The Watchful Order of the Shrouded Dawn: Difference between revisions
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|Hierarchy= The hierarchy of the Watchful Order is almost non-existent. The Oracle at Parni, both a physical structure and the seer within, is typically the most respected member of the Order, but is also the most plagued by insanity. As the Order believes that no man should dominate the fate of another, there are few actual leaders. Chapterhouses are created almost at a whim and disband just as easily. | |Hierarchy= The hierarchy of the Watchful Order is almost non-existent. The Oracle at Parni, both a physical structure and the seer within, is typically the most respected member of the Order, but is also the most plagued by insanity. As the Order believes that no man should dominate the fate of another, there are few actual leaders. Chapterhouses are created almost at a whim and disband just as easily. | ||
|Required_Skills= Dreaming, Fortune Telling, Herb Lore, Mathematics, Meditation, Observation, Occultism, Thaumatology | |Required_Skills= Dreaming, Fortune Telling, Herb Lore, Mathematics, Meditation, Observation, Occultism, Thaumatology | ||
|Required_Spells= | |Required_Spells= Keen Sense (any), Purify Water, Seek Fire, Seek Water, Sense Foes | ||
|Perks=Adjustable Spell, Afflicted Casting (Mystic's Stupor), Attribute Substitution (Per), Continuous Ritual, Covenant of Rest, Extra Option (Astrological Ceremonies, Flexible Ritual, Knower of Names, Stabilizing Skill), Improvised Magic, Intuitive Cantrip (Aid, Avatar, Controlled, Magical Analysis), Limited Energy Reserve, Mundane Magic, Named Possession, No Gestures, No Incantations, Obscure True Name, Rule of 17, Secret Mage, Secret Spell, Secret Words, Special Exercises (Mana Enhancer, Wild Talent), Spell Bond, Spirit Contact, Standard Operating Procedure (Paraphrenalia Pro), Super-Sympathy, Willfull Casting, Wizardly Dabbler. | |Perks=Adjustable Spell, Afflicted Casting (Mystic's Stupor), Attribute Substitution (Per), Continuous Ritual, Covenant of Rest, Extra Option (Astrological Ceremonies, Flexible Ritual, Knower of Names, Stabilizing Skill), Improvised Magic, Intuitive Cantrip (Aid, Avatar, Controlled, Magical Analysis), Limited Energy Reserve, Mundane Magic, Named Possession, No Gestures, No Incantations, Obscure True Name, Rule of 17, Secret Mage, Secret Spell, Secret Words, Special Exercises (Mana Enhancer, Wild Talent), Spell Bond, Spirit Contact, Standard Operating Procedure (Paraphrenalia Pro), Super-Sympathy, Willfull Casting, Wizardly Dabbler. | ||
|Attributes= | |Attributes= | ||
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'''First Ring (Apprentice)''' | '''First Ring (Apprentice)''' | ||
{{{!}} border=0 cellspacing=0 cellpadding=0 | {{{!}} border=0 cellspacing=0 cellpadding=0 width="50%" | ||
{{!}} Alarm | {{!}}- class="greenrow" | ||
{{!}} Seek Air | {{!}} width="33%" valign=top {{!}} Alarm | ||
{{!}} Sense Foes | {{!}} width="33%" valign=top {{!}} Seek Air | ||
{{!}}- | {{!}} width="33%" valign=top {{!}} Sense Foes | ||
{{!}}- class="greenrow" | |||
{{!}} Dull Sense | {{!}} Dull Sense | ||
{{!}} Seek Earth | {{!}} Seek Earth | ||
{{!}} Sound | {{!}} Sound | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Fear | {{!}} Fear | ||
{{!}} Seek Fire | {{!}} Seek Fire | ||
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{{!}} Seek Plant | {{!}} Seek Plant | ||
{{!}} Test Load | {{!}} Test Load | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Measurement | {{!}} Measurement | ||
{{!}} Seek Water | {{!}} Seek Water | ||
{{!}} Touch | {{!}} Touch | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Purify Water | {{!}} Purify Water | ||
{{!}} | {{!}} | ||
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'''Second Ring (Wanderer)''' | '''Second Ring (Wanderer)''' | ||
{{{!}} border=0 cellspacing=0 cellpadding=0 | {{{!}} border=0 cellspacing=0 cellpadding=0 width="50%" | ||
