Experience Points

From FeyworldWiki
Jump to navigationJump to search

Experience Points are handled a little differently in this game than in the standard 3rd Edition D&D game. The same guideline for granting XP for defeating monsters is used, but all Experience Point values for combat are halved. This halving is counter-balanced by awards for good role-playing, coming up with inventive ideas and generally contributing to the game in a positive fashion.

XP Sheets are expected from each Player. These XP Sheets can be personal narratives, journal entries, short fiction or even a paragraph or two about what the character did. They should include not only the events that the PC participated in, but the character's reflections on those events. XP Sheets should be e-mailed to the DM prior to the following game. If an XP sheet is not turned in, the PC will receive half of the average XP gained by those players who did turn in XP sheets.

You get extra XP for sending your sheet in in a timely manner. If you are the first person to send in an XP sheet after a game, you get a bonus of 250 XP. If you send it in the first week (between Sunday when we finish gaming and 11:59PM midnight the following Saturday) but are not the first person to send it in, you get 100 bonus XP. If you send it before Friday (i.e. before 11:59 PM on Thursday night) on the second week, you get 50 bonus XP. If you send it Friday or Saturday morning, you get no bonus XP, though you still get normal XP from the adventure. If it doesn't get e-mailed before 2pm on Saturday, you will receive half of the average XP awarded to those who have turned in XP sheets. Of course, the winner of the 250 XP bonus will not be revealed until the following game.

NPCs and Experience Points

NPCs will receive the full average XP for each game they are in. Most NPCs who travel with the party will be assigned to a specific player whose duty it is to keep track of that NPCs XP and actions during combat. Of course, the DM can overrule any action if the NPC would do something differently.

 
This article is part of the Feyworld Sourcebook

Introduction ·  Geography ·  History ·  Culture ·  Races ·  Magic ·  Religion ·  Rules

GURPS Rules

Campaign · Character Creation · Advantages · Disadvantages · Skills · Magic · Psionics · Templates · Equipment · Character Development · Sourcebooks