurement | Seek Water | Touch |
Purify Water |
Second Ring (Wanderer)
Analyze Magic | Itch | Sense Emotion |
Animal Control | Know Location | Sense Life |
Apportation | Lend Language | Sense Mana |
Aura | Locksmith | Shape Air |
Beast-Soother | Mage Sense | Shape Earth |
Boost Attribute (Intelligence) | Mage Sight | Shape Water |
Complex Illusion | Memorize | Simple Illusion |
Conceal Magic | Mind-Reading | Spasm |
Counterspell | Missile Shield | Suspend Spell |
Create Air | Odor | Trace |
Create Water | Pain | Truthsayer |
Detect Magic | Persuasion | Voices |
Far-Feeling | Repel Animal | Ward |
Find Direction | Rider | Weaken Will |
Forgetfulness | Scryguard | Wisdom |
Haste | Seek Coastline | Wizard Ear |
History | Seek Magic | Wizard Eye |
Identify Plant | Seek Pass | Wizard Mouth |
Identify Spell | Seeker | Wizard Nose |
Infravision |
Third Ring (Augur)
Air Vision | Earth Vision | Resist Pain |
Ancient History | Echoes of the Past | Scents of the Past |
Banish | False Aura | Scryfool |
Beast Seeker | Glass Wall | Scrywall |
Borrow Language | Grace | See Secrets |
Dancing Object | Images of the Past | Sense Spirit |
Dark Vision | Know Illusion | Sensitize |
Death Vision | Magic Resistance | Shape Plant |
Dispel Magic | Mind-Search* | Sleep |
Divination, Augury | Pathfinder | Slow |
Divination, Dactylomancy | Perfect Illusion | Slow Fall |
Divination, Extispicy | Plant Vision | Stun |
Divination, Numerology | Poltergeist | Suspend Magic |
Divination, Oneiromancy | Reconstruct Spell | Water Vision |
Divination, Physiognomy | Remember Path | Wizard Hand |
Fourth Ring (Teacher)
Ambidexterity | Invisible Wizard Eye | See Invisible |
Balance | Lend Spell | Seek Gate |
Compel Truth | Prehistory | Spell Shield |
Divination, Gastromancy | Recall | Summon Spirit |
Dream Sending | Reflexes | Suspend Curse |
Gift of Letters* | Remove Aura | Telepathy* |
Gift of Tongues* | Repel Spirits | Turn Spirit |
Fifth Ring (Visionary)
Alter Visage | Astral Vision* | Projection |
Astral Block | Dream Projection | Spellguard* |
Sixth Ring (Oracle)
This article is part of the Feyworld Sourcebook | |
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