{{!}} Analyze Magic | {{!}}- class="greenrow" | ||
{{!}} Itch | {{!}} width="33%" valign=top {{!}} Analyze Magic | ||
{{!}} Sense Emotion | {{!}} width="33%" valign=top {{!}} Itch | ||
{{!}}- | {{!}} width="33%" valign=top {{!}} Sense Emotion | ||
{{!}}- class="greenrow" | |||
{{!}} Animal Control | {{!}} Animal Control | ||
{{!}} Know Location | {{!}} Know Location | ||
{{!}} Sense Life | {{!}} Sense Life | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Apportation | {{!}} Apportation | ||
{{!}} Lend Language | {{!}} Lend Language | ||
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{{!}} Mage Sight | {{!}} Mage Sight | ||
{{!}} Shape Water | {{!}} Shape Water | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Complex Illusion | {{!}} Complex Illusion | ||
{{!}} Memorize | {{!}} Memorize | ||
{{!}} Simple Illusion | {{!}} Simple Illusion | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Conceal Magic | {{!}} Conceal Magic | ||
{{!}} Mind-Reading | {{!}} Mind-Reading | ||
{{!}} Spasm | {{!}} Spasm | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Counterspell | {{!}} Counterspell | ||
{{!}} Missile Shield | {{!}} Missile Shield | ||
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{{!}} Persuasion | {{!}} Persuasion | ||
{{!}} Voices | {{!}} Voices | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Far-Feeling | {{!}} Far-Feeling | ||
{{!}} Repel Animal | {{!}} Repel Animal | ||
{{!}} Ward | {{!}} Ward | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Find Direction | {{!}} Find Direction | ||
{{!}} Rider | {{!}} Rider | ||
{{!}} Weaken Will | {{!}} Weaken Will | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Forgetfulness | {{!}} Forgetfulness | ||
{{!}} Scryguard | {{!}} Scryguard | ||
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{{!}} Seek Pass | {{!}} Seek Pass | ||
{{!}} Wizard Mouth | {{!}} Wizard Mouth | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Identify Spell | {{!}} Identify Spell | ||
{{!}} Seeker | {{!}} Seeker | ||
{{!}} Wizard Nose | {{!}} Wizard Nose | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Infravision | {{!}} Infravision | ||
{{!}} | {{!}} | ||
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'''Third Ring (Augur)''' | '''Third Ring (Augur)''' | ||
{{{!}} border=0 cellspacing=0 cellpadding=0 | {{{!}} border=0 cellspacing=0 cellpadding=0 width="50%" | ||
{{!}} Air Vision | {{!}}- class="greenrow" | ||
{{!}} Earth Vision | {{!}} width="33%" valign=top {{!}} Air Vision | ||
{{!}} Resist Pain | {{!}} width="33%" valign=top {{!}} Earth Vision | ||
{{!}}- | {{!}} width="33%" valign=top {{!}} Resist Pain | ||
{{!}}- class="greenrow" | |||
{{!}} Ancient History | {{!}} Ancient History | ||
{{!}} Echoes of the Past | {{!}} Echoes of the Past | ||
{{!}} Scents of the Past | {{!}} Scents of the Past | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Banish | {{!}} Banish | ||
{{!}} False Aura | {{!}} False Aura | ||
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{{!}} Images of the Past | {{!}} Images of the Past | ||
{{!}} Sense Spirit | {{!}} Sense Spirit | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Dark Vision | {{!}} Dark Vision | ||
{{!}} Know Illusion | {{!}} Know Illusion | ||
{{!}} Sensitize | {{!}} Sensitize | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Death Vision | {{!}} Death Vision | ||
{{!}} Magic Resistance | {{!}} Magic Resistance | ||
{{!}} Shape Plant | {{!}} Shape Plant | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Dispel Magic | {{!}} Dispel Magic | ||
{{!}} Mind-Search* | {{!}} Mind-Search* | ||
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{{!}} Plant Vision | {{!}} Plant Vision | ||
{{!}} Stun | {{!}} Stun | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Divination, Numerology | {{!}} Divination, Numerology | ||
{{!}} Poltergeist | {{!}} Poltergeist | ||
{{!}} Suspend Magic | {{!}} Suspend Magic | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Divination, Oneiromancy | {{!}} Divination, Oneiromancy | ||
{{!}} Reconstruct Spell | {{!}} Reconstruct Spell | ||
{{!}} Water Vision | {{!}} Water Vision | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Divination, Physiognomy | {{!}} Divination, Physiognomy | ||
{{!}} Remember Path | {{!}} Remember Path | ||
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'''Fourth Ring (Teacher)''' | '''Fourth Ring (Teacher)''' | ||
{{{!}} border=0 cellspacing=0 cellpadding=0 | {{{!}} border=0 cellspacing=0 cellpadding=0 width="50%" | ||
{{!}} Ambidexterity | {{!}}- class="greenrow" | ||
{{!}} Invisible Wizard Eye | {{!}} width="33%" valign=top {{!}} Ambidexterity | ||
{{!}} See Invisible | {{!}} width="33%" valign=top {{!}} Invisible Wizard Eye | ||
{{!}}- | {{!}} width="33%" valign=top {{!}} See Invisible | ||
{{!}}- class="greenrow" | |||
{{!}} Balance | {{!}} Balance | ||
{{!}} Lend Spell | {{!}} Lend Spell | ||
{{!}} Seek Gate | {{!}} Seek Gate | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Compel Truth | {{!}} Compel Truth | ||
{{!}} Prehistory | {{!}} Prehistory | ||
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{{!}} Reflexes | {{!}} Reflexes | ||
{{!}} Suspend Curse | {{!}} Suspend Curse | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Gift of Letters* | {{!}} Gift of Letters* | ||
{{!}} Remove Aura | {{!}} Remove Aura | ||
{{!}} Telepathy* | {{!}} Telepathy* | ||
{{!}}- | {{!}}- class="greenrow" | ||
{{!}} Gift of Tongues* | {{!}} Gift of Tongues* | ||
{{!}} Repel Spirits | {{!}} Repel Spirits | ||
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'''Fifth Ring (Visionary)''' | '''Fifth Ring (Visionary)''' | ||
{{{!}} border=0 cellspacing=0 cellpadding=0 | |||
{{!}} Alter Visage | {{{!}} border=0 cellspacing=0 cellpadding=0 width="50%" | ||
{{!}} Astral Vision* | {{!}}- class="greenrow" | ||
{{!}} Projection | {{!}} width="33%" valign=top {{!}} Alter Visage | ||
{{!}} width="33%" valign=top {{!}} Astral Vision* | |||
{{!}} width="33%" valign=top {{!}} Projection | |||
{{!}}- | {{!}}- | ||
{{!}} Astral Block | {{!}} Astral Block |
Latest revision as of 10:17, 2 November 2016
Style Prerequisite: Hermetic Potential
Grand Council: The Oracle at Parni, in the Peaks of Dreg'nor
Locales
Though not policially significant, the Watchful Order of the Shrouded Dawn has many guildhouses throughout the east, though they tend to concentrate in Aebasan lands.
Nickname(s): Augurs, Seers
Philosophy: The Watchful Order of the Shrouded Dawn believe that they have been chosen by Fate itself, which has power even over the gods, to pierce the veil of time itself and guide others into the future presents. Their philosophy is extremely complex and highly personal, but is based upon the ability to understand the signs and portents which tell of what is to come, as well as what has come and is coming. Little is known about the Order, though this is not as a result of the secrecy of the Order as a whole. Its philosophy encourages explaining how they work, though their explanations are often couched in many layers of allegory and metaphors. While the Watchful Order is not isolationist, they do claim neutrality in political events and avoid involving themselves directly in historical events. Sometimes, they attempt to prevent a particularly harsh future for an individual or even groups of individuals, while other horrific events are allowed to proceed without intervention. Their interests lie not only in the future, but in events of past significance as well, and their libraries are rumored to hold the most accurate histories in the world.
Membership: Requirements for membership in the Order are as mysterious as their philosophy. Many have visions before receiving formal training and some are selected only because, they are told, Fate has chosen them. Mages within the Order are often viewed as strange and eccentric, partially because of the visions that haunt them and partially because of the mind-altering drugs they are known to enjoy.
Hierarchy: The hierarchy of the Watchful Order is almost non-existent. The Oracle at Parni, both a physical structure and the seer within, is typically the most respected member of the Order, but is also the most plagued by insanity. As the Order believes that no man should dominate the fate of another, there are few actual leaders. Chapterhouses are created almost at a whim and disband just as easily.
Required Skills: Dreaming, Fortune Telling, Herb Lore, Mathematics, Meditation, Observation, Occultism, Thaumatology
Required Spells: Keen Sense (any), Purify Water, Seek Fire, Seek Water, Sense Foes
Perks: Adjustable Spell, Afflicted Casting (Mystic's Stupor), Attribute Substitution (Per), Continuous Ritual, Covenant of Rest, Extra Option (Astrological Ceremonies, Flexible Ritual, Knower of Names, Stabilizing Skill), Improvised Magic, Intuitive Cantrip (Aid, Avatar, Controlled, Magical Analysis), Limited Energy Reserve, Mundane Magic, Named Possession, No Gestures, No Incantations, Obscure True Name, Rule of 17, Secret Mage, Secret Spell, Secret Words, Special Exercises (Mana Enhancer, Wild Talent), Spell Bond, Spirit Contact, Standard Operating Procedure (Paraphrenalia Pro), Super-Sympathy, Willfull Casting, Wizardly Dabbler.
Optional Traits
Attributes: None
Advantages: None
Disadvantages: None
Skills: None
Spell List
First Ring (Apprentice)
Alarm | Seek Air | Sense Foes |
Dull Sense | Seek Earth | Sound |
Fear | Seek Fire | Tell Position |
Foolishness | Seek Food | Tell Time |
Keen Sense | Seek Plant | Test Load |
Measurement | Seek Water | Touch |
Purify Water |
Second Ring (Wanderer)
Analyze Magic | Itch | Sense Emotion |
Animal Control | Know Location | Sense Life |
Apportation | Lend Language | Sense Mana |
Aura | Locksmith | Shape Air |
Beast-Soother | Mage Sense | Shape Earth |
Boost Attribute (Intelligence) | Mage Sight | Shape Water |
Complex Illusion | Memorize | Simple Illusion |
Conceal Magic | Mind-Reading | Spasm |
Counterspell | Missile Shield | Suspend Spell |
Create Air | Odor | Trace |
Create Water | Pain | Truthsayer |
Detect Magic | Persuasion | Voices |
Far-Feeling | Repel Animal | Ward |
Find Direction | Rider | Weaken Will |
Forgetfulness | Scryguard | Wisdom |
Haste | Seek Coastline | Wizard Ear |
History | Seek Magic | Wizard Eye |
Identify Plant | Seek Pass | Wizard Mouth |
Identify Spell | Seeker | Wizard Nose |
Infravision |
Third Ring (Augur)
Air Vision | Earth Vision | Resist Pain |
Ancient History | Echoes of the Past | Scents of the Past |
Banish | False Aura | Scryfool |
Beast Seeker | Glass Wall | Scrywall |
Borrow Language | Grace | See Secrets |
Dancing Object | Images of the Past | Sense Spirit |
Dark Vision | Know Illusion | Sensitize |
Death Vision | Magic Resistance | Shape Plant |
Dispel Magic | Mind-Search* | Sleep |
Divination, Augury | Pathfinder | Slow |
Divination, Dactylomancy | Perfect Illusion | Slow Fall |
Divination, Extispicy | Plant Vision | Stun |
Divination, Numerology | Poltergeist | Suspend Magic |
Divination, Oneiromancy | Reconstruct Spell | Water Vision |
Divination, Physiognomy | Remember Path | Wizard Hand |
Fourth Ring (Teacher)
Ambidexterity | Invisible Wizard Eye | See Invisible |
Balance | Lend Spell | Seek Gate |
Compel Truth | Prehistory | Spell Shield |
Divination, Gastromancy | Recall | Summon Spirit |
Dream Sending | Reflexes | Suspend Curse |
Gift of Letters* | Remove Aura | Telepathy* |
Gift of Tongues* | Repel Spirits | Turn Spirit |
Fifth Ring (Visionary)
Alter Visage | Astral Vision* | Projection |
Astral Block | Dream Projection | Spellguard* |
Sixth Ring (Oracle)
